Max Damage combo for each Character

Hass Jahrami

New member
Right now im still going through the characters and I still didn’t find who’s going to be my main

My friends are ahead of me with batman and killer frost and doomsday I just don’t like to copy I like to have my own characters, so this thread is for you guys to give me each characters highest damaged combo for your characters you get Extra points if your combo starts with a low hit or an overhead or if you have both for the same characters
Ill type in my highest damage combos as well

Flash Overhead combo: F+ triangle square, D F Square R2(enhanced kick), O(slow down time) , X triangle X5 ( last move DB X or back forward triangle for more damge+ R2) around (40% to 42% )

Flash Low hit Combo: D+ square D+ triangle , D F square R2 then same as above around 38%

NOTE: you might not be able to continue the combo if the other character reachs the corner of the stage


I didn’t train much with superman but here is one combo

Square Square Square D F square , Square Square DBtriangle ( freeze), Back+X then jump either Triangle or X then square square DF triangle R2 around 35%
:ridinghorse:
 
Damage isn't everything. Some combos can be mediocre or even less than average damage but provide another aspect that makes it great such as a trap.
 
Or combos that pushes opponents to the corner.
Cough that Batman anti air grappling hook cooooooough
 
Damage isn't everything. Some combos can be mediocre or even less than average damage but provide another aspect that makes it great such as a trap.

if you can combine tactics with high damage combos you can become the best amongst ppl around you, anyways im looking for the best combos for each character to see which one suits me best

i would love to choose flash but i just cant handle characters who use projectiles
 
if you can combine tactics with high damage combos you can become the best amongst ppl around you, anyways im looking for the best combos for each character to see which one suits me best

i would love to choose flash but i just cant handle characters who use projectiles

As a Flash player I can say he has some good options against projectile users. His obvious choice would be back > forward > medium to close the gap and if you're close enough should connect as and if its blocked you're still safe (I can't be 100% certain on frame advantage but I have yet to be hit from a blocked charged unless I made a mistake). His running man stance is also a good way to bait them, they'll either block thinking you'll come charging at them which means you have a quick opening to run up and grab, or if you're quick enough go into the stance then forward > heavy and knock them out from under their feet.

Its all about baiting them with The Flash as he has no projectile to counter. I personally would like to see his running man stance buffed to avoid high projectiles as he can still be hit out of it which seems ridiculous to me as hes in a smaller hitbox than his normal crouch.
 
As a Flash player I can say he has some good options against projectile users. His obvious choice would be back > forward > medium to close the gap and if you're close enough should connect as and if its blocked you're still safe (I can't be 100% certain on frame advantage but I have yet to be hit from a blocked charged unless I made a mistake). His running man stance is also a good way to bait them, they'll either block thinking you'll come charging at them which means you have a quick opening to run up and grab, or if you're quick enough go into the stance then forward > heavy and knock them out from under their feet.

Its all about baiting them with The Flash as he has no projectile to counter. I personally would like to see his running man stance buffed to avoid high projectiles as he can still be hit out of it which seems ridiculous to me as hes in a smaller hitbox than his normal crouch.

thanks for the tips
back forward Triangle CAN BE PUNISHED its not safe at all
thats the problem my friends are pro's if they catch me once 40% of my health is gone
but i like the tip of running man into a grab i never done that

Note: running man doesnt work against projectiles unless you time it right and slide under it which isnt easy to do anyway
 
Top