May 12th, 2011
9:42 AM CST -
Time to rejoice fans of the classic arcade Mortal Kombat games, as the Mortal Kombat Arcade Collection is finally on the way later this summer. The package will contain Mortal Kombat, Mortal Kombat II and Ultimate Mortal Kombat 3. The pack will go on sale in late Summer 2011 and retail for only 800 Microsoft Points on the Xbox 360, or $9.99 on the PlayStation Network and wherever the PC version will be available.

Below is the press release from Warner Bros Games and NetherRealm Studios:

Burbank, Calif. – May 12, 2011 – Warner Bros. Interactive Entertainment today announces Mortal Kombat Arcade Kollection for PlayStation®Network, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. For the first time ever, the original Mortal Kombat arcade trilogy - Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3 - have been brought together into a single collection which will be available for download in late summer 2011.

“We are very excited to finally have the first three Mortal Kombat games available in one download package for long-time and new fans to play,” said Ed Boon, Creative Director, NetherRealm Studios. “With the release of our 2011 Mortal Kombat, and its return to 2D game play, players have been asking for these classic titles and we are happy to deliver them.”

Developed by Other Ocean in conjunction with NetherRealm studios, the Mortal Kombat Arcade Kollection will offer fans the chance to play through the games in their original arcade state and rediscover all their favorite characters, fatalities and environments as well as relive some of the franchise’s most memorable secrets. In addition, this new collection will feature online play, leaderboards, achievements and trophies.

An arcade-perfect port, the Mortal Kombat Arcade Kollection brings players their favorite Mortal Kombat arcade classics for $9.99 on PlayStation Network or 800 Microsoft Points, to put it in arcade terms - 40 quarters ($10).

To help players create an arcade experience at home, GameStop will exclusively offer a limited run of the new Mortal Kombat™ Klassic Fight Sticks designed and manufactured by Performance Designed Products (“PDP”), creators of the sold-out Mortal Kombat Tournament Edition Fight Sticks, bundled with a code to download Mortal Kombat Arcade Kollection. Both the PlayStation 3 and Xbox 360 versions of the Mortal Kombat™ Klassic Fight Sticks are available for pre-order now for $129.99 at www.gamestop.com.

For more information about Mortal Kombat, please visit www.themortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat


So clearly the recently leaked Mortal Kombat 1 style arcade stick was meant to go along with this release as well. We can't wait and we also feel that they nailed the pricing on this game package as well. Who's ready for some classic combat again?

Update 1:20pm: Pictures of the Mortal Kombat Arcade Kollection are now on the official Mortal Kombat Facebook page.

Reader Komments from the TRMK Forums:



May 12th, 2011 9:48 AM CST - jarvis653
OH MY GOD I think my heart just stopped for a second reading this.
May 12th, 2011 9:50 AM CST - luxul
My life is complete. I will TOTALLY buy that arcade stick if it includes the kollection. Good stuff.
May 12th, 2011 9:55 AM CST - end_citizen
This is awesome, but does it debunk the HD rumors?
May 12th, 2011 9:56 AM CST - Jinko
I think I woke my parents after seeing this. Notice this isn't the "HD" Kollection. Either way, ****ing bad ass.
May 12th, 2011 9:58 AM CST - ToonSxO
this is awesome, i was hoping for Trilogy but i can understand why they didn't do it.
May 12th, 2011 10:02 AM CST - Gamer_of_the_Year
It better be HD. If not, I'll pass.
May 12th, 2011 10:05 AM CST - jarvis653
Originally Posted by : Jinko
I think I woke my parents after seeing this. Notice this isn't the "HD" Kollection. Either way, ****ing bad ass.
LOL I'm sure your folks were happy for you. And yeah, this isn't the HD collection - it actually puts the HD remakes to death. At this point I don't even care though, it's an amazing package and I can't wait to get it!
May 12th, 2011 10:19 AM CST - KornKombat
I actually Pre-Ordered my Klassic MK1 Tournament Stick 2 days ago at my local Gamestop. Glad its Officially going to contain the MK Arcade Kollection along with it, as it was just Rumors until now. Its not the HD Kollection guys, but that doesn't mean the HD Kollection is fully Dead either, just shelved for now.
May 12th, 2011 10:21 AM CST - TheDentedOne
Boo! No HD? What's the point I already have arcade ports I can play on a console. I was really excited for this but now not so much
May 12th, 2011 10:22 AM CST - Adjun
I wonder if "Arcade Perfect" is just like "The best netcode" statement by NRS.
May 12th, 2011 10:25 AM CST - Noam Bonneau
After hearing this, it seems to me that we will see the PS2 games with an HD treatment. The conversion will be much simpler (ALA GoW). Just a hunch. EDIT: Incidentally, since GameStop won't ship to my country, will anyone here be willing to help me get the Stick + game bundle? (I.e. buy a second set with money sent from me by Paypal)
May 12th, 2011 10:27 AM CST - 3mag5num7
I am so very happy about this lol. MKII was my introduction into fighting games and UMK3 was my favorite to play until this recent game was released. I'm all over this.
May 12th, 2011 10:35 AM CST - Recon Number 54
YES XBLA YESSSSSSSS THANK U NETHERREALM THANK YOU 800 msp?Wow Such A Deal I Hope Secret Fights Is Still There Though And Babalitys,Friendships,Animality And Maybe Fergality?
May 12th, 2011 10:37 AM CST - natedoggcata
While I am excited about this I have a couple of complaints 1. While a "Collection" is awesome they really should have released this separately because I already paid for MK2 on PSN and UMK3 on Xbox 360... now I gotta pay for them again? 2. WHERE THE **** IS MORTAL KOMBAT 4? Why have they refused to properly port this game?
May 12th, 2011 10:41 AM CST - TheDentedOne
Originally Posted by : natedoggcata
While I am excited about this I have a couple of complaints 1. While a "Collection" is awesome they really should have released this separately because I already paid for MK2 on PSN and UMK3 on Xbox 360... now I gotta pay for them again? 2. WHERE THE **** IS MORTAL KOMBAT 4? Why have they refused to properly port this game?
I agree with both of these statements. The should have put MK 4 in there also. Release anything that had an arcade machine. I'm sure all you 3D haters put a stop to that though
May 12th, 2011 10:43 AM CST - Aldo Moreno
AHHHHH HELL YEAH! I'm going to buy this kollection for PS3. I don't kare if its not HD. As long as I still play my klassic MK, I am good kause I would to play this online. Kan't wait!
May 12th, 2011 10:46 AM CST - mrpopsicleman
This is great news. Since I just got a 360 in January of this year, I never got a chance to buy UMK3, only got to play it at my friend's house. Now we're getting that AND the first two games together for 800 points? This and MK9 definitely made this the year of Mortal Kombat. Thank you NetherRealm Studios, you guys rock!
May 12th, 2011 10:53 AM CST - RIPLIUKANG
Originally Posted by : natedoggcata
2. WHERE THE **** IS MORTAL KOMBAT 4? Why have they refused to properly port this game?
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
May 12th, 2011 10:54 AM CST - blesner
I hope it comes to steam!!!! This must also mean MK9 on PC (Q4 2011 according to rumours
May 12th, 2011 10:54 AM CST - Aldo Moreno
I do wish they add MK4. The kollection would of been better with MK4. I am going to play the kollection with the TE stick. I wanna play MK1 the most. I am really excited:DDDDD.
May 12th, 2011 10:56 AM CST - natedoggcata
Originally Posted by : RIPLIUKANG
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
Just because its not tournament quality doesnt mean its Horribly flawed game. Mortal Kombat 4 was great and deserves to be ported. Haters gonna hate
May 12th, 2011 10:56 AM CST - TheDentedOne
Originally Posted by : Aldo Moreno
I do wish they add MK4. The kollection would of been better with MK4. I am going to play the kollection with the TE stick. I wanna play MK1 the most. I am really excited:DDDDD.
