Vigilante_FireDragon
New member
its not the 3d that makes it bad it is the developers who do that. in a perfect world, i picture a 3d mk to have close to the same physics engine as resident evil 4. with the stage fatalities involving the same properties, while the actual fatality sequences partake a indigo prophecy mechanic with it involving a combo of presses to complete the fatalities( with a secondary option to switch to classic input mode for old school gamers.).also, i would take a cue from wu-tung shaolin stlye and make it possible for gamers to unlock fatalities to use, upto five. and yes mk shaolin monk did that but not incredibly well, plus they stole it from that wu-tang. next would be the create a character mode.
for that section, i would let that be part sd vs. Raw and part fighter maker, meaning you could choose from an already pre-rendered fatality and moveset, or if you got time, make one from sratch. what do you think people.
Whoa!! Didn't notice that diddyman. Nice findings. That would be a great idea for the next MK adventure game. I was thinking since I played the Chronicle of Swords in SC3, they should do the same think but with MK characters and storyline in either MK9, MK10 or MK Shaolin Monks 2. If they decide to do MK Shaolin Monks 2, I hope they based it on the storylines from either MK3/UMK3/MKT or MK4.