November 23rd, 2011
11:07 AM CST -
Soon after Mortal Kombat Arcade Kollection was released with a some issues making the experience less than ideal a patch was promised. Well the wait is almost over because according to a Twitter post from from NetherRealm Studios Creative Director Ed Boon a patch is due soon. Ed said the release is currently targeted to be "around Dec. 6" but also adds it's not a firm date so it's safer to bet that we'll get the much anticipated patch in early December.

Another Tweet that Ed posted shines a light on the time it takes to put a patch out: "Testing, submitting & approvals is a LONG process." From what I've seen in the various community forums a lot of a fans were unaware of these processes and were being impatient with the patch taking longer than a week. Video game development (up to and including patches) takes lots of time and money. We should be happy that NetherRealm Studios and Warner Bros. Games saw it necessary to make things right, this is something Midway seldom did even with their major Mortal Kombat console releases.

Reader Komments from the TRMK Forums:



November 23rd, 2011 11:17 AM CST - xiphi
Process can't be THAT long.
November 23rd, 2011 11:19 AM CST - MK9Scorpion2011
Oh great not again this thread is gonna get closed
November 23rd, 2011 11:43 AM CST - pimppaperclip
THANK GOD its finally coming
November 23rd, 2011 11:58 AM CST - Proof
i dont get what the hype is all about this mkak patch...... explain details wa gonna be modified....... ki3 realease thi boon NRS
November 23rd, 2011 12:30 PM CST - Patrick McCarron
Originally Posted by : xiphi
Process can't be THAT long.
You never developed software before have you? This isn't some "have Joe Programmer fix the issues and upload to Xbox for release today" type thing. There was a lot of work to be done and they worked hard and then had to wait likely wait the majority of the time since release in waiting for certification during this busy holiday season. Here is a really ROUGH list of steps required to make a game patch. (Note each step requires money in salary and time from a day to weeks or sometimes months.) 1. Takes time to code any fixes 2. Have QA team test fixes done during Step 1. 3. Repeat steps 1 & 2 until all issues known or desired to be fixed are fixed. 4. Submit to console makers for approval, review & certification 6. Fix issues console makers found in step 4 7. Submit fixed build again 8. Negotiate release date with console makers who control when stuff goes to the store 9. Release on agreed upon date. Also considering the major issues with this release was all online play issues that deal with an emulated game that runs on two different consoles. That means there was a LOT of work to do during steps 1 and 2 above. Online play is not just something you turn on and it works, it requires a LOT of work and sometimes requires a complete re-write of how it works in order to make it work better. According to what Ed said they are likely in Step 8 right now, it's approved just waiting for the right day for release.
November 23rd, 2011 12:38 PM CST - ThatGuyWithBalls
I bet this is that unexpected surprize that all of us are expecting.
November 23rd, 2011 12:40 PM CST - Patrick McCarron
Originally Posted by : ThatGuyWithBalls
I bet this is that unexpected surprize that all of us are expecting.
No the MKAK patch was very much expected, as it was announced a while ago. Unexpected means we don't expect it, i.e. new or surprise.
November 23rd, 2011 12:46 PM CST - Killer Ryno
Yeeessss!!! cant wait for the patch ^_^
November 23rd, 2011 12:49 PM CST - TaBB3rnackle92
Originally Posted by : Killer Ryno
Yeeessss!!! cant wait for the patch ^_^
I too, am excited for said patch. However, I've played MKAK on and off since I got it, and I really don't see what can be fixed. Other than the online and low volume on UMK3, I think it's pretty good.
November 23rd, 2011 12:52 PM CST - Patrick McCarron
Originally Posted by : TaBB3rnackle92
I really don't see what can be fixed. Other than the online and low volume on UMK3, I think it's pretty good.
Right there is not much else actually. The single player offline experience is pretty good, it's mostly a few emulation glitches and online play that needs fixing. I'm very happy WB decided to refine the product further to give fans the best product instead of leaving it as it was.
November 23rd, 2011 12:59 PM CST - squirrelpion
yes, i knew they would deliver. i can't wait to get my nostalgia on. the glory of the olden arcade days shall be relived soon. i look at it as i got to play the beta before the official release. you got to appreciate nrs for all the hard work fixing the online issues when they could of easily left mkak the way it was.
November 23rd, 2011 2:20 PM CST - Dedamn666
it should never have come out in the state it is in at the moment. im glad they are patching it mind. I think us the consumer should not care for how long something takes to patch and approve. its not our line of work nor is it nothing to do with us how LONG it takes to patch and approve. It really doesnt matter to the consumer, we need quality from the get go, value for money and personally i will not show sympathy towards them because it takes along time to patch thing. Others seem to manage fairly quickly. I hope they learn from this and dont bring out half arsed products in the future and do them right from the get go. Not a massive fan but Capcom seem to manage to pull it off
November 23rd, 2011 2:36 PM CST - Mike Riazy
This is awesome news... or as Frank West would say.. FANTASTIC!
November 23rd, 2011 3:54 PM CST - Patrick McCarron
Originally Posted by : Dedamn666
it should never have come out in the state it is in at the moment.
That I agree 1000% with, and I think they'll find agree with it too. WB is a big company and a mistake was made.
Originally Posted by : Dedamn666
Others seem to manage fairly quickly...
Originally Posted by : Dedamn666
Not a massive fan but Capcom seem to manage to pull it off
Well SF3 Online Edition was patched within a month and a half, but they even said not all the issues were addressed and also they started the patch development before the game was released. This is not always the case or even possible, and not all patches are created equal. Different teams, different problems, different situations and launch windows. Lots of variables, don't always assume one thing is easy as you think. Things take time and especially Xbox side of things as they hold stuff longer before release from what I've heard before. Like SF3 Online for Xbox was two weeks after the PS3 version was approved. So just a guess but it's likely WB is holding the PS3 MKAK patch back until the the same week the 360 Patch is released so they don't get flooded with "YOU HATE XBOX OWNERS" again on Twitter and message boards. My guess is also you'll see the PC release of the game then too, all pre-patched as well. It's unfortunate this has happened, but if you own the game give them a break and let them do the work.
