I Feel Betrayed

Glam:
Ah, I understand completely now. I actually fully agree with you - I've been following the characters since '92 and, yeah, I want to know what happens next. Not that the narrative is Shakespearean or anything like that, but there's enough twists and turns to be fascinating on some level.

Would it be fair to sum up your stance as simply saying "missed opportunities", that a few new innovations to shake things up would be appreciated? What is it about the MKDA engine that irks you? I feel like it's basically a derivation of the MK3 engine, but you seem to qualify it as something else. Or is that incorrect - do you also see the MKDA engine as some sort of bastard evolution of the MK3 engine.

SNOW:
I feel the same way, personally, but I'm all for imagining MK with changes in gameplay. Have you seen footage of the forthcoming Spider-Man: Web of Shadows? Check it out here and then take a moment or two to imagine what Mortal Kombat would be like if it did something along those lines.
 
Honestly, I don't feel this game is anything the same as clunky, slow etc as the previous. This game for one is far from done, secondly after seeing this I can easily say this isn't slow, clunky. MKD was slow, this game isn't. Reason why I feel I can say this is because I happen to be a high level player online, thus I think I would know a thing or two as oppose to say someone who plays these games casually....

SC 3 had lots of problems, glitches, infinites, messed up properties etc so believe me even SC and other fighting series have issues at times, NOT just MK.....SC to me though if you compare it to other fighters is wayy too much of a button masher, too fast. At least with SF, MK there's that medium speed of gameplay. That's my preference honestly.

Same for SF, I know many SF fans that HATE SF4 and I don't need to bring up SF the movie or SF EX do I? No, no I'm sure I don't.

Now, the jumping mechanic is back in action and well done I noticed it on the video that I've watched now 5 times at least to analyze it further. It also appears to have counters, just not specified yet if they'll be a parry or reversal etc....but Boon also confirmed this is prior interviews.

Dial ups some people have to realize are HATED by lots of fighter fans, do I agree? Not really IF it works, example UMK3, and the previous MK's it worked fine. The problem with the of late MK's were the glitches, infinites etc otherwise the dial ups worked well.

Tekken 5 has a few infinites, SSBB has a few....so no game is perfect or without flaws.SF II has had how many revisions now? I mean lol come on, even Capcom has messed up at times.

So, some fans complained for change and we got change. This is very different to the previous MK's so to say it's the same is wayy, wayy off. Movement properties, no dial ups anymore, this game is looking more like a 3D MK2/UMK3 with specials into juggles, custom combos etc. This is nothing like the previous 3 MK games, trust me. I've played the past two online LOTS, this new game will be nothing like those. Not to mention the new klose kombat and falling kombat look are something new, it looked like they brought back the wake ups because I noticed Shang stayed on the ground after getting knocked down twice. One time he stayed down longer...

This game is and will be different, I'm actually very excited about it. Honestly, I don't know what some fans out there want it seems no matter what Midway/Boon/DC do, some people never will be pleased*shakes head* but hey I suppose everyone is entitled to their views, it's just I think a lot of the time people don't realize key gameplay elements from what I've read. If it works, who the hell cares?

I'll bet anything this game will be way more playable, less broken then the previous few MK games with the riddance of multiple styles that'll cut down on glitches already. I mean MK2, UMK3, MK4 even and MK:DA even MKA compared to MKD anyway Midway delivered in the playability department. So, I can't help to have that puzzled look when I see someone say Midway never made a good MK game, because that's just flat out false.

I will say though, at least the people on here don't appear to be "haters" like some other sites, those people just piss me off because of their stupid ignorance pertaining to gameplay.

Overall I have to admit I was really, really impressed and surprised by what I've seen in the gametrailer show. Every character in this game appears to be, play very different which is how it should be. Example, Flash will play way different then Sonya or Supes way different then Shang. This game seems to have a balance of character versatility. Shang is more about powerful moves, slower martial arts like he is. He was never about "speed" Flash, seems VERY fast obviously and nimble. Supes seems like a power brute character like he should be, Scorpion seems like a ninja...etc, etc.

I'm really looking forward to this game and feel more people need to give this game a chance...yet again I'm saying this, I think Boon/DC/MIdway would be better off just surprising everyone because it gets a little tiring seeing every little thing judged prematurely honestly.
 
In response to konasumatra, I do think this game looks like a derivative of the MK3 engine, but there-in lies my complaint. As I said before it looks like a 2D fighter. I never liked the dial-a-combos. My friend refuses to even play MKD with me because he doesn't want to memorize the button sequences. In games like Tekken and Soul Calibur (which btw, I don't care if they have glitches and infinites, I don't use them, play fair people!) I can pick up a controller 2 and a half years after I put down the game (talking SC2 here) and remember almost perfectly how to play my old mains. But with MKD, if I put it in right now and tried to play I guarentee I'd only remember maybe 4 of Scorpion's combos and none of anybody else's.

Really, it's not even ME that has a problem with the system, although it does frustrate me. I really want it to change so it's more approachable to my friends offline, of whom none are MK fans. I want somebody to play with and as long as MK has that dial-a-combo system I will be alone forever.
 
