Burbank, Calif. – May 12, 2011 – Warner Bros. Interactive Entertainment today announces Mortal Kombat Arcade Kollection for PlayStation®Network, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. For the first time ever, the original Mortal Kombat arcade trilogy - Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3 - have been brought together into a single collection which will be available for download in late summer 2011.
“We are very excited to finally have the first three Mortal Kombat games available in one download package for long-time and new fans to play,” said Ed Boon, Creative Director, NetherRealm Studios. “With the release of our 2011 Mortal Kombat, and its return to 2D game play, players have been asking for these classic titles and we are happy to deliver them.”
Developed by Other Ocean in conjunction with NetherRealm studios, the Mortal Kombat Arcade Kollection will offer fans the chance to play through the games in their original arcade state and rediscover all their favorite characters, fatalities and environments as well as relive some of the franchise’s most memorable secrets. In addition, this new collection will feature online play, leaderboards, achievements and trophies.
An arcade-perfect port, the Mortal Kombat Arcade Kollection brings players their favorite Mortal Kombat arcade classics for $9.99 on PlayStation Network or 800 Microsoft Points, to put it in arcade terms - 40 quarters ($10).
To help players create an arcade experience at home, GameStop will exclusively offer a limited run of the new Mortal Kombat™ Klassic Fight Sticks designed and manufactured by Performance Designed Products (“PDP”), creators of the sold-out Mortal Kombat Tournament Edition Fight Sticks, bundled with a code to download Mortal Kombat Arcade Kollection. Both the PlayStation 3 and Xbox 360 versions of the Mortal Kombat™ Klassic Fight Sticks are available for pre-order now for $129.99 at www.gamestop.com.
For more information about Mortal Kombat, please visit www.themortalkombat.com, on Facebook at www.facebook.com/mortalkombat or on Twitter @MK_Mortalkombat
Originally Posted by : JinkoLOL I'm sure your folks were happy for you. And yeah, this isn't the HD collection - it actually puts the HD remakes to death. At this point I don't even care though, it's an amazing package and I can't wait to get it!
I think I woke my parents after seeing this. Notice this isn't the "HD" Kollection. Either way, ****ing bad ass.
Originally Posted by : natedoggcataI agree with both of these statements. The should have put MK 4 in there also. Release anything that had an arcade machine. I'm sure all you 3D haters put a stop to that though
While I am excited about this I have a couple of complaints 1. While a "Collection" is awesome they really should have released this separately because I already paid for MK2 on PSN and UMK3 on Xbox 360... now I gotta pay for them again? 2. WHERE THE **** IS MORTAL KOMBAT 4? Why have they refused to properly port this game?
Originally Posted by : natedoggcataMaybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
2. WHERE THE **** IS MORTAL KOMBAT 4? Why have they refused to properly port this game?
Originally Posted by : RIPLIUKANGJust because its not tournament quality doesnt mean its Horribly flawed game. Mortal Kombat 4 was great and deserves to be ported. Haters gonna hate
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
Originally Posted by : Aldo MorenoI got my TE stick before the MK 2011 came out and the first thing I did was play MK 1. It was a blast!
I do wish they add MK4. The kollection would of been better with MK4. I am going to play the kollection with the TE stick. I wanna play MK1 the most. I am really excited:DDDDD.
Originally Posted by : Keith TennysonFergality, I remember that, haha. Won't be in though, these are arcade ports so they won't include anything from the console versions.
I Hope Secret Fights Is Still There Though And Babalitys,Friendships,Animality And Maybe Fergality?
Originally Posted by : TheDentedOneWhile MK4 would've been nice to top it off, NR specifically brought up the return to 2D gameplay in their press release, and it's an aspect they've advertised relentlessly since MK9. That's the path they want to stay on, and MK4 doesn't belong there. And yes, unfortunately many fans (including myself) don't have an affinity for that game as we do for its predecessors, because it eventually turned us away from the franchise. 2D on the other hand is loved by everyone, and seems NR want everyone to know they won't be straying from it ever again.
The should have put MK 4 in there also. Release anything that had an arcade machine. I'm sure all you 3D haters put a stop to that though
Originally Posted by : end_citizenI debunked those rumors long ago. It was canned due to quality assurance. Too much was changing with the way the refilming changed the gameplay.
This is awesome, but does it debunk the HD rumors?
Originally Posted by : RIPLIUKANGUmm... Its not a flawed game, certainly not like the 4 MK's that followed. The real 3d MK's made MK4 look like a gem. I am really quite confused by this comment in whole. wtf lol?
