Mortal Kombat VS Street Fighter

MK VS SF???

  • Yes, make Mortal Kombat VS Street Fighter

    Votes: 9 69.2%
  • Not only is it a no, but it's a hell now!!!

    Votes: 4 30.8%

  • Total voters
    13

Jion_Wansu

Active member
Do you think Ed Boon will make this game soon? He says he likes SF games and played that new SF Anthologies and such. Do you guys wanna see an MK VS SF type of game? Basically it's hinted in the create a character options where you can make SF characters and such. I vote yes for an MK VS SF game!!!
 
I'm completly indifferent on the matter. Whilst it would be a good idea to cross over two highly successful franchises, it wouldn't work. How would you balance the characters and the gameplay? Also, I find the Street Fighter games have died in the arse. No I don't mean the old ones which can still sell a compilation of retro games. When was the last massively successful NEW Street Fighter game?
 
I will not vote on it, but...

Yes I think it has a clear shot.

How would you balance the characters and the gameplay?[quote/

Well, if it were 2D that would be a simple task for the developers. Now, 3D...

That would be a hard thing to balance the characters. (Although in 3D MK's none of the characters have been really "balanced."

-end quote reply

Now on the subject of two great fighting games crossing paths... I suggest Soul Caliber VS. MK FTW (Fight that way XD)
 
What about Mortal Kombat VS Tekken? The juggle system of MK7 is like T5 and T5DR...alotta stuff in the latest Tekken and Mortal Kombat games are similar.
 
What about Mortal Kombat VS Tekken? The juggle system of MK7 is like T5 and T5DR...alotta stuff in the latest Tekken and Mortal Kombat games are similar.


Cough *Hate Tekken* Cough

No offense by my above statement. What I mean if it turned out bad, the Tekken fans would start a war with us all over the place. [By Tekken fans I mean absolute FANATICS]
Plus they would just complain that it wouldn't be "balanced."- SC works better because most SC fans are MK fans.

Then again... That is why I said SC. SC, characters have special powers, aren't always balanced just like mortal kombat.

Still not a bad idea about Tekken.

Edit-

Oh yeah and Shao Kahn/Khan VS. Nightmare=Awesome,
 
Last edited:
Wouldn't work. The games are, and always have been too different to be meshed together. The last games, Zero 3 and the SFIII games were the pinnacle of what 2D fighting was... and none of the MK's have been as good or deep. Post UMK3/MKT games have basically sold on their presentation alone.


What about Mortal Kombat VS Tekken? The juggle system of MK7 is like T5 and T5DR...alotta stuff in the latest Tekken and Mortal Kombat games are similar.

o_O It's nothing like Tekken, and aside from the now-standard sidestep movement that was started with Soul Edge in 96, the games are in no way similar (unless you mean the simple parrying etc. that have been in 3D games for a decade before Boon & co finally put them there). That's like saying VF5 is similar to MKA. The main 3D fighters are just too complex system-wise for any of the MK's. I take it you're a 2D fanatic that stuck with SF all those years by that statement.

Anyway, those are pipe dreams alright. The only real possibility out of those hypothetical VS games are Tekken VS SC (no brainer there, since the teams share resources). And to a slightly lesser extent, VF VS. Tekken... that one was closer to reality that anyone had originally thought.
 
I hate to bring up something but...

[The only real possibility out of those hypothetical VS games are Tekken VS SC (no brainer ]

Impossible. Because, last time I looked Tekken characters didn't use weapons. If you also...

Why would Namco waste its time to add weapons to Tekken characters, or bare-handed fighting styles to SC characters? (Keep in mind Hayhashi [SP] was bare handed in SC2)

[VF VS. Tekken]-quote

Uh how about NO!

Tekken is a slow paced fighter. VF is fast paced... See why this doesn't work?

It'd be easier for MK VS. SC or MK VS. VF because again all three are fast paced [fighters] The reason I didn't put SC VS. VF again is because no weapons in VF and no bare-handed fighting styles in SC.




[_O It's nothing like Tekken, and aside from the now-standard sidestep movement that was started with Soul Edge in 96, the games are in no way similar (unless you mean the simple parrying etc. that have been in 3D games for a decade before Boon & co finally put them there). That's like saying VF5 is similar to MKA. The main 3D fighters are just too complex system-wise for any of the MK's. I take it you're a 2D fanatic that stuck with SF all those years by that statement.]-quote again

This I agree with all but one statement in that. Because Tekken and MK could never come together (Slow fighters and Fast fighters don't mix)

In fact I take back MK VS. VF too, because it has [VF I mean], a huge combo sytem compared to MK.

Edit- No offense to you. Although you are correct about the SC. VS. Tekken but mainly due to similar companies usually do crossovers with games related in their own companies.
 
I give this a big hell meh

old 2d mk was slow and brutish in its combat style sf is much faster and the combo's are massively over powered by comparison so I don't think it would work to well.
 
