Mortal Kombat HD Remix with MUGEN

I'm glad that you guys have got along again and are back on track. It was kinda sad to watch that something
which started as a good thing, namely to include uKER as full-scale art director, evolve into suspicions
towards one another and then culminate in some kind of incomprehensible rant by our hellish friend from London,
when just shortly ago everyone was superbly concentrated and motivated and you all were making an awesome
progress. As SirSavage wisely mentioned, that's probably the problem of the internet, that written sentences
can be misinterpreted or something may be read between the lines, which just is not there, and therefore, I
think, issues could probably be solved immensly better when you could just have a talk face to face, in
realtime, so there is no room for speculation. This post comes late because I was originally very reluctant in
posting this, as I didn't want to fuel the fire that was still burning, but it seems that everything is alright
now, and so I feel safe now in posting this. Just remember that at the end of the day, everyone on the team is
passionate about this project and wants to make it as best as possible, and you doing this for such a long time
welds the team together, and everyone is integral and crucial for the project. And to be honest, right now I
just couldn't imagine the project without the aid of uKER, he's so integrated in the team and skillful that you
couldn't find a better person for the job. Think of all the progress you have achieved together when you were
motivated and concentrated, and don't let misunderstandings get in the way and impair your motivation. This
probably sounds like stupid psychology, but it is just my 2 cents.
Anyway, good to see you guys pull on one side of the rope again, and please, keep this up!
Hmm, Sub-Ze[]2o kinda beat me to it with his point in his post, but to speak in my defense, I have been holding
this post in reserve for some days now! :)
 
Perhaps then in the future, when anybody tries to start a fight on here, you should all just ignore them. No matter how mad they might make you. Just walk away to keep this thread going focused on the work and not the drama.

EDIT: Arq, what animation were you thinking of trying next?
 
Perhaps then in the future, when anybody tries to start a fight on here, you should all just ignore them. No matter how mad they might make you. Just walk away to keep this thread going focused on the work and not the drama.

EDIT: Arq, what animation were you thinking of trying next?

I started HP yesterday, so maybe today or tomorrow I'll have something to show, I won't show HK again since there are so few things to fix...
 
Imo, is a waste of time keep this project on mugen engine and it ´s have no sense if the same project have various engines.
Last liu kang ´s anim is very good but is not complete with uker´s fixes. So i agree with carz, trust in uker´s knowledge for the new engine.
 
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Upon closer look, the upper body should lean forward a bit more.
The front of the face should line up with the front of the foot.
Visually it's probably not even worth pointing out, but it may prove troublesome when the time comes to try to match the hitboxes to the game.
The height change due to the lean will also help in the punch hitting the jaw and not eye-height.
 
what does a side by side comparison to the old sprites reveal...

is this animation able to loop for rapid high punches (more than two punches)
just reverse some frames is guess.
 
Yeah, there's some frames that need to be added, that make the right arm go back to being close to the body so the animation can blend into the idle pose, and into itself.
 
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Maybe the animators like Bleed know more about this than me, so please forgive me if I'm wrong... But don't you have to animate Liu Kang reverting back to his normal stance from each of his punching positions? (IIRC that's how Bleed had done it for Scorpion).
 
this look awesome,when will you do the kick animation ?

I believe the kick was already done.


Actually, what animations were done for Liu Kang?
Fighting Stance
Turning
Jumping
Crouching
High Kick (maybe Low Kick)
Roundhouse
now High Punch.

Is that all of them?
 
Well to be honest, I have actually done:

stance
walking
crouching
jumping
high kick
high pung
portrait
ending1
ending2
and test your might
 
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