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
Originally Posted by : smoke.tetsuTrust me when i say its a good thing you'll never play it. NOW they should refilm and remake MKT, seeing how its by far one of the worse, poorly made MK projects ever. Certainly deserves a "remake" or actually, a recreation.
It is a damn shame that the HD kollection is debunked and I guess wont be realized. :
Originally Posted by : smoke.tetsuI am actually a full supporter of post processing effects - as long as they're the right ones. Not horrible "HQ" smoothing for instance, and even Scanlines don't cut it. The filters that should be used are analog signal simulators, there are only a couple I know that are actually the real deal, and applied within Kega and Bsnes emulators. These filters are necessary because they show the game as intended by developers - how they viewed the game in production, and how it was supposed to look. The classic MK graphics hugely benefit from such simulations. Unfortunately I'm certain the only filter that will be applied is bilinear. It's not a deal breaker though.
I'm surprised this has also been announced for PC although I wonder how it'll compare to running those games in MAME. If this isn't the HD edition they may just be better looking in MAME what with the ability to turn on stuff like scan-lines and other post processing effects. That's one reason why I didn't like the old midway arcade treasures because it didn't have options like MAME had.
Originally Posted by : Tim StaticFrames, right? Knew there'd be a problem with that.
Too much was changing with the way the refilming changed the gameplay.
Originally Posted by : blesnerRumors? What rumors? From whom? Certainly not Boon if you've been following what he's been saying on twitter although he tends to say misleading stuff. I agree though... it should be on Steam.
I hope it comes to steam!!!! This must also mean MK9 on PC (Q4 2011 according to rumours
Originally Posted by : CyndrixI wouldn't put it past them to just emulate them especially considering modern hardware far outstrips the requirements for that. But then again when that happens they tend to not put advanced features like scanline overlays and stuff like that that is basic in emulators like MAME.
Do you guys think they are porting these games to each platform, or emulating them?
Originally Posted by : smoke.tetsuTwitter talk... not from Boon
Rumors? What rumors? From whom? Certainly not Boon if you've been following what he's been saying on twitter although he tends to say misleading stuff. I agree though... it should be on Steam.
Originally Posted by : Tim StaticTim, I know we both don't see eye to eye, but this is one of the things I can agree with you on. A re-produced MK Trilogy was the best and logical option, when people went frantic over the HD rumors. I know you and several other people believed that NR was in the midst of re-filming/remaking MK1, 2, and UMK3 as separate games, with their unique engines. To me, that just sounded like a complete rumor right from the beginning, like I said before. If they were to re-film/remake a HD Kollections, the best option would be to include all those characters into one single game with the same engine. Pretty much a new MK Trilogy.. Same style, just hopefully if they were to do that or do plan on doing this in the future. They remove the bs infinite combos, kara-jabbing, and other non-sense people have decided to implement in the game for the sake of a victory.
Trust me when i say its a good thing you'll never play it. NOW they should refilm and remake MKT, seeing how its by far one of the worse, poorly made MK projects ever. Certainly deserves a "remake" or actually, a recreation.
Originally Posted by : RIPLIUKANGI completely agree!
Maybe it was because MK4 was a really flawed game. It was their first attempt at a 3D fighter and it turned out horribly.
Originally Posted by : sans powerCompletely agree, the logic is undeniable. One game, one engine. That's if they could pull it off, have it looking good and playing as it should.
A re-produced MK Trilogy was the best and logical option, when people went frantic over the HD rumors. If they were to re-film/remake a HD Kollections, the best option would be to include all those characters into one single game with the same engine.
Originally Posted by : natedoggcata$10 is not much to pay for convenience, plus the features. It will also bring a huge increase in the amount of people playing these games.
MK Arcade Kollection is already on PC... its called MAME
Originally Posted by : The PitBecause that brings up the dilemma of how exactly to stylize it and keep it true to the original. Not much point in restoring something if it's going to be changed significantly. I think what people need to realize is that remakes of these games would never be the same. NR knew this and that's why they won't release whatever attempt they made at it. At least if they could work from the original footage, it could've been a better solution. But for whatever reason they can't; whether it's missing, or low res, or too costly for restoration. They'd have to remake everything else like backgrounds from scratch too, and those would have to fit stylistically with the footage. Anyway I just don't see it happening, so let's move on and embrace this release. I know I'm definitely looking forward to it.
so they're just releasing them as straight ports?...why couldnt they stylize them?
