Why everybody hate this game so mush?

Liu Kang93

New member
The only really thing. Didn't like about the game is the gameplay it was real slow at times and kinda felt weird. That's about it though I enjoyed everything else.


P.S I also liked the sub and DeathStroke scene, but I also loved when I got to see two of my favorite characters meet Liu kang and Batman. Even if it was handle poorly with the whole rage thing.
 

Commander

Well-known member
Still though, I don't see why you would want to point that out lol

It's not like that happens in every MK game, just in the most recent two

The point was that it felt unoriginal.
If it happens again in MK10, would you excuse NRS again and also say "It's not like that happens in every MK game, just in the most recent three?"
What's wrong with wanting some originality and not having the same ending from the last game?

It was solely for an audience of young age.

I agree with this sentence only because it WAS meant for a younger audience.
Sure, PG-13 fatalities are only one aspect, but when you have FAMOUS DC superheroes that have been around for decades, in a game, chances are that kids are more likely to pick it up.
Kids love superheroes.
One of the reasons that we will NEVER see a DC fighting game from NRS with tons of Mature rated violence in it, IS because DC doesn't want their characters getting killed and mutilated.
Plain and simple.

Mortal Kombat has always been childish. I can't find the interview, but during the time of MK1's release a member of the MK team was asked if children were meant to be playing this game, he says the game was made FOR children. Not to mention the silly babalities, friendships, comedy and accessibility.

Sorry BBBLP, but I can't agree with this.
I find it VERY hard to believe that MK1 was made for a child audience, especially with spines being ripped, people being burnt to the bone and hearts being ripped out of the chest.
The reason that Ed Boon (and Midway) put Babalities and Frienships into MKII and MK3 was as a way to get back at the ESRB, and essentially mocking the ESRB and all the people who ed about violence and all the controversy surrounding MK1.
The origins of Babalities and Frienships had nothing to do with humor.
 
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KoF-Angie

New member
@Araknyd Agreed. @back back back low punch Not to add fuel to the fire, but ratings are kind of a requirement nowadays. It is required by law that the person buying the game has to be of age if it's an M rated game. Now where is that game going and who is going to be playing it after that person leaves that store? Who knows. But the ratings are for a reason. Not preference. I still see what you are saying though. I kind of agree to it.
 

Flying Jinko

New member
Sorry BBBLP, but I can't agree with this.
I find it VERY hard to believe that MK1 was made for a child audience, especially with spines being ripped, people being burnt to the bone and hearts being ripped out of the chest.
The reason that Ed Boon (and Midway) put Babalities and Frienships into MKII and MK3 was as a way to get back at the ESRB, and essentially mocking the ESRB for the violence and all the controversy surrounding MK1.
The origins of Babalities and Frienships had nothing to do with humor.

Yet majority of the people who actually played Mk1 when it was out, or when they got to play it were kids ( below the age of 18.), atleast in my experience through friends and various forums including trmk. I won't say the MK games were 'made' for children as such, but a significant portion of the target audience were indeed children and NRS knew this, cause kids tend to find more appeal in violence, ripping people of etc in general compared to adults, atleast back in the MK1 days.

@Araknyd Agreed. @back back back low punch Not to add fuel to the fire, but ratings are kind of a requirement nowadays. It is required by law that the person buying the game has to be of age if it's an M rated game. Now where is that game going and who is going to be playing it after that person leaves that store? Who knows. But the ratings are for a reason. Not preference. I still see what you are saying though. I kind of agree to it.

Sure ratings are a requirement nowadays but how many game vendor companies do actually implement them to the grass root level? You see kids playing mature games like God of War, MK and the like, even with those ratings in place. It's just a conformity requirement really, it's just there for the sake of it and doesn't really influence who can buy the game or not that much. People will buy whatever game appeals to them, irrespective of ratings.
 

KoF-Angie

New member
Yet majority of the people who actually played Mk1 when it was out, or when they got to play it were kids ( below the age of 18.), atleast in my experience through friends and various forums including trmk. I won't say the MK games were 'made' for children as such, but a significant portion of the target audience were indeed children and NRS knew this, cause kids tend to find more appeal in violence, ripping people of etc in general compared to adults, atleast back in the MK1 days.



Sure ratings are a requirement nowadays but how many game vendor companies do actually implement them to the grass root level? You see kids playing mature games like God of War, MK and the like, even with those ratings in place. It's just a conformity requirement really, it's just there for the sake of it and doesn't really influence who can buy the game or not that much. People will buy whatever game appeals to them, irrespective of ratings.


Well, whether or not kids somehow buy the game, which they can't, it's up to the parent(s)/guardian to make sure that rule gets applied. And it depends on if the kid is mature enough to understand the game on a mature level and not try to act things out in real life that they've seen in the game... Like I said, the rating is there for a reason. Bottom line. And it has nothing to do with "comfort".
 

