Similar specials that act diffrent.

kodkilla

New member
For the life of me I cannot understand why similar specials of different characters have different damage and/or actions in various ways. For example, Scorpion and Ermac's teleports (enhanced and regular) do different damage.

Regular teleport: Scorpion 9% and Ermac 8%
Enhanced teleport: Scorpion 11% and Ermac 10%

Enhanced is further different in that each one acts differently when blocked. Scorpions just keeps going, while Ermac's gets stopped.

Then there is Reptile and Sub-zero's slides. They both do the same damage (well, the enhanced does anyway... Subs regular is 1% higher at 9%), but they both travel different distances.

Regular slide:
Sub-zero can go a full screen distance touching his opponent (sometimes hitting).
Reptile can only go half screen

Enhanced slide:
Subzero goes full screen and almost a jump distance away
Reptile makes it full screen, but his hit never connects.

Now, Reptile's slide is a little bit faster, but due to distance restrictions, doesn't even up the playing field.

I can probably go on in this fashion, but I got my point across. So why are they different? The first one really bugs me, because I see no reason why Scorpion should get the special treatment. I don't know, what do you guys/gals think?
 
Everyone is meant to be unique, even though some moves are similar. And you do realize Reptile hits like a truck compared to Sub, right? As well as Ermac has much more combo potential than Scorpion. No one is getting special treatment, they are all balanced one way or another.
 
Yeah, but some of the differences bug me. Mainly it's that Scorpion/Ermac one.

As for Reptiles "hitting like a trunk" as DCP put it, I don't do much online, so I'm not really aware of that. I fall for Sub-zeros like an idiot more than enough already, so actually getting hit by each is pretty equal to me :P
 
Since Ermac and Scorpion are different in every other way, it seems natural to me that even very similar moves will have different damage potential and combo potential. In real life Tae Kwon Do will teach you how to hit harder with your feet and boxing will teach you how to hit harder with your fists. Maybe Scorpion went to a better teleport school...:-)
 
^^ I like that response the best.

Reptile's dash attack may take only half screen, but it's faster, and he also has his own dash attack. (Running) I think the difference is you can mix those two up more, while Sub-Zero only has the one dash move, so it's like a trade off. He can go further, but Reptile has two different options. Idk.

As for Scorpion and Ermac, DCP said it best. They both have two totally different styles and approach to combos, so it makes sense that one would do slightly less damage than the other, considering the other has more combo potential from it.
 
Ermac's teleport has similar start-up animation to his other moves (he glows green for a couple of frames). So to-off set that mix-up, his tele punch does slightly less damage compared to Scorpion, who doesn't get that mix-up. 1% isn't really that big a deal though imo.
 
As already stated. Ermac's port does less damage because he can do more than Scorpion can after they connect.
 
well, it's unavoidable .... soon or later, some special moves start to repeat themselves in others characters, but, with diferent damage, frame data, etc .....

Well, since a lot of projectiles are almost the same, in the fact that they travel across the screen in straight forward line, and the only diference between one from another, it's damage data, and speed, and, of course, visual and animation, so, people should not worry too much about if Kenshi, Skarlet and Nightwolf have, each one, a more or less similar "Up Slash" ......

Hehe !! XD
 
don't look at each move in a vacumn. you need to compare how the moves relates to the entire character.

Every character in the entire game has a projectile, but they are all different, all doing different damages, different speed, different recovery. but when you look at noob's projectile vs Liu Kang you can clearly see noob is better than kang's. is that fair? just judging projectile no, but if you look at the entire characters, Liu Kangs much better up-close than noob will ever be, so the whole characters balance out.
 
well, it's unavoidable .... soon or later, some special moves start to repeat themselves in others characters, but, with diferent damage, frame data, etc .....

Well, since a lot of projectiles are almost the same, in the fact that they travel across the screen in straight forward line, and the only diference between one from another, it's damage data, and speed, and, of course, visual and animation, so, people should not worry too much about if Kenshi, Skarlet and Nightwolf have, each one, a more or less similar "Up Slash" ......

Hehe !! XD

Nightwolf's "up slash" is still way, but waaay better than Skarlet, as for combo-potential, and Kenshi doesn't seem to equal axe swing anyway. I find it okay. Now, Kenshi being able to reflect projectiles does bother me a little bit I have to confess...
 
Everything is pretty much explained, but just to answer the OP's specific examples...

If Scorpion couldn't teleport, the opponent could just jump over his spears and hellfire all day and Scorpion would be forced to fight up close. Which puts him at a huge disadvantage. By throwing in his teleport you can force the opponent to play more defensively, which opens him up to hellfire and spear. Compare this to Ermac, who hardly ever needs to actually use teleport in the first place because his zoning game is so good.

Similar for your Sub Zero and Reptile question. Sub Zero would have a much harder time pushing you into the corner without his slide. And the corner game is his specialty. Reptile however, has a much stronger zoning game because he has three different speed projectiles, and all of his abilities focus on dealing damage rather than pushing the opponent to where you want them to go. Plus, his Xray is fullscreen (Sub's X-ray falls just short of fullscreen), and he has the elbow dash to mix up his slides with. So basically, Reptile's slide is kind of an extra move you can throw in that can be unexpected. Sub Zero's slide is one of his main tools.
 
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