Hey all,
Started playing the game about a week ago and only really been into UMK3 before. Few problems with Mileena / Reptile & Kabal, after knocking them down, I can't really find a way of attacking from the moment they stand up? They'll immediately use some special move which seems to take place before you can get a single hit in. Just wondering if there's any methods of preventing this.
Also, how are you meant to punish on this game? With UMK3 a failed teleport would usually end up with the opposite player being able to pull off their combo, however on here I'm having trouble working out a way of doing more than 3 or 4 hits after blocking a special.
Finally, with very aggressive players who constantly do the same combo 24/7, constant forward dash etc. What are you supposed to do? Can't jump out from it, can't seem to block unless you know the combo and can predict the upper/lower block.
If it's relevant at all, my main characters are Sektor, Smoke & Sonya
Thanks for your time.
Started playing the game about a week ago and only really been into UMK3 before. Few problems with Mileena / Reptile & Kabal, after knocking them down, I can't really find a way of attacking from the moment they stand up? They'll immediately use some special move which seems to take place before you can get a single hit in. Just wondering if there's any methods of preventing this.
Also, how are you meant to punish on this game? With UMK3 a failed teleport would usually end up with the opposite player being able to pull off their combo, however on here I'm having trouble working out a way of doing more than 3 or 4 hits after blocking a special.
Finally, with very aggressive players who constantly do the same combo 24/7, constant forward dash etc. What are you supposed to do? Can't jump out from it, can't seem to block unless you know the combo and can predict the upper/lower block.
If it's relevant at all, my main characters are Sektor, Smoke & Sonya
Thanks for your time.