Senzo Tanaka
New member
I'm enjoying MK9 quite a bit so far but the two things that are unforgivable to me is the new button layout and the changed motions for special moves.
I've been playing MK since day 1 when it was released in the arcades. The button layout and the motions for the moves are ingrained into my brain. Why in the world did they think it would be a good idea to change the controls to Left Punch, Right Punch, Left Kick, Right Kick? The stance change seems pointless and I just don't see why other than novelty they would let you control each limb. This isn't Time Killers.
Now imagine to my surprise when I tried Liu Kang out for the first time last night. F-F-HP(LP). What? No fireball? F-F-HK(RP). What? Where is my flying kick? Ugh. On top of the terrible idea to change the button layout, why would they go and change moves we have done for 18 years? This would be like if Capcom decided to change the motion for fireballs and dragon punches in Street Fighter 4.
Not only is the button layout pointless, it also doesn't make any sense now. Why is Kang doing a flying kick when I'm pressing Right Punch? Why is Scorpion doing a teleport punch with Left Kick?
Other than the above mentioned and some questionable character designs, I really do think it's a good game with a ton of replay value. The control scheme and move changes however hurt the game immensely and instead of being a 9/10 it knocks it down to at least a 8/10 or maybe even 7.
Anyone else QQ'ing?
I've been playing MK since day 1 when it was released in the arcades. The button layout and the motions for the moves are ingrained into my brain. Why in the world did they think it would be a good idea to change the controls to Left Punch, Right Punch, Left Kick, Right Kick? The stance change seems pointless and I just don't see why other than novelty they would let you control each limb. This isn't Time Killers.
Now imagine to my surprise when I tried Liu Kang out for the first time last night. F-F-HP(LP). What? No fireball? F-F-HK(RP). What? Where is my flying kick? Ugh. On top of the terrible idea to change the button layout, why would they go and change moves we have done for 18 years? This would be like if Capcom decided to change the motion for fireballs and dragon punches in Street Fighter 4.
Not only is the button layout pointless, it also doesn't make any sense now. Why is Kang doing a flying kick when I'm pressing Right Punch? Why is Scorpion doing a teleport punch with Left Kick?
Other than the above mentioned and some questionable character designs, I really do think it's a good game with a ton of replay value. The control scheme and move changes however hurt the game immensely and instead of being a 9/10 it knocks it down to at least a 8/10 or maybe even 7.
Anyone else QQ'ing?