arq_hawkin
New member
Cool, nice katalin model![]()
thanks bro, that means a lot coming from you, you made a great katalin too.
Cool, nice katalin model![]()
I agree. The animation quality is very good. Well done Cris.
Can I ask how you've made the head explosion?
edit: btw I'm not sure if it's an oversight, but when she bends her knees, they get very flat.
First, I made a copy of the head of Sonya and then added a few layers of skin "dermis and hypodermis" also added a brain for her.
Second, I used the Particle System + explosion simulator + a transparent floor to collide with the head fragments.
Maybe I've been away for more than I thought, but there's loads of Sonya's animations that haven't been done, aren't there?
I don't think I've seen any of her attacks.
Hi arq ^^
Your Kitana looks nice, good job. Also, I agee with all that uKER noticed about her anatomy.
If you don't mind, I will try to give you some feedback about other stuff like haircut and the her attire (warning, I will nitpick a lot, lol).
The haircut:
I think that her hair should be less curvy and more "pulled backward" (sorry for my bad english :/). I have joined some references and I have tweaked uKER's picture in order to illustrate this ^^
Also, her hairband is fully visible (at least all the upper part) and is not hidden by her hair.
The attire:
The mask is slightly lower on her nose.
I think that the neck part of her leotard and her sleeves should be shorter. The bottom cut of her leotard should be slightly higher (the leotard end just above the fold between hips and thighs). Also, don't forget that there's a black part on the top of her sleeves and high socks.
The socks are slightly more pointy.
The belt:
Contrary to what one might think, Kitana's belt in MKII wasn't a sash belt (even if all other official representation of her are showing a sash belt).
Her belt is large on the front side and very thin on her back side (it's noticeable on her in-game sprite and some raw photos). In fact, I think her belt has two different pieces. The front large one and a sort of string (the back part) which hold the front part.
Here's some references:
![]()
![]()
![]()
Hello, here are some attacks animations.
Flying punch.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Flaynig%20punch%201_zps0dwxd2zg.gif.html][/URL]
HP, Close.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Punch%20close_zpssnbf8mlm.gif.html][/URL]
HP.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP1_zpsisrbpoyl.gif.html][/URL]
HP, HP.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP2_zpsijenel4l.gif.html][/URL]
HP, HP, HP ............................................. ...
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP%20Hits_zpsvqgmzop6.gif.html][/URL]
Uppercut.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Uppercut3_zps08pastsv.gif.html][/URL]