PC version of Mortal Kombat 9...

The fact that your expectations are low, does not necessarily mean that this is what's gonna happen.

Concerning a patch to the netcode - the game for PC hasn't even been announced yet. There's plenty of time for the patch to be applied to the consoles too.

You have credible reasons to have low expectations. The fact that MK9 would be, like, the first NEW MK game to hit the PC in such a long, long time, though, would probably mean that they will actually put some effort into the port. It's way beyond obvious that Warner want to test the PC market, and if the test ( MK9 ) proves to be effective, continue with a PC version of Injustice. I doubt that Warner will allow a shitass straight-to-PC port to hit the shelves without some improvements on the original ( why would they even bother with a port, if that was the case? ).

HD textures will be there, I am absolutely positive on that. That's like the primary advantage of PCs over consoles - it would be incredibly stupid not to implement it in the game.
 
Well yes, your points would apply to developers/publishers who actually give a damn. Unfortunately, far too few of them. I mean, NRS did a great work on MK9, but that doesn't mean that their track record on the PC is acceptable.

The point about HD textures though, once again, very skeptical. Like I said before, it's not just a matter of up scaling, most of the art will have to be redrawn or modified the out of it, a lot of time and effort is required here.
 
Well yes, your points would apply to developers/publishers who actually give a damn. Unfortunately, far too few of them. I mean, NRS did a great work on MK9, but that doesn't mean that their track record on the PC is acceptable.

If by track record you mean that NRS hasn't developed a PC game. WB has had games developed for PC, including MKAK, but NRS has not, to date, officially developed a PC game in house. Other Ocean developed MKAK.

WB has a great track record for making PC games, which is why the lack of MK was kinda weird as almost all their other games are on PC.
 
If by track record you mean that NRS hasn't developed a PC game. WB has had games developed for PC, including MKAK, but NRS has not, to date, officially developed a PC game in house. Other Ocean developed MKAK.

Exactly, NRS track record on the PC is so poor that it just doesn't exist. A game which came out 2 years later with all other titles being ignored from a developer that has had nothing done for PC before (and probably nothing on this port as well)? *Gasp**Heart attack* Spare me.

I know that OC developed MKAK, that point was about how MK has been treated on the said platform. I just can't imagine what could happen to this game being if it was outsourced for porting (which is highly probable, since NRS are working on Injustice), since OC did such a magnificent job before.
 
Exactly, NRS track record on the PC is so poor that it just doesn't exist. A game which came out 2 years later with all other titles being ignored from a developer that has had nothing done for PC before (and probably nothing on this port as well)? *Gasp**Heart attack* Spare me.

I know that OC developed MKAK, that point was about how MK has been treated on the said platform. I just can't imagine what could happen to this game being if it was outsourced for porting (which is highly probable, since NRS are working on Injustice), since OC did such a magnificent job before.

I don't know any specifics for MK on PC, but I know NRS employs developers who can easily make a PC port especially since no porting needs to be done as it's Unreal. They've been calling out that skill on resumes since they were formed too. They'd just need to make game adjustments to optimize for PC and also fix issues like piracy and modding to protect the online system. Also they know they'll get the blame, so I'd wager they did it entirely in house. No one knows their heavily modified engine better than themselves. They have almost 100 people in studio and multiple projects going on at any time, so Injustice isn't an issue entirely. Don't need a whole studio to port a completed game.

The reason there has been no MK9 on PC is like because it is not a safe bet business wise. Fighters don't traditionally sell well on PCs and PC piracy is high. So since an online component would be required, so they'd need to ensure they can keep hackers and pirates off the online system. WB must have wanted it eventually, so they found time to assign some developers to get it done.

There is no longer a question of if it's coming, with it in the SteamDB, but when.
 
The latest MK is without a doubt the absolute jewel in that franchise. Even with them being careless beyond belief, regarding the PC fans, I highly doubt that they will slack so much that the game would be soiled in its PC variant. The game is just too good for them not to care.