November 24th, 2011 4:04 AM CST - AMES32
pat how did you set the pic up like that? i'd like to know. I play mkak with my little brother i don't play it online but he likes to. Do you know if there is going to be any major offline updates?
Originally Posted by : Patrick McCarron
It's unfortunate this has happened, but if you own the game give them a break and let them do the work.
no shit guys! Not everything is perfect 100% of the time the fans wanted it so they delivered it. flawed or not atleast they listened to our wants we can't say that about every company out there. show them the respect they've shown us and let them fix it without the excessive *****ing.
November 24th, 2011 9:21 AM CST - mesk
wow! is this team joke of the year or what? they should just forget it now,and refund all their "fans" the money for this steaming pile of turd
November 24th, 2011 12:12 PM CST - Viking_Poodle
Originally Posted by : mesk
wow! is this team joke of the year or what? they should just forget it now,and refund all their "fans" the money for this steaming pile of turd
Don't like it? Don't download it. At least they're trying to make amends by patching it. Quality takes time, buddy. You need to take a look at the previous comments and read a bit before making insanely ignorant statements.
November 24th, 2011 8:11 PM CST - DirtyWhore
If they thought people would have paid for the patch, it would have been out within two weeks of MKAK's release. The quality of the game showcased that the QA/QC process for the game, if there was even one, failed miserably and that MKAK was simply rushed out the door to ensure profits off of MK were sustained. Any other rationale or spin isn't believable. Even Kenshi could see what was going on.
November 24th, 2011 8:37 PM CST - AMES32
Originally Posted by : DirtyWhore
If they thought people would have paid for the patch, it would have been out within two weeks of MKAK's release. The quality of the game showcased that the QA/QC process for the game, if there was even one, failed miserably and that MKAK was simply rushed out the door to ensure profits off of MK were sustained. Any other rationale or spin isn't believable. Even Kenshi could see what was going on.
i think we can safely say that the money isn't why they make games. stop your *****ing they are fixing it. problems occur in everything damn.... tell us genius what is really going on? because we might just be blind to it.
November 25th, 2011 12:25 AM CST - Eks
Originally Posted by : Patrick McCarron
Right there is not much else actually. The single player offline experience is pretty good, it's mostly a few emulation glitches and online play that needs fixing.
As true as this is, I would like to know what they've actually "fixed". Yes, the offline is good (not perfect or even great, as opposed to what was advertised), but in the modern world, the online scene is today's arcade scene, so if the online still sucks, I will be seriously disappointed. And in all honesty, all of the offline issues are things I can overlook. I don't care if Scorpion speaks in complete sentences as long as he moves fluidly while I'm playing someone on the other side of the country.
Originally Posted by : AMES32
i think we can safely say that the money isn't why they make games.
Money isn't the ONLY reason they make games, but I guaran-****ing-tee that it's a major factor.
November 25th, 2011 12:29 AM CST - ph4ntomlord
Sweet! I do however find it amusing how certain folks seem to think that there aren't many things to fix/patch.....If they didn't notice very much, i get the impression that don't really remember the arcade versions of these 3 classics. Just saying......
November 28th, 2011 10:31 PM CST - ShadowArtiste
Originally Posted by : Patrick McCarron
<img src="http://www.trmk.org/images/mkhdk/mk_ak_cover.jpg" style="float:right;padding:2px" width="146" height="200"/>Soon after <b>Mortal Kombat Arcade Kollection</b> was released with a some issues making the experience less than ideal <a href="https://www.facebook.com/MortalKombat/posts/258440340854037">a patch was promised</a>. Well the wait is almost over because <a href="http://twitter.com/noobde/status/139382699415699456">according to a Twitter post</a> from from <a href="http://www.netherrealm.com">NetherRealm Studios</a> <b>Creative Director Ed Boon</b> a patch is due soon. Ed said the release is currently targeted to be "around Dec. 6" but also adds it's not a firm date so it's safer to bet that we'll get the much anticipated patch in early December. Another <a href="http://twitter.com/noobde/status/139382722035589120">Tweet that Ed posted</a> shines a light on the time it takes to put a patch out: "Testing, submitting & approvals is a LONG process." From what I've seen in the various community forums a lot of a fans were unaware of these processes and were being impatient with the patch taking longer than a week. Video game development (up to and including patches) takes lots of time and money. We should be happy that <b>NetherRealm Studios</b> and <b>Warner Bros. Games</b> saw it necessary to make things right, this is something Midway seldom did even with their major Mortal Kombat console releases.
I don't mind being patient waiting for patches for unforeseen bugs but when Scorpion's 'get over here' cuts out halfway through and Sub Zero's ice projectile loops you'd have to agree that these are things that should have been extremely easy to have noticed during production. Really, these problems are glaring and so easy to notice that anyone with a passing interest in the series could have noticed them on their first play-through. A patch should be used to fix problems that pop up after the game is released. It shouldn't be used to finish an incomplete game.
December 7th, 2011 12:55 PM CST - BuhRock
Well yesterday was Dec. 6th and guess what? There is still no patch. I'm a loyal fan though, I'll be waiting.
December 7th, 2011 1:52 PM CST - Noob Saibot 2011
The patch can't be far away. And also the EURO PS3 owners got MKAK today so this might mean something.
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