Fighting dynamics

Gordonut

New member
MKDA has:

Blockable throws
Reversals
Power-ups
Painful arena walls
Weapon impales

MKD has:

Unblockable throws
Combo breakers
Death traps
Safe walls
Arena weapons

Which features should make it to MKA?

Generally I think MKD had it best. Although there was nothing wrong with impales ;) Not a previous feature, but most of all, I hope they do something about corpse-camping, maybe allowing a rise-and-attack like Tekken to discourage it. I can take or leave air-kombat, but it's inclusion would make combo-breakers a must, IMO.
 
Gordonut said:
MKDA has:

Blockable throws
Reversals
Power-ups
Painful arena walls
Weapon impales

MKD has:

Unblockable throws
Combo breakers
Death traps
Safe walls
Arena weapons

Which features should make it to MKA?

Generally I think MKDA had it best. Although there was nothing wrong with impales ;) Not a previous feature, but most of all, I hope they do something about corpse-camping, maybe allowing a rise-and-attack like Tekken to discourage it. I can take or leave air-kombat, but it's inclusion would make combo-breakers a must, IMO.

^I thought it was stated MK:A's air combat was used for rising attacks. Everyone remembers this right? And then it also stated it can be used in the following ways, such as just fighting in the air.

Tekken SHOULD NOT BE INVOLVED WITH THIS.

Why?

Tekken already out-ranks Mortal Kombat, in fans, money profits, etc.

The only think that makes it tie with Soul Caliber is its new game play mechanics. *SC and MK are at the bottom of the fighting games chain link. Except for crappy fighting games*

I mean if you want to compare the two, Tekken already wins. *by the said above* they should keep it the way Mortal Kombat games have always been. Fighting, "what if" story, fatality finishers, etc.

Note: I don't prefer Tekken over MK, it is actually the other way around. I prefer SC, and MK over Tekken. But that is just me.
 
Gordonut said:
MKDA has:

Blockable throws
Reversals
Power-ups
Painful arena walls
Weapon impales

MKD has:

Unblockable throws
Combo breakers
Death traps
Safe walls
Arena weapons

Which features should make it to MKA?

Generally I think MKDA had it best. Although there was nothing wrong with impales ;) Not a previous feature, but most of all, I hope they do something about corpse-camping, maybe allowing a rise-and-attack like Tekken to discourage it. I can take or leave air-kombat, but it's inclusion would make combo-breakers a must, IMO.

^I thought it was stated MK:A's air combat was used for rising attacks. Everyone remembers this right? And then it also stated it can be used in the following ways, such as just fighting in the air.

Tekken SHOULD NOT BE INVOLVED WITH THIS.

Why?

Tekken already out-ranks Mortal Kombat, in fans, money profits, etc.

The only think that makes it tie with Soul Caliber is its new game play mechanics. *SC and MK are at the bottom of the fighting games chain link. Except for crappy fighting games*

I mean if you want to compare the two, Tekken already wins. *by the said above* they should keep it the way Mortal Kombat games have always been. Fighting, "what if" story, fatality finishers, etc.

Note: I don't prefer Tekken over MK, it is actually the other way around. I prefer SC, and MK over Tekken. But that is just me.
 
I'm assuming air kombat means something like MKSM air kombat. Thought I read that somewhere. Can you imagine a 1-on-1 fighting game anything like this, with no breakers? I admit I haven't played VS mode on MKSM, how do they handle this?

As for Tekken, I just said I'd like some way to avoid corpse-camping. Like a rise and attack. Like Tekken. Or in fact, like MKSM. Let's pretend I said MKSM then.
 
pheonix said:
Tekken already out-ranks Mortal Kombat, in fans, money profits, etc.

Are you sure about that? As far as I know, the last couple MKs have outsold the last couple Tekkens. Not to mention if you're factoring in the combined sales of all the games from each series, it seems to me like MK would still come out on top.

Of course I don't have the statistics to back this all up, but I'm just wondering if you actually do. I've just always had this notion that the only fighting series that outranked MK in terms of overall popularity is Street Fighter.
 
I think that a mix can be a good solution for the MKA gameplay.

We could have impale-able arena weapons, for an example. Another solution would be a "Tech Hit", like the Capcom versus series, where the throw can be evaded pressing the same button which was used for execute the throw.

They could keep the death-traps (they can make the result of a fight turn to your favor) , the combo breakers (infinte combos sucks) and the safe walls.

And definitely, NO Power-Ups and NO Reversal (this is not Dead or Alive, Midway).
 
For the next MK game for the next Gen consoles they should make it like sort of like soul caliber. But have one good fighting style for the fighter and their weapon style and press L1 to switch between the 2 and while at the same time having it fast paced like the classic Mk games
 
Giving Arena weapons different/better characteristics (like Impale) would be a good idea. When I play online, they are just never used. Avoiding throws might be too easy if you just have to hit the black button to counter, and you can use breakers on some throws. But the concept might be worth playing with.