Originally Posted by : geo9875agree a trillion and a half times
buh... They should also release it on a disc and not only via digital download.
Originally Posted by : TerryMastersWtf is up with that bs? I'm not a fan of 3d MK's, but let's see MK4 via download.. I swear, sometimes I feel like as good as the classics are, the team gives them little or no love. Prime example of Ed not listening to fans or even going as far as blocking them, jaja. What a loser
This will be fun for sure. I'll still be hoping for the HD version soon. And praying that MK4 is unlockable.
Originally Posted by : Gamer_of_the_YearI'm feeling the same way. I was really really hoping to see the games redone in true HD. Dunno if I'm gonna skip this, but if the online stuff is better on this version, then I'll swing another $10 for it. It's too bad that all they've got on FB is the select screens. Not impress at ALL.
It better be HD. If not, I'll pass.
Originally Posted by : sans powerIf they re-made MK 1 with that style of graphics, I would jizz in my pants.
Here's an example of what a classic MK could be like with the technology we have nowadays. http://www.youtube.com/watch?v=4M5mcuHuiIE&feature=feedu
Originally Posted by : Patrick McCarronI'm with you 100%. Personally, I feel that finally being able to play MK1 online alone makes it worth the price tag, that's on top of having all three games available for three platforms.
Those saying they want HD don't seem to get the picture that clearly the upscaling of the games to HD didn't work out right, so they opted to still give fans what they want: playing of the classic arcade titles online with others. Not everyone can goto an arcade to play MK-UMK3 against other people, so there is a market for people who want to play these games. MAME is not the answer either as it's illegal for most (99% of the people playing on MAME are doing so with pirated ROMs who don't own the real boards) and it's not easy to use and also not easily played online either. WB putting out this product does exactly that, it's an easy way to legally play the classic games online against other people for only $10. So far from the screenshots the emulation video output also looks far better than the previous versions by Digital Eclipse/Backbone so I'm so far happy from what I see. I was ALWAYS skeptical of the game going to HD, not of it's existence, but instead of the quality of the project. When we heard about it the rumored release date made me question it more. To know they decided not to HD it and instead release proper ports without sloppy HD changes makes me happy as it wont be plagued by issues that would occur in the HD process.
Originally Posted by : gamemkDoubt it will kill mk. Even after a seeing it again after a few months it still doesnt impress me. Nothing important is shown to even give insight on how good it will be. Graphics don't mean shit if gameplay sucks
http://www.youtube.com/watch?v=4M5mcuHuiIE if this game can be improved on and gets picked up by a big studio. mk is dead. credit to sans power for mentioning death cargo.
Originally Posted by : hydro5135The arcade used RGB monitors that pretty much matched the low resolution of the original game.. those typically ran at 512x384 and the way the monitor worked combined with that gave the illusion of more detail when it was actually pretty blurry. The best thing they can do is give a simulated scanlinesoverlay of different monitor patterns option when scaling it to full screen. MAME provides this but most official arcade collections don't seem to. Either way unless they redo all the graphics they can't do true HD or 1080p without scaling the game up. Widescreen support seems like it should be doable but if they are just emulating rather than porting it the original arcade systems didn't support widescreen so if they emulated it they can't do that.
Those screenshots on facebook look fuzzy low rez. I dont understand the originals looked crisp and sharp in the arcade. So it looks like they are not even up scaling the software and letting the hardware do it? I dont care that its not a remake in hd but how about upscaling it so it looks like it did in the arcade at least. Native 1080p with widescreen support would be preferred
Originally Posted by : smoke.tetsuheres the thing you can take a rom on you pc and emulate pixle for pixle at 1080p and it looks as it did on your crt tv clarity/sharpness. Or you can take you snes and hook it up to you 1080p tv and it will look like blurry crap. I played mk1,mk2 when they first came out and the scanlines are not as exaggerated as they are in meme. Here is a great example sonic adventures has been unscaled for the 360 and ps3 it looks exactly as it did on my dreamcast on a sony 27crt clarity/sharpness wise. From screenshots i have of mkac they have implemented a blur filter instead of properly up scaling the software.
The arcade used RGB monitors that pretty much matched the low resolution of the original game.. those typically ran at 512x384 and the way the monitor worked combined with that gave the illusion of more detail when it was actually pretty blurry. The best thing they can do is give a simulated scanlinesoverlay of different monitor patterns option when scaling it to full screen. MAME provides this but most official arcade collections don't seem to. Either way unless they redo all the graphics they can't do true HD or 1080p without scaling the game up. Widescreen support seems like it should be doable but if they are just emulating rather than porting it the original arcade systems didn't support widescreen so if they emulated it they can't do that.
