MoonEye821
New member
There needs to be a clear understanding among fans of the difference between a Mortal Kombat Entity and a Mortal Kombat Kharacter.
Mortal Kombat Entity: Anything in a Mortal Kombat Video Game that has a presence in said Mortal Kombat Video Game.
Mortal Kombat Kharacter: Any Mortal Kombat Entity that is playable by the Human Player and was intended to be playable by the Human Player by said Video Game's Designers.
Basic Kharacter Definition: Anyone you can play as that you didn't have to hack into to with an outside tool such and GAMESHARK and the like to be able to play as.
Why it Matters: This matters greatly because there was great argument, and there seems to still be great misconception, about what a Mortal Kombat Kharacter is. I lost my honor in the Official Mortal Kombat Boards over arguing this issue vehemently and was banned for good. Mortal Kombat means a lot to me, and every Kharacter is important. To me it was a great dishonor when Midway considered dropping some Kharacters' inclusion into The Last Great Tournament. It was as if they had turned their back on a part of their past, a part of my past, a part of our past. And it hurt me too that so many people who considered themselves fans didn't care. I don't see how a fan couldn't care. A fan would stand by the Kharacters.
By definition, the only Kharacter that failed to be included was Khameleon. To be honest, we gained more Kharacters then than you might have guessed. I will explain the mechanics of the definition. Moloch became a Kharacter in Armageddon and not in Deadly Alliance. Meat was a Kharacter first in Mortal Kombat 4 and not Mortal Kombat Armageddon. Chameleon and Khameleon became Kharacters in Mortal Kombat Trilogy. Onaga became a Kharacter in Armageddon and not in Deception. Sareena became a Kharacter in Mortal Kombat Deadly Alliance Tournament Edition for the Game Boy Advance and not in Armageddon. Then, Goro, truly became a Kharacter in the Game Boy Version of Mortal Kombat One that did not have the Game Boy Version of Mortal Kombat Two combined with it; not in Mortal Kombat One for the Arcade or in Mortal Kombat Trilogy. The list could readily go on.
Now, as long as Midway keeps Chameleon too, the Nintendo Wii version of Midway's Mortal Kombat Armageddon will truly be the first Mortal Kombat to have every Kharacter, which was what was truly promised to us in the beginning. While regretting it was not true across the board, I know many fought for it to be, I am glad that one version of Armageddon can hopefully still actually keep the promise of what the game was supposed to be. Let us hope for the true completion of the Wii Armageddon.
Mortal Kombat Entity: Anything in a Mortal Kombat Video Game that has a presence in said Mortal Kombat Video Game.
Mortal Kombat Kharacter: Any Mortal Kombat Entity that is playable by the Human Player and was intended to be playable by the Human Player by said Video Game's Designers.
Basic Kharacter Definition: Anyone you can play as that you didn't have to hack into to with an outside tool such and GAMESHARK and the like to be able to play as.
Why it Matters: This matters greatly because there was great argument, and there seems to still be great misconception, about what a Mortal Kombat Kharacter is. I lost my honor in the Official Mortal Kombat Boards over arguing this issue vehemently and was banned for good. Mortal Kombat means a lot to me, and every Kharacter is important. To me it was a great dishonor when Midway considered dropping some Kharacters' inclusion into The Last Great Tournament. It was as if they had turned their back on a part of their past, a part of my past, a part of our past. And it hurt me too that so many people who considered themselves fans didn't care. I don't see how a fan couldn't care. A fan would stand by the Kharacters.
By definition, the only Kharacter that failed to be included was Khameleon. To be honest, we gained more Kharacters then than you might have guessed. I will explain the mechanics of the definition. Moloch became a Kharacter in Armageddon and not in Deadly Alliance. Meat was a Kharacter first in Mortal Kombat 4 and not Mortal Kombat Armageddon. Chameleon and Khameleon became Kharacters in Mortal Kombat Trilogy. Onaga became a Kharacter in Armageddon and not in Deception. Sareena became a Kharacter in Mortal Kombat Deadly Alliance Tournament Edition for the Game Boy Advance and not in Armageddon. Then, Goro, truly became a Kharacter in the Game Boy Version of Mortal Kombat One that did not have the Game Boy Version of Mortal Kombat Two combined with it; not in Mortal Kombat One for the Arcade or in Mortal Kombat Trilogy. The list could readily go on.
Now, as long as Midway keeps Chameleon too, the Nintendo Wii version of Midway's Mortal Kombat Armageddon will truly be the first Mortal Kombat to have every Kharacter, which was what was truly promised to us in the beginning. While regretting it was not true across the board, I know many fought for it to be, I am glad that one version of Armageddon can hopefully still actually keep the promise of what the game was supposed to be. Let us hope for the true completion of the Wii Armageddon.
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