Flying Jinko

New member
Well, whether or not kids somehow buy the game, which they can't, it's up to the parent(s)/guardian to make sure that rule gets applied. And it depends on if the kid is mature enough to understand the game on a mature level and not try to act things out in real life that they've seen in the game... Like I said, the rating is there for a reason. Bottom line. And it has nothing to do with "comfort".

See now you are going off into a different tangent which would lead to a 'how video games influence children' debate which is an entirely different subject altogether. Sure parents/guardians and maturity level of kids etc would depend on if a game is suitable for them or not, but that isn't in anyway related to my argument . The fact that game vendors sell the all kinds of games (M rated or not) to kids irrespective of their age still remains. You are right, the ratings are there for a reason. But are they being actually implemented? No. Is anyone (game vendors, target audience) bothered or affected by it? Not really. Then what's the real difference?
 

KoF-Angie

New member
See now you are going off into a different tangent which would lead to a 'how video games influence children' debate which is an entirely different subject altogether. Sure parents/guardians and maturity level of kids etc would depend on if a game is suitable for them or not, but that isn't in anyway related to my argument . The fact that game vendors sell the all kinds of games (M rated or not) to kids irrespective of their age still remains. You are right, the ratings are there for a reason. But are they being actually implemented? No. Is anyone (game vendors, target audience) bothered or affected by it? Not really. Then what's the real difference?


What? Yes the law is being implemented. You need an ID for proof of age when buying games that are M rated. Where are you from?
 

Flying Jinko

New member
What? Yes the law is being implemented. You need an ID for proof of age when buying games that are M rated. Where are you from?

Not where I am from.;). It doesn't matter where I am from really, if what you said is the case, how do you explain the vast number of 12 year olds and 14 year olds having their hands on MK9 and God of War, many of them you could even find in the online MK9 lobbies, forums etc. Of course it may be implemented by some game vendors, but I doubt majority of them would actually ask for ID proof mainly because of the revenue they would lose in the process.
 

KoF-Angie

New member
Not where I am from.;). It doesn't matter where I am from really, if what you said is the case, how do you explain the vast number of 12 year olds and 14 year olds having their hands on MK9 and God of War, many of them you could even find in the online MK9 lobbies, forums etc. Of course it may be implemented by some game vendors, but I doubt majority of them would actually ask for ID proof mainly because of the revenue they would lose in the process.


Every store I go to, they ask for ID so where you are from does matter, in that matter because obviously that's not a law where you are from. And that's simple, kids get someone 18 or older to buy the game for them. That cannot be prevented, though. A lot of kids nowadays have access to the internet as well. I am pretty sure if they look up "MK Guides" or anything relatively close to that, it will lead them to a forum with guides on them and they will be curious enough to sign up. That's how I first discovered forums. Makes sense?
 

Commander

Well-known member
Yet majority of the people who actually played Mk1 when it was out, or when they got to play it were kids ( below the age of 18.), atleast in my experience through friends and various forums including trmk. I won't say the MK games were 'made' for children as such, but a significant portion of the target audience were indeed children and NRS knew this, cause kids tend to find more appeal in violence, ripping people of etc in general compared to adults, atleast back in the MK1 days.

Come on, FJ.
Don't be so naive.
You know that teenagers (17 and older) existed in 1993 too, right?
Even though kids "got their hands on it," doesn't mean it was meant for a child target audience.

People will buy whatever game appeals to them, irrespective of ratings.
That's how it was back in the day.
Sure in 1993 - 95, game retailers sold the game to whomever, but nowadays with all the violent games laws, people can easily lose their jobs if they get caught selling M-rated games to minors.
I'm not saying that it DOESN'T still happen, but the employees have more of a risk of losing their jobs if they do that these days.
 

Flying Jinko

New member
Every store I go to, they ask for ID so where you are from does matter, in that matter because obviously that's not a law where you are from. And that's simple, kids get someone 18 or older to buy the game for them. That cannot be prevented, though. A lot of kids nowadays have access to the internet as well. I am pretty sure if they look up "MK Guides" or anything relatively close to that, it will lead them to a forum with guides on them and they will be curious enough to sign up. That's how I first discovered forums. Makes sense?

Still doesn't change the fact kids play these games. :p

Come on, FJ. Don't be so naive.
You know that teenagers (17 and older) existed in 1993 too, right?Even though kids "got their hands on it," doesn't mean it was meant for a child target audience.

