aj327
New member
This may seem remedial to most of you, but I don't think I realized how great the jump punch is until recently. It seems to be able to start off almost any combo (maybe all of them?) - even the really slow startup ones. For instance, I almost gave up on trying to start Johnny Cage's combos off with F4 just because it's so damn slow and would always get blocked. But if the jump punch hits then so does F4 which can set you up for an easy 30%ish percent combo without even trying...and into the 40% range if you're good at keeping your nerve.
I've known about starting off combos with a jump punch for a long time but I guess it just didn't occur to me that it's not just good for getting a couple extra damage points on your combo. The best part about it is that it really helps you out with the combos that have slow start-up speeds. Granted it might not be that easy to get a jump punch in on a really good player, but it should still be easier than trying to get them with Jade's B1.
I've known about starting off combos with a jump punch for a long time but I guess it just didn't occur to me that it's not just good for getting a couple extra damage points on your combo. The best part about it is that it really helps you out with the combos that have slow start-up speeds. Granted it might not be that easy to get a jump punch in on a really good player, but it should still be easier than trying to get them with Jade's B1.