ZaxxerDog
New member
Unreal "bakes" the model and textures to specifications needed for the platform, which is defined as they see fit for performance, etc. So they model and texture at a certain LOD with a certain # of polygons and then baking brings that down and it's tweaked as needed.
They definitely don't call them "HD" textures because really the texture "resolution" doesn't get measured in the same way that screen resolutions are. Textures are as big or as small as they need to be.
All that said I wouldn't expect them to look much different than the console versions though, since they need the PC game to run at 60fps across a wider range of machines than the consoles, I don't expect them to try to push the envelope graphics wise with this game. The overall rendering engine though may see some improvements especially if they pull in some Injustice code improvements, but overall don't expect a radically different looking game besides what overall resolution and graphic card improvements bring.
I agree, the PC port certainly won't be a huge difference from the original console versions but anyone expecting Crysis level of graphical fidelity in a fighting game is an idiot.

