PC version of Mortal Kombat 9...

On my rig (3.4Ghz Ivy Bridge, 16GB RAM, GTX680 2GB VRAM) I could play Batman Arkham City with 8xMSAA + FXAA (the highest the version I played allowed) at 1080p and be perfectly smooth. So it should be able to handle this... unless they screw up.
 
I guess that means the screenshots lack antialiasing due to the roughness in some spots and that's an issue?
That's what I think also but maybe Xenon will elaborate. I find this statement strange because as far as I can tell the high res pictures that were posted a few pages ago are simply super high res and lack any kind of AA. That's not an issue, that's a feature turned off. :D

I'm a bit worried about the pixelation because that maybe suggests that 1080p and + resolutions are simply upscaled from 720p instead of actually rendering the game in the high res. No biggie, even SF4 works that way on PC but it still can affect imagae quality if other things don't work as well as they should (like AA :)).
 
It's also trivial to turn back on either by in-game settings or driver override control panels, or injection dll's as I've said more than once now. Just like it's trivial to turn up the resolution to whatever your hardware and display can handle.

I'm a bit worried about the pixelation because that maybe suggests that 1080p and + resolutions are simply upscaled from 720p instead of actually rendering the game in the high res. No biggie, even SF4 works that way on PC but it still can affect imagae quality if other things don't work as well as they should (like AA :)).
That's possible because there's a new kind of method of fullscreen where they set a fullscreen borderless window and then when you choose a resolution lower than your native resolution it gets upscaled. However, the remedy to that is to run it at a higher resolution. Unless they go out of their way to block it there's always a way to set custom resolutions in UE3 even if they don't expose them in the UI by editing the .ini files if necessary. The PC modding community will come to the rescue if necessary as with the Dark Souls port which was locked to 720p at first. But that was a proprietary engine and not UE3... I would bet dollars to pesos that there'll be a way to run MK9 at your native resolution or more if your hardware can handle it. That's also a matter of settings.

At the very least it's possible to force it to run at a higher resolution and then downscale via antialiasing methods such as SGSSAA if that's a major concern for you.
 
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My core i5 2500k 3,3ghz MSI GTX 560 TI TWIN FRONZ II OC 2 GB are ready. Cant wait to play it at max settigns with 16 x AF& 8X FXAA 1280x1024!! I will beat you all!
 
I've added you shredder.

I play games on my MSI GE60 gaming laptop, can play Resident Evil 6 with max settings on 1600x900 res. I guess it can handle MK9 as well.
 
Courtyard day screenshot:

Sub-Zero's head and mask, legs, hands.
Background characters (monks, guards)
Background architecture (railings and flags), background mountains.
Sub-Zero's particle effect.
Scorpion's blades, legs and feet.

^The worst ones.

This would've been more apparent on characters that have transparent textures/hair.

Anti-aliasing in a nutshell are straight/smooth contrast lines on an object...

Unreal .dll injections for the likes of FXAA and so forth have been done, so yeah it's completely possible to do it on MK9 too. Question is, why exactly is the community the one responsible for this and not the developers/port team?

Pretty much all I see now is what has happened to the 4 PC ports of MK. The cycle continues.
 
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Like I said before there's still time to add those things in. I've seen lots of UE3 stuff that looks more "meh" than how it does in actual motion with the kind of settings that one can enable. We're just going to have to wait and see what kind of settings MK9 will have and whether or not we'll have to rely on third party software to add in those features.

Also It's their mistake for showing work in progress stuff. Many companies don't show that stuff for a reason.. it's rough... it's not finished.. WIP.

Also, dll injection methods and control panel overrides will probably be done anyway because people can and there's always room for improvement even if they include those settings natively. Although, personally I'd feel that need less if they included them such as with Alan Wake which has MSAA and FXAA. But I bet some people still force SGSSAA on there if their hardware can handle it.

Pretty much all I see now is what has happened to the 4 PC ports of MK. The cycle continues.