I got my TE stick before the MK 2011 came out and the first thing I did was play MK 1. It was a blast!
May 12th, 2011 10:58 AM CST - sans power
Good shit tho, can't wait to own people again.
May 12th, 2011 10:58 AM CST - JohnnyCageFreak
this is AWSOME! i'm so happy right now! kan't wait to play some klassic Mortal Kombat with the klassic stick!
May 12th, 2011 11:00 AM CST - Commander
It feels like a bit of a let-down, considering that the HD Kollection was hyped for the last 10 months. I wouldn't have minded waiting a little bit longer and playing MK 9, so that they could do the PROPER HD port, but whatever. Oh well, it'll be good to have all 3 games on my PS3 anyways.
May 12th, 2011 11:01 AM CST - TheDentedOne
I hope they fix it where you do not have to adjust the screen size. I always hated taking time to do that on UMK3 for xbox
May 12th, 2011 11:01 AM CST - jarvis653
Originally Posted by : Keith Tennyson
I Hope Secret Fights Is Still There Though And Babalitys,Friendships,Animality And Maybe Fergality?
Fergality, I remember that, haha. Won't be in though, these are arcade ports so they won't include anything from the console versions.
Originally Posted by : TheDentedOne
The should have put MK 4 in there also. Release anything that had an arcade machine. I'm sure all you 3D haters put a stop to that though
While MK4 would've been nice to top it off, NR specifically brought up the return to 2D gameplay in their press release, and it's an aspect they've advertised relentlessly since MK9. That's the path they want to stay on, and MK4 doesn't belong there. And yes, unfortunately many fans (including myself) don't have an affinity for that game as we do for its predecessors, because it eventually turned us away from the franchise. 2D on the other hand is loved by everyone, and seems NR want everyone to know they won't be straying from it ever again.
May 12th, 2011 11:01 AM CST - smoke.tetsu
I'm surprised this has also been announced for PC although I wonder how it'll compare to running those games in MAME. If this isn't the HD edition they may just be better looking in MAME what with the ability to turn on stuff like scan-lines and other post processing effects. That's one reason why I didn't like the old midway arcade treasures because it didn't have options like MAME had.
May 12th, 2011 11:03 AM CST - smoke.tetsu
MK4 was mostly on a 2D plane though and apart from the sidestepping it had was mostly what is now called "2.5D" gameplay.
May 12th, 2011 11:08 AM CST - Tim Static
Originally Posted by : end_citizen
This is awesome, but does it debunk the HD rumors?
I debunked those rumors long ago. It was canned due to quality assurance. Too much was changing with the way the refilming changed the gameplay.
Originally Posted by : RIPLIUKANG
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
Umm... Its not a flawed game, certainly not like the 4 MK's that followed. The real 3d MK's made MK4 look like a gem. I am really quite confused by this comment in whole. wtf lol?
May 12th, 2011 11:08 AM CST - smoke.tetsu
It is a damn shame that the HD kollection is debunked and I guess wont be realized. : Tim I agree with you about MK4 especially since it featured mostly classic gameplay... with high punch, low punch, etc. The most glaring thing to me was how hard it was to hold onto your weapon once you brought it out.
May 12th, 2011 11:11 AM CST - Tim Static
Originally Posted by : smoke.tetsu
It is a damn shame that the HD kollection is debunked and I guess wont be realized. :
Trust me when i say its a good thing you'll never play it. NOW they should refilm and remake MKT, seeing how its by far one of the worse, poorly made MK projects ever. Certainly deserves a "remake" or actually, a recreation.
May 12th, 2011 11:14 AM CST - Razerhd
Alright, now I'll have something else to use that arcade stick on.
May 12th, 2011 11:16 AM CST - jarvis653
Originally Posted by : smoke.tetsu
I'm surprised this has also been announced for PC although I wonder how it'll compare to running those games in MAME. If this isn't the HD edition they may just be better looking in MAME what with the ability to turn on stuff like scan-lines and other post processing effects. That's one reason why I didn't like the old midway arcade treasures because it didn't have options like MAME had.
I am actually a full supporter of post processing effects - as long as they're the right ones. Not horrible "HQ" smoothing for instance, and even Scanlines don't cut it. The filters that should be used are analog signal simulators, there are only a couple I know that are actually the real deal, and applied within Kega and Bsnes emulators. These filters are necessary because they show the game as intended by developers - how they viewed the game in production, and how it was supposed to look. The classic MK graphics hugely benefit from such simulations. Unfortunately I'm certain the only filter that will be applied is bilinear. It's not a deal breaker though.
Originally Posted by : Tim Static
Too much was changing with the way the refilming changed the gameplay.
Frames, right? Knew there'd be a problem with that.
May 12th, 2011 11:26 AM CST - Cyndrix
Do you guys think they are porting these games to each platform, or emulating them?
May 12th, 2011 11:28 AM CST - smoke.tetsu
Originally Posted by : blesner
I hope it comes to steam!!!! This must also mean MK9 on PC (Q4 2011 according to rumours
Rumors? What rumors? From whom? Certainly not Boon if you've been following what he's been saying on twitter although he tends to say misleading stuff. I agree though... it should be on Steam.
Originally Posted by : Cyndrix
Do you guys think they are porting these games to each platform, or emulating them?
I wouldn't put it past them to just emulate them especially considering modern hardware far outstrips the requirements for that. But then again when that happens they tend to not put advanced features like scanline overlays and stuff like that that is basic in emulators like MAME.
May 12th, 2011 11:29 AM CST - blesner
Originally Posted by : smoke.tetsu
Rumors? What rumors? From whom? Certainly not Boon if you've been following what he's been saying on twitter although he tends to say misleading stuff. I agree though... it should be on Steam.
Twitter talk... not from Boon
May 12th, 2011 11:30 AM CST - sans power
Originally Posted by : Tim Static
Trust me when i say its a good thing you'll never play it. NOW they should refilm and remake MKT, seeing how its by far one of the worse, poorly made MK projects ever. Certainly deserves a "remake" or actually, a recreation.
Tim, I know we both don't see eye to eye, but this is one of the things I can agree with you on. A re-produced MK Trilogy was the best and logical option, when people went frantic over the HD rumors. I know you and several other people believed that NR was in the midst of re-filming/remaking MK1, 2, and UMK3 as separate games, with their unique engines. To me, that just sounded like a complete rumor right from the beginning, like I said before. If they were to re-film/remake a HD Kollections, the best option would be to include all those characters into one single game with the same engine. Pretty much a new MK Trilogy.. Same style, just hopefully if they were to do that or do plan on doing this in the future. They remove the bs infinite combos, kara-jabbing, and other non-sense people have decided to implement in the game for the sake of a victory.
May 12th, 2011 11:33 AM CST - natedoggcata
MK Arcade Kollection is already on PC... its called MAME
May 12th, 2011 11:33 AM CST - ljness181
Originally Posted by : RIPLIUKANG
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
I completely agree!
May 12th, 2011 11:51 AM CST - Eclipso
Originally Posted by : ljness181
I completely agree!
Its not the best MK but it is not the worst MK either, it should be included.
May 12th, 2011 11:52 AM CST - The Pit
so they're just releasing them as straight ports?...why couldnt they stylize them? no need to refilm...just stylize
May 12th, 2011 11:53 AM CST - jarvis653
Originally Posted by : sans power
A re-produced MK Trilogy was the best and logical option, when people went frantic over the HD rumors. If they were to re-film/remake a HD Kollections, the best option would be to include all those characters into one single game with the same engine.
Completely agree, the logic is undeniable. One game, one engine. That's if they could pull it off, have it looking good and playing as it should.
