DLC Prices

My issues with this isn't price as much as principal. Those of you that believe prices like this are reasonable are looking at as a small fee every few weeks for new content. What I and I think others see is the retail price of this game going further and further up. I paid 60$ for this game, by the end of summer it will be 80$ if I buy the DLC. I know that I don't have to buy it but I do want it I just don't like the idea having to bend over and hold my ankles to get it. More over to argue that its a good deal compared to other fighters isn't useful because just because one dev does it doesn't make it right. DLC for us is more content, DLC for a dev is 100% profit. Just look at it like this: If you went to buy MK9 and the guy behind the counter said "You can have it now, or in two months you can have the full version for 80$" How would you feel?
 
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Well, now that the EU PlayStation Store is back on an equal footing with its US and Xbox counterparts, I can say this again:

$5 is no money, and it unlocks this DLC permanently. You could buy something for more than $5 that wouldn't last long at all (e.g. a cinema ticket).

But for the price of just a couple of DLC items I can buy an entire game.

And I dare to say 1 character doesn't last very long unless s/he happens to be something super awesome compared to the original roster. The only $5 character I thought about getting was Jill in MvC3 but I decided no way she gets playtime worth it.

Shivering Isles and GTA4/Red Dead Redemption are what DLC should be like. Easily 10 hours for $15 and don't get me started on how much more complex creating entire worlds is compared to creating 1 character.

But I guess DLC involves so much indirect costs it's not possible to make it relative with the price of the original game.
 
But for the price of just a couple of DLC items I can buy an entire game.

And I dare to say 1 character doesn't last very long unless s/he happens to be something super awesome compared to the original roster. The only $5 character I thought about getting was Jill in MvC3 but I decided no way she gets playtime worth it.

Shivering Isles and GTA4/Red Dead Redemption are what DLC should be like. Easily 10 hours for $15 and don't get me started on how much more complex creating entire worlds is compared to creating 1 character.

But I guess DLC involves so much indirect costs it's not possible to make it relative with the price of the original game.

OK, then. I'm not sure why you picked my post to reply to, but I'll try and respond.

If you'd feel better spending money on another game, rather than DLC for this one, then that's your choice. Nothing wrong with that.

Personally, I still say $5 is no money. If the DLC were free, I wouldn't complain. But I'm really not going to argue for it to be cheaper. That's because the DLC costs £3.19 over here (roughly $5), and if I did argue over the cost, the difference would literally be pennies. I'm not bothered enough to argue over pennies. Life is too short.

Now, is the cost justified? It depends. Some people will use these characters as "Mains". Offline friends can use them as your opponent or tag partner. And the CPU can use them in ladder matches. Some will easily get 10 hours of use out of them, at least.

I couldn't really compare this DLC to the two episodic expansions for GTA IV. Of course there is more depth and complexity to those, simply by their very nature. But that also justifies their cost - something like £13.99 each when originally released on PSN.

Basically, I see MK's DLC now as I saw GTA's DLC then - a worthwhile investment.
 
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$5 for one character is BS....$5 for a collection of things (like the classic costumes) is fine by me.
 
Think about it this ways. Street fighter 4 = $60, Super Street Fighter 4 = $40, Super Street Fighter 4AE = $15 So, we're at $115 for a single game.
 
OK, then. I'm not sure why you picked my post to reply to, but I'll try and respond.

Fair enough. I quoted you because you said one can buy something more expensive that doesn't last at all. I see an average character doesn't really do anything. Sure it's nice I can play as him now and then, other players and cpu can play as him but in general I don't really miss them. There are a few exceptions that I'd really love to have.

So I'd say 9/10 characters aren't worth $5 . Especially when the starter rosters are this big (PLEASE DONT take this as a sign to reduce it to below 10)
 
Think about it this ways. Street fighter 4 = $60, Super Street Fighter 4 = $40, Super Street Fighter 4AE = $15 So, we're at $115 for a single game.

Super Street Fighter VI added 10 extra characters, plus some more additional features. 10 DLC characters for MK9 would cost $50. Super Street Fighter VI: AE added 4 more characters, which would add up to $20 for MK9. It would add up to $140 altogether for MK9. So, Capcom is actually charging their characters at a cheaper price here.
 
$5 for one character is BS....$5 for a collection of things (like the classic costumes) is fine by me.

I prefer to pay $5 for a character rather than $5 for 2 costumes with many pallet swaps that are boring and simple.

$5 for a character is cheap to me.
$5 for the classic costumes is a bad joke.
 
i for one prefer, them doing this over what capcom did with sf4...not because of the money but for the hassle of having to get 2 more games that are exactly the same but with some new chars...now that i find stupid...as for the dlc here at least you can choose to get the ones you want, i for one got skarlet for free (dunno how) and will get rain and maybe...just maybe get kenshi
 
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