Street Fighter 2 Coming to Xbox Live Arcade. No MK?

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Jeff Greeson

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An <a href="http://www.gamespot.com/news/6141859.html">off-handed remark</a> by <b>Microsoft</b> Corporate VP, <b>Peter Moore</b>, during Microsoft's <b>CES 2006</b> keynote revealed that <b>Capcom</b> is bringing <b>Street Fighter II</b> - its most popular arcade game - to the <b>Xbox Live Arcade</b>. This amazing announcement for classic arcade gamers can only put even more pressure on <b>Midway</b> to either consider bringing the classic Mortal Kombat franchise to the online multiplayer arena.

Often the excuse for not creating a Mortal Kombat that can be played online was that the fast-twitch gameplay was not possible over a wide-area network, such was the reason given in our <a href="http://www.trmk.org/features/interviews/matextendedplay/digitaleclipse/p2">Midway Arcade Treasures: Extended Play Developer Interview</a>. If <b>Capcom</b> can figure out a way to put a fast-twitch fighter like <b>Street Fighter 2</b> online, then there should be no excuse for <b>Mortal Kombat</b> to remain offline.

Many of you <a href="http://www.trmk.org/forums/viewtopic.php?t=15389">expressed great interest</a> in getting the classic arcade <b>Mortal Kombat</b> series on <b>Xbox Live Arcade</b>. Does the fact that <b>Street Fighter 2</b> is coming to <b>Xbox Live Arcade</b> make you want <b>Mortal Kombat II</b> even more on <b>Xbox Live Arcade</b>? Let us know what you're thinking by expressing your feelings by leaving us a comment.
 
This is bull man, there is not reason why SF should be able to play live on Xbox, and MK can't. There is already emulation for online play (in mame), which is the same arcade port as in video games...... No reason why the xbox shouldn't be able to handle that.

Give me MK.
 
Khaos said:
This is bull man, there is not reason why SF should be able to play live on Xbox, and MK can't. There is already emulation for online play (in mame), which is the same arcade port as in video games...... No reason why the xbox shouldn't be able to handle that.

Give me MK.

I agree that it is extremely frustrating that the company line has always been, "too fast-twitch, won't work". Well are they going to let Capcom show that they're not trying hard enough? I don't want to hear excuses. I want to hear, we are working on it and coming up with the best solution. There is clearly enough interest/money in this for Midway to do it. What in the world are they waiting for? For everyone to have direct point to point fiber optic connections to everyone in the world?
 
Jeff Greeson said:
Khaos said:
This is bull man, there is not reason why SF should be able to play live on Xbox, and MK can't. There is already emulation for online play (in mame), which is the same arcade port as in video games...... No reason why the xbox shouldn't be able to handle that.

Give me MK.

I agree that it is extremely frustrating that the company line has always been, "too fast-twitch, won't work". Well are they going to let Capcom show that they're not trying hard enough? I don't want to hear excuses. I want to hear, we are working on it and coming up with the best solution. There is clearly enough interest/money in this for Midway to do it. What in the world are they waiting for? For everyone to have direct point to point fiber optic connections to everyone in the world?

Hell if I know, but it does seem like they're taking favorites on this case. I think it's SSF2 (turbo?) which is an extremly fast pacing game, and is probilby as fast or faster than MK2, I think maybe a petition should do. But then again, they've ignored us before, perhaps it will just be the same result. This topic should grab some attention though.. Hopefully enough people will reply...
 
Doesn't bother me whats live or not... I don't have a X-Box... My bro hasn't mentioned he wants one. So I'll never play it.

Its properly a case of 'We can't be bothered' on the MK team's part.