I never did say teenagers never used to exist back then, nor that children were the only audience, just that they were a good chunk of the target audience which means obviously they appealed to them, which I'm sure NRS knew about as well. It's simple really, who do you think would be more in awe and fascinated in seeing somebody's spine getting ripped off on screen? A 13 year old or 17+ year old? It is basically this sort of fascination of the younger generation, NRS knowingly (or even giving the benefit of doubt, unknowingly) capitalized upon. They tried something that was never done before back then, obviously the easiest audience to target would be kids, given their extra fascination of arcades and video games, compared to adults in general.
 

Flying Jinko

New member
That doesn't mean the games are for kids because kids play them. Bloody hell...

Which would also imply that majority of the Wii games and PG-13 games are only meant for kids below 13 years of age and not adults? Come on now. I don't see how you can clearly earmark what games are meant for what audience really, if a particular game tends to appeal to a particular audience it isn't something that could have happened by chance. Game creators know this and they do their required market research as well.

Also you may seem to think it is easy to generalize on what type of games kids can play based on their age alone but it is not the case. It differs a lot from person to person. Sometimes a 12 year old may have more maturity to understand that it is just a game compared to perhaps a 17 year old, who may view it differently, it's different for everyone really. Best not off go into detail about this since it would further derail the already derailed thread.
 

KoF-Angie

New member
Which would also imply that majority of the Wii games and PG-13 games are only meant for kids below 13 years of age and not adults? Come on now. I don't see how you can clearly earmark what games are meant for what audience really, if a particular game tends to appeal to a particular audience it isn't something that could have happened by chance. Game creators know this and they do their required market research as well.

Also you may seem to think it is easy to generalize on what type of games kids can play based on their age alone but it is not the case. It differs a lot from person to person. Sometimes a 12 year old may have more maturity to understand that it is just a game compared to perhaps a 17 year old, who may view it differently, it's different for everyone really. Best not off go into detail about this since it would further derail the already derailed thread.

You are completely missing the point though, lol. And I never said anything "that would also imply that majority of the Wii games and PG-13 games are only meant for kids below 13 years of age and not adults". This argument seems rather pointless, no? Let's just agree to disagree yeah? Lol.

But on topic, my point still stands about why people dislike MKDC so much. -

Because Mortal Kombat games aren't meant to be kiddie and childish let alone have the worst netcode in existence yeah. The amount of people who play this game online compared to any other fighter you name is very low. Sorry.

Compare it to other MK games. It is childish in my opinion. In no way, shape or form does it stack up to any other MK game excluding Mortal Kombat: Special Forces.That's just my opinion though. It was solely for an audience of young age. That kind of backs up my point a lot.

The above is not what MK fans like myself are looking for. We are looking for Mortal Kombat. Not a watered down 3D fighter.
 

Commander

Well-known member
I never did say teenagers never used to exist back then, nor that children were the only audience, just that they were a good chunk of the target audience which means obviously they appealed to them, which I'm sure NRS knew about as well.

Neither did I.
Even though kids "got their hands on it," doesn't mean it was meant for a child target audience.

Here's an example of what I mean.
Just because kids can get access to porn doesn't mean that it's made for them.

It's simple really, who do you think would be more in awe and fascinated in seeing somebody's spine getting ripped off on screen? A 13 year old or 17+ year old? It is basically this sort of fascination of the younger generation, NRS knowingly (or even giving the benefit of doubt, unknowingly) capitalized upon. They tried something that was never done before back then, obviously the easiest audience to target would be kids, given their extra fascination of arcades and video games, compared to adults in general.

You're making it sound like the "adults" who played these games had no interest in Mortal Kombat or were old farts.
Lots of people in the 80s grew up with videogames such as Pac Man.
If those people were kids in the late 70s, they'd be little kids in the early 80s when Pac Man came out, and in their late teens in the 90s when MK came out.
Do you know the target audience age that Boon and Tobias were going for in MK1?
I'm pretty sure it wasn't the 3 to 12 year old market (as some claim to have been when they first played MK). ;)
I'll bet my left testicle that the audience that Boon and Tobias were going for were in the 17 to 25 year old rage.
 

Flying Jinko

New member
You are completely missing the point though, lol. And I never said anything "that would also imply that majority of the Wii games and PG-13 games are only meant for kids below 13 years of age and not adults". This argument seems rather pointless, no? Let's just agree to disagree yeah? Lol.

I don't think I'm the one who is missing the point. :p. Yes, you never said that of course, but it would still imply the same given that you are using ratings and age bars to determine who the target audience is. It should work both ways, if that's the case no? But yes, it's best to agree to disagree in this regard.;)

But on topic, my point still stands about why people dislike MKDC so much. -
The above is not what MK fans like myself are looking for. We are looking for Mortal Kombat. Not a watered down 3D fighter.

But MK isn't all about blood, gore, fatalities and what not alone. I for one am indifferent to it really, what appealed to me more were characters, their backgrounds,the setting and the story. Of course that still doesn't change the fact that MK vs DC wasn't a great game, but it did have that little MK vibe to it atleast with regards to the story and some characters, atleast for fans like me.

