characters with unfair disadvantages. (help)

Justinkeithd

BANALITY
OK, Id like to consider myself quite a decent player, I can do long strung out combos and such, but wit most characters im CLUELESS as what to do against a blocking, ducking opponent. With most characters there is NOTHING you can do. One major character im having trouble beating when people use him...is scorpion. (I can use him, i just CANT beat him with other characters most of the time if the other player knows how to use him) Heres why.

I consider all characters who have an unblockable move OP and unfair. (scorpion)
one thing thats annoying, is that if im blocking high and they start attacking me with a combo, they can end their combo with his special move leg grab and my high blocks were almost pointless. Now if I try to block low with smoke, he cant do the leg grab, but then i just get hit with the fire. (yes i know i can jump away from the fire but i usually just get kicked out of the air)
Now when hes blocking low...WHAT ON EARTH could i possibly do? i cant sweep him, and smoke has no move like scorps fire or nightwolfs lightning, I just stand there like and idiot, and if I go over to try and do something, i just get counter attacked because I cant do anything. EVERY character should have a move like that. agree? that way people arent always crouching still. either that or the only character in the game should be scorpion, at least its fair.
 
For 1 you can grab them ONLY if they're blocking.
Secondly any MID level strike will hit a crouched blocked opponent. HIGHS are missed and LOWS are blocked
I'll let you figure it out from there.
 
MK is not an unfair game , it's realistic : the same way you have people who are better and stronger than you in real life, the game has some characters and moves with some slight advantage, but, nothing that make "impossible" to be avoided, and it's not impossible a low tier character win over a high tier, it's just question to be more harder to do, and , in addition, this give fun and more satisfaction on do it, people like challenge, all too easy is boring !

MK fighting mechanic, is summarized , basically on :

1) Attack : you and enemy run forward , and , one of the two (you or your opponent) will be quicker and hit first, this open the start of combos and "attacking pressure strategy". Some people can win a match , or almost and entire one, only timing his attack and hitting first. It's a high risk strategy, since you don't use defense, if you miss, you pay the price .... Rushdown gameplay is pure adrenaline, hehe.

2) Defense : you engage in the fight, but, have tendency to "turtle" more than necessary, this is bad in some cases, because you accept the pressure and , end to be in the stage corner more time than the strictly necessary .... Defense, when well done, takes to the next point : counter-attack

3) Counter-Attack : it's when you respond imediately an opponent's attack, rapidly fighting back after defending a possible first hit or an entire combo sequence. IMO, is the finest and more strategic point in fighting games tactics / strategy, and, the harder to master , because demands reflexes, timing, good command response and even good observation on "reading opponents moves" ......

So, in the end, it's the player "behind the control" of the character who carries the fault, it's possible to adapt and impose your will when playing with any character in MK.
 
For 1 you can grab them ONLY if they're blocking.
Secondly any MID level strike will hit a crouched blocked opponent. HIGHS are missed and LOWS are blocked
I'll let you figure it out from there.

Im not an idiot, just some mid level strikes are only available when done in a combo, and like i said, they can just uppercut me or sweep me when i go near them to try these moves. the whole problem is me having no way of hurting them when they are crouched and blocking at a distance. except for scorpion because he has his unblockable fire.
 
Pick a rush down character. ALWAYS use the hidden cursor so your opponent doesnt know who you are picking. if they are ducking and blocking go for throws. You can always go for low kicks and sweeps to chip some damage on them. If they are a character without a teleport hang back and wear down the clock. Make them come to you. Most of their projectiles you can just block from the back
 
oh and another thing you can do, if you pick Reptile or Smoke, their enhanced invisibility makes them completely invisible so you can confuse them with this.
 
Scorpian? I have trouble with Noob, Jade, and Kano along with Shao Kahn. Nightwolf is pretty mean too. But I am on Expert difficulty (I am trying to get the trophy for beating the game on expert difficulty without any continues.) I am finding some mean combos though, Reptile's acid/force ball is freaking sick in a combo or to start one, you have the option of using the slow force ball to bounce the opponent in the air, then the fast force ball to bounce them again, then you have a choice of either an uppercut, acid spit, enhanced force ball, enhance acid slide, dash attack, or an X-ray. His dash attack move is great for getting in close, the recovery time is really quick so you can use it better than a regular dash. I have yet to find too much use in his invisibility, but I still use it along with his acid spit, the enhanced acid spit is good but only had a medium length range.

Sorry for getting a bit off-topic just thought I'd share my opinion, for help with scorpion I would say be defensive but keep moving, the usually sweat his teleport, in which case either use an X-ray or block and leave him open for an uppercut, his fire you can jump or dash through, his spear you can fire a projectile and it will automatically stop him mid animation, or jump over it and do a kick or punch to prevent the air grab. Hope it helped, I you Reptile so it may not help sicne I dunno who you use. Well I use Stryker too.
 
Scorpian? I have trouble with Noob, Jade, and Kano along with Shao Kahn. Nightwolf is pretty mean too. But I am on Expert difficulty (I am trying to get the trophy for beating the game on expert difficulty without any continues.)

Set the time limit to 30 seconds and make it so there is only 1 round. Thats the easiest way to get the achievement. Shao Khan is the hardest though because the timer shuts off for his fight
 
Some characters could indeed use an overhead.

Mileena thankfully has one which can lead to 35% meterless combos. But it's kinda slow and people can see it coming a mile away, so I guess good players would just react to it and stand block.

Stryker doesn't seem to have any medium attacks except in the middle of a combo. That's a bit unfortunate. Baton Toss should have been a overhead or throw imo. I also wish his front kick was an overhead. It would've been godlike in mixups.
 
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Im not an idiot, just some mid level strikes are only available when done in a combo, and like i said, they can just uppercut me or sweep me when i go near them to try these moves. the whole problem is me having no way of hurting them when they are crouched and blocking at a distance. except for scorpion because he has his unblockable fire.

Then you BAIT the uppercut and punish him, come on man, you gotta play smart. If they're going to do cuts as soon as you start your attack, dash in and duck or block. Just watch out for a grab after you've baited a couple times. Also. Throw smoke bombs at him, chip him out if he's not going to come after you. Just gotta play smart man. And most characters have a direction + button attack that is either a medium or overhead(still hits medium) so find it. People think they can duck low against Ermac but they find out the hard way when I hit them w/ his medium that looks like it can be blocked low :P Then you mix in a couple throws and you have them frustrated/scared.
 
Are we talking multiplayer or singleplayer here?
In multiplayer you can always bait. If you get the timing right you can even use some attacks for escapes and punish opponents who turtle but are eager to get in strikes.
Kitanas butt-thrust is the easiest to do this with. Also works for characters with various rush and slide attacks.
Just use your escape-attack and when you are out of reach you can punish with projectiles....provided that your opponent fell for it.
 
Ok, first, stop thinking that having an unblockable is "unfair". Scorpion is Not OP, you just don't know how to fight against him. Learn the match up, bait him into attacking and punish when necessary. As for hellfire, if your character has a teleport, just use that when you see him starting up for hellfire. Just use the tools your character is given and you'll be fine.
 
Set the time limit to 30 seconds and make it so there is only 1 round. Thats the easiest way to get the achievement. Shao Khan is the hardest though because the timer shuts off for his fight

I just used Nightwolf for expert with no deaths. Got it on 2nd try. Crossover into any combo you can end with the tomahawk swing to lift the opponent, immediately followed by his grab/shoulder move. Rinse, repeat.
 
Crouching block is easily handled by a simple jump punch which everyone has and everyone's best combos start with that so I see no problem
 
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