<img src="http://www.trmk.org/images/mkarmageddon/screenshots/mka_2_t.jpg" width="160" height="120" align="right" vspace="4" hspace="4" class="newslink" />Perhaps the last news story on reader reaction to the perceived shortfalls of <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> was a bit one-sided; however, it does not mean that those comments and opinions are not valid and do not exist. But as to any rhetoric, there are two sides, a point and a counter-point.
From game to game, fans have been upset that their favorite character, no matter how obscure, didn't make it into the latest version of <b>Mortal Kombat</b>. With <b>Armageddon</b>, every <b>Mortal Kombat</b> fan is obliged with their 3D fighter version of characters such as <b>Stryker</b>, <b>Jax</b>, <b>Sheeva</b> etc. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124011">Evil Dead writes</a>, <i>"with 60 characters to choose from, everybody can play as their favorite. No need to ***** about so and so being left out of the game."</i>
One extension of a great feature in <b>Deception</b> was the <b>Stage Death Traps</b>. The <b>MK Team</b> had planned for death traps in <b>Deadly Alliance</b>; however, didn't have time to finish them. In <b>Deception</b> the traps were brought to life and many revelled in their gory climax. In <b>Armageddon</b> the <b>MK Team</b> pushed the bar higher with almost every stage featuring a unique way of killing your opponent mid-round. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post123943">Glamador agrees,</a> <i>"Love them too! I miss the pit but the deathtraps are wonderful and the design simply perfect! I would have liked to have fewer of the old MKD stages (quite a few of them I disliked) but it doesn't even begin to bring down the awesomeness of the new stages!"</i> He also <a href="http://forums.realmmedia.com/showthread.php?t=9945#post124212">adds</a>, <i>"I like some of them for their multi-tiered aspects. Like that spiral staircase one where you just keeping knocking ppl down over and over. Damned fun that is."</i>
<b>Armageddon</b> also brought to the <b>Mortal Kombat</b> series the first time anyone could actually create their own character. Many fans enjoy the freedom and coming up with their own creations. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124098">Outworld Imp writes</a>, <i>"I love Kreate a Fighter! It is the most detailed creation system I have ever had pleasure to use. Sure it could have been better, but I just love how you can: create a fighter, their fighting and weapon styles, and a biography."</i> <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124071">Kona adds</a>, <i>"KAK was an idea I wish they had in Deception to improve for this game. This mode is good, could have had more to do though. I like the freedom you get with the different parts."</i>
While some may argue that <b>Deception's Konquest Mode</b> was better than <b>Armageddon's</b>, others enjoyed the change of pace. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post123921">undertaker3x7 writes</a>, <i>"The Konquest was enjoyable and even though I liked the Deception Konquest better I didnt want a long ass Konquest this time and the 5 - 6 hours it took to finish Konquest was perfect."</i> <a href="http://forums.realmmedia.com/showthread.php?t=9902#post123632">Jim_Vengence preferred the shortened Konquest</a>, <i>"I thought that the konquest mode was leaps and bounds better than Deceptions (Which I found drawn out and stale, It felt more like a chore to beat than it was fun)."</i>
There are many other positive opinions on <b>Armageddon</b> on our <a href="http://forums.realmmedia.com">Message Forums</a>, including a <a href="http://forums.realmmedia.com/showthread.php?t=9893">thread</a> on what people like about the <b>Kreate-a-Fatality</b> mode. As with any opinion, there are those who will agree and disagree with it. While some may be dissapointed by some of the shortcomings of <b>Armageddon</b>, there are many fans out there that enjoy many of the game's new features. Whether you agree or disagree with either of these sides, make it known on our <a href="http://forums.realmmedia.com">Message Forums</a>.
From game to game, fans have been upset that their favorite character, no matter how obscure, didn't make it into the latest version of <b>Mortal Kombat</b>. With <b>Armageddon</b>, every <b>Mortal Kombat</b> fan is obliged with their 3D fighter version of characters such as <b>Stryker</b>, <b>Jax</b>, <b>Sheeva</b> etc. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124011">Evil Dead writes</a>, <i>"with 60 characters to choose from, everybody can play as their favorite. No need to ***** about so and so being left out of the game."</i>
One extension of a great feature in <b>Deception</b> was the <b>Stage Death Traps</b>. The <b>MK Team</b> had planned for death traps in <b>Deadly Alliance</b>; however, didn't have time to finish them. In <b>Deception</b> the traps were brought to life and many revelled in their gory climax. In <b>Armageddon</b> the <b>MK Team</b> pushed the bar higher with almost every stage featuring a unique way of killing your opponent mid-round. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post123943">Glamador agrees,</a> <i>"Love them too! I miss the pit but the deathtraps are wonderful and the design simply perfect! I would have liked to have fewer of the old MKD stages (quite a few of them I disliked) but it doesn't even begin to bring down the awesomeness of the new stages!"</i> He also <a href="http://forums.realmmedia.com/showthread.php?t=9945#post124212">adds</a>, <i>"I like some of them for their multi-tiered aspects. Like that spiral staircase one where you just keeping knocking ppl down over and over. Damned fun that is."</i>
<b>Armageddon</b> also brought to the <b>Mortal Kombat</b> series the first time anyone could actually create their own character. Many fans enjoy the freedom and coming up with their own creations. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124098">Outworld Imp writes</a>, <i>"I love Kreate a Fighter! It is the most detailed creation system I have ever had pleasure to use. Sure it could have been better, but I just love how you can: create a fighter, their fighting and weapon styles, and a biography."</i> <a href="http://forums.realmmedia.com/showthread.php?t=9923#post124071">Kona adds</a>, <i>"KAK was an idea I wish they had in Deception to improve for this game. This mode is good, could have had more to do though. I like the freedom you get with the different parts."</i>
While some may argue that <b>Deception's Konquest Mode</b> was better than <b>Armageddon's</b>, others enjoyed the change of pace. <a href="http://forums.realmmedia.com/showthread.php?t=9923#post123921">undertaker3x7 writes</a>, <i>"The Konquest was enjoyable and even though I liked the Deception Konquest better I didnt want a long ass Konquest this time and the 5 - 6 hours it took to finish Konquest was perfect."</i> <a href="http://forums.realmmedia.com/showthread.php?t=9902#post123632">Jim_Vengence preferred the shortened Konquest</a>, <i>"I thought that the konquest mode was leaps and bounds better than Deceptions (Which I found drawn out and stale, It felt more like a chore to beat than it was fun)."</i>
There are many other positive opinions on <b>Armageddon</b> on our <a href="http://forums.realmmedia.com">Message Forums</a>, including a <a href="http://forums.realmmedia.com/showthread.php?t=9893">thread</a> on what people like about the <b>Kreate-a-Fatality</b> mode. As with any opinion, there are those who will agree and disagree with it. While some may be dissapointed by some of the shortcomings of <b>Armageddon</b>, there are many fans out there that enjoy many of the game's new features. Whether you agree or disagree with either of these sides, make it known on our <a href="http://forums.realmmedia.com">Message Forums</a>.
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