But for the price of just a couple of DLC items I can buy an entire game.
And I dare to say 1 character doesn't last very long unless s/he happens to be something super awesome compared to the original roster. The only $5 character I thought about getting was Jill in MvC3 but I decided no way she gets playtime worth it.
Shivering Isles and GTA4/Red Dead Redemption are what DLC should be like. Easily 10 hours for $15 and don't get me started on how much more complex creating entire worlds is compared to creating 1 character.
But I guess DLC involves so much indirect costs it's not possible to make it relative with the price of the original game.
OK, then. I'm not sure why you picked my post to reply to, but I'll try and respond.
If you'd feel better spending money on another game, rather than DLC for this one, then that's your choice. Nothing wrong with that.
Personally, I still say $5 is no money. If the DLC were free, I wouldn't complain. But I'm really not going to argue for it to be cheaper. That's because the DLC costs £3.19 over here (roughly $5), and if I did argue over the cost, the difference would literally be pennies. I'm not bothered enough to argue over pennies. Life is too short.
Now, is the cost justified? It depends. Some people will use these characters as "Mains". Offline friends can use them as your opponent or tag partner. And the CPU can use them in ladder matches. Some will easily get 10 hours of use out of them, at least.
I couldn't really compare this DLC to the two episodic expansions for GTA IV. Of course there is more depth and complexity to those, simply by their very nature. But that also justifies their cost - something like £13.99 each when originally released on PSN.
Basically, I see MK's DLC now as I saw GTA's DLC then - a worthwhile investment.