It's being done so that they can turn a profit. And they will, and it will be more than they expect, if they do it the right way. They probably realize that - if the game was just another installment in the series, without its own face and that specific, oldschool MK vibe, fine. But that game turned out to be the absolute redemption of the franchise - they just don't have the luxury of making mistakes now. Especially having seen what Other Ocean did with the Arcade Kollection.


EDIT: Just noticed another update on the app. Weekend's over, I guess, time for work!
 
The reason there has been no MK9 on PC is like because it is not a safe bet business wise. Fighters don't traditionally sell well on PCs and PC piracy is high.

That perception of reality is wrong.

I'm pretty sure I saw SF4 during sales on Steam on Top Sellers list. Weren't there screenshots of that in this thread too?

There were petitions and blogs and forum threads started by a rather big group before to get this game on the PC, which obviously shows interest.

PC piracy excuse is so old it's not even funny anymore. Have you heard of Gearbox Software and their latest stunt with Aliens: Colonial Marines? The sales were ENORMOUS just because it was the correct franchise to over hype, and what we got is a turd rolled in cement. And this isn't the only title which had this trick pulled out of its sleeve. So obviously games DO SELL WELL on the PC if marketed right.

So...What piracy? I would believe you if you'd said "incompetent developers pushing shitty games on the PC market just because they can", but piracy? Come on now. Why do developers of Battlefield, Crysis and Metro and so forth prefer PC, and NEVER mention that there's an issue with piracy because their games sell so well, but there's just this small bunch of rather deluded companies that still use this as an excuse of not releasing their games on the PC?

Just boggles my mind.

I won't even start to describe Steam and how it makes piracy almost irrelevant, and the Free-To-Play models that just flat out kills it. Have fun pirating a game which everyone can download for free.

PC gaming - piracy, no one plays on it, blablabla...WRONG!
 
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Sounds great but that doesn't really look like a very reputable website. That page might have been put up when the Amazon one used to be up. Are you sure this is recent? More details, please!

It is a very reputable gaming store(SA's version of Gamestop but privately owned) franchise mate, this is the same company that made breaking news worldwide for the Dead Space 3 announcement.
And yes it has recently been put up. I asked this person 3 weeks ago if MK9 would be coming to PC and this person found out for me.

As I said I know one of the owners personally and they are always spot on with information. If they say it is coming, it is coming.

I do not care how s*** the port is, as long as I get 60 FPS with my GTX690 and it has the same gameplay as consoles.

Reason I am buying two copies is because I promised Ed Boon on Twitter in 2011 that I would buy him a copy on Steam should he release it on PC.

The reason there has been no MK9 on PC is like because it is not a safe bet business wise. Fighters don't traditionally sell well on PCs and PC piracy is high. So since an online component would be required, so they'd need to ensure they can keep hackers and pirates off the online system. WB must have wanted it eventually, so they found time to assign some developers to get it done.

Very Sad mate but there are plenty PC gamers that buy. I am a PC gamer who will never ever buy a console and I have never pirated a game in my life(look at my Steam account if you wish).
 
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If you can't squeeze out 60 fps with a 690, then the devs have certainly found a way to screw up the Unreal engine. Like, REAALLY GOOD!

670 here, hoping for HD silky smooth goodness!
 
If you can't squeeze out 60 fps with a 690, then the devs have certainly found a way to screw up the Unreal engine. Like, REAALLY GOOD!

670 here, hoping for HD silky smooth goodness!

A 30FPS cap? :D:D The good news is there are ways to get around it, especially with the U3E.
 
The point about HD textures though, once again, very skeptical. Like I said before, it's not just a matter of up scaling, most of the art will have to be redrawn or modified the out of it, a lot of time and effort is required here.

Nah, that's not how it works: usually art and textures are created in their original quality then downscaling happens during the optimization process. That means the textures you see in the console version is already worse than the original quality so higher resolution textures are pretty much a given thing for a PC version.

As for the quality of the port: it's a fighting game so it will certainly won't be bad. Don't forget the console versions are already running at 60 fps so performance won't be a problem for PC. Also let's not forget we're 2 years after release: a bad port is out of the question if WB actually wants the game to sell. We can see based on the SteamDB that the game is in very active development for a pretty long time now, it's also in the playtesting stage that should provide sufficent amount of testing on various configurations and time to optimize the code and if it's already in playtesting we can assume the development of the port was spotted way late. Seems great so far if you ask me, definitely not a rushed effort, usually games are released more rapidly after being spotted in the Steam registry and this one's coming in June.
 
