Flip stance button confirmed

so how should x rays be performed?

qcf + qct + punch/kick or hcf + hcf + P/K or something like that, you know, like super moves in other fighting games, those arent even difficult tbh but at least they require some skills, especially for new players, pressing 2 buttons to use X-Ray is really halfass imo.
 
qcf + qct + punch/kick or hcf + hcf + P/K or something like that, you know, like super moves in other fighting games, those arent even difficult tbh but at least they require some skills, especially for new players, pressing 2 buttons to use X-Ray is really halfass imo.

There's no quarter-circle forward motions in MK, I'd love the X-Ray to be the same input as Akuma's Raging Demon.
 
There's no quarter-circle forward motions in MK, I'd love the X-Ray to be the same input as Akuma's Raging Demon.
I like the Raging Demon kind of input, but... No QCF?
How do you do Sub-Zero's ice?

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I like the Raging Demon kind of input, but... No QCF?
How do you do Sub-Zero's ice?

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I never considered down + forward as QCF because you don't have to slide your finger from one direction to the other
 
I'm not sure you need to in Street Fighter either.

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Yes you do. Those are the inputs for a Hadouken

wpid-hadouken-1.png
 
Running is just holding down the directional button like in MKvsDC.

You have to hold block too

How does that even work? Wouldn't one just stop and block?

As I'm the only one here who has played it, it is correct that you have to hold block while holding Forward while dashing. Sounds complex but it works quite well once you get the timing. You won't block because you'll be unable to block while dashing anyways, so instead now you'll run. Same reason why Block button is used in Enhanced moves.

Flip stance is still in the game as well, but it's possible they may change how the game works between now and then based on fan feedback.
 
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