Originally Posted by : jonThe original 3 weren't banned there, it would be odd if this game were. Then again, it doesn't make a lot of sense why MK9 was banned either.
looks like another mk game being banned in oz
Originally Posted by : hydro5135I was just saying it's more of an approximation because on an arcade monitor the game did not stretch or upscale or anything it displayed it a the same resolution it was rendered at (512x384). SD content tends to look better on SD monitors as well. On a higher resolution monitor you will either get pixelation if you use nearest neighbor sampling (basically no bilnear so pixelated.. or as you say.. pixel for pixel) or more blurry if you are using bilineartrilinear. Either way it has to be scaled up it just depends on the filter used when scaling it that determines how it looks. The way you say "pixel for pixel" sounds like you prefer nearest neighbor with all the pixelation it entails but at the arcade the RGB monitors didn't display things that way they had lots of blurring going on but the resolution they ran at combined with at least some level of blurring and a high contrast gave the illusion of detail. This is especially true once those monitors got broken in... many arcade monitors had notorious levels of color bleedingblurring... although they always had brigher colors than home TVs. Yes, nearest neighbor is sharp but it's too sharp... it wasn't that sharp at the arcade. But if that's what you like fine. The RGB monitors they used at the arcade made a huge difference that is hard to replicate at home. The SNES versions are blurry crap no matter what because they lowered the resolution of all the artwork in general. There's just no comparison. If you played the SNES version in emulation and did nearest neighbor like how you seem to prefer with the arcade versions it would look even more chunkypixelated... or again blurry if you are displaying it on a TV especially a CRT. With LCD screens using scanlinesor some other overlay on MAME it approximates how it looked on an older monitor closer (but not perfect I admit.. you aren't going to get it looking exactly the same as the arcade unless you built a MAME cabinet with a real RGB monitor) sure some of those settings are more exaggerated but you just need to choose the right one with the right settings that looks right on the kind of screen you have and looks fine to you. sdlmame has some really good png based overlays like scanlines or trinitron or other variations. But again this depends on how your LCD displays things and whether or not it processes the image beyond what is done by the computergame. CRTs especially non-HD ones tend to have at least some level of scanlines going on whether you paid much attention to them or not. Also this mostly applies to LCD monitors... CRT monitors more closely approximate what was in the arcade for MK but still not exactly. It depends on your monitor and how much color bleeding it does. But TVs just don't do the same sort of display that the old arcade monitors did with their RGB connections and the way overscanning worked making the character look bigger than they really where, etc. That's not a good example because those games are 3D and work entirely different than the 2D mortal kombat games. It's much easier to upscale those because in 3D resolution is more independent of the game. That's an apples to oranges comparison. All 3D games need to "upscale" is to increase the frame buffer resolution. They are probably just adding bilinear filtering. But on the small pictures of the character select screens it doesn't look all that different to how it's supposed to look... type of monitor it's being displayed on aside. I too have been playing MK since it first came out btw...
heres the thing you can take a rom on you pc and emulate pixle for pixle at 1080p and it looks as it did on your crt tv clarity/sharpness. Or you can take you snes and hook it up to you 1080p tv and it will look like blurry crap. I played mk1,mk2 when they first came out and the scanlines are not as exaggerated as they are in meme.
Originally Posted by : smoke.tetsuThanks for taking the time to respond. I stand on sonic adventures on being a good example. The graphics are crisp and bright no lines are blurred. It would be nice if the new MKAK would up the rez so it didnt look so blurry.