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Nah, that's not how it works: usually art and textures are created in their original quality then downscaling happens during the optimization process. That means the textures you see in the console version is already worse than the original quality so higher resolution textures are pretty much a given thing for a PC version.

In some cases - yes, in most cases - no.
 
In some cases - yes, in most cases - no.

That's totally false, it's more like the opposite and it's not because of things like "we want a good PC version later so we make high res art". Artists just don't want tech limitations to be a concern when a game is still in early development and in the designing stages. Anyway have fun telling lies about things you have no idea about. :)
 
Unreal "bakes" the model and textures to specifications needed for the platform, which is defined as they see fit for performance, etc. So they model and texture at a certain LOD with a certain # of polygons and then baking brings that down and it's tweaked as needed.

They definitely don't call them "HD" textures because really the texture "resolution" doesn't get measured in the same way that screen resolutions are. Textures are as big or as small as they need to be.

All that said I wouldn't expect them to look much different than the console versions though, since they need the PC game to run at 60fps across a wider range of machines than the consoles, I don't expect them to try to push the envelope graphics wise with this game. The overall rendering engine though may see some improvements especially if they pull in some Injustice code improvements, but overall don't expect a radically different looking game besides what overall resolution and graphic card improvements bring.
 
That's totally false, it's more like the opposite and it's not because of things like "we want a good PC version later so we make high res art". Artists just don't want tech limitations to be a concern when a game is still in early development and in the designing stages. Anyway have fun telling lies about things you have no idea about. :)

Sigh...

That's not the way it works.

MK9 textures aren't blurry/atrocious to begin with. That's because the draw distance of the maps isn't huge, and the game was aimed as a release for consoles, therefore there wasn't any need in doing HD textures. You can see that they are going with a similar approach in Injustice. Do you realize that HD does not just mean resolution? Shaders and different shader maps at a very high quality will need to be provided as well. This process takes a lot of time, and time costs money. What's the point of doing these when the console's hardware will not be able to render them anyways?

...

Go compare CoD on PC and consoles. They're almost identical. I'm not sure about SF4, but I think I saw comparison screenshots/videos and they look almost identical as well. Need more examples? Look it up yourself. There are only a few developers which provide REAL HD textures because they know that their main market is going to be PC. For example, the upcoming Metro: Last Night and Crysis 3.

And here's the most silly part of your post:

Artists just don't want tech limitations to be a concern when a game is still in early development and in the designing stages.

WRONG. There's no point in creating ultra sharp 4096x4096 diffuse, AO, bump and other maps when your modded Engine is not going to use these on the hardware it's going to be released for!!!! TECH LIMITATIONS is something artists study straight out of the bat before they can start doing their work. From artist's perspective, it's not just texture resolution/sharpness/detail maps, it's the poly count and animation length/FPS as well. All of these take MEMORY, the higher the quality, the higher the usage. They NEED to know the limitations so their work wouldn't go to waste!

Fail troll. 0/10.

I don't know any specifics for MK on PC, but I know NRS employs developers who can easily make a PC port especially since no porting needs to be done as it's Unreal.

But then again, you also need to take the simple fact into the account that every single game since UT2004 has been a console port. The only game which comes from the top of my head which does not fall into this category would be Red Orchestra 2, but that game is PC exclusive anyways. Just because it's Unreal does not guarantee that it's not going to be a console port. If anything, I'd expect it to be the most straight console port imaginable, because it's a fighting game which was released on consoles 2 years ago to begin with.

All that said I wouldn't expect them to look much different than the console versions though

I wouldn't expect either.
 
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You missed my point.

Easy example: you're playing an Unreal Engine 3 game and you pass by a painting on a wall. That is a low resolution texture. Was the original painting created in that low resolution? Absolutely not. Whatever happens past creating a certain asset in its original resolution is not what I was talking about.
 
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