Commander
Well-known member
Well, the fact CSZ has not alternate costume, for me, is one of the flaws in this game .....
Cyber Sub-Zero himself is a flaw in this game. LOL
His inclusion was dumb to begin with.
Well, the fact CSZ has not alternate costume, for me, is one of the flaws in this game .....
Cyber Sub-Zero is a laughable complaint compared to the way Sindel killed him in Story Mode.Cyber Sub-Zero himself is a flaw in this game. LOL
His inclusion was dumb to begin with.
Cyber Sub-Zero is a laughable complaint compared to the way Sindel killed him in Story Mode.
Cyber Sub-Zero himself is a flaw in this game. LOL
His inclusion was dumb to begin with.
DLC costs time and money and NR does not have infinite resources (no developer has). You want a character to have some dialogue? Gotta hire/pay a voice actor. Want more costumes? Designer needs more time.
Actually on this point, the screams/grunts of Skarlet are done by the same voice actress who voiced Sonya. I'm sure NRS had the time and money to tack on 30 more seconds to utilize that actress' talents to create/record a two second battle cry. Besides, if you look at the game's credits, one person can do multiple character voices, so hiring someone is a moot point. Considering the intros are mere seconds, money/time is certainly not an issue with WB's financial war chest behind the scenes.
Skarlet's alternate costume was out there in the pre-release videos, so it was planned. Was it canned due to time constraints? Quality issues? Thought of as another way to make more money or get more publicity? Who knows, but whatever the reason, it seems like the development team is getting lazy; a perception if anything.
While I agree this is all "extra", it is and it isn't since they were promoting DLC before the game's official release so it's not like WB said, "Oh hey, come up with more characters...now and you've got a month per character." after the game was released.
In the end, all I am saying is, the DLC seems to be rushed out the door quickly like unwanted in-laws just to make a quick buck which is a disservice to the game and fans. Do I expect perfection? Absolutely not and thank God the characters have great skill/move sets and are balanced, but given the time and effort they put into the game overall, I expected a little more polish with DLC to make it as seamless as possible. Especially in lieu of the fact that the imperfections are rampant, albeit not game-play-affecting, one would hope NRS would correct them.
I just fear that DLC will make this game a little less shiny and new, if you get my drift.
Heh, I remember being neg repped twice by the same person for 2 of my responses in the same thread (it was for the same reason, too; apparently I need to "shut up my pathetic fanboy crap"). :lol:
The Nekropolis slots, you definitely have point with and it's what a good 70% of users think as well... while the other 30% just doesn't give a sh*t.
Though I completely agree with you that aesthetics should not be the primary concern for playing a great game, they are and always will be the secondary attraction. When you love a character in Mortal Kombat and have played a thousand matches using said character, you're eyes and imagination tire of seeing the same 'ol thing. Hence the love of alternate costumes. This love of aesthetics is actually a major driving force behind many games such as MMOs. Technically we could all be playing as Boon's stick figures as long as the gameplay was intact, but where some are auditory driven, many are predominantly visually-driven and love to SEE many flavors of their favorite characters.
They think that us, fans, can be 100% satisfied and accept, smiling, all these flaws, some minor, some serious / severe. OMG !!
MK vs DC was the turning point. Say what you will, it was a markedly better game quality-wise (forget the lack of gore, online issues etc) than say, MK Armageddon. WB saw the value in MK and knew it could still be a success if under the right management and used MK vs DC as a test bed on what "could" become of the franchise in terms of quality.
For develop extra half dozen lines of dialogue for each one, with an alternate costume for 4 characters, plus spots in Nekropolis and some stats, so, NRS could spend so much on that ? 2 million dollars ? lol
I think as a character Skarlet is really well designed, which is the most important and hardest thing. She feels balanced with a unique move set. It's a shame she isn't as well handled in regards to her out of match presence, but it could have been worse. I do hope this is something they rectify with the next few releases though, at least providing a way to view stats and endings.
Heh, I remember being neg repped twice by the same person for 2 of my responses in the same thread (it was for the same reason, too; apparently I need to "shut up my pathetic fanboy crap").