Taj Gill
New member
New Scorpion retro kostume video from GameStop
SICK! This should be in a thread of its own, Alisa, you have the honour
New Scorpion retro kostume video from GameStop
New Scorpion retro kostume video from GameStop
New Scorpion retro kostume video from GameStop
Klassic costumes suck so far. Sorry but they look bad.
Has anyone seen this before?
I believe it's from the tournaments in Europe, probably in Spain, since people are speaking spanish, though a lot of people on the comments think it's from the same guy that leaked Smoke's gameplay.
TylerLantern said:This combo uses my newest combo concept which is jump kicking into the air teleport kick after a backwards uppercut.
^^ I don't know about you guys, but I'm so tired of watching combo videos from the demo.
That will never work against real opponents, no less, as they are not inanimate computerized opposition.
I beg to differ. I've landed a couple of his Mileena combos on real opponents. First and most obvious is after blocking a move like Scorpion's teleport where they are vulnerable in the air, but I'm starting to mix up my game whenever I jump in with a punch.
I can go for the Jump punch into the double combo with Square. If they stagger, that's an auto Roll>launch kick> dash uppercut> roll.
Or I can delay after the jump punch and as they react, telekick> double sai.
Or jump in empty and use a throw.
Eventually I was able to catch them in round 3 with the surprise launch kick, and once I got that, it's instantly 2 launch kick>dash uppercut, roll, uppercut AT LEAST. I've even exchanged the last uppercut with circle>telekick>double sai.
And I'm someone who struggles with focus attack dash cancels in SSF4, playing against someone much better than me. The thing is, dash canceling is going to be SO POWERFUL in this game, because unlike SSF4 where you have to press Tri and Cir simultaneously to Focus then time your dash, it's a lot easier to double tap left/ right after a move and quickly time a hit. And dash canceling IS going to be in the game at launch.
Point is, if I can do it on reaction in a match, really good players will excel at it. It doesn't matter what balance changes occur for the real game, dash cancelling is going to be a major tenet of gameplay, so ignore demo gameplay at your peril.![]()
That will never work against real opponents, no less, as they are not inanimate computerized opposition.