MKA has to come up with 2 styles and 1 weapon for 60 characters. There are bound to be some duplicates. It might get a bit stale unless they do put in things like styles with holds, power-ups, reversals, impales ... they would certainly increase variety, and if you don't like them you can use or create a fighter who has the moves you like.
 
Combo breakers really suck though. Have you ever had someone go anti-combo on you? This one guy blocked through a whole match and no combos could be used because the ass wouldn't stop it. So no! *they also have a thing called infinite combo breaking*

Also:

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Are you sure about that? As far as I know, the last couple MKs have outsold the last couple Tekkens. Not to mention if you're factoring in the combined sales of all the games from each series, it seems to me like MK would still come out on top.

Of course I don't have the statistics to back this all up, but I'm just wondering if you actually do. I've just always had this notion that the only fighting series that outranked MK in terms of overall popularity is Street Fighter.

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The last couple. After Tekken 3 Tekken went uphill while MK went on a decline. Many fans went into Tekkengames, and the sort.

I do have statistics check charts for who sold more. Tekken by a HIGH degree.

Hell there are MK fans who prefer Tekken over MK itself. *which is sad if you think about it the same as StH fans*

Street fighter is at the top I messed up if I said Tekken was at the top.

Soul Caliber is neck and neck with MK even proven by many sites, in popularity. After MK:T/UMK3 fans began to change and money went into Namco's pockets.

That is how I know this. If you said maybe 5 years ago MK was at or near the top, but not anymore. Why would I need to lie? I hate Tekken. Plainly put it is way too slow and easy.

Why would I put unfavoring statistics to MK? Because it was all proven. So you really can't try to judge me a liar if you were, because even the fans will put that.

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We could have impale-able arena weapons, for an example. Another solution would be a "Tech Hit", like the Capcom versus series, where the throw can be evaded pressing the same button which was used for execute the throw.

They could keep the death-traps (they can make the result of a fight turn to your favor) , the combo breakers (infinte combos sucks) and the safe walls.

And definitely, NO Power-Ups and NO Reversal (this is not Dead or Alive, Midway).
******************************

So infinite combos suck and impales don't? I mean impaling and then blocking=wins. Also they need to have nothing of the sort to stop blocking. Did you know if you continue to block you will never die in MK? Until you are thrown then you will start dieing. Also Soul Caliber started that I thought in the throwing thing. *ok so you have to press a direction same thing*


You just put they should have things from CapCom/etc. And yet you also stated they should have stuff from CapCom... Hypocrite much?

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MKA has to come up with 2 styles and 1 weapon for 60 characters. There are bound to be some duplicates. It might get a bit stale unless they do put in things like styles with holds, power-ups, reversals, impales ... they would certainly increase variety, and if you don't like them you can use or create a fighter who has the moves you like.*******************

You do know there are millions of different fighting styles on this Earth right? So they might not have duplicates *except for bosses*

Power-ups are a waist of time, Impales are cheap wins, reversals-self explainatory they suck* The Kreate-A-Fighter would still have to have them even if you create them.
 
@Pheonix - I don't know if you saw what I posted in this thread while the forums were frozen, but I sure as hell don't want to bother posting it again. I was never calling you a liar or even implying that you were lying, I was just asking if you had better information than I did, that's all.

Anyway, after doing some intense Google-ing a couple nights ago, and coming up with damn near nothing (a simple game-sales list isn't to easy to come by for some reason), I finally found some statistics showing that Deadly Alliance outsold each of the most recent Tekken games. I don't really want to try to dig that site up again, but I think the highest-selling Tekken game it showed came in at something like 1.3 million units, and DA had sold 1.4 million on the PS2 alone, with about another half-million on the Xbox. I also saw a blurb about DA being the best-selling fighting game of 2003, period.

Deception, however, was a different story. That sold significantly less than DA and definitely would've been outsold by whatever Tekken was released around the same time. How solid this source is I have no idea, but those were the only statistics I could find that showed the sales of games from both series. If you think you've gotten better information than I have, then you're probably right.

I said this better in that post I made during the freeze, by the way.
 
Phoenix:

re - Perma-blocking in MKD:

(1) Standing blocks do not counter throws.
(2) There are sweeps in MKD that do 16%, or 10% at good range.
(3) If you turtle, there are dozens of overhead hits and popups.

With combo-breakers, I guess opinions will vary, but personally I don't like the idea of missing one block, and losing half my life bar. Especially given the facts above. And especially with corpse camping so easy.

Also - "millions" of combat styles ... are you serious? In any case, did you notice duplicate styles from MKDA to MKD? Think it might happen again?

I don't particularly like power-ups, reversals only really work for the CPU, and I see your point about impales. BUT if all 120 fighting styles were just different variants of punch, sweep, popup and throw ... well for variety's sake I think I could live with power-ups for those who want them.
 
re - Perma-blocking in MKD:

(1) Standing blocks do not counter throws.
(2) There are sweeps in MKD that do 16%, or 10% at good range.
(3) If you turtle, there are dozens of overhead hits and popups.