I hate to bring up something but...


Impossible. Because, last time I looked Tekken characters didn't use weapons. If you also...

Why would Namco waste its time to add weapons to Tekken characters, or bare-handed fighting styles to SC characters? (Keep in mind Hayhashi [SP] was bare handed in SC2)

Let's see here, Soul Calibur itself was defined as a franchise after members of the Tekken team took over and made the 2nd game (SC1 that is) what it was. The teams share resources going beyond assets in art and animation. It's not hard to imagine that they can come up with a crossoever engine that would acommodate such a VS game. After all, Heihachi worked just fine as a fighter (and he sure was better than either Link or Spawn).

Uh how about NO!

Tekken is a slow paced fighter. VF is fast paced... See why this doesn't work?

It'd be easier for MK VS. SC or MK VS. VF because again all three are fast paced [fighters] The reason I didn't put SC VS. VF again is because no weapons in VF and no bare-handed fighting styles in SC.

VF has only sped up for the past two installments, and Tekken is far from being a slow paced fighter. Some elements in VF, like recoveries are still noticably slower than Tekken. Tekken 3 in particular smoked VF3 nearly a decade ago in overall speed. The real speed of Tekken however shows with intermediate and higher up matches. Watch any good Lei VS. Lee matches for example.

If you want a game that's infinitely faster than any of the aforementioned games overall, it's DOA. But that series itself is an acquired taste; it's fast though.

Comparing any game speed wise to MK is moot. The 3D MK's had worse aesthetic problems such as animations, then there is the whole projectile moves and "fighting styles" that are allegedly authentic. Keep in mind that I have a background in martial arts, so I'm not mocking that for the sake of arguing.

Soul Edge had unarmed combat btw.. so again, a compromised engine isn't that difficult to imagine. Lastly, I wasn't making up the whole VF/Tekken VS game.. it DID nearly happen on Naomi/DC in 2000 but the idea was dropped as each team was too busy working on their own games. The VF and Tekken teams are well acquainted too, and even go as far as exchanging little ideas as far as they can push it without breaking the conflict of interest barrier.
 
Let's see here, Soul Calibur itself was defined as a franchise after members of the Tekken team took over and made the 2nd game (SC1 that is) what it was. The teams share resources going beyond assets in art and animation. It's not hard to imagine that they can come up with a crossoever engine that would acommodate such a VS game. After all, Heihachi worked just fine as a fighter (and he sure was better than either Link or Spawn).
Alright, then I guess they should just add Tekken characters, and SC characters to Legend of Zelda too >_> Just because the same company made it doesn't make it a thing alike. They aren't, trust me play both games and tell me they play the same. [Sorry for the Smart A. Comment but you get my point I think.] BTW Heihachi was broken. Most of his combos were infinite launchers. [Yes they truly were.] BTW I forgot the Ninja is also from Tekken [In Soul Caliber]


VF has only sped up for the past two installments, and Tekken is far from being a slow paced fighter. Some elements in VF, like recoveries are still noticably slower than Tekken. Tekken 3 in particular smoked VF3 nearly a decade ago in overall speed. The real speed of Tekken however shows with intermediate and higher up matches. Watch any good Lei VS. Lee matches for example.

Doesn't matter. Tekken is fluid [Yes I know slow wasn't a good reply to its system. ] It works way different than VF's new system. (They will use the new current system if they did this keep it in mind.

If you want a game that's infinitely faster than any of the aforementioned games overall, it's DOA. But that series itself is an acquired taste; it's fast though.

Soul caliber, and Tekken are Sony branded only not Xbox related. DOA used to be with sony. I doubt it would ever be concluded.

Comparing any game speed wise to MK is moot. The 3D MK's had worse aesthetic problems such as animations, then there is the whole projectile moves and "fighting styles" that are allegedly authentic. Keep in mind that I have a background in martial arts, so I'm not mocking that for the sake of arguing.

I understand. But the last time two companies made a tag team [or two companies making a game together] such as cross fighters, they worked to improve the fighting systems to help work them.

Soul Edge had unarmed combat btw.. so again, a compromised engine isn't that difficult to imagine. Lastly, I wasn't making up the whole VF/Tekken VS game.. it DID nearly happen on Naomi/DC in 2000 but the idea was dropped as each team was too busy working on their own games.
The VF and Tekken teams are well acquainted too, and even go as far as exchanging little ideas as far as they can push it without breaking the conflict of interest barrier.


Soul Edge HAD unarmed combat. This is no longer done. See you keep trying to use past systems [of fighting] Again it would take too much time to added to make all weapons or fighting styles. Would it be fair for Nightmare to go against any Tekken character at close range? No. They would UUUUUUUUUUUUUUUUUUUUUUUUltra combo him. Heck they would throw faster, and could counter hit.