SNOW:
I feel the same way, personally, but I'm all for imagining MK with changes in gameplay. Have you seen footage of the forthcoming Spider-Man: Web of Shadows? Check it out here and then take a moment or two to imagine what Mortal Kombat would be like if it did something along those lines.

You mean another MK adventure game? I'd love that! MKSM was always my personal favorite because it was the first MK I've played since I was four.
 
@Glamador, I don't mean this in any kind of offensive way but I don't think he meant the Tekken infinites like you're taking it, I believe he meant it in the way I referred to it as "No fighter is perfect" I don't think he hinted at using them, because you're right on that one. People who abuse infinites despite which fighting game are lame....and have no skill.

But I also believe now that I read your last post, that perhaps you just need to practice more honestly. The dial ups really aren't that hard to memorize. In MKD and MK:DA some characters had LONG branch, dial ups which took everyone a while to master but the ones in MK3, UMK3, MK4 and MKA are really easy honestly. It just takes practice man, I guess some people like them others don't.
 
Glam:
Do I correctly assume you're a big fan of MK II?

I understand your grievance with the gameplay as it pertains to getting new people into the game but, I dunno - isn't that how it usually goes with virtually any fighting game? You learn the core mechanics, then you generally learn one or two characters, bit by bit? I mean, when I first played SF II: The World Warrior, when I was learning Ryu, I couldn't transfer those skills to Zangief or Chun Li or anyone else, beyond the basic combo set-up (Deep jump kick, low punch / kick, special attack). I don't think MK is too far removed from that. Alot of that has to do with the player behind the controls, too - if you're intrigued by how a game looks, you're more than likely to invest time into learning the mechanics. But that's just my experience talking; it sounds like you've had considerably different experiences with that.

MKF30-mkdc:
I'm completely with you on that, sir- I've gone on the record several times as saying people need to wait for and play MK V. DC before they bash it strictly because they don't care for how it looks or from a handful of idle observations from preview footage. Can't tell you how many "THEY NERFED THE FIREBALL" posts I've seen based on pre-release trailers, only to find out that whatever fireball they were talking about had, in fact, not been nerfed at all. Whatever.

Snow:
I would love a Shaolin Forces styled game centered around Scorpion or Sub-Zero (I haven't forgotten about Mythologies), featuring a dynamic flow between moving and special attacks similar to that Spider-Man video I linked to.
 
You assume correctly, I am a big fan of MKII. And as for "practicing more" that was clearly NOT my point. I had the combos for over 40 fighters memorized when I played MKA, I'm a smart guy. The point is, you can't just pick up and play a 3D MK game like you can any other 3D fighter. I don't want to sit there while my friend reluctantly memorizes the combo list and practices enough with them to understand. As I tried to explain before, the idea is that after practicing and playing for hours, then leaving it alone for a few months, I could go back to and successfully get back in the groove of Soul Calibur (when I moved from 2 to 3) and play Nightmare and Cervantes almost as well as before (with a few hiccups, obviously). But when I went to play MKD again the second time, I could only remember a few combos for a few characters and nothing at all near my top performance. The point is not "I need more practice" because I HAD the practice when I actively played MKD and MKA. It's coming both coming BACK to it and BEGINNING it for the first time like my friends are.
 
Glam:
Again, I'm completely with you on the thing about getting new people into MK, but from my perspective, it's more about how I've been playing MK for the decade and a half of its existence while the unlucky sap holding controller 2 is just being introduced to it for the first time. That said, with MKDA, I was able to get a friend who was entirely new to Mortal Kombat to invest time in the game, simply by showing him what was possible. In the long run, he preferred playing against a fellow noob because playing against a relatively seasoned vet was an experience rife with displeasure- I'm hardly a highly skilled MK player but a noob looking for competitive play from me will have his hands more than full.

Again: I really believe it comes down to the person behind the controller. If they're sufficiently intrigued, they won't view learning separate movesets / combos as a pain in the ass but rather as just part of the game.

That all said it's also true that, generally speaking, skills aren't very transferrable between MK games. From MK to MK II, absolutely. From MK II to MK3, somewhat. Between MK3 and MK4 and onward, hell no. Every game features different dial-a-combos or pop-ups, and MKDA's martial art style system, despite being an interesting idea in theory, complicates things by giving you two (or three, if we're talking MKDA Blaze and Mokap) separate skillsets to remember for any given character.

Why MK II, as opposed to MK 1? Do you feel MK would have been better off using variants of the MK II engine versus how things are now?
 
I completely understand you Glam, my 10 year old cousin still can't use any special moves because they're to "hard" to execute.
 
Well, I don't think the MKII engine is really much different from MK3 except for the dial-a-combo thing, so I could say that is already just an extension of the MKII formula. The things I really miss from MK2 are the stylistic choices, the more realistic costume choices, the really brutal fatalities (as opposed to the rather childish and cartoony ones from MK3 onward), and the strong footing in chinese mythology that they had before MK3.
 
