Jason Shearer
Kombatologist
Loving the demo and can't wait for April 19th. Here's my list of constructive criticism:
1. Hit detection seems to be a bit iffy at times.
2. I haven't thoroughly tested the classic combos, but it seems the simple ones that start with a Jump Kick need to be super deep in order for the rest to connect. For example, Mileena's JK into a Sai Shot is not as easy as it was in the classic 2D games. While I personally don't mind this, it might discourage the casual player.
3. The blood drip is too loud on some of the fatalities.
I also found this glitch: http://www.youtube.com/watch?v=-wuA7cXpjKs
Fear not. It has been fixed already in later builds according to Pat.
1. Hit detection seems to be a bit iffy at times.
2. I haven't thoroughly tested the classic combos, but it seems the simple ones that start with a Jump Kick need to be super deep in order for the rest to connect. For example, Mileena's JK into a Sai Shot is not as easy as it was in the classic 2D games. While I personally don't mind this, it might discourage the casual player.
3. The blood drip is too loud on some of the fatalities.
I also found this glitch: http://www.youtube.com/watch?v=-wuA7cXpjKs
Fear not. It has been fixed already in later builds according to Pat.