They should have a stage in the snow.

I agree. A snow-based level would really be impressive. They manage to pull of reactive textures on the floor of the desert, since the sand moves and shifts in response to fighter movements. They easily could've done the same with snow. Maybe the next game, or maybe DLC. I also agree with the above statement...the blood blending into the snow would make for a nice effect.

I also would like to see a level with water just below knee deep. There was a swamp concept in Deadly Alliance that was intended to be a Zattera (Reptile's home realm) level which utilized knee deep water. That would be an awesome sight in a game like this.
 
Lin Keui Temple special attributes = If you move about too much then you keep falling over instead of fighting..... e.g no dashes allowed

Slippery Floor in the challenge tower anyone?

Or even dodging falling icicles different shapes and sizes.... when Jax does ground pounds

I agree. A snow-based level would really be impressive. They manage to pull of reactive textures on the floor of the desert, since the sand moves and shifts in response to fighter movements. They easily could've done the same with snow. Maybe the next game, or maybe DLC. I also agree with the above statement...the blood blending into the snow would make for a nice effect.

I also would like to see a level with water just below knee deep. There was a swamp concept in Deadly Alliance that was intended to be a Zattera (Reptile's home realm) level which utilized knee deep water. That would be an awesome sight in a game like this.


Oh yes that sounds good kind of like a swampy reptiles lair remake with mist and dragonflys, alligators, crabs and crane's amoungst mangrove trees and bubbling hot mud with a cave entrance for his lair in a cliff face I dont think knee deep swamp water would work though just over ankle deep and plenty of splashing.

Challenge tower level where say the tide came in for knee deep water again good gameplay would be slow and awkward but jumping attacks and punches the quickest

Stage fatality throw your opponent into the bubbling hot mud like Hot quicksand foot on their head to finish
 
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I agree. A snow-based level would really be impressive. They manage to pull of reactive textures on the floor of the desert, since the sand moves and shifts in response to fighter movements. They easily could've done the same with snow. Maybe the next game, or maybe DLC. I also agree with the above statement...the blood blending into the snow would make for a nice effect.

I also would like to see a level with water just below knee deep. There was a swamp concept in Deadly Alliance that was intended to be a Zattera (Reptile's home realm) level which utilized knee deep water. That would be an awesome sight in a game like this.

Niiiiiiice. I wholeheartedly agree as well.
 
swamp03.jpg


swamp concept... Imagine that in MK 9 but a bit more like this perhaps

images


greategret.jpg


of course with the obligatory alligators, and mist and still quite fond of the bubbling hot mud too

would certainly suit reptile fans also liked your idea and it got me thinking..... the first picture was the concept from MKDA that never made it
 
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