I was just saying it's more of an approximation because on an arcade monitor the game did not stretch or upscale or anything it displayed it a the same resolution it was rendered at (512x384). SD content tends to look better on SD monitors as well. On a higher resolution monitor you will either get pixelation if you use nearest neighbor sampling (basically no bilnear so pixelated.. or as you say.. pixel for pixel) or more blurry if you are using bilineartrilinear. Either way it has to be scaled up it just depends on the filter used when scaling it that determines how it looks. The way you say "pixel for pixel" sounds like you prefer nearest neighbor with all the pixelation it entails but at the arcade the RGB monitors didn't display things that way they had lots of blurring going on but the resolution they ran at combined with at least some level of blurring and a high contrast gave the illusion of detail. This is especially true once those monitors got broken in... many arcade monitors had notorious levels of color bleedingblurring... although they always had brigher colors than home TVs. Yes, nearest neighbor is sharp but it's too sharp... it wasn't that sharp at the arcade. But if that's what you like fine. The RGB monitors they used at the arcade made a huge difference that is hard to replicate at home. The SNES versions are blurry crap no matter what because they lowered the resolution of all the artwork in general. There's just no comparison. If you played the SNES version in emulation and did nearest neighbor like how you seem to prefer with the arcade versions it would look even more chunkypixelated... or again blurry if you are displaying it on a TV especially a CRT. With LCD screens using scanlinesor some other overlay on MAME it approximates how it looked on an older monitor closer (but not perfect I admit.. you aren't going to get it looking exactly the same as the arcade unless you built a MAME cabinet with a real RGB monitor) sure some of those settings are more exaggerated but you just need to choose the right one with the right settings that looks right on the kind of screen you have and looks fine to you. sdlmame has some really good png based overlays like scanlines or trinitron or other variations. But again this depends on how your LCD displays things and whether or not it processes the image beyond what is done by the computergame. CRTs especially non-HD ones tend to have at least some level of scanlines going on whether you paid much attention to them or not. Also this mostly applies to LCD monitors... CRT monitors more closely approximate what was in the arcade for MK but still not exactly. It depends on your monitor and how much color bleeding it does. But TVs just don't do the same sort of display that the old arcade monitors did with their RGB connections and the way overscanning worked making the character look bigger than they really where, etc. That's not a good example because those games are 3D and work entirely different than the 2D mortal kombat games. It's much easier to upscale those because in 3D resolution is more independent of the game. That's an apples to oranges comparison. All 3D games need to "upscale" is to increase the frame buffer resolution. They are probably just adding bilinear filtering. But on the small pictures of the character select screens it doesn't look all that different to how it's supposed to look. I too have been playing MK since it first came out btw...
Originally Posted by : hydro5135Again apples to oranges. You have to understand that 3D games and 2D games are completely different. What happens is the 3D polygons get rendered at a higher resolution thus looking sharper (while unless they redo the textures those get more blurry). But no matter what 2D sprites have to be scaled so they then look either more pixelated or blurry depending on filter used. Again all you have to do with sonic adventure is increase the frame buffer and the game scales along with it... 2D is a different beast altogether. So no.... NOT a good example. That's also why for example all the 3D Mortal Kombat games will always be more scalable than the 2D ones. In order to have the same kind of scalability as a 3D game a 2D game would need to have assetssprites higher than the resolution it's being displayed at so it doesn't get pixelatedblurry when blown up. That's why OS icons now come in larger and larger sizes. Although again with 3D games higher resolution textures still is a benefit when going to higher resolutions. Then you may have to stick to MAME with bilinear off if you want the pixelated (sharp) look that you apparently like. That's a personal preference and not exactly how it looked at the arcade you also have to realize.
Thanks for taking the time to respond. I stand on sonic adventures on being a good example. The graphics are crisp and bright no lines are blurred.
Originally Posted by : The PitLOL they should have it come with a 90s TV included, I can see it now, MK Arcade Collection + 90s MK TV pre-order now
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
Originally Posted by : The Pitlol Oddly enough this is the case for gta4 on the ps3. All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density. Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
Originally Posted by : The PitThat level of fidelity on the sprites is unrealistic unless they painstakingly redrew every sprite. The two fan made ones that have been circulating with Scorpion and Kitana look really good because they are taken from hi resolution pictures of the actors. The actors were never captured at that quality though. They were captured at 480i. That being said, if NRS still had the original vhs/betamax tapes (which I some how doubt they have), they could recapture all of the actor performances, convert it to 480p, upscale it to 1080p and then they could probably have sprites that would be pretty damn good. Otherwise they'd have to stick to doing minor touchups, otherwise it'd be hella expensive. Capcom went down that road with STHDR and they had to scrap what they were doing a couple of times because it was way to expensive to redo every sprite with the same color depth that the original sprites had.
i don't need reshot actors....all i want is an upscaled version with the original sprites touched up, sharpened and the backgrounds the same...the fan made HD pictures that have been circulating around sites were perfect...that scorpion/shape Kahn still makes me giddy...too bad
Originally Posted by : DrakillaI'm guessing HD Kollection is canned for good and theres only a small possibility they'd go back to it, but I wouldn't lose serious respect at all. Truth is, a lot of companies screw up HD Remakes, so its nice to have an as-is version released. If they end up going back and fixing it up, thats all just gravy to me. And at that point I'm sure it'd be more expensive ($30-$60) instead of just a $10 download.
