amazing!!!
the only thing i have to say it's about the freezing move
only change the color of character, if u gis put some textures like ice
and then when hit the ice broke, like in the MK9
but it's a great experience to see a fight like a final version
prety cool
I'm not sure how I can do that with 2D sprites. There is no masking option, so there would need to be a frozen sprite for every normal sprite. I can't use animated shaders like in MK9.
It can be done more easily on the ground, because I can make a special freezing animation no matter what, like in MK9.
sad, the ice will be coolThere is no alpha masking in mugen like you see in Photoshop, only overlapping layers. You can't use a mask to cut part of an image in real time, every shape has to be a separate sprite.
The game runs at 60fps, but the animations are actually 30fps. Every sprite shows for 2 tics. 60fps on the sprites would be too many.
Here it that video : https://www.youtube.com/watch?v=f1LGeEOon2M in 4:10 that stage is made by 3 parts ,each of the three parts are positioned separately from the other, which gives the effect of depth in space. Obviously you can not make the floor move like it's 3D or you can ?, but other things might be possible .. I do not know
damn, he does his fatal so quick you can't even tell what hes done lol... i don't care what anyone says, i know the arcade version was not like that speed wise.. nope and no one is gonna convince me other wise..
i loved the shang clapping, and blood drip, well done. still like to see the pool of blood comming from the body though, but hey, maybe not, no biggie, just a dream senario.
but the speed thingm gonna have to work on it.