Then they would have to mix too combo, and fighting systems which WOULD be broken for the SC characters. [with the possible exception of Taki]

See that is why it was a mistake for Final Fantasy to make a RPG with card game features for the DS. It totally bombed. As do many crossbred fighters, RPGs, puzzle games.
I wasn't argueing about the fighting I was debating and trying to explain why it CAN'T work. Also I didn't say they were 100% compatible [SC and MK] just that they are the only two that would and could actually work. (This is easy enough to see.)
 
... Whilst it would be a good idea to cross over two highly successful franchises, it wouldn't work. ...

Ever heard of Capcom vs. SNK or Capcom vs. SNK 2?

I believe it COULD work, I just DON'T WANT to see it happen. MK and SF are worlds apart as far as gameplay, storyline and practically everything else. It would just be ridiculous. Unless the game was made with some humor in mind, count me out.

Oh, and Heihachi sucked balls in SC2. Link was the most versatile character in the game.
 
Ever heard of Capcom vs. SNK or Capcom vs. SNK 2?

I believe it COULD work, I just DON'T WANT to see it happen. MK and SF are worlds apart as far as gameplay, storyline and practically everything else. It would just be ridiculous. Unless the game was made with some humor in mind, count me out.

Oh, and Heihachi sucked balls in SC2. Link was the most versatile character in the game.

How different are the control schemes for SNK and Capcom, oh, 3 punch, 3 kick hold back to block, both 2d. MK uses 4 attack (ussually but not restricted to 2 punch, 2 kick), a block rather than hold back, 3d. Tend to come together easier with similar systems.

Also the styles are very different. Not that I'd mind supers being given to MK warriors or Streeties performing fatalities and bleeding buckets (die Zangief, die), but even the settings and art styles clash. Also MK has seemingly chosen to never go back to 2D, where Streeties belongs and rules the roost (though not for me, MK2 all the way). You are right on about the humor being a big factor, but the levels, which really seem to again be a contrasting set of ideas, I suppose you'd expect it when you consider the differences in humor between the USA and Japan.
End quote reply there.

Gee, I'm really suprised nobody mentioned a crossover with Killer Instinct again, oops, I did that, but I'd just expect someone else to say it. And what about great games like Rise Of The Robots and Primal Rage!
 
Phoenix, not to beat a dead horse, but my point was clear from the start and I'll say it again: Should there be such a crossover of ANY of those games, they would not use the engine of any of the games. It'll have a crossover engine that combines elements of the two games to make a new experience that would work. And I did use the past tense with Soul Edge's unarmed combat; the series appeared on Xbox as well.

Instead, you keep saying it just can't work, takes too much time etc etc. None of us are developers here, but the ones who are did in fact consider a crossover (Tekken and VF), so evidently, there were some good ideas in the works. The VF team is known for their balanced games, and Tekken is 2nd to it (sans T4 of course). They wouldn't throw the games together as they are with minimal changes.. if it were up to Boon & co. they probably would :p

Since you mentioned range issues, the upcoming Tekken 6 does in fact allow character to use a weapon move.
 
How different are the control schemes for SNK and Capcom, oh, 3 punch, 3 kick hold back to block, both 2d. MK uses 4 attack (ussually but not restricted to 2 punch, 2 kick), a block rather than hold back, 3d. Tend to come together easier with similar systems.

Also the styles are very different. Not that I'd mind supers being given to MK warriors or Streeties performing fatalities and bleeding buckets (die Zangief, die), but even the settings and art styles clash. Also MK has seemingly chosen to never go back to 2D, where Streeties belongs and rules the roost (though not for me, MK2 all the way). You are right on about the humor being a big factor, but the levels, which really seem to again be a contrasting set of ideas, I suppose you'd expect it when you consider the differences in humor between the USA and Japan.
End quote reply there.

Gee, I'm really suprised nobody mentioned a crossover with Killer Instinct again, oops, I did that, but I'd just expect someone else to say it. And what about great games like Rise Of The Robots and Primal Rage!

Man! I never thought of it that way! Changing a control scheme! What was I thinking?! And making a 2D game 3D?! Unbelievable! I bet it must be tough for game developers to do something like that! Not to mention translations and localization! That NEVER happens!

End quote reply (and sarcasm).

Arrogance is bliss.
 
Man! I never thought of it that way! Changing a control scheme! What was I thinking?! And making a 2D game 3D?! Unbelievable! I bet it must be tough for game developers to do something like that! Not to mention translations and localization! That NEVER happens!

End quote reply (and sarcasm).

Arrogance is bliss.

Yes, well, it would not please many fans of one of the two games if it were there one that last out hmm?

As for Street Fighter EX, bleurgh, that was not a 3D fighting game, so Capcom have a lot of work to do.

Don't be such a jerk about it fella, I generally respect what you have to say.
 
Top