Neither did I.
Here's an example of what I mean.
Just because kids can get access to porn doesn't mean that it's made for them.

It was never like kids back then used to sneak into the arcades and play the games without their parents/guardians not knowing or anything. Kids who were regular at the arcades/ played video games added MK1 as well to their collection as it was something different and more fascinating to them. It wasn't the gore alone, the characters, like a Bruce Lee clone,two Ninja, a dude who can control lightning, a four armed dude and other whimsical fantasy elements appealed to them as well. This fantasy element tends to appeal to children more.

You're making it sound like the "adults" who played these games had no interest in Mortal Kombat or were old farts.

Nope,I just made a simple comparison really. It is a known fact that kids tend to like video games more than adults, I just pointed that out, nothing more than that.
 
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Commander

Well-known member
But yes, it's best to agree to disagree in this regard.;)

But MK isn't all about blood, gore, fatalities and what not alone. I for one am indifferent to it really, what appealed to me more were characters, their backgrounds,the setting and the story. Of course that still doesn't change the fact that MK vs DC wasn't a great game, but it did have that little MK vibe to it atleast with regards to the story and some characters, atleast for fans like me.

It was never like kids back then used to sneak into the arcades and play the games without their parents/guardians not knowing or anything. Kids who were regular at the arcades/ played video games added MK1 as well to their collection as it was something different and more fascinating to them. It wasn't the gore alone, the characters, like a Bruce Lee clone,two Ninja, a dude who can control lightning, a four armed dude and other whimsical fantasy elements appealed to them as well. This fantasy element tends to appeal to children more.

Nope,I just made a simple comparison really. It is a known fact that kids tend to like video games more than adults, I just pointed that out, nothing more than that.

It's best to agree to disagree.

I agree that I love MK for the characters and story more than blood and gore, but lots of casual fans and people who pick up MK only when it's hot, are attracted to the more mature violent nature of it.

Even though kids played violent videogames in arcades, once again, it doesn't mean that they were meant for them.
I used to sneak into Rated-R movies when I was younger than 17, doesn't mean that the movie was meant for my age range.

Really?
So that's why the average age of range videogamers is 18 - 35?

Here are a couple of game interesting industry facts:

- The average game player is 30 years old and has been playing games for 12 years.
- The average age of the most frequent game purchaser is 35 years old.




2013
- 35
____
1978



1993
-1978
_____
15 years old

These people were in their mid-teen years when they bought MK1, not kids.
 
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Flying Jinko

New member
Really?
So that's why the average age of range videogamers is 18 - 35?

Here are a couple of game interesting industry facts:

- The average game player is 30 years old and has been playing games for 12 years.
- The average age of the most frequent game purchaser is 35 years old.

2013
- 35
____
1978



1993
-1978
_____
15 years old

These people were in their mid-teen years when they bought MK1, not kids.

These facts (as regards to the 2013 statistics you mentioned) has more to do with longitivtiy though, the average age tends to be around that age mainly because these gamers have been around much longer. The point I made though was regarding how kids/teens/pre-teens or anyone below the age of 18 usually have more spare time to actively pursue it as a hobby. Not saying that adults can't pursue it as well, just that it seems easier for them.

And yes I guess by kids I meant anyone below the age of 18 or so, and that's what I was implying, NRS obviously wouldn't ignore the biggest chunk of video gamers by solely targeting 18-25 year olds alone.
 

BBBLP

Robot Rock
Sorry BBBLP, but I can't agree with this.
I find it VERY hard to believe that MK1 was made for a child audience, especially with spines being ripped, people being burnt to the bone and hearts being ripped out of the chest.
The reason that Ed Boon (and Midway) put Babalities and Frienships into MKII and MK3 was as a way to get back at the ESRB, and essentially mocking the ESRB and all the people who ed about violence and all the controversy surrounding MK1.
The origins of Babalities and Frienships had nothing to do with humor.


@Araknyd @Kof

1:00





Suck it
 

Commander

Well-known member
@Araknyd @Kof

1:00





Suck it

Boon is a troll and he was laughing when he said it. :mullet:
YOU suck it.



EDIT:

OT, I hated MKvsDCU for a myriad of reasons, like:

- Netcode (constantly dropped matches)
- Free-fall Kombat (No skill, QuickTime events)
- Klose Kombat
- Rage Meter
- Heroic Brutalities were boring
- Superman, The Flash and Scorpion were OP
- Quan Chi and Harley Quinn DLC never came along
- Story Mode made no sense
- A rage monster named Dark Kahn

Put all that aside, and I agree that MKvsDCU was a great game.
(inB4ButtHurtMKvsDCUwasMK9'sPredecessor)
 
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