Or their too busy. there is suppose to be one MK game a year from now on afterall. Though if they have time to fix MK in the Treasures thingy I'm sure they can find time anyway.
 
thats so cool that they put SF2 online, but hells yeah, they need to put mk2 on xbox live, its been like 10 years scince ive played mk2, maybe even mk3. but you can play mkd on xbox live right?why not mk2?
 
im_a_loner_dottie_a_rebel said:
thats so cool that they put SF2 online, but hells yeah, they need to put mk2 on xbox live, its been like 10 years scince ive played mk2, maybe even mk3. but you can play mkd on xbox live right?why not mk2?

Well, Xbox Live Arcade isn't the first online SF2. It started with Street Fighter Anniversary Collection. I believe they're going to add "Hyper Fighting" gameplay in this version. Midway obviously is having financial problems. It's too bad they can't see the payoff on these smaller scale projects.
 
Khaos said:
This is bull man, there is not reason why SF should be able to play live on Xbox, and MK can't. There is already emulation for online play (in mame), which is the same arcade port as in video games...... No reason why the xbox shouldn't be able to handle that.

Give me MK.

Dude, those were my exact thoughts when I first read that. Right on, dude.
 
But wait...there's more...

http://www.capcom.com/news/news.xpml?prid=550063

LAS VEGAS - January 5, 2006 — Capcom®, a leading worldwide developer and publisher of video games, today announced its first title for Xbox Live® Arcade, Street Fighter® II’ Hyper Fighting. In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360™ video game and entertainment system from Microsoft and the console’s powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called “Quarter Match”, which introduces a new way of relivingthe exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels.Street Fighter II’ Hyper Fighting will be available on Xbox Live Arcade in early 2006.

“We are extremely excited to partner with Capcom on Xbox Live Arcade,” said Greg Canessa, Group Manager of Xbox Live Arcade at Microsoft. “Street Fighter is one of the most recognized and successful game franchises in history and it is an absolute honor to bring the arcade classic Street Fighter II’ Hyper Fighting to Xbox 360 users across the globe. Offering this flagship title in Xbox Live Arcade and imbuing it with full Xbox Live support is the answer to many gamers’ dreams, including mine.”

Street Fighter II’ Hyper Fighting includes the following features:
• Online game modes
o “Quarter Match” – entirely new mode specifically created for Xbox Live Arcade
• This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a “virtual quarter” to “buy into” heated two player matches
• “Quarters” are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
• Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
• Voice chat support allows players to discuss the battleand even trash talk the current fighters
• Competitors can highlight each other's “quarters” to check out their gamer tag data or add them as friends
• Before entering the game lobby, users can choose either the competitive or casual option which determines whether stats are tracked or not
o Quick Match – jump into a match quickly for instant action
o Optimatch – the best possible match is determined by sorting through a set of filters including number of rounds, turbo speed, chat on or off and friends only
o Create Game – the most popular method for coordinating invite-only matches among friends which allows you to choose among several settings and host games
• Offline game options
o Arcade Mode – simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss
o Vs. Mode – allows two friends to select characters and battle it out
o Training Mode – lets gamers practice their fighting skills against a CPU character
o CPU Battle – duke it out against a CPU opponent
• Comprehensive leaderboards
o Overall – the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system
o Monthly – uses the point-based system to designate the best players in the past 30 days
o Best Character – rankings based on who is the best at using each game character
o Consecutive Wins – tracks winning streaks to see who has won the most matches in a row
• Achievements – complete more than 10 offline and online objectives
• Fully customizable control options – players can map attacks to any of the main buttons and have the choice to map all three punches and/or all three kicks to a single button which simplifies complex moves
• Updated menu screens provide easier navigation
• 5.1 surround sound
• Sound options control the volume of the music and sound effects
 
Jeff Greeson said:
But wait...there's more...

http://www.capcom.com/news/news.xpml?prid=550063

LAS VEGAS - January 5, 2006 — Capcom®, a leading worldwide developer and publisher of video games, today announced its first title for Xbox Live® Arcade, Street Fighter® II’ Hyper Fighting. In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360™ video game and entertainment system from Microsoft and the console’s powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called “Quarter Match”, which introduces a new way of relivingthe exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels.Street Fighter II’ Hyper Fighting will be available on Xbox Live Arcade in early 2006.

