Review: Midway Arcade Treasures: Extended Play

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Jeff Greeson

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One of the highlights of <a href="http://www.trmk.org/features/e3/2005">E3 2005</a> was the announcement that <b>Midway</b> was bringing their classic arcade compliation title, <b>Midway Arcade Treasures</b>, to the the <b>Sony PSP</b> handheld system. While the game was not playable at <b>E3</b> we did find out that <b>Mortal Kombat</b>, <b>Mortal Kombat II</b>, and <b>Mortal Kombat 3</b> are all included in <a href="http://www.trmk.org/games/matextendedplay/">Midway Arcade Treasures: Extended Play</a>. Now that the game has been released, we get a chance to analyze and detail the classic <b>Mortal Kombat</b> games and determine whether this iteration is any better than the previous console releases in our <a href="http://www.trmk.org/games/matextendedplay/review/">Midway Arcade Treasures: Extended Play Review</a>.

<center><a href="http://www.trmk.org/games/matextendedplay/review/"><img src="http://www.trmk.org/games/matextendedplay/review/trmk_matep_review2_sm.jpg" width="400" height="85" class="newslink" /></a></center>
Because of a few logistical issues, we were unable to test the wireless multiplayer at this time; however, stay tuned as we plan to update the review in the near future once we can work those issues out. Drop us a <a href="http://www.trmk.org/forums/viewtopic.php?t=8403833">comment in the forums</a> if you agree or disagree with us.
 
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