Well everyone's favorite modifiers came back. At least they added test your might back.
Yeah, that's where they will be making money. I can already see it getting annoying, while having to fight every single step and slowly progressing.
"Netherrealm doesn't seem to be loosening its grip on a crown as a King of single player mode" fuck off IGN. "Single Player CONTENT" my ass. This is an online mode, with different seasons to grind through.
I saw Max take on this mode just now and he made it clear that this is just Towers of Time as a board's game without a dice.
Play as Kung Lao, yet unlocks stuff for Sub Zero. So basically, one can expect stuff to be random and certain character unlockable stuff to be behind massive grind. I remember, when I had to unlock 2nd Shang Tsung's room just to get to Frost's content in MK11, which required 500 or so fatalities...
To be devil's advocate, though. I saw that they did bring additional challenges. It ain't just fighting other enemies with modifiers. Apparently you can also get challenges as, dodging projectiles (and test your might). So there seems to be a diversity in what challenges you will be getting, unlike towers of time, which was pretty much the same shit in different color. But that still gets washed away by the fact that you will be having to grind for everything, which will most definitely reduce entire experience into an annoying grindfest. Basically this mode is for people who get addicted to doing same thing over and over again and slogging through these "boards".
Nah. SF6 won this year easy.
Regardless if one likes World Tour in SF or not, that mode is designed with fun in mind. The grind in there, makes your character stronger and you get to interact with other favorite characters of yours. Be it directly or through messaging. Leveling those characters, rewards with you stuff you can use to improve your experience overall, like by giving you more fighting options and tools.
Here on other hand? Easter Eggs. References. And a fancy board to run through. An illusion of "exploration".
Well in the end. This is pretty much what I expected. A story mode for you to beat once and a mode to grind endlessly, while trying to get "gear" for your character, while having to slog through useless unlockables (oh and I bet they will give something like icons or whatever stuff, you couldn't care less about to unlock, just to fill up "unlockable content" numbers). You got that in MK11 and now you get that in MK1, just in different clothing. Same shit, different number.
Oh and they brought Kronika back. So time travel is still a theme. They can't be consistent at all. They reboot for the sake of rebooting and they will be rebooting the reboot and eh. I just got up and already getting tired from all of this.
This entire "game" is a soulless corporate cash grab.
I appreciate sharing stuff about the mode, but please don't mention me, when it comes to this "game" again. I really... and I mean REALLY don't wanna see more about this. It makes me physically ill, just seeing this creatively bankrupt mess. There is not a single ounce of passion in this product and it has nothing to offer, when it comes to creativity, innovation or expansion of MK world. Tis just a product and I prefer to see MK in positive light, not whatever this is.