Changes /Tweeks you would make from what we've already seen!

Am not just talking about her moves. Her whole concept is just like sonya she is a military girl and she even looks like sonya. At first i thought she is sonya
 
Am not just talking about her moves. Her whole concept is just like sonya she is a military girl and she even looks like sonya. At first i thought she is sonya
Ever considered the fact that she's Sonya's daughter?

People are supposed to look like their relatives. It's called genetics.

And by the way, Cassie has her own unique moveset, as has been konfirmed by the very owner of this site.

Sent from my SAMSUNG-SGH-I547 using Tapatalk
 
I don't want females to have big poke advantages like kitana and mileena did. Also don't want super spamming back in like sindel projectiles low high and air? Cmon.. And no linking specials without being able to be punished, mileena was able to do this after her teleports then throw her sais and land safely starting a combo... That was terribly annoying and unfair. Also certain special moves need to be more punishable, reptile's dash was damn near impossible to punish but kabal's dash was punishable so idk how they messed up with reptile.
 
I don't want females to have big poke advantages like kitana and mileena did. Also don't want super spamming back in like sindel projectiles low high and air? Cmon.. And no linking specials without being able to be punished, mileena was able to do this after her teleports then throw her sais and land safely starting a combo... That was terribly annoying and unfair. Also certain special moves need to be more punishable, reptile's dash was damn near impossible to punish but kabal's dash was punishable so idk how they messed up with reptile.

1. Sounds like you're in the wrong thread or sub forum.... It pertains to MKX: "Changes /Tweeks you would make from what we've already seen!"
So yea, we get your point but lets stick to "what tweeks would you like to make from what you have seen so far..

2. I never had a problem with the characters you just mentioned in MK9 with spamming on any of the difficulties in MK9.

The only one spams constantly in MK9 for me (on every difficulty) is Sektor... That teleport punch is so freaking annoying, even when doesn't connect i find myself screaming and my tv "you have so many other moves, use them dammit!"
ohh and sometimes noob saibot's teleport can be really annoying.
Anyway lets try to stay on topic lol.
 
Yea I didn't read the original posts and thought this was changes from the last game. I never had problems with Sek. U can't be on PS3 because there are some spammy sindels. But changes that I would want right now would be that stance button, I think it should be run. That's all I would change.
 
Yea I didn't read the original posts and thought this was changes from the last game. I never had problems with Sek. U can't be on PS3 because there are some spammy sindels.
Actually i am on PS3 hahaha

But changes that I would want right now would be that stance button, I think it should be run. That's all I would change.
This is definitely something that should be looked into, i was really disappointed that it wasn't the case when i first heard about running coming back.
 
He's talking about online MK9, not arcade.
At least I hope so lol.


But nothing he mentioned was a problem. Mileena using Sais after teleport was punishable in most cases, Reptile's dash is punishable offline and Kitana's d1 wasn't insane.
 
- I will allow to unlock and play as popular dead characters (like Kitana) everywhere outside of story mode. These characters should not have a bios or endings and their portraits should be on the tombstones instead of usual squars on select screen. This way they will still be playable, but NRS doesn't need to ruin their storymode because of them.
- Every klassic fighter will have klassic costume as their alt and you will be able to choose what costume every fighter use as default one in options, even when controlled by CPU in arcade mode.
- Players will be able to select an arena before their fight if they want to in any mode outside of story.
- Choose your destiny (MK4 version) will return
 
Some of these have probably been mentioned before but here's my list:

-Sub-Zero's Mask. That Black gets on my nerves. Same with the unbreakable mask. It's horrible. While I'm at it, change the mask entirely. It covers way too much of his face. Honestly, only his eyes show, it's as if he were wearing a Burqa.
-Quan Chi's Fatality. Seriously you have a badass starting animation with the walking into the sword, and then it becomes generic again.
-Dash Cancelling. I want it back in, I could care less for running.
-Running Input. Well since they added running back, they could've made the input easier, a la Tekken/DOA.
-Variation Specific Klassic moves. How Raiden's Torpedo is restricted to one variation is beyond me. Same with Subby's Ice Clone.
-Quan Chi's eyes. They're too damn white and wide, looks like he has an overactive thyroid or he just popped Molly before the fight.

That's all I have so far.
 
Ever considered the fact that she's Sonya's daughter?

People are supposed to look like their relatives. It's called genetics.

And by the way, Cassie has her own unique moveset, as has been konfirmed by the very owner of this site.

Sent from my SAMSUNG-SGH-I547 using Tapatalk


Vader, is that you?
 
He's talking about online MK9, not arcade.
At least I hope so lol.


But nothing he mentioned was a problem. Mileena using Sais after teleport was punishable in most cases, Reptile's dash is punishable offline and Kitana's d1 wasn't insane.

Lmao yes online of course. The computer never can spam like people do online haha. Idk I just had serious problems trying to punish those characters online, it's like the time to punish them is way too short.
Another change would be time of day for all arenas, I think each arena should randomly be night or daytime, maybe even some rain on certain arenas. And I liked unlocking characters, I wouldn't want only 2 slots to be locked so that's something Id change as well.
 
1) I know its farfetched but I still want tag team mode to be an option, I'ts just too much fun playing in teams, wether its sports games, war games or fighters.

2) like RADEC mentioned, it would be great if each stage had 3-4 variation.
 
I would change the step back the X-Rays and Fatalities have seemingly taken in the small details department.

I love the minute details and polish NRS usually has in their games (another reason I feel their games are far above the rest) but it seems MKX is dropping the ball currently.

- With the X-Ray attacks in the last game, the skulls would actually lose the teeth you would see flying from their face during an X-Ray attack. Example:
liukang2.jpg


So far, in MKX this is not the case. Example:
scropionxray_mkx01.jpg
Notice, you can see several teeth fly off of the skull however, when looking at the jaw, the teeth are all perfectly fine, still sitting within the skull... There's also a lack of blood flying from the victims mouth, unlike the X-Ray attacks from the last game.

- The Fatalities are missing small details that were present in the last MK as well.

The body parts and insides during a Fatality in the last MK would have an animated texture applied to them, making the innards look fresh and wet with blood running down them. Unfortunately, this is not the case in MKX and to me, this takes away a lot of the feel of the body actually being a living being before the Fatality. It instead appears more like the victor just severed or split a mannequin or corpse into pieces.

Ferra/Torr Fatality
As you can see, the victim doesn't have that animated texture of the blood running down the freshly sliced innards. Yes, the heart is still pumping out blood but besides that the innards feel lifeless (excuse the pun).

I don't know why they've taken a step back with theses small details given the graphical fidelity the new generation consoles now allow them but I really hope they make it back into the final released version!
 
^Maybe the teeth issue is a work in progress, but overall the detail of MKX-rays and fatalities far surpasses MK9. Without question.
[MENTION=4178]Kamal[/MENTION], it's interesting that you enjoyed that animated 'wet organs' texture from MK9. In my opinion it looked very unrealistic. Especially when, for example, a character is impaled by the spike after The Pit stage fatality. Whatever that organ was that gets shishkabob'd looked just silly.
 
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