I'm moderately interested in MKHD 1.5 I suppose. It would depend on exactly what the scope of that project was, which is a bit in the future anyway. I'm pretty keen about MK2HD though, since that's my personal favorite MK.
One thing that I am interested in is discussing the re-use of assets from the original game. This is a pretty important topic to me, because in my view, it will be the sole difference in this project resulting in a legitimate game, as opposed to just another MK Mugen thing. I can't really take any of those "games" too seriously since they are basically hobbled together hacks of actual games. I really want to take this game seriously, and I want others to take it seriously as well. And I feel like if we can say that we made this thing from the ground up that would be a huge stride towards that goal.
I realize a lot of people are leery about changing the sound effects and voices and such, but I believe whole heartedly that good re-creations can be produced, by me as well as any others who would like to contribute. I feel like if we just use the old stuff, it will seem like it's because we "couldn't" make our own. I really think the pros just out-weigh the cons here. We may lose a bit of accuracy or authenticity, but we will have something that we can say is
our game, with every tangible asset created by this group, leaving only the IP, an idea basically, being borrowed. Also, if we could accomplish that goal, we really would be a legit indie game studio.
It all just depends on what's more important to you guys. Playing a game that's
almost our creation, retaining totally aural accuracy, or playing a game that is totally respectable as our creation, but opening ourselves to the notion of a few differences here and there.
This is something that's been on my mind a lot recently and I wanted to bring up, but I'm not trying to make a big stink about anything. I just want to see what you guys think.