Originally Posted by : natedoggcata
MK Arcade Kollection is already on PC... its called MAME
$10 is not much to pay for convenience, plus the features. It will also bring a huge increase in the amount of people playing these games.
May 12th, 2011 12:07 PM CST - sans power
................................................................
May 12th, 2011 12:10 PM CST - ph4ntomlord
Awesome! I have MK2 for PS3, and MK1 for PS2...(Deception Premium Pak), however I no longer have a PS2 and my PS3 isn't backwards compatible unfortunately. So it'll be nice to be able to play them all on one console. *Instead of having to switch back and forth between PS2 & 3.
May 12th, 2011 12:12 PM CST - dojmin
I wish they reprogrammed that shitty broken cheating AI.
May 12th, 2011 12:16 PM CST - sans power
Can you guys imagine how sick an MK game like MK2/UMK3 would be right now??? OMG, it would be amazing. The detail on the actors, the level designs, the fatalities, and the gameplay. I mean, it would absolutely amazing, for characters like the robots, they could put actors in special "green" suits and then design robotic features onto the actors. They could do that with everyone, the game would be so sweet... That's a MK we need, hands down.
May 12th, 2011 12:17 PM CST - jarvis653
Originally Posted by : The Pit
so they're just releasing them as straight ports?...why couldnt they stylize them?
Because that brings up the dilemma of how exactly to stylize it and keep it true to the original. Not much point in restoring something if it's going to be changed significantly. I think what people need to realize is that remakes of these games would never be the same. NR knew this and that's why they won't release whatever attempt they made at it. At least if they could work from the original footage, it could've been a better solution. But for whatever reason they can't; whether it's missing, or low res, or too costly for restoration. They'd have to remake everything else like backgrounds from scratch too, and those would have to fit stylistically with the footage. Anyway I just don't see it happening, so let's move on and embrace this release. I know I'm definitely looking forward to it.
May 12th, 2011 12:18 PM CST - GEO9875
Buh... They should also release it on a disc and not only via digital download.
May 12th, 2011 12:26 PM CST - sans power
Originally Posted by : geo9875
buh... They should also release it on a disc and not only via digital download.
agree a trillion and a half times
May 12th, 2011 12:28 PM CST - TerryMasters
Yeah, I don't believe this is the HD Kollection. Which means we still need official confirmation on that, unfortunately. When all the major retailers originally listed the HD Kollection they were all going for ~40 bucks, and there's just no way anyone would put all that work into recapturing the sprites only to charge $10 for it. Will I pick this up? Absolutely, especially because it isn't being developed by Backbone which couldn't pull a good port from it's own ass - they cheaped out HD Remix, made MK2 unbearingly loud and neither platform's MK even lets you remap the controls. That must have been too much coding for them, heaven forbid they patched the damn thing once after however many years they've been out. This will be fun for sure. I'll still be hoping for the HD version soon. And praying that MK4 is unlockable.
May 12th, 2011 12:28 PM CST - The Pit
embrace ports?...i already have ports...i dont need to buy the same things twice and even 3 times...i have the first three games on my psp also ( midway treasures )...
May 12th, 2011 12:30 PM CST - jarvis653
Just one last thing I want to add...anyone who remembers my very first post on this forum, in my very first thread - I can't believe I was right all along. Well, pretty much.
May 12th, 2011 12:32 PM CST - sans power
Originally Posted by : TerryMasters
This will be fun for sure. I'll still be hoping for the HD version soon. And praying that MK4 is unlockable.
Wtf is up with that bs? I'm not a fan of 3d MK's, but let's see MK4 via download.. I swear, sometimes I feel like as good as the classics are, the team gives them little or no love. Prime example of Ed not listening to fans or even going as far as blocking them, jaja. What a loser
May 12th, 2011 12:36 PM CST - sans power
btw, I follow this guy very closely on youtube. He works for some company in Europe or Russia or some shit and anyways, supposedly they're in the process of releasing a fighting game. The game drew several inspirations from MK as you will see in the video, he promises the game is in it's development stages and scheduled for release. He says that it plays a lot like SF, but the theme is darker, violent, and disturbing, similar to a MK game if it was developed by Rockstar. Here's an example of what a classic MK could be like with the technology we have nowadays. http://www.youtube.com/watch?v=4M5mcuHuiIE&feature=feedu
May 12th, 2011 1:17 PM CST - Nasty_Freak
Not HD? I will probably not get it then. Unless I really feel like it.
May 12th, 2011 1:18 PM CST - Patrick McCarron
Pictures of the Mortal Kombat Arcade Kollection are now on Facebook: https://www.facebook.com/media/set/?set=a.210181749013230.56881.117266501638089&l=f88080f7db
May 12th, 2011 1:19 PM CST - Eks
Originally Posted by : Gamer_of_the_Year
It better be HD. If not, I'll pass.
I'm feeling the same way. I was really really hoping to see the games redone in true HD. Dunno if I'm gonna skip this, but if the online stuff is better on this version, then I'll swing another $10 for it. It's too bad that all they've got on FB is the select screens. Not impress at ALL.
May 12th, 2011 1:24 PM CST - xrodney
I am not that excited. For those who want an arcade version of MK, get them on MAME. I play them on my original arcade cabinets.. so if they are not different i.e HD, I think this is the first time I am saying this, I will not be bothered with buying this.. its just WB executives wanting your money. I really hope WB do not turn Mk into SH.... I also do not agree not releasing a proper Kollection in a case and collectable disk, rather than just a download!! there's no value in downloads, after a few years they will be gone...
May 12th, 2011 1:36 PM CST - luxul
Wow, I'm surprised how many people are so bitter over this. Oh well. I do hope MK4 gets included in this Kollection. But then again, I would like for that game to be redone in HD in my opinion. Either way, I do hope MK4 sees the light of day through a re-release of some sort. Also, MKT redone in HD would be the better route than tampering with these absolute classics. MK1-UMK3. So I'm sold. Lets just hope the online capabilities are better than what (PS3) MKII and (XB360) UMK3 had to offer.
May 12th, 2011 1:36 PM CST - smoke.tetsu
I've said it before and I'll say it again. Since these are obviously not HD they should include a scanlines option othwerwise they'll simply just look better in MAME. In MAME you can have scanlines or different kinds of PNG overlays like trinitron, bee hive, etc. which helps with low resolution games such as this especially on LCD monitors.
May 12th, 2011 1:36 PM CST - Commander
Originally Posted by : sans power
Here's an example of what a classic MK could be like with the technology we have nowadays. http://www.youtube.com/watch?v=4M5mcuHuiIE&feature=feedu
If they re-made MK 1 with that style of graphics, I would jizz in my pants.
May 12th, 2011 1:37 PM CST - FatalJake
i hope that in UMK3 all the characters are unlocked from the get go, since i only have one controller and it would be tough putting in the ultimate kombat kodes
May 12th, 2011 1:37 PM CST - Patrick McCarron
Those saying they want HD don't seem to get the picture that clearly the upscaling of the games to HD didn't work out right, so they opted to still give fans what they want: playing of the classic arcade titles online with others. Not everyone can goto an arcade to play MK-UMK3 against other people, so there is a market for people who want to play these games. MAME is not the answer either as it's illegal for most (99% of the people playing on MAME are doing so with pirated ROMs who don't own the real boards) and it's not easy to use and also not easily played online either. WB putting out this product does exactly that, it's an easy way to legally play the classic games online against other people for only $10. So far from the screenshots the emulation video output also looks far better than the previous versions by Digital Eclipse/Backbone so I'm so far happy from what I see. I was ALWAYS skeptical of the game going to HD, not of it's existence, but instead of the quality of the project. When we heard about it the rumored release date made me question it more. To know they decided not to HD it and instead release proper ports without sloppy HD changes makes me happy as it wont be plagued by issues that would occur in the HD process.
