Commander
Well-known member
Didn't they say they didn't want guest characters this time around?
You also didn't refute the fact they've said on record that this will have the most amount of new characters any MK game has had, that's at least 13, you only have 8.
MK1 - 10
MK2 - 10
MK3 - 8
UKM3 - 3
MKT - 1
MK4 - 8
MKDA - 12
MKD - 9
MKA - 2
MK09 - 1
No.
They said that there would be no console exclusives (like Kratos in MK9), but they did say that there would be a guest.
I have refuted it in the past.
Deadly Alliance had 11 new characters, not 12.
Out of those 11, only 10 were playable, and 2 were unlockable (Blaze, Mokap).
I understand that. You wanna see more new because you're excited for it, but some people are scared of letting go, so NRS is making this a gradual process. They're gonna introduce a decent-sized batch of new guys (about 1/3 of the roster) to make it feel somewhat new, but not enough to overwhelm anybody stuck in the trilogy era. Basically, I think they're trying to find the middle ground that pleases as much of the fanbase as possible. I think in the next game, we might see the tables flip: 2/3 of the roster being a part of the new generation, 1/3 being old favorites that can still fight (Johnny/Sonya/Jax gonna be too old, but they've been replaced; characters like Kitana and Baraka can stay in the next generation because they don't age the same way). MK11 is gonna be the more exciting game for you if NRS is going in the direction I think they're going in.
And thus, unfortunately, NRS will never get to expand on MKX, because people will always go and cry that their favorite character ____________ isn't in MK11.
Even if NRS makes this a gradual change, people will always b**** and moan that __________ didn't make the cut.
It's holding back the development process.
If people keep suffocating the development process, MK could go the route of Armageddon again, and I'd hate to see that happen again.
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