http://www.youtube.com/watch?v=hx292crZnsI
You'll notice difference in previous video. Here was 2 layers with different movement.
Alright, made it look a lot thinner. No bevel this time. I will have to work on the shaping though, so give me a little bit on that. This is taking a whole longer than I thought, so bear with me:
View attachment 4763
Alright, made it look a lot thinner. No bevel this time. I will have to work on the shaping though, so give me a little bit on that. This is taking a whole longer than I thought, so bear with me:
View attachment 4763
Oh, and MrMos feel free to to tackle the blood effects if ya like. I think that's much better in your hands.
mortal gojira, your kano is looking great man, congrats, but the pants should be lower and more baggy I guess.... I can see, you're good working with maya, I want rig my liu kang in maya cause I've seen videos on youtube and I just can't believe all the things maya does. for animation I can see Maya is better than max, because of the hair, muscles, cloth an all those things, do you know anything about what I just mentioned?? that way if I change to Maya I can ask you if I get stock
I have Maya 2013
Looking great so far! The bevel looks a lot better, the reason I brought it up in the first place is because I'm not 100% sure what the original intent was, does Kano have the plate implanted into his skin? or is it more like a mask laying over top? it looks both ways with all of the references I've seen but seems they have made it look implanted for most of the in-game art. Maybe La_Luna could hook us up with a few references on this.
You did good with the plate texture, it definitely looks more metallic now, but I think chrome almost has more of a mirrored effect, if that makes any sense. I'm posting my quick mock-up that I messed with the other day as a reference. I could always help with this in the final portrait if need be, too.
View attachment 4717
And yeah, I'm sorry for all of the back and forth, I know it can get tedious at times, but I (and I'm sure everyone here) appreciate your patients and amazing skill and hope you don't overwork/rush yourself to the point where this is no longer fun for you. Take your time and feel free to tell me to shut up if I get out of hand.
You know, I was thinking about that. I know in later games it looks like its his skull exposed, but for part one it just looks like its resting on his skin. I was wondering if I should add some raise to the skin around the mask like you did to make it look like he was cut open, or leave it as is.
And Maya does have a good chrome material, but it just washes away all the shading. I'll play around with it to try and get better results.
And I appreciate that, thanks. And you guys have been crazy helpful to me. The feedback and suggestions have been nothing short of great. Made me look at the work in a different perspective and also helped with me fixing it. And I hope I didn't sound like I was complaining about anything. The workload is fine, and the back and forth criticisms are very much welcomed. How I prefer it, really. All this is very good practice for me for the near future.
Alright, made it look a lot thinner. No bevel this time. I will have to work on the shaping though, so give me a little bit on that. This is taking a whole longer than I thought, so bear with me:
View attachment 4763
I always thought Kano was made after this guy:Looking great so far! The bevel looks a lot better, the reason I brought it up in the first place is because I'm not 100% sure what the original intent was, does Kano have the plate implanted into his skin? or is it more like a mask laying over top?
You know, I was thinking about that. I know in later games it looks like its his skull exposed, but for part one it just looks like its resting on his skin. I was wondering if I should add some raise to the skin around the mask like you did to make it look like he was cut open, or leave it as is.
And Maya does have a good chrome material, but it just washes away all the shading. I'll play around with it to try and get better results.
And I appreciate that, thanks. And you guys have been crazy helpful to me. The feedback and suggestions have been nothing short of great. Made me look at the work in a different perspective and also helped with me fixing it. And I hope I didn't sound like I was complaining about anything. The workload is fine, and the back and forth criticisms are very much welcomed. How I prefer it, really. All this is very good practice for me for the near future.