May 12th, 2011 1:48 PM CST - Recon Number 54
I Dont Mind Patrick If It's Hd. Im Just Happy We Are Getting It.
May 12th, 2011 1:54 PM CST - [sek]
The thing about MAME is that (at least I believe) half the reason it became so popular among MK fans is because they kept releasing the same emulation ports of MK1-3 over and over again that had the same flaws and bugs. The Arcade Classics one had a version of MK2 where you couldn't fight Smoke because they mapped the start button to pause the game, and it had other audio/graphical flaws that some may not even notice but kept it from being a true real arcade port. Those were the same ones that were added to Collector Editions of newer MK games as well. Add the fact that there's like a million MAME overlays for pretty much all operating systems now that make it much easier to use than it used to be, and it's no shock hardcore fans went that way instead. If this collection is a new port/emulation and not the same one that's been released a million times being put up for sale yet again, I'll buy it in a second. I would be surprised if it was though, I don't think the NRS team would be so quick to spoil all the good will that accumulated with the rebirth of MK.
May 12th, 2011 2:12 PM CST - TerryMasters
Originally Posted by : Patrick McCarron
Those saying they want HD don't seem to get the picture that clearly the upscaling of the games to HD didn't work out right, so they opted to still give fans what they want: playing of the classic arcade titles online with others. Not everyone can goto an arcade to play MK-UMK3 against other people, so there is a market for people who want to play these games. MAME is not the answer either as it's illegal for most (99% of the people playing on MAME are doing so with pirated ROMs who don't own the real boards) and it's not easy to use and also not easily played online either. WB putting out this product does exactly that, it's an easy way to legally play the classic games online against other people for only $10. So far from the screenshots the emulation video output also looks far better than the previous versions by Digital Eclipse/Backbone so I'm so far happy from what I see. I was ALWAYS skeptical of the game going to HD, not of it's existence, but instead of the quality of the project. When we heard about it the rumored release date made me question it more. To know they decided not to HD it and instead release proper ports without sloppy HD changes makes me happy as it wont be plagued by issues that would occur in the HD process.
I'm with you 100%. Personally, I feel that finally being able to play MK1 online alone makes it worth the price tag, that's on top of having all three games available for three platforms.
May 12th, 2011 2:19 PM CST - BloodyJesus
No HD --> no buy
May 12th, 2011 2:23 PM CST - aj522
I hope us PS3 users will be able to download it by summer!
May 12th, 2011 2:30 PM CST - Dedamn666
im so happy about this, i hope they include the moves list and fatalitys from the start menu, like on mk9, i know you can get them online allready and alot of people no them of by heart but i dont and alot of people dont. Just annoyed that i bought MK2 on PSN and at the moment it looks like PSN will never, ever return. Im a bit worried that it will suffer from " super ai" like in mortal kombat 2 from PSN where it just chaeps you to death...
May 12th, 2011 2:45 PM CST - gamemk
edited and snipped
May 12th, 2011 3:02 PM CST - Osmodius
Sweet. Glad no MKHD. Would have taken the MK-ness out of it. So ill definitely be buying this.
May 12th, 2011 3:05 PM CST - CAMK
Im sure you guys talked about this but m confused, I already own UMK3 on XBLA, I dont see why I would have to pay for it again, should be a 30% discount for people like me.
May 12th, 2011 3:06 PM CST - drapture17
And just like that, they made my day! and for that price?! NRS, I love you.
May 12th, 2011 3:06 PM CST - Taylor Choi-Marquez
That's interesting; I knew Other Ocean was working with NRS to port the engines, but not for this purpose.
May 12th, 2011 3:12 PM CST - gamemk
edited and snipped
May 12th, 2011 3:13 PM CST - itsmillatime420
what about people that already spent 800 points on umk3?
May 12th, 2011 3:16 PM CST - Osmodius
Originally Posted by : gamemk
http://www.youtube.com/watch?v=4M5mcuHuiIE if this game can be improved on and gets picked up by a big studio. mk is dead. credit to sans power for mentioning death cargo.
Doubt it will kill mk. Even after a seeing it again after a few months it still doesnt impress me. Nothing important is shown to even give insight on how good it will be. Graphics don't mean shit if gameplay sucks
May 12th, 2011 3:18 PM CST - The Pit
"death cargo" looks amazing...i hope it becomes reality this game is made by the same guy that was "altering" MK 9 fatalities?...in most cases his fatalities were better than NRS...even the sound FX were better even the music is cool ....but i need to see more...the one fatality shown looked real
May 12th, 2011 3:19 PM CST - Etryus
Excellent news! So the compilation really exists. Too bad it won't be HD. I find its release premature though, we just got our hands on MK 9...
May 12th, 2011 3:26 PM CST - The Pit
Originally Posted by : Etryus
Excellent news! So the compilation really exists. Too bad it won't be HD. I find its release premature though, we just got our hands on MK 9...
yeah the ports have always existed....
May 12th, 2011 3:32 PM CST - sans power
If they re-released those games in HD, it would just make the game sloppy, sluggish, and more than likely choppy. I say just give us an arcade perfect-port of each version, I'd rather it be on a disc, but who cares. It's 10 bucks, I'm sure you all have a coin jar in your room that you don't plan on using with at least 10 bucks in there.
May 12th, 2011 3:34 PM CST - flynia
That's awesome news! I just hope the ratings crap in Australia doesn't crush this like it attempted to with MK 2011.
May 12th, 2011 3:42 PM CST - The Pit
yeah, my TV just texted me the news...told me no way in hell will it run pixelated crap...
May 12th, 2011 3:44 PM CST - hydro5135
Those screenshots on facebook look fuzzy low rez. I dont understand the originals looked crisp and sharp in the arcade. So it looks like they are not even up scaling the software and letting the hardware do it? I dont care that its not a remake in hd but how about upscaling it so it looks like it did in the arcade at least. Native 1080p with widescreen support would be preferred
May 12th, 2011 3:49 PM CST - skillz
first of all...this is very good news! too bad they couldn't pull off the HD thing, I had a feeling they would run into some difficulties, but I hope someday they will make it or a new game (Cargo Death looks nice btw)will pull this concept off. As for now Im just glad we are getting this. I do hope for some things; - a disc release. This is a collectors item..things like this should be a physical product. Atleast I prefer it that way. Probaly not going to happen, because there is no mention of this. - "new collection will feature online play, leaderboards ..... " I can't speak for UMK3 on XBLA, but MK2 on PSN also had online play, etc. But we want a damn good netcode and a online system that isn't such a drag and as lousy as MK2 on the PSN. I hope they gave this feature all the deserved attention. I really like the online and options of SSF2T HD. - The character select pics look nice, I hope it will look just as good on a wide screen.
May 12th, 2011 4:41 PM CST - kergon
Awesome news! I would rather have it in HD, but if there were problems in the HD transformation, then I understand them not doing it. The price is so wonderful it's a shock. Great price for all 3 games with online playing and trophies. I do have 2 major concerns: 1. I need a disc release! I don't like the idea of dlc-only releases, as it ruins making games 'future-proof'. Who knows if the next gen of systems' networks will be compatible with this gen, or if the DLC content will always be there to download (especially if your systems dies). I would gladly pay $20 for a disc release. Please have both options NRS! 2. Online lag. From what I hear, (can't play online atm on ps3) MK9 online kind of sucks. Maybe it will get better soon once they fix it up, but who knows. I think they are using Gamespy, right? WB and NRS better use something different for this game, or the online part of this game (a huge part) is worthless. --- Edit- LOL. My 2 concerns are the same as the post above me.
May 12th, 2011 4:48 PM CST - Eks
The packets for the old games should be a lot smaller so lag shouldn't be an issue. The lag on MAME isn't nearly as bad as MK9, so I'm sure NRS could easily make it work as well or better than MAME.
