Dragon's Crown

I am enjoying the game so far. I have mostly been rotating between the fighter, amazon, and elf. However, I'm unsure about what skills would be useful. Unless there is a way to respec my characters, I don't want to have start over because I screwed up my build.


Turns out there is. I just got an item from the Post Game Labyrinth stage that lets me forget all of my skills and assign the points again.
It's called Amnesia Elixir.



Also does anybody know what the stats Con, Dex & the others do?
And what does Retribution mean in the game? And 'Chance to counter with Ice'?
 
So, I destroyed the Gazer, I just forgot to resurrect my allies last time, I thought they'd come back from the dead after the stage was completed. Is multiplayer worth playing? Aren't we just gonna re-do the same stages?
 
Multiplayer is the same, but I just find it funner because of the teamwork involved. Keeping someone's juggle going is a great feeling. Plus the campfire minigame is sick.



Have you beaten the game yet? After you do, you get another small story about the goddesses and you have to beat the stages again, except their a hell of a lot harder and have new enemies.


The red lizard dudes are nuts.
 
Turns out there is. I just got an item from the Post Game Labyrinth stage that lets me forget all of my skills and assign the points again.
It's called Amnesia Elixir.

That's good to know. That might be a good opportunity to experiment with different skills before committing to a particular build.

Also does anybody know what the stats Con, Dex & the others do?
And what does Retribution mean in the game? And 'Chance to counter with Ice'?

Strength (STR) - Affects physical damage. Good for every class except sorceress and wizard.

Intelligence (INT) - Affects magic damage. Obviously, it mostly benefits the sorceresses and wizards. It can be useful for elves who use Elemental Lore. Worthless for everyone else.

Constitution (CON) - The higher the stat, the less damage you take from physical attacks.

Magic Resistance (MGR) - It works the same way as CON, only with magic.

Dexterity (DEX) - Every weapon has a certain range when in comes to damage. The higher the dexerity, the more likely your character will hit at maximum damage. If a weapon hits for 10-30 damage, a character with high DEX like the elf will hit close to 30 more consistently.

Luck (LUC) - Luck affects your chances for a critical hit.

From my understanding retribution automatically casts a spell when you get hit by the enemy. If there is 10% Ice retribution, that means if you get hit, there is a 10% chance that you will automatically shoot an ice spell back at the enemy. I have no clue what determines the damage though.
 
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Good to know about the Dexterity thing. I try to use weapons with small gaps between min - max damage.



Also I think I found out what Retribution does. Or maybe it's countering. But I was blocking an Orc's attack when he suddenly became frozen solid.
 
Yoooooo. Max level War Paint + Full Speed Berserker kills any boss that isn't the Golem in SECONDS!
 
Completed all of the sidequests.
Think I'm about done with this game. I still have to beat the third Ancient Dragon, but ehhhhhhhhhh. I don't really feel like grinding another 30 levels and grabbing the talismans again.
 
I hate the assholes that try to run past everything.


200% score multiplier on an Infernal (You get 2x your final score as your EXP) Labyrinth run with a double Score rune bonus, I hit one of those sparkling treasure geysers and the co0cksucker just runs right past the shit into the next room. Funking why?

Labyrinth is SOLELY for the treasure. Why are you running past it all?
 
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