************************

^ Weird in MK:D whenever my friend block no matter what unless it is a throw, it never hurts them THAT bad. *I don't want to waist 50 minutes using the same move* I know they don't counter throws, again last time I tried that they went and bent down to stop me from doing that.

1)You can stay down and block their is no on the ground throw.

2)Only if they are standing and most people will not be standing straight if they are smart. *since low attacks work on STANDING GUARDS not FLOOR GUARDS.

3) Now this goes back to the standing position. But have you ever heard of HIT-AND-RUN/BLOCK?

Yep. That is the tatic after you attack a guarding opponent after awhile they will strike you parry, and then do the same thing again and again.

*************************************************

With combo-breakers, I guess opinions will vary, but personally I don't like the idea of missing one block, and losing half my life bar. Especially given the facts above. And especially with corpse camping so easy.

***********************************

Refer to what my last argument was on this. Add in the above mentioned. IT isn't bad it just needs to be toned where you can't do that over and over again. *such as a limit to how many in a row* Seriously my friend was already dead and he still combo-blocked me even when it said finish him.

But again that is opinion.
******************************
"millions" of combat styles ... are you serious? In any case, did you notice duplicate styles from MKDA to MKD? Think it might happen again?

*******************

There are some styles that have still not been found out yet. Yes there are millions of fighting styles, some even relating to each other but are different.

Yes I noticed that in MK:DA and MK:D. But they were rushed hopefully MK:A will take its time and give all characters unique styles.

**********************************

I don't particularly like power-ups, reversals only really work for the CPU, and I see your point about impales. BUT if all 120 fighting styles were just different variants of punch, sweep, popup and throw ... well for variety's sake I think I could live with power-ups for those who want them.

****************************

The only real problem I have is with Impales. *My friend always does this before blocking from hell and I die many times. * *Throws take a few seconds to preform in which case if impaled... Well you are screwed.*

Power-ups take too much time, as do taunts. Reversals are just a little more annoying than combo breakers.

The only problem is Impaling but we all know everyone wants that so most likely by fans' choice it will be back.

*******************************
I was never calling you a liar or even implying that you were lying, I was just asking if you had better information than I did, that's all.

*****************

^Sorry it looked like that.

********************************

Anyway, after doing some intense Google-ing a couple nights ago, and coming up with damn near nothing (a simple game-sales list isn't to easy to come by for some reason), I finally found some statistics showing that Deadly Alliance outsold each of the most recent Tekken games. I don't really want to try to dig that site up again, but I think the highest-selling Tekken game it showed came in at something like 1.3 million units, and DA had sold 1.4 million on the PS2 alone, with about another half-million on the Xbox. I also saw a blurb about DA being the best-selling fighting game of 2003, period.

Deception, however, was a different story. That sold significantly less than DA and definitely would've been outsold by whatever Tekken was released around the same time. How solid this source is I have no idea, but those were the only statistics I could find that showed the sales of games from both series. If you think you've gotten better information than I have, then you're probably right.

I said this better in that post I made during the freeze, by the way.

*********************************

Who can tell? I mean I've saw 50 forums posting sites saying Tekken sold better in a Tekken forum for which I have asked. Then over a 20 MK forums I've been to have said and posted links saying MK sold more... From what I've seen in most magazines, it says Tekken sold more, and on a few gaming channel things. *ordered ones* they also said Tekken sold more. Which would suck if it is true... When will people start being honest.

Not bad finding, I will have to find this and try and get some other statistics.

In the freeze I saw the post, it just seemed you were calling me a liar... If you saw what I had posted it was a lot better. *I screwed up a bit on what I had said...

But hey I never said it was exactly wrong. But from the numbers of statistics... Well I have to believe the higher number... although it could still be wrong. *Since we all know Tekken and MK fans disagree on which one sold better...*

I'm sorry if I made it look like I was insulting you. Next time I will try to be more clearer.
 
Pheonix,

Whether someone perma-blocks high or low in MKD, there is a way around it. Jade and Sindel have long range weapons that can do sweeps and overheads. Bo Rai Cho, Dairou and Ermac have ground slams. Shujinko, Havik and Darrius have low and high rush attacks. Scorpion and Nightwolf have unblockable fire and lightning ... all these attacks do around 10% damage.

Now, do I agree that playing against a perma-blocker is tedious? Yes! And some fighters will definitely struggle against perma-block. I'm thinking Baraka, Sub Zero, Li Mei, Noob-Smoke. Some fighters are weak against some tactics, there's not a lot you can do about that except not play them ;)
 
^LMAO at the last part. *Nice one*

The only problem is more and more users have taken up to doing that. It is almost as bad as Halo 2 how noobs/newbs start using mods/etc. To win, or the MK:DA/MK:D fight before timer starts glitch.

There are way too many people doing it for my liking, if they didn't do it so much, I wouldn't really care it would be perfectly fine and fair... But when you fight PS2/Xbox live and then fight three dudes using the same method, or 8 dudes... It become tedious.

But still you have a very good *but funny* point. Although it is hard to avoid fighting the, LOL.
 
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