May 12th, 2011 4:56 PM CST - smoke.tetsu
Originally Posted by : hydro5135
Those screenshots on facebook look fuzzy low rez. I dont understand the originals looked crisp and sharp in the arcade. So it looks like they are not even up scaling the software and letting the hardware do it? I dont care that its not a remake in hd but how about upscaling it so it looks like it did in the arcade at least. Native 1080p with widescreen support would be preferred
The arcade used RGB monitors that pretty much matched the low resolution of the original game.. those typically ran at 512x384 and the way the monitor worked combined with that gave the illusion of more detail when it was actually pretty blurry. The best thing they can do is give a simulated scanlinesoverlay of different monitor patterns option when scaling it to full screen. MAME provides this but most official arcade collections don't seem to. Either way unless they redo all the graphics they can't do true HD or 1080p without scaling the game up. Widescreen support seems like it should be doable but if they are just emulating rather than porting it the original arcade systems didn't support widescreen so if they emulated it they can't do that.
May 12th, 2011 5:02 PM CST - reptilesmile
So I preordered the mk1 fightstick the day it leaked. Does that come with a download code for the game? And now I gotta wait for it to ship? I think I paid for overnight anyway. And is it still July 1st.
May 12th, 2011 5:04 PM CST - Tedakin
I'm just happy this is coming to XBLA. The HD Kollection apparently wasn't, and that made me a sad panda.
May 12th, 2011 5:19 PM CST - Kingsonnn Dededoo
Nice. I couldn't find the original trilogy for PC. All I could find was emulators and roms burned in a game disc D: Plus that price is awesome.
May 12th, 2011 5:39 PM CST - hydro5135
Originally Posted by : smoke.tetsu
The arcade used RGB monitors that pretty much matched the low resolution of the original game.. those typically ran at 512x384 and the way the monitor worked combined with that gave the illusion of more detail when it was actually pretty blurry. The best thing they can do is give a simulated scanlinesoverlay of different monitor patterns option when scaling it to full screen. MAME provides this but most official arcade collections don't seem to. Either way unless they redo all the graphics they can't do true HD or 1080p without scaling the game up. Widescreen support seems like it should be doable but if they are just emulating rather than porting it the original arcade systems didn't support widescreen so if they emulated it they can't do that.
heres the thing you can take a rom on you pc and emulate pixle for pixle at 1080p and it looks as it did on your crt tv clarity/sharpness. Or you can take you snes and hook it up to you 1080p tv and it will look like blurry crap. I played mk1,mk2 when they first came out and the scanlines are not as exaggerated as they are in meme. Here is a great example sonic adventures has been unscaled for the 360 and ps3 it looks exactly as it did on my dreamcast on a sony 27crt clarity/sharpness wise. From screenshots i have of mkac they have implemented a blur filter instead of properly up scaling the software.
May 12th, 2011 5:42 PM CST - TerryMasters
Not sure if this has been said already, but could you imagine if they went the extra mile and added online 8-Man tournament? Hot damn... but I'm sure it's just wishful thinking.
May 12th, 2011 5:45 PM CST - THE JOHNNY ROOK
http://www.youtube.com/watch?vCyZYhobvc4 Sweet! Ever since this movie I've wanted to play Mortal Kombat with my friend in Vietnam Can't wait!
May 12th, 2011 5:55 PM CST - jon
looks like another mk game being banned in oz
May 12th, 2011 6:08 PM CST - ShawnBronald
Originally Posted by : jon
looks like another mk game being banned in oz
The original 3 weren't banned there, it would be odd if this game were. Then again, it doesn't make a lot of sense why MK9 was banned either.
May 12th, 2011 6:38 PM CST - smoke.tetsu
Originally Posted by : hydro5135
heres the thing you can take a rom on you pc and emulate pixle for pixle at 1080p and it looks as it did on your crt tv clarity/sharpness. Or you can take you snes and hook it up to you 1080p tv and it will look like blurry crap. I played mk1,mk2 when they first came out and the scanlines are not as exaggerated as they are in meme.
I was just saying it's more of an approximation because on an arcade monitor the game did not stretch or upscale or anything it displayed it a the same resolution it was rendered at (512x384). SD content tends to look better on SD monitors as well. On a higher resolution monitor you will either get pixelation if you use nearest neighbor sampling (basically no bilnear so pixelated.. or as you say.. pixel for pixel) or more blurry if you are using bilineartrilinear. Either way it has to be scaled up it just depends on the filter used when scaling it that determines how it looks. The way you say "pixel for pixel" sounds like you prefer nearest neighbor with all the pixelation it entails but at the arcade the RGB monitors didn't display things that way they had lots of blurring going on but the resolution they ran at combined with at least some level of blurring and a high contrast gave the illusion of detail. This is especially true once those monitors got broken in... many arcade monitors had notorious levels of color bleedingblurring... although they always had brigher colors than home TVs. Yes, nearest neighbor is sharp but it's too sharp... it wasn't that sharp at the arcade. But if that's what you like fine. The RGB monitors they used at the arcade made a huge difference that is hard to replicate at home. The SNES versions are blurry crap no matter what because they lowered the resolution of all the artwork in general. There's just no comparison. If you played the SNES version in emulation and did nearest neighbor like how you seem to prefer with the arcade versions it would look even more chunkypixelated... or again blurry if you are displaying it on a TV especially a CRT. With LCD screens using scanlinesor some other overlay on MAME it approximates how it looked on an older monitor closer (but not perfect I admit.. you aren't going to get it looking exactly the same as the arcade unless you built a MAME cabinet with a real RGB monitor) sure some of those settings are more exaggerated but you just need to choose the right one with the right settings that looks right on the kind of screen you have and looks fine to you. sdlmame has some really good png based overlays like scanlines or trinitron or other variations. But again this depends on how your LCD displays things and whether or not it processes the image beyond what is done by the computergame. CRTs especially non-HD ones tend to have at least some level of scanlines going on whether you paid much attention to them or not. Also this mostly applies to LCD monitors... CRT monitors more closely approximate what was in the arcade for MK but still not exactly. It depends on your monitor and how much color bleeding it does. But TVs just don't do the same sort of display that the old arcade monitors did with their RGB connections and the way overscanning worked making the character look bigger than they really where, etc.
That's not a good example because those games are 3D and work entirely different than the 2D mortal kombat games. It's much easier to upscale those because in 3D resolution is more independent of the game. That's an apples to oranges comparison. All 3D games need to "upscale" is to increase the frame buffer resolution.
They are probably just adding bilinear filtering. But on the small pictures of the character select screens it doesn't look all that different to how it's supposed to look... type of monitor it's being displayed on aside. I too have been playing MK since it first came out btw...
May 12th, 2011 6:41 PM CST - Bmaga123
I really hope this comes out in disc format as well and with some extras like behind the scenes footage from back when the games were being made and a MK biography or something would be awesome.
May 12th, 2011 6:58 PM CST - AlistairWonderland
Very excited for this, i was actually trying to replay MKII on my snes before but found out my snes doesnt work anymore so this should be nice to have!
