Final thoughts on MKX?

I prefer the MK9 dash over the run, as well.
At the very least, IMO, the run should be dedicated to 1 button, to also allow for dash-blocking if you don't want to press run.
Dash-blocking was very effective against Teleporters in MK9, and the L2 switch stance button (IMO) is the most useless button, unless you are using it for an X-Ray.
 
???

There are more player vs player offline modes in MKX than just ordinary single fight 1 vs 1.
There's also Test Your Luck, Kustom Kombat, and Test Your Might.

Also, in order for something like Tag Team mode to be back in MKX, they'd have to make sure that each variation is balanced among 4 characters on the screen, switching out willy nilly, like in MK9.
In MK9, NRS only had to make sure that Tag Team was balanced between the 32 characters with no variations, and even then it was still broken as hell.
So, with MKX having 33 characters in MKX (after KP2), that's essentially 99 characters (33 X 3 variations each) that they'd have to balance out for Tag Team mode.
Sorry man, but that was never going to happen.
When NRS announced the 3 variations per character at E3 2014, it was a given that Tag Team was not going to happen.
If they ditch the variation system in MK11, then Tag Team mode could possibly come back, but otherwise I hardly doubt it.

test your might / luck is not a vs mode. and custom kombat is still just 1vs1
i never said anywhere i wanted tag mode. i also addressed the balancing issue it has
 
I prefer the MK9 dash over the run, as well.
At the very least, IMO, the run should be dedicated to 1 button, to also allow for dash-blocking if you don't want to press run.
Dash-blocking was very effective against Teleporters in MK9, and the L2 switch stance button (IMO) is the most useless button, unless you are using it for an X-Ray.

i agree with this. the command for running in mkx is ridiculous its like WTF WERE THEY THINKING!!

they need to do it the way you said in the next game, get the best of both worlds without the ridiculous commands
 
Command for running in MKX is perfectly fine. I've never had any problems with it. While I do miss being able to dash cancel, running is a nice second for me.
 
It was worth the money to me.

Story mode alone kept me playing through the dark ages, so as long as they maintain a decent story mode, I'll be around even if the gameplay is not to my liking. I can't say the game play is bad, because there are people who still enjoy playing.

I'm not not a fan of how the meta is in MKX. MK9 was not perfect, I had gripes. But something about it had me glued for years. Wish I could pinpoint my EXACT frustration, but MKX, INjustice didn't satsify me on the gameplay front.

I think a big part of it is Movement.

I like Super smash bros Melee, and Blazblue alot. Arguably some of the most freedom when it comes to movement. MK9 had a lot of freedom. you were never restricted on your dashes, you could dash cancel into normals or block. Crossing up was consistent, where as you have to REALLY know how far away from the opponent you're fighting to do a proper cross up or you'll whiff/attack wrong direction.

and I always complain about 50/50's in situations where you can't fuzzy, or they both are safe combo starters. I'm fine with 1 Vortex character, don't make everyone a Vortex character with MB throw advantage :\

i agree with the movement thing.. also i find the regular jumping around/ jump punching/ jump kicking feels and looks awkward in mkx, most of it dosent look very ninja like and just looks lame
 
It was awkward at first, but I was able to get use to MKX dashing where it was second nature. I understand why they put a stamina limit on back dashes, because Injustice had back dash zoning. which was really annoying. Not unbeatable, but i'd be pushing it to say it's fun. People cried about Noob Saibot, every zoner in Injustice was Noob saibot on steroids. Noob you just had to guess 1 50/50 right and the advantage was yours if you managed to jump over 1 projectile. people in my area were so good at dealing with zoning, that I literally had to learn the most Boss ass Noob rushdown game you've ever seen. Pig of the Hut complimented my noob :). My Noob also took Tyrant to last match last game last hit. I made a post how to rush down with noob somewhere in these forums.


Anyways, to address losing neutral again after break. The breaker, has no stamina, the person who was on offense keeps theirs. With sprint cancels, the person who was hardcore dominating keeps all the advantages. So re-opening up is more in their favor.

which I believe why we see usually more "Blow ups" in tournament and a little less close matches. (50/50's add to this too)

Evo was full of people getting 3-0'd
 
A little late to the game (pun fully intended), but I hadn't played MKX until just last week.

WOW...I don't know why I waited so long. Obviously I haven't played enough to really get the big picture as many here have, but I'll be damned if this game isn't AWESOME.
 
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