I will openly admit that I'm shit at MK. You will never see me cruising the PSN with MKvDC. I'm just about the best MKer out of all my offline friends, but aside from 3rd Strike and Smash Bros, both of which one of my friends plays religiously, I'm probably the best at all fighters. If I go against any of you guys though, I'll get destroyed. And this is simply because I can never be bothered to learn all of the combos, like Glam said. So I can empathize with you there.
 
Goraka:
It's funny; there's a sort of paradox associated with trying to play MK online. On one hand, I can't get any better unless I test my mettle against skilled vets. On the other hand, if the other player is simply out to annihilate you at all costs, there's very little to learn, other than it's really friggin' frustrating to play MK online.

Glam:
Amen, brother. That's 100% exactly how I feel about MK II and the MK series in general. I hated, *HATED* almost all of the stylistic choices brought about by MK3 (with the odd exception here and there; for example, there's just something cool about a cyborg ninja emitting smoke and hurling retractable tridents from its chest cavity). I felt it severely undermined whatever dark, grim momentum MK II had cultivated. Not that it wasn't kinda fun to point out Western pop culture references ("Oh, the cyberninjas seem to be inspired by 'Predator'" or "Kabal's face looks like Large Marge from 'Pee Wee's Big Adventure'") but... it just felt like a different sort of MK. I felt the Sindel Resurrection plot device was ridiculous - I mean, are you kidding me? Why be held to the tournament rules in the first place? Was one of Kahn's shadow priests holding out on deux ex machina until after Liu's victory in MK II? Jesus!

And that's not to begin to speak of the fatalities. Kabal's Dig Dug inspired respirator head inflation? The Large Marge "Scare 'em to death" face? Sheeva's pound into the ground? Mileena's jar of nails? Smoke's bomb-ageddon? Cyrax's Predator inspired hara-kiri fatality? Liu Kang's MK1 drop (Ostensibly Team MK's response to the phrase "violent videogames")? Unbefreakinlievable.
 
Glam:
Do I correctly assume you're a big fan of MK II?

I understand your grievance with the gameplay as it pertains to getting new people into the game but, I dunno - isn't that how it usually goes with virtually any fighting game? You learn the core mechanics, then you generally learn one or two characters, bit by bit? I mean, when I first played SF II: The World Warrior, when I was learning Ryu, I couldn't transfer those skills to Zangief or Chun Li or anyone else, beyond the basic combo set-up (Deep jump kick, low punch / kick, special attack). I don't think MK is too far removed from that. Alot of that has to do with the player behind the controls, too - if you're intrigued by how a game looks, you're more than likely to invest time into learning the mechanics. But that's just my experience talking; it sounds like you've had considerably different experiences with that.

MKF30-mkdc:
I'm completely with you on that, sir- I've gone on the record several times as saying people need to wait for and play MK V. DC before they bash it strictly because they don't care for how it looks or from a handful of idle observations from preview footage. Can't tell you how many "THEY NERFED THE FIREBALL" posts I've seen based on pre-release trailers, only to find out that whatever fireball they were talking about had, in fact, not been nerfed at all. Whatever.

Snow:
I would love a Shaolin Forces styled game centered around Scorpion or Sub-Zero (I haven't forgotten about Mythologies), featuring a dynamic flow between moving and special attacks similar to that Spider-Man video I linked to.


THANK YOU!!!!!!!!! lol, finally good to see more people that are taking a more logical, objective and fair way about MK vs. DC as oppose to the "false assumptions" I mean hell lol even Boon said this in the gamespot interview, he's right.... and you're right dude.

People in fact DON'T know anything any more then you and I do, of course we can make speculations, estimations and guesses but none are based upon "actual fact" since nobody has actually ummm played the game yet lol as you said dude.

Totally agree man. As for nerfed fireballs, lol that's a new one but elsewhere I've read even more ridiculous assumptions such as "this game will not be good, it's too slow and no tactic" I've read that on other sites, I'm like LOL@ the dumb people who think this seriously, how do they know exactly?:zzz: I just hate "haters" and I hate the word "hate" in general, but that's one thing I can't stand honestly. Haters and premature assumptions that most of the time are way false....

@ Glamador, yeah dude I see what you're saying but it really sounds like you just need to practice more honestly. It's not that difficult dude, ever hear the term "Practice makes perfect" ? It's true, of course nobody is "perfect" but it DOES in fact improve your game, if you had online xbox I could train you/give you tips literally if you wanted.:-D
 
Well it's like I said. I play MK for my own enjoyment and to see the characters' stories and endings. I don't really WANT to be pro at MK, I'll save my real training for a real fighter, like Soul Calibur 4. Just 2 and a half more weeks baby!
 
Glam:
Again, I find common ground, sir. As it pertains to MK, I'm more than happy to be just skilled enough to defeat the game's AI and not necessarily the guy who ruthlessly tears apart human opponents.
 
Well it's like I said. I play MK for my own enjoyment and to see the characters' stories and endings. I don't really WANT to be pro at MK, I'll save my real training for a real fighter, like Soul Calibur 4. Just 2 and a half more weeks baby!


MK is a real fighter too, it's just not everyone is 'good' as every fighting game. Some people are better in SF, others MK(like me) and others SC, DOA etc

All fighters are played competitively though:-D
 
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