May 12th, 2011 7:08 PM CST - hydro5135
Originally Posted by : smoke.tetsu
I was just saying it's more of an approximation because on an arcade monitor the game did not stretch or upscale or anything it displayed it a the same resolution it was rendered at (512x384). SD content tends to look better on SD monitors as well. On a higher resolution monitor you will either get pixelation if you use nearest neighbor sampling (basically no bilnear so pixelated.. or as you say.. pixel for pixel) or more blurry if you are using bilineartrilinear. Either way it has to be scaled up it just depends on the filter used when scaling it that determines how it looks. The way you say "pixel for pixel" sounds like you prefer nearest neighbor with all the pixelation it entails but at the arcade the RGB monitors didn't display things that way they had lots of blurring going on but the resolution they ran at combined with at least some level of blurring and a high contrast gave the illusion of detail. This is especially true once those monitors got broken in... many arcade monitors had notorious levels of color bleedingblurring... although they always had brigher colors than home TVs. Yes, nearest neighbor is sharp but it's too sharp... it wasn't that sharp at the arcade. But if that's what you like fine. The RGB monitors they used at the arcade made a huge difference that is hard to replicate at home. The SNES versions are blurry crap no matter what because they lowered the resolution of all the artwork in general. There's just no comparison. If you played the SNES version in emulation and did nearest neighbor like how you seem to prefer with the arcade versions it would look even more chunkypixelated... or again blurry if you are displaying it on a TV especially a CRT. With LCD screens using scanlinesor some other overlay on MAME it approximates how it looked on an older monitor closer (but not perfect I admit.. you aren't going to get it looking exactly the same as the arcade unless you built a MAME cabinet with a real RGB monitor) sure some of those settings are more exaggerated but you just need to choose the right one with the right settings that looks right on the kind of screen you have and looks fine to you. sdlmame has some really good png based overlays like scanlines or trinitron or other variations. But again this depends on how your LCD displays things and whether or not it processes the image beyond what is done by the computergame. CRTs especially non-HD ones tend to have at least some level of scanlines going on whether you paid much attention to them or not. Also this mostly applies to LCD monitors... CRT monitors more closely approximate what was in the arcade for MK but still not exactly. It depends on your monitor and how much color bleeding it does. But TVs just don't do the same sort of display that the old arcade monitors did with their RGB connections and the way overscanning worked making the character look bigger than they really where, etc. That's not a good example because those games are 3D and work entirely different than the 2D mortal kombat games. It's much easier to upscale those because in 3D resolution is more independent of the game. That's an apples to oranges comparison. All 3D games need to "upscale" is to increase the frame buffer resolution. They are probably just adding bilinear filtering. But on the small pictures of the character select screens it doesn't look all that different to how it's supposed to look. I too have been playing MK since it first came out btw...
Thanks for taking the time to respond. I stand on sonic adventures on being a good example. The graphics are crisp and bright no lines are blurred. It would be nice if the new MKAK would up the rez so it didnt look so blurry.
May 12th, 2011 7:18 PM CST - smoke.tetsu
Originally Posted by : hydro5135
Thanks for taking the time to respond. I stand on sonic adventures on being a good example. The graphics are crisp and bright no lines are blurred.
Again apples to oranges. You have to understand that 3D games and 2D games are completely different. What happens is the 3D polygons get rendered at a higher resolution thus looking sharper (while unless they redo the textures those get more blurry). But no matter what 2D sprites have to be scaled so they then look either more pixelated or blurry depending on filter used. Again all you have to do with sonic adventure is increase the frame buffer and the game scales along with it... 2D is a different beast altogether. So no.... NOT a good example. That's also why for example all the 3D Mortal Kombat games will always be more scalable than the 2D ones. In order to have the same kind of scalability as a 3D game a 2D game would need to have assetssprites higher than the resolution it's being displayed at so it doesn't get pixelatedblurry when blown up. That's why OS icons now come in larger and larger sizes. Although again with 3D games higher resolution textures still is a benefit when going to higher resolutions.
Then you may have to stick to MAME with bilinear off if you want the pixelated (sharp) look that you apparently like. That's a personal preference and not exactly how it looked at the arcade you also have to realize.
May 12th, 2011 7:30 PM CST - Toxic
A's a new fan I never played these. This is great for me
May 12th, 2011 7:39 PM CST - Ermac210
MK Arcade Collection... MK Arcade Collection... MK Arcade Collection... And where is the HD? The new actors and all that stuff? I've been playing these game for almost 20 years and I don't have a reason to buy this :P To the new fans, specially whom introduced MK with the new game (MK 2011) would be a great buy. ;D
May 12th, 2011 7:42 PM CST - The Pit
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
May 12th, 2011 7:46 PM CST - joe1138
Nice. I already own MK II for PS3 but I'll totally re-up just for the chance to own arcade perfect editions of MK and UMK3.
May 12th, 2011 8:04 PM CST - jarvis653
@smoke.tetsu I brought the same issues up already on page 2, and there are actually filters that simulate analog signals already, with the necessary color bleed etc. They're so well made that they're identical to the real thing (check out Kega; looks exactly like a true Genesis signal). I've got a 27" running at 2560x1440 and those filters do wonders for old games on it. Would be an amazing addition to this MK release - and it'd preserve its original, intended look.
May 12th, 2011 8:20 PM CST - _Unknown_
Originally Posted by : The Pit
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
LOL they should have it come with a 90s TV included, I can see it now, MK Arcade Collection + 90s MK TV pre-order now
May 12th, 2011 8:34 PM CST - The Pit
Originally Posted by : _Unknown_
LOL they should have it come with a 90s TV included, I can see it now, MK Arcade Collection + 90s MK TV pre-order now
awesome...like raiden going back in time....unfortunately i like my future TV
May 12th, 2011 8:36 PM CST - _Unknown_
The promo would include Raiden teleporting himself from the past and seeing a Gamer with his PS3/Xbox consol connected to an HDTV. He'd be like "by the Gods what is this tablet put sideways doing here?" and he'd uppercut the HDTV making a old TV appear instead XD
May 12th, 2011 8:44 PM CST - Drakilla
No HD = no sale. I'm sorry but you just can't sweep all that rumor under the rug and release a normal arcade kollection
May 12th, 2011 8:53 PM CST - smoke.tetsu
To be honest like I said even TVs from the 90's didn't display Mortal Kombat correctly as the RGB CRT monitors they used at the arcade displayed things differentlybetter than home TVs. Not only where the colors generally better but they did overscan differently which gave the illusion of larger than life characters that usually doesn't get simulated on any other kind of monitor. You are simply not going to see MK arcade the way it was intended to be unless you have one of those cabinets with an RGB monitor. They don't do the type of artifacts that would come from an RF adaptor for example or from the tuner circuitry inside a TV. They would need to make a specific RGB analog signal filter to simulate what goes on with an arcade screen specifically rather than a 90's TV if you want it to be perfect... but it probably wont be anal perfect. It could also probably use a filter that changes the shape of the screen to be more rounded pillarbox image with the overscan I mentioned rather than a perfectly square one.... But in the end it's all down to personal preference and taste. The only thing is official collections don't tend to give you a choice as far as I can tell as to how you want it presented. As for me I'd be happy even with just some PNG overlay filters like in SDLMAME like the different types of scanlines with noise, trinitron, beehive, etc. Another thing to think about is because of wear and tear and other factors including probably the way they where manufactured and setup the image quality wasn't uniform across all arcade machines.... some machines looked better than others. But still on a whole they looked better than anything you can get at home and are very difficult to replicate unless you use the exact kind of monitor they used with the same connections.
May 12th, 2011 9:01 PM CST - _Unknown_
I had the opportunity to play MK on the arcades when I was a kid so I saw it at full potential :P Anyway I'm really curious to see how it will look, I mean ports from PS2 to ps3 for example are easier mainly cuz ps2 is not that old and releasing games with better resolution and stuff is easier to pull out. But taking a game as old as MK1 and trying to strech it to fit a lets say 40 inch TV is something I doubt they'll succeed lol.
May 12th, 2011 9:04 PM CST - smoke.tetsu
Well the major problem is displaying something on the monitor it was made for at its native resolution vs on a monitor it wasn't at a higher resolution so you always have to upscale and correct for aspect ratio and things like that. Like even just the shape of the tube affected how it was presented. It'll just never be the same plain and simple. This is more so with 2D rendered stuff like MK... like I said before 3D stuff is more scalable.
