DEMONSEED
New member
I agree with la_luna about moving the hand closer. Looks very good though, cant wait to see the final render.
updates on sonya:
1. just connected the ears to the face a few minutes ago. It was a fun little project rerouting and finding ways to lower geometry at the ends of the ear to connect to the spot in the face with less resolution. Brought the base ear model into Zbrush to do all the tweaking and I think it turned out really well.
2. worked on the hands a lot more. I'll be bringing that into Zbrush for some quick shaping. Took more time than I thought. It may not be that visible in the game, but I do want to have a detailed base hand with clean topology flow.
3.worked on the arms a lot. Made them the right size added some more detail to the triceps. Made the ribs look more rounded.
Havent had too much time to work on it this week but I can tell I'm definitely excited about the project when I'm thinking about how I'm going to tweak and fix the model while I'm going to sleep, lol.
updates on sonya:
1. just connected the ears to the face a few minutes ago. It was a fun little project rerouting and finding ways to lower geometry at the ends of the ear to connect to the spot in the face with less resolution. Brought the base ear model into Zbrush to do all the tweaking and I think it turned out really well.
2. worked on the hands a lot more. I'll be bringing that into Zbrush for some quick shaping. Took more time than I thought. It may not be that visible in the game, but I do want to have a detailed base hand with clean topology flow.
3.worked on the arms a lot. Made them the right size added some more detail to the triceps. Made the ribs look more rounded.
Havent had too much time to work on it this week but I can tell I'm definitely excited about the project when I'm thinking about how I'm going to tweak and fix the model while I'm going to sleep, lol.
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