Actually, there were MS-DOS versions of the first 3 MK games. MK4 also got a Windows release. Both MS-DOS and Windows are Microsoft platforms. One can argue that the interest in fighting games from the PC crowd in the 90s was questionable, but the option was there.
Still, I don't see much good...
If Killer Instinct is any indictation, Xbox would be the only console option. On the PC side, Microsoft does offer some of their games on Steam, but I wouldn't be surprised if MK will be a MS Store exclusive while the game is relatively new.
The video game industry for the most part is focused on short-term profit regardless of the scope or quality of the game. The developers are always moving on to new projects and the pressure to use the latest technology doesn't help things either.
Unfortunately, grueling crunch times are standard in the video game industry. The fact that employees are often unable or unwilling to stand up for themselves allowed abusive practices to persist for ages.
It's something Midway/NRS has been doing since the series turned to 3D graphics. I think it has mostly to do with streamlining the development process, to reduce the need to make lots of tweak due to variations in height and build.
The unique inputs were only tentative anyways. From what I heard, most the unique inputs for amplified specials were an extra direction. They really weren't much harder than the normal inputs, only added unnecessary memorization for what should be a basic tool.
I'm okay with the roster, though the customization options are could be better. The accessories like headgear and weapons are alright, but the clothing/armor for the most part look too similar for a given character. Hopefully, there better choices that can be unlocked in the game.
It looks like amplified/enchanced specials have reverted to inputs similar to MK9 and MKX, a decision I am happy with. Personally, I didn't see the need to complicate what should be basic tool.
I wouldn't have a problem with the ninjas having more color variety and choices, if wasn't for the fact their costumes look so similar. Right now the customization options, particularly leg/torso are way too conservative, all being heavily based on their original look. If the designs had more...
Instead of "Best Variation", it will be "Best Combination of Moves". Given enough time, people will find out what loadouts would be the most optimal for a given character.
IRC, the lack of run button in MK9 wasn't really much of issue once people found out you can cancel the dash with block. However, it seems it's not as effective in MK11. .
If it's a sequel, it's almost always going to be about giving more of the usual, with some improvements. This especially true with the bigger and flashier titles.