May 12th, 2011 9:09 PM CST - Abdul Ahmad
This is what I kinda wish they'd do (SUPER ROUGH MOCK UP and yes I aped those life bars from someone else) Just upscale the sprites, filter them, slightly touch them up (I barely did any of that which is why its so rough), and then have everything else in HD. NRS, I don't mind if you guys double dip and re-release them in an updated form. Maybe a $60 bluray for next-gen systems which includes MK1-4. I'd also like to have an option for the Genesis soundtrack for MK1. I think *most* of the Genesis songs turned out better than the Arcade versions although there are a few here and there that are better on the Arcade version.
May 12th, 2011 9:14 PM CST - smoke.tetsu
This application does something similar to what I was talking about with a simulated screen but of course with a differentolder kind of screen: http://osxdaily.com/2011/01/27/the-ultimate-retro-terminal-cathode/ Anyway about MK4.... that game would be a lot easier to update because it uses 3D graphics so they can redo the textures if they want (much like the high res packs for games like Quake) but they can add in higher resolution settings like 1080p and not have to stretch everything because of the 3D nature of the thing. You might notice when playing 3D games in emulation that it's very easy for those games to have improved image quality such as for example playing wii games in dolphin. It doesn't have as much to do with the age of the game more than it is whether the game is rendered in 2D vs 3D whether it is easily scalable or not without a lot of work. Of course with older 3D games they tend to have much lower resolution textures and models with less polygons but as you can see with the Quake link even just changing the textures and adding in better lighting and stuff like normal mapping can help an old 3D game a lot even with the same modelslevels. In Duke3D's case they replaced the sprites in the game with 3D models. But doing that to MK 1-3 would probably change it too much... although one company did do that with the iPhone UMK3. :P For purities sake I think MK1-3 could do more with a simulated RGB screen filter with perspective correctionsimulated overscan making the screen look kind of rounded. But obviously that's not what we are getting :P
May 12th, 2011 10:48 PM CST - Camoufrage
They better remaster the games in HD. It just seems weird for them not to when it's 2011 now. I don't care about new actors, any of that stuff. I want the game totally original but in HD. But even if it isn't, this negates MK9 for me... The original MKs with online is infinitely better then MK9 in my opinion (don't hate!).
May 12th, 2011 11:07 PM CST - The Pit
i don't need reshot actors....all i want is an upscaled version with the original sprites touched up, sharpened and the backgrounds the same...the fan made HD pictures that have been circulating around sites were perfect...that scorpion/shape Kahn still makes me giddy...too bad
May 12th, 2011 11:31 PM CST - hydro5135
Originally Posted by : The Pit
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
lol Oddly enough this is the case for gta4 on the ps3. All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density. Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.
May 13th, 2011 12:15 AM CST - mk4life
this is beautiful. absolutely beautiful. was really hoping this would come out and it is so thats great to hear!!
May 13th, 2011 1:37 AM CST - [sek]
For all the people upset that there's no HD collection, did anyone actually involved with MK or the NRS team ever even hint at an HD collection existing? The only thing I ever remember seeing is a screenshot from an internal system of a store like Gamestop listing it for a few hours before getting pulled like the obvious typo/error it seemed to be. I mean, I could be wrong, but it seems like people have been getting worked up over something that never seemed to actually exist.
May 13th, 2011 1:55 AM CST - Taj Gill
Well this is gonna be sweet :D! Little upset they didnt include MK4, honestly that game wasnt the greatest, but it deserves an arcade perfect port to consoles.
May 13th, 2011 2:06 AM CST - Drakilla
If they release this and then some HD remix in the fall NRS will lose some serious respect points in my book.
May 13th, 2011 3:32 AM CST - MajorWeirdo
Probably no Europe release for this klassic fight stick... Could any US fellows tell me if Gamestop ships outside the US? Good to hear about the MK Arcade Collection... MK4 would indeed have been an nice addition, but I'm happy with the first 3
May 13th, 2011 5:25 AM CST - Abdul Ahmad
Originally Posted by : The Pit
i don't need reshot actors....all i want is an upscaled version with the original sprites touched up, sharpened and the backgrounds the same...the fan made HD pictures that have been circulating around sites were perfect...that scorpion/shape Kahn still makes me giddy...too bad
That level of fidelity on the sprites is unrealistic unless they painstakingly redrew every sprite. The two fan made ones that have been circulating with Scorpion and Kitana look really good because they are taken from hi resolution pictures of the actors. The actors were never captured at that quality though. They were captured at 480i. That being said, if NRS still had the original vhs/betamax tapes (which I some how doubt they have), they could recapture all of the actor performances, convert it to 480p, upscale it to 1080p and then they could probably have sprites that would be pretty damn good. Otherwise they'd have to stick to doing minor touchups, otherwise it'd be hella expensive. Capcom went down that road with STHDR and they had to scrap what they were doing a couple of times because it was way to expensive to redo every sprite with the same color depth that the original sprites had.
May 13th, 2011 5:27 AM CST - Abdul Ahmad
Originally Posted by : Drakilla
If they release this and then some HD remix in the fall NRS will lose some serious respect points in my book.
I'm guessing HD Kollection is canned for good and theres only a small possibility they'd go back to it, but I wouldn't lose serious respect at all. Truth is, a lot of companies screw up HD Remakes, so its nice to have an as-is version released. If they end up going back and fixing it up, thats all just gravy to me. And at that point I'm sure it'd be more expensive ($30-$60) instead of just a $10 download.
May 13th, 2011 6:00 AM CST - DaveyJ_OS
I was willing to drop $39.99 on the rumored HD port, and I'm DAMN willing to drop 800 MS Points. I'll just delete UMK3 the week before it's out, so it feels like I didn't have it.
May 13th, 2011 7:21 AM CST - smoke.tetsu
Originally Posted by : hydro5135
lol Oddly enough this is the case for gta4 on the ps3. All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density. Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.
You're the one talking total crap but keep telling yourself that if it makes you sleep better at night. You seem to like emulators with filtering off and believe that's the way it looked back in the day on CRT monitors and think 3D games are exactly the same as that. I would continue to explain to you how the graphics in games work but those words would fall on deaf ears apparently. I gave you a reasoned explanation stating the facts and you turned around and called it complete crap. Either you are trolling or you don't know what you are talking about. Or maybe both... your painting all that with broad strokes and it's not that simple. Not all games are rendered the sameequal, period. It wouldn't take any effort to put an option in to turn off bilinear filtering the way you like it but I guess they feel it's not worth it. Most people like to have the pixels smoothed it seems.
May 13th, 2011 8:03 AM CST - MORPHEUS
This is such awesome news! We've all been waiting for this for what seems like forever now. I always knew that it would happen. It seemed silly to me for them to come out with the arcade stick and NOT have these games available to play. I'm a little bit disappointed that this wasn't the announcement for the HD Kollection, but I am more than happy with this. I'm still holding out hope that they are still planning to release the HD Kollection later on down the road. Between the new game and this, we should all be quite busy for the time being. I'm really looking forward to some great old school online matches.
May 13th, 2011 9:36 AM CST - Eks
Originally Posted by : smoke.tetsu
Well the major problem is displaying something on the monitor it was made for at its native resolution vs on a monitor it wasn't at a higher resolution so you always have to upscale and correct for aspect ratio and things like that. Like even just the shape of the tube affected how it was presented. It'll just never be the same plain and simple. This is more so with 2D rendered stuff like MK... like I said before 3D stuff is more scalable.
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
May 13th, 2011 9:42 AM CST - smoke.tetsu
Originally Posted by : Eks
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flatsquare tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolutionpixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
May 13th, 2011 9:56 AM CST - TheDentedOne
Originally Posted by : Eks
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
May 13th, 2011 9:59 AM CST - smoke.tetsu
If they where porting it from the source code rather than emulating they should be able to do it since in MK all you should have to do technically is show more of the background on the sides and make sure the camera stops when you get to the boundary of the level correctly so it doesn't show where the level stops. That would be one of the easier things to do as opposed to redrawing all the graphics in HD. On the other hand they may just be emulating the arcade machines which makes that much harder to do as they just emulate what was outputted to the monitor there.