“We are extremely excited to partner with Capcom on Xbox Live Arcade,” said Greg Canessa, Group Manager of Xbox Live Arcade at Microsoft. “Street Fighter is one of the most recognized and successful game franchises in history and it is an absolute honor to bring the arcade classic Street Fighter II’ Hyper Fighting to Xbox 360 users across the globe. Offering this flagship title in Xbox Live Arcade and imbuing it with full Xbox Live support is the answer to many gamers’ dreams, including mine.”

Street Fighter II’ Hyper Fighting includes the following features:
• Online game modes
o “Quarter Match” – entirely new mode specifically created for Xbox Live Arcade
• This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a “virtual quarter” to “buy into” heated two player matches
• “Quarters” are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
• Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
• Voice chat support allows players to discuss the battleand even trash talk the current fighters
• Competitors can highlight each other's “quarters” to check out their gamer tag data or add them as friends
• Before entering the game lobby, users can choose either the competitive or casual option which determines whether stats are tracked or not
o Quick Match – jump into a match quickly for instant action
o Optimatch – the best possible match is determined by sorting through a set of filters including number of rounds, turbo speed, chat on or off and friends only
o Create Game – the most popular method for coordinating invite-only matches among friends which allows you to choose among several settings and host games
• Offline game options
o Arcade Mode – simulates the single-player Street Fighter experience where gamers must work their way through a ladder of opponents until they face off against the final boss
o Vs. Mode – allows two friends to select characters and battle it out
o Training Mode – lets gamers practice their fighting skills against a CPU character
o CPU Battle – duke it out against a CPU opponent
• Comprehensive leaderboards
o Overall – the most coveted leaderboard showcases the best overall players from around the globe as determined by a simple point-based system
o Monthly – uses the point-based system to designate the best players in the past 30 days
o Best Character – rankings based on who is the best at using each game character
o Consecutive Wins – tracks winning streaks to see who has won the most matches in a row
• Achievements – complete more than 10 offline and online objectives
• Fully customizable control options – players can map attacks to any of the main buttons and have the choice to map all three punches and/or all three kicks to a single button which simplifies complex moves
• Updated menu screens provide easier navigation
• 5.1 surround sound
• Sound options control the volume of the music and sound effects

That's bullshit!

Jeff Greeson said:
Khaos said:
im_a_loner_dottie_a_rebel said:
but you can play mkd on xbox live right?why not mk2?

Exactly what I would like to know.

I think Boon said that they structured the gameplay mechanics to flow better to support online.

Hrm.. I wonder if Boon caries a shovel around, everywhere he goes. :roll:
 
You could take out the Hyper and put in Mortal Kombat, and Ed Boon would make millions. What is Midway thinking letting something like this slip right by them?
 
I would believe that if this SF 2 re-emergence is popular on Live Arcade it might create interest for Midway. Thus releasing whichever oldschool version of MK they choose to and capitalize on this new market. I'm really excited to see that Capcom isn't abandoning its old games and is keeping the experience fresh by adding new features. Hopefully, Midway will follow and heck why not go further by doing the same for Rare's Killer Instinct??
 
Well I must say this is great and all but, I would like to see more of actually XBOX 360 games. Screw XBOX live arcade. All there doing is trying to get all the old games (which r cool) that have mostly already been out on greatest hits comp and have had online comp already ex - like Street Fighter Anniversary edition and recycle them on live arcade to make more money. I would pay for MK series being online cause those have always rocked. I really want to see the next MK on the next gen system but it looks like so far the new one will still be on the old systems. Oh well. Bottom line is there should be no excuse not to fart around and not put MK series online. I am talking MK1 all the way to gold even.
 
This news is very exciting to the gaming world, however I would love to see MK on the new xbox. Street Fighter is childsplay compared to the world of MK. However I am looking forward to the release!
 
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