If they release this and then some HD remix in the fall NRS will lose some serious respect points in my book.
Originally Posted by : hydro5135You're the one talking total crap but keep telling yourself that if it makes you sleep better at night. You seem to like emulators with filtering off and believe that's the way it looked back in the day on CRT monitors and think 3D games are exactly the same as that. I would continue to explain to you how the graphics in games work but those words would fall on deaf ears apparently. I gave you a reasoned explanation stating the facts and you turned around and called it complete crap. Either you are trolling or you don't know what you are talking about. Or maybe both... your painting all that with broad strokes and it's not that simple. Not all games are rendered the sameequal, period. It wouldn't take any effort to put an option in to turn off bilinear filtering the way you like it but I guess they feel it's not worth it. Most people like to have the pixels smoothed it seems.
lol Oddly enough this is the case for gta4 on the ps3. All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density. Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.
Originally Posted by : smoke.tetsuAspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
Well the major problem is displaying something on the monitor it was made for at its native resolution vs on a monitor it wasn't at a higher resolution so you always have to upscale and correct for aspect ratio and things like that. Like even just the shape of the tube affected how it was presented. It'll just never be the same plain and simple. This is more so with 2D rendered stuff like MK... like I said before 3D stuff is more scalable.
Originally Posted by : EksThat IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flatsquare tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolutionpixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
Originally Posted by : EksAnd this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
Originally Posted by : smoke.tetsuBut I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.
That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flatsquare tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolutionpixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
Originally Posted by : TheDentedOneIf they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
Originally Posted by : EksYeah but unless they actually come out with the HD remakes that's not going to happen. You just can't squeeze blood from the stone so to speak. Old sprites aren't going to get crisper sure if you do scaling with no bilinear filtering applied it technically looks "crisp" but it's not higher resolution it just looks pixelated. That may or may not be what everyone is looking for some people may complain about the pixelation. Unless they redo the graphics in HD you just have to deal with the game scaling to the screen and causing pixelationblurryness depending on whether bilinear is on or not. That is unless they put some fancy filters on it but even then you aren't getting HD. What I was talking about there with the ratio stuff is if you just scale the image and don't take into account things like pixel aspect the characters and other artwork may end up looking fatsquashed even if you do the simple part of making it pillarboxed. That's a different issue than the pixelationsmoothing but does affect how it looks.
But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.
Originally Posted by : EksThey would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera view port correctly to stop when it's supposed to when getting to the edge. Kind of like when you are cropping a picture in photoshop and you move the crop box around the picture. Just like you can't move the crop box there beyond the boundries of the photo. That would mean less scrolling before you hit the edge of the arena. The gameplay wouldn't change per say except for the characters being able to move farther apart from each other and the aforementioned less scrolling because more of the background is shown at any given time. How exactly do you think it would throw off the gameplay?
If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
Originally Posted by : TheDentedOneHaving the images stretched messes with the gameplay and it looks like ass. They aren't just leaving the sides black, they've added some crappy metal bars.
Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv
Originally Posted by : smoke.tetsuBy making it wide screen, they would have to increase the width but not the height so moves like ninja teleports would have farther to travel to get off the screen. Being able to move farther apart would definitely change the gameplay, too. Sub-Zero would probably be a lot better since he could spam his Ice Ball from so far away that he could easily recover before the opponent got to him. Also, the artwork stops at the edges of the playing field. You can actually see this on some stages of UMK3: Roof, Jade's Desert, Scorpion's Lair. They would need to add some imagery to the edges of the play field. Modifying this stuff would easily cause a BIG headache for NRS.
They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera correctly to stop when it's supposed to when getting to the edge. The gameplay wouldn't even change per say except for the characters being able to get farther apart from each other. How exactly do you think it would throw off the gameplay?
Originally Posted by : gamemkA lot of MK fans would love to see a brand-new, 2D MK with digitized graphics, but you'd piss 95% of the core fanbase off by changing the gameplay.
even though this is not the hd collection, it does seem like they should be able to change the backghround stages, even if they can't change the characters. furthermore, i still don't see why it wasn't feasible to re-do these titles. #1 they could've packaged hd arcade kollection with all 3 original games, and the remastered/re-shot games. i would have no problem playing all new, tweaked, versions of the games; i wouldn't care if they had different properties than the original games, or different combos or anything. it would just be fun to learn an all new digitized mk game. i still stand by the notion that they do not want to remake these games with todays tech, because they don't want them competing with the 3d rendered mortal kombat games.