May 13th, 2011 10:11 AM CST - sans power
The facebook pics of the games don't look as good as the arcade cab, but somebody already mentioned why. I'm sure that most the people that do pick up the game won't mind the graphics though, because not everybody has 1080p HD flatscreens, so playing this game on a traditional TV will look just fine. Tbh, I don't even play newer games on HD TV's, all it does is make the graphics look sharper, but in the end the gameplay is changed, as most if not all flatscreens have input lag/delay. Playing UMK3 for XBLA on my TV downstairs is perfect, but hooking it up to our flatscreen upstairs, even with the standard cables plugged into delays the shit out of the game. I don't care how sharp graphics look, I enjoy playing the game the way it's meant to be played. Also, I hope this is an actual-direct port of UMK3, as some of you know, UMK3 on XBLA was actually edited with frames cut out. So the game plays differently then it does when you play it on the cab/mame. I know on the XBLA version, blocking a jump kick can't be punished with an uppercut like it can on MAME. You can easily run in after you attempt a jump kick and go on the offense, on MAME, if someone scouts your jump kick and you don't block as soon as you land, you'll get hit with an uppercut. I learned that the hard way when I had my first taste of MAME, lol. Cool idea I just read too, it would be cool to have King of the Hill type thing, I always hated having only 4 people in a room. I also hope they implement the 2v2 mode UMK3 had, as well as the 8-Player Tournament mode. Maybe they'll throw in some cool little easter eggs too, since we are basically just getting UMK3/MK2 again.
May 13th, 2011 10:17 AM CST - Eks
Originally Posted by : smoke.tetsu
That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flatsquare tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolutionpixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.
Originally Posted by : TheDentedOne
And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
May 13th, 2011 10:28 AM CST - smoke.tetsu
Originally Posted by : Eks
But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.
Yeah but unless they actually come out with the HD remakes that's not going to happen. You just can't squeeze blood from the stone so to speak. Old sprites aren't going to get crisper sure if you do scaling with no bilinear filtering applied it technically looks "crisp" but it's not higher resolution it just looks pixelated. That may or may not be what everyone is looking for some people may complain about the pixelation. Unless they redo the graphics in HD you just have to deal with the game scaling to the screen and causing pixelationblurryness depending on whether bilinear is on or not. That is unless they put some fancy filters on it but even then you aren't getting HD. What I was talking about there with the ratio stuff is if you just scale the image and don't take into account things like pixel aspect the characters and other artwork may end up looking fatsquashed even if you do the simple part of making it pillarboxed. That's a different issue than the pixelationsmoothing but does affect how it looks.
May 13th, 2011 10:30 AM CST - TheDentedOne
Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv
May 13th, 2011 10:32 AM CST - smoke.tetsu
Originally Posted by : Eks
If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera view port correctly to stop when it's supposed to when getting to the edge. Kind of like when you are cropping a picture in photoshop and you move the crop box around the picture. Just like you can't move the crop box there beyond the boundries of the photo. That would mean less scrolling before you hit the edge of the arena. The gameplay wouldn't change per say except for the characters being able to move farther apart from each other and the aforementioned less scrolling because more of the background is shown at any given time. How exactly do you think it would throw off the gameplay?
May 13th, 2011 10:50 AM CST - Eks
Originally Posted by : TheDentedOne
Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv
Having the images stretched messes with the gameplay and it looks like ass. They aren't just leaving the sides black, they've added some crappy metal bars.
Originally Posted by : smoke.tetsu
They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera correctly to stop when it's supposed to when getting to the edge. The gameplay wouldn't even change per say except for the characters being able to get farther apart from each other. How exactly do you think it would throw off the gameplay?
By making it wide screen, they would have to increase the width but not the height so moves like ninja teleports would have farther to travel to get off the screen. Being able to move farther apart would definitely change the gameplay, too. Sub-Zero would probably be a lot better since he could spam his Ice Ball from so far away that he could easily recover before the opponent got to him. Also, the artwork stops at the edges of the playing field. You can actually see this on some stages of UMK3: Roof, Jade's Desert, Scorpion's Lair. They would need to add some imagery to the edges of the play field. Modifying this stuff would easily cause a BIG headache for NRS.
May 13th, 2011 11:00 AM CST - smoke.tetsu
You may have a point with the teleport moves like Scorpion's but the boundaries of the level wouldn't be shown as long as they again have the camera stop correctly when getting to the edge. They are probably not doing that though mostly because they are probably emulating it. We won't know just how well that would work though unless someone attempted a port and does it. Either way we aren't talking cinemascope here so at most they would be able to get one or two character width farther away from each other. That would affect gameplay though at least a little and unless you letterbox it on 4:3 monitors it would give the widescreen player somewhat of an advantage. They probably just want it to be the same whether you are on 4:3 or 16:9. I still think if they did proper QA on it they could pull it off. But they probably just want to do the easier thing. Stretching the entire screen does look bad but doesn't really change gameplay. Yeah it looks different but it doesn't "function" different. It's only cosmetic.
May 13th, 2011 12:08 PM CST - Eugen Popovici
I am excited about this! I purchased to Tournament packages though, and now really want this...DAMN, lol
May 13th, 2011 5:25 PM CST - Proof
the pit those pics looks sick lol omg yo .... if they get all 3 classic games with hd too look like this with hmmmmm mk1 stick included ill pay 200 $ ez for this pack lol. ezzzzzzzzzzzzz when i mean ezzzzzzzz its easy l,ol
May 13th, 2011 5:58 PM CST - p53
Originally Posted by : xrodney
... I also do not agree not releasing a proper Kollection in a case and collectable disk, rather than just a download!! there's no value in downloads, after a few years they will be gone...
Totally agreed!
May 13th, 2011 6:06 PM CST - cyrax136
I hope they have the picture endings and intro's instead of just the scrawls. never undersood why if they do a port they skimp and cut corners
May 14th, 2011 6:20 AM CST - krazyhugo
Guys , Watch this: Mortal Kombat Arcade Kollection Koming Soon! http://www.youtube.com/watch?v=cEnMCPYgSKk
May 14th, 2011 11:49 AM CST - The Pit
some of the info is right...this is not HD and the last screenshot of kitana vs kitana was fan made
May 14th, 2011 12:04 PM CST - Eks
Now I'm waiting for a ****ing release date, again.... AGAIN!
May 14th, 2011 12:40 PM CST - gamemk
edited and snipped
May 14th, 2011 8:45 PM CST - Eks
Originally Posted by : gamemk
even though this is not the hd collection, it does seem like they should be able to change the backghround stages, even if they can't change the characters. furthermore, i still don't see why it wasn't feasible to re-do these titles. #1 they could've packaged hd arcade kollection with all 3 original games, and the remastered/re-shot games. i would have no problem playing all new, tweaked, versions of the games; i wouldn't care if they had different properties than the original games, or different combos or anything. it would just be fun to learn an all new digitized mk game. i still stand by the notion that they do not want to remake these games with todays tech, because they don't want them competing with the 3d rendered mortal kombat games.
A lot of MK fans would love to see a brand-new, 2D MK with digitized graphics, but you'd piss 95% of the core fanbase off by changing the gameplay.
May 15th, 2011 2:30 AM CST - brucewayne
Yeah, matching frame for frame with new actors in HD would be menacing. However, what about just going in an all new direction with new actors. MK10 or sumthin should be HD, digitized, and then you wont hurt the community (while some of us are indeed open to change, alot of us are babies when it comes to change ex. cyber-subby). Its a win-win. We get a new game in HD, and the classics go unscathed. Whats going on is anyones guess, but i dont think WB is in the business of losing money. Hiring new actors for a project, then scrapping it is definitely losing money.
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