aj327
New member
I think I agree with Fox17 on this one. All the combos he has listed for SZ are the same ones that I use. But SZ has some combos that don't seem to link and have slow startup and/or recovery times so it almost seems like it would always be a bad idea to use those. It would be nice if UniversalKingdom was correct that "every combo listed in the moves list has a purpose" but I need more convincing. If I'm going to land a hit with SZ I'm going to want it to be with a move that can transition into iceball...combo. If my attack get's blocked I want it to have a good recovery time like 2,2 has.
I will say that sometimes I get surprised by a certain move's utility though. For instance, 212, ice clone when used in the corner puts the clone closest to your opponent so I'll often mix up my 2,2 with 212 if my opponent is blocking me when attacking in the corner.
But using any of the other combos that don't link and have long startup/recovery times etc. seems kind of pointless, and I'm not sure it really helps to keep my opponents on their toes - seems like it would just help them beat me up.
I will say that sometimes I get surprised by a certain move's utility though. For instance, 212, ice clone when used in the corner puts the clone closest to your opponent so I'll often mix up my 2,2 with 212 if my opponent is blocking me when attacking in the corner.
But using any of the other combos that don't link and have long startup/recovery times etc. seems kind of pointless, and I'm not sure it really helps to keep my opponents on their toes - seems like it would just help them beat me up.