Mortal Kombat HD Remix with MUGEN

Bah, the characters in the official one, being in 3D surely would have ended up looking like MK9's hulks.
The good stuff is here.
 
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I'm having some trouble with the renders now, flickering shadows.

sigh..., if it's not one thing it's another.
 
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Hello to everyone on this great forum, I'm Mr. Karate am following the project almost from the beginning, I congratulate the great work they are doing together. Well, I want to participate, the character Sonya Blade 3D ​​model is pretty good, but I want to show some changes I made to contribute to the improvement of this character. Greetings

SONYA_HD_RESTYLING.gif
 
Very nice, smooth animation. Don't know how you're going to switch to the standart animation with his belt on the other side.

The lighting changes a lot from the standing to the turning animation. His pants and shoes gets a lot brighter.

Aside from that, I would suggest adding a cube map to the wristband metal for reflection.
 
I'm going to throw a poorly educated guess here...SSS+MR+your animation=flicker problem? Seems that the hair and the wristbands are unaffected.

Like this
 
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I'm still trying to fix that lighting problem, so annoying...

The lights are not animated.



great bleed, I think the light is affecting areas in the body the used to be in the dark and that's why it looks like that, why don't you try both light with same intensity to see if the problem persist
 
Hello to everyone on this great forum, I'm Mr. Karate am following the project almost from the beginning, I congratulate the great work they are doing together. Well, I want to participate, the character Sonya Blade 3D ​​model is pretty good, but I want to show some changes I made to contribute to the improvement of this character. Greetings

View attachment 5361
Yep, that'd be pretty much it.
Thing is, it's the 3D model that has to be taken there, since all animations have to be made from it.
Let's see what Cris Berserk comes up with next.

I'm still trying to fix that lighting problem, so annoying...

The lights are not animated.

Bleed, that is incredible.
I love what you did to his face, and the idle animation is just insane.
The bones/muscles' movement at the shoulders in particular is mind blowing.
 
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I'm still trying to fix that lighting problem, so annoying...

The lights are not animated.



Hello Bleed your work is amazing, the modeled and animated are super faithful Scorpion is an absolute art. Johnny Cage, what quality! woooow without words, congratulations on all your projects and thanks for the work you do, and for the whole team.
 
Yep, that'd be pretty much it.
Thing is, it's the 3D model that has to be taken there, since all animations have to be made from it.
Let's see what Cris Berserk comes up with next.

Hello uKER the original author is Cris Berserk, of Sonya HD? I did not know, thanks. Well, I think I can help
with my contribution. The user 1x999x4 said Sonya looks like MK3, perhaps the gif is confusing, the better I'll
post another gif to explain better what I edit Sonya. Greetings
 
Yep, Cris Berserk made the model and here I made a quite lengthy post suggesting pretty much the same changes you made to his Sonya, so he should hopefully be in the process of improving it.
 
@Interloko
Will 2P Cage be a darker color than his 1P counterpart,
as in the original game?

@Bleed
Are the different palettes for your personal project?
If so a white sash may be interesting.

@Calactyte
Has Cage's Warrior Shrine statue been made yet?
 
The sash is color separated, so I can make it white if I wanted. Interloko may use the colors I have available, go with the original darker palette, or both.


I used a basic shader for a test render and there was no flicker. The same render again but this time using Mental Ray shaders for SSS and Arch and Design, results in flicker.

The stance and turn animations are in the same scene with the same lights. Why the shadows look different, I don't know... It's a problem with Mental Ray settings, and I haven't figured out how to fix it.

Increasing the samples to min 4, max 64 in antialiasing makes it less noticeable. I've been trying to fix this problem for like 3 days, with no luck. Searching online, it looks like a common headache for 3D Artists.
 
Another poorly educated suggestion incoming...

Try the Raytrace shader instead? With correct tweaking it's pretty good, maybe even better than SSS in some cases...Did you check out that thread too? Seems that there were a few solutions in it even though it's pretty old.

BTW I've got into little trouble myself...Have you ever run into a problem where Turbosmoothing distorts the UV's? Trying to wrap my head around it but without luck...
 
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I can only imagine turbo smooth causing that sort of problem, if you have it under the unwrap UVW modifier, because it changes the vertex count/order.

Turbosmooth should go at the very top. The Unwrap UVW modifier shouldn't even be there at the end, just collapse the model to an editable poly after doing your UVs.
 
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I'm pretty sure that I've kept the Turbosmooth modifier at the top all the time...If not...Then FML...Started to update the geometry and create new UVs...

Basically, looked inside the trash I had in my 3ds max folder, and continued to work on this:



It's because of this thread I finally got some motivation to fire up Max again. So yeah....THANKS. :P
 
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