Could you elaborate? You can't get any more vague than this. I covered the positives and negatives of those ports and graphics was not one of the negatives for the most part (Except for MK4 which all three ports where terrible in the graphics department.. not just PC)..... and we haven't seen much of anything yet of this. Don't make us have to retread old ground talking about how with MK1-4 all platforms where ported to by a third party studio and all of them had issues in some way. Midway didn't handle any of those ports.

Actually, in terms of graphics the PC versions of MK1-3 where the best until PC got powerful enough to emulate them in MAME. Even when the consoles caught up MK3 for PC avoided loading time problems the PSX version had. It was mainly with controller support they faltered partly because of the kind of support PC had at the time for controllers in DOS.
 
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Next step is the game appearing for preorder on Steam. When that happens, let us know, guys! Not that I won't be checking daily :D
 
Obviously you had it all figured out just from the two screenshots alone. No, I wont trust you on this... I'll wait and see for myself.

It's kind of ironic too.. instead of being happy that it's finally coming there's wailing and moaning over perceived roughness in some pre-release beta debug build screenshots. Grateful aren't we? If you have your mind made up why even bother.
 
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Yes! The more sales/preorders it gets the more chances we have for injustice to hit pc. At least that what happend with Alan wake. It sold very well and then when MS allowed them, they released Alan wake american nightmare too.
 
Buying at least two copies! If the game is 20 -25 dollars I will buy 3 :) (Gifts of course)

I'm curious what the price tag will be. I hope it won't be more than 20-25 euros because then I'll may wait till the retail release to buy it a lot cheaper in Hungarian currency.
 
Obviously you had it all figured out just from the two screenshots alone. No, I wont trust you on this... I'll wait and see for myself.

It's not JUST two screenshots. If you don't want me to elaborate until I see the final product, then why the hell did you ask me to do it in the first place?

It's kind of ironic too.. instead of being happy that it's finally coming there's wailing and moaning over perceived roughness in some pre-release beta debug build screenshots. Grateful aren't we? If you have your mind made up why even bother.

That's not irony. Considering you've just blamed me for "figuring it all out" from a few screenshots, how exactly do you know that it's a beta debug build? Yeah well, for all you know, it's not.

I'll make up my mind when I see the final game, thank you. So far I'm expressing my opinion based on the sole facts that plagued MK PC.

Get a grip.
 
Guys we must try and learn how much money they paid Moon Voltage to do the pc version of the game, because then we will know how many sales willl be needed to cover the costs of the port and also to make a profit. So if there is someone here who knows a developer of WB or Moon voltage studios then ask them how much they were paid for the pc version development. And then when we learn it we will try to do evrything we can to reach the sales numbers that they need to cover the costs and to make a profit.
 
Considering you've just blamed me for "figuring it all out" from a few screenshots, how exactly do you know that it's a beta debug build? Yeah well, for all you know, it's not.
From examining the screenshots and their file names such as... MK9PCGame-Debug-2013-05-14-17-53-34-95.png from http://www.vg247.com/2013/05/22/mor...ition-announced-for-pc-exclusive-screenshots/
I'll make up my mind when I see the final game, thank you. So far I'm expressing my opinion based on the sole facts that plagued MK PC.

Get a grip.
You're spitting back at me what I said to you earlier. I was saying I'm going to make MY mind up when I see the final game. That's what I was suggesting in the first place!

Those "facts" you refer to are just your opinions based on ancient history... which btw I experienced first hand and covered it all already.. I went over all the pluses and minuses of those editions ad naseum already. Yet you are still here railing against it. Sounds like you need to get a grip yourself and not make this so personal. In fact you are the person around here who needs to do that most. You failed to understand what I said in the end. What I meant was you sound like you made up your mind already.. based on what.. ~20 year old DOS ports from a different era and different companies? There hasn't been an MK game on PC for at least 15 years.
 
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