Mortal Kombat HD Remix with MUGEN

May I suggest one thing? I think it would be great for loud battle cries and screams to echo in outdoor arenas. Is that acceptable?


Would that mean having twice the amount of recorded sounds for screams and such or does MuGen have audio filters which can work on the fly to make the sfx different depending on the arena?

I'd say if it require two sets of sounds then the answer would probably be no. However if there is a solution that changes the way the audio sounds prorgammatically, then I say we should go for it.
 
Sorry for the slow updates on liu, he is rigged but I tryed his winning pose and realized some verts are wrong so I'm fixing it but I will be back soon, just be patience with me, I'm doing my best to finish this guy but at the same time I just wanna do it the best I can and lately his rigging is looking great
 
Take your time Arq. Thanks for working so hard on this.

Sorry for the slow updates on liu, he is rigged but I tryed his winning pose and realized some verts are wrong so I'm fixing it but I will be back soon, just be patience with me, I'm doing my best to finish this guy but at the same time I just wanna do it the best I can and lately his rigging is looking great
 
@calactyte, how do you feel about subtle changes on stages? I think there are still bits to be improved. For example I see some color "problems" on Palace Gates and think they're really easy fixes.
The Buddha statue and the wall around his knees look too cold in tone to the rest of the statues and walls on the stage. They stick out too much imo. I'd change the color to match the rest of the stage and maybe increase contrast on Buddha just a bit, like this;

Before:
2ykdwz5.jpg


After:
dc3d5d.jpg


Also, seeing how well he matched models for endings, maybe Mr.Mos3s can adjust heads on Pit Bottom spikes even more closer to the original ones?

@interloko, I think there may be problems in corners on Pit, Palace Gates, maybe Courtyard when you finish your opponent with the sweep in the corner. Maybe you can test Sweep fall sprite in the corner and see does it look weird.

2q1fcxy.jpg
uwi85.jpg
 
Buddha looks bit darker, than it should be.

solution that changes the way the audio sounds prorgammatically
Sorry, I think it's possible only with way you posted. MUGEN isn't advanced in work with sound.
 
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Yeah I did go a bit too dark on Buddha, but you get the picture what I was thinking.
@cal, ofcourse, when you get the time.

Is Mr.Mos3s around? Maybe touch the heads a bit?

nffkgh.png


2iw3eop.jpg
 
In MK1 Original when the Character fall at the bottom of the pit he only beat me on the floor and the blood flowed. but what was the real intention of this death? Only hits the ground and die due to the drop or die spiky?
 
Yeah, the portal in my older videos is not for this project, scrap now from older works.

I'm working on Cage again today, got some elbow and knee bones working to keep the shape from smoothing when bent. Changed the shape of the body a little, in some areas to look more natural.

I found that Mudbox can have rigged characters in it, which is amazing. I was hoping for this ability in Zbrush but Mudbox has it already. You can export a rigged and skinned character from Max or Maya as .FBX and have the rig work in Mudbox while sculpting. You can't have animation as far as I can tell, but different poses can be saved. It's great, because I always run in to problems after rigging my models. Once I start to pose them, problem areas become noticeable. It doesn't work with CAT bones though, it has to be regular bones or Biped.

Anyway, I'll keep working on Cage and see what I can get done for an update tonight.
 
Yeah I did go a bit too dark on Buddha, but you get the picture what I was thinking.
@cal, ofcourse, when you get the time.

Is Mr.Mos3s around? Maybe touch the heads a bit?

nffkgh.png


2iw3eop.jpg

to my point of view, THE DARK PIT is perfect, right near the real, dark, sinister as the game SHAOLIN MONKS

As the Pit, Palace Gates, Courtyard and the changes that must be made is the only statue of Buddha (but this change has already been made​​) is particularly in stages, the shadows of the fighters, as in the original MK1. other than that, game development is perfect!!
 
In MK1 Original when the Character fall at the bottom of the pit he only beat me on the floor and the blood flowed. but what was the real intention of this death? Only hits the ground and die due to the drop or die spiky?

die spiky !! with much violence ! blood and gore ( bodies in flash and head spiky)

the first impression of who plays first is the MK1 for its real violence, especially if dealing with this stage and its ease in applying and getting well FATALITY surprised with heads and body parts under the bridge!
 
@calactyte, how do you feel about subtle changes on stages? I think there are still bits to be improved. For example I see some color "problems" on Palace Gates and think they're really easy fixes.
The Buddha statue and the wall around his knees look too cold in tone to the rest of the statues and walls on the stage. They stick out too much imo. I'd change the color to match the rest of the stage and maybe increase contrast on Buddha just a bit, like this;

Before:
2ykdwz5.jpg


After:
dc3d5d.jpg


Also, seeing how well he matched models for endings, maybe Mr.Mos3s can adjust heads on Pit Bottom spikes even more closer to the original ones?

@interloko, I think there may be problems in corners on Pit, Palace Gates, maybe Courtyard when you finish your opponent with the sweep in the corner. Maybe you can test Sweep fall sprite in the corner and see does it look weird.

2q1fcxy.jpg
uwi85.jpg



la luna, is perfect for me! not need to change much
 
The arenas are excellent, only felt the lack of movement in guards of Shang Tsung, they seem to be statues. I think they should move a little, sort of a movement of breath.
 
W.I.P. report:

- Added eyes animation in Goro's Lair.
- Added aplause animation in Courtyard.
- Added cursor animation in Battle Plan and now I'm fixing (our) face position and cursor. Also found a few bugs to be fixed.

Now a few questions to the "sound guys":

Is there any free app to manage audio, convert MP3 to Wav and setting the quality of output file?
We need to select the default quality of the files, bitrate etc.
This is the way the sound will work in mugen:

The main music files can be MP3 but intro, dizzy and end sound are wav. SFX are wav too
 
Audacity does what you need and is free. Thanks for the updates.

W.I.P. report:

- Added eyes animation in Goro's Lair.
- Added aplause animation in Courtyard.
- Added cursor animation in Battle Plan and now I'm fixing (our) face position and cursor. Also found a few bugs to be fixed.

Now a few questions to the "sound guys":

Is there any free app to manage audio, convert MP3 to Wav and setting the quality of output file?
We need to select the default quality of the files, bitrate etc.
This is the way the sound will work in mugen:

The main music files can be MP3 but intro, dizzy and end sound are wav. SFX are wav too
 
ummm, ran in to a bit of a problem now. I got the body all skinned, but when I tried to make a pose, I found the IK for the legs got flipped some how. The knees bend backwards, and I'm not sure how this happened.

sigh.....
 
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