Mortal Kombat 1 General Discussion Media Thread

Looks like Kung Lao ,Cyrax Kameo got nerfed plus Raiden's broken ass damage got nerfed as well lol. At least they fixed Mileena 1 2 string whiffing against Baraka. You can finally tag moves in the practice mode (why it wasn't there to begin with is beyond me). The Halloween theme mansion is cool but I rather they spend that time adding online lobbies.
 
Paid Halloween fatalities... ahahaha. Premium Edition owners must be loving it.
It's beyond stupid.
The thing about it too is that it's supposedly the same Halloween Fatality for everyone.
Raiden's damage nerf is fine, but it's stupid that they nerfed Cyrax's Horizontal Copter.
It's really not that OP, but they tend to listen to the more casual people out there.

I'm also surprised that they didn't charge for Johnny's Halloween mansion additional level. Lol
I imagine that it's also going to be Christmas themed for December, yet we couldn't get Krampus Kollector, Cassie Elf, Santa Jax or Christmas Lights Raiden skins for MK11.
 
It's beyond stupid.
The thing about it too is that it's supposedly the same Halloween Fatality for everyone.
Raiden's damage nerf is fine, but it's stupid that they nerfed Cyrax's Horizontal Copter.
It's really not that OP, but they tend to listen to the more casual people out there.

I'm also surprised that they didn't charge for Johnny's Halloween mansion additional level. Lol
I imagine that it's also going to be Christmas themed for December, yet we couldn't get Krampus Kollector, Cassie Elf, Santa Jax or Christmas Lights Raiden skins for MK11.
Joking aside, expect them to charge for anything they can.

WB is in critical need of money, so they will be milking MK1 like crazy.
The game already performed poorly in sales in EU alone (drop by 39% compared to MK11), so overall I can see MK1 being already considered a failure and just used to milk as much money, as possible. I really doubt that MK1 will be getting its "redemption arc", like so many other studios tend to do nowadays. Nor I doubt, people will wait 1-2 years for them to do it in the first place.
 
Joking aside, expect them to charge for anything they can.

WB is in critical need of money, so they will be milking MK1 like crazy.
The game already performed poorly in sales in EU alone (drop by 39% compared to MK11), so overall I can see MK1 being already considered a failure and just used to milk as much money, as possible. I really doubt that MK1 will be getting its "redemption arc", like so many other studios tend to do nowadays. Nor I doubt, people will wait 1-2 years for them to do it in the first place.
In all honesty, the Halloween Fatality is the least of my concerns.

My main concern is that I grinded the shit out of the base game and unlocked everything within a week or so, but otherwise to unlock the 5 fucking kameos that CAME WITH THE GAME ON DISC would have been $20 if you wanted to bypass the grind.

(Again, I'll point out that I haven't paid for jack shit in this game with real money)

At the very least, though in an ideal world the dlc kameos should (and I say "should" as in if this weren't shitty WB practices) be part of the updates that come with each DLC character, as they actually change up the meta for each of the goddamn main roster characters.

Knowing them and doing the math for the launch roster kameo unlocks, though, it'll likley be $4 per kameo DLC character which isn't a lot (imo), but again this isn't an optional character as these kameos literally can change things up drastically from playable character to playable character.
It's the principle of it, especially if they're charging fucking $8 per DLC character now.
This kameo thing is the main system that the whole fucking fighting aspect of the game is based upon.
IF the kameos are indeed paid DLC (just spitballing), then skipping out on Tremor as a kameo (for example), would mean fucking yourself out of 24 additional match up types in the game.
If it's going to get to that level of absurdity, then sadly, this is where MK has died for me.
It all began with MK1 in 1992 and dies for me in 2023 with MK1 again.
Fitting, I guess.
 
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In all honesty, the Halloween Fatality is the least of my concerns.

My main concern is that I grinded the shit out of the base game and unlocked everything within a week or so, but otherwise to unlock the 5 fucking kameos that CAME WITH THE GAME ON DISC would have been $20 if you wanted to bypass the grind.

(Again, I'll point out that I haven't paid for jack shit in this game with real money)

At the very least, though in an ideal world the dlc kameos should (and I say "should" as in if this weren't shitty WB practices) be part of the updates that come with each DLC character, as they actually change up the meta for each of the goddamn main roster characters.

Knowing them and doing the math for the launch roster kameo unlocks, though, it'll likley be $4 per kameo DLC character which isn't a lot (imo), but again this isn't an optional character as these kameos literally can change things up drastically from playable character to playable character.
It's the principle of it, especially if they're charging fucking $8 per DLC character now.
This kameo thing is the main system that the whole fucking fighting aspect of the game is based upon.
IF the kameos are indeed paid DLC (just spitballing), then skipping out on Tremor as a kameo (for example), would mean fucking yourself out of 24 additional match up types in the game.
If it's going to get to that level of absurdity, then sadly, this is where MK has died for me.
It all began with MK1 in 1992 and dies for me in 2023 with MK1 again.
Fitting, I guess.
Well if they are charging for a Fatality, you know damn well, that they will be charging for Kameos as well. Might as well prepare for it. Cause tis happening. They will monetize anything they can, to suck out the last cent.
 
The fact that people are defending this horse shit practice is beyond stupid.
It shouldn't surprise me, but goddamn people will boot-lick anything.

Yep.

But at this point it isn't as much as defending, as coping. People just want to justify their bad financial decisions with takes like "It is fun", "it is just cosmetics", "it is just that and that".
By the Goddesses of Gaming have all the fun in the world people, but if the game isn't worth 70 bucks, then it isn't. It is a simple fact that anyone that paid for MK1, has clearly overpaid. MK1 has around the same amount of content as Guilty Gear Strive and that game is 40 bucks. Not 70.

MK1 also hasn't invented anything new here. Kameo system? That's just tag assist mechanic, that existed in many other fighting games before.

Not to mention they don't know how to make a fighting game. I heard about the latest "balance patch". So they nerfed things... again. Instead of buffing other characters and giving them more options, they nerf the "offending" characters that are fun to use and just make everyone equally miserable.

I am very careful with throwing around this kind of statement, but... I think this game won't last half of the year. Now it would be a different story if they committed to making a "redemption arc", as many companies tend to do nowadays. But that "redemption arc" usually takes 1-2 years... that's literally an entire lifespan of NRS game. They already suck at supporting their games properly long term anyway, so there is no reason they will commit to this one, either. If they couldn't even commit to fixing the issues with MK11, which was their top selling MK game with 15 MILLION COPIES, then we can already see what they will do with MK1, that is 40% down in sales compared to MK11.
 
The fact that people are defending this horse shit practice is beyond stupid.
It shouldn't surprise me, but goddamn people will boot-lick anything.

Who's defending this? Everyone referenced in the article is pissed about this.

Yep.

But at this point it isn't as much as defending, as coping. People just want to justify their bad financial decisions with takes like "It is fun", "it is just cosmetics", "it is just that and that".
By the Goddesses of Gaming have all the fun in the world people, but if the game isn't worth 70 bucks, then it isn't. It is a simple fact that anyone that paid for MK1, has clearly overpaid. MK1 has around the same amount of content as Guilty Gear Strive and that game is 40 bucks. Not 70.

MK1 also hasn't invented anything new here. Kameo system? That's just tag assist mechanic, that existed in many other fighting games before.

Not to mention they don't know how to make a fighting game. I heard about the latest "balance patch". So they nerfed things... again. Instead of buffing other characters and giving them more options, they nerf the "offending" characters that are fun to use and just make everyone equally miserable.

I am very careful with throwing around this kind of statement, but... I think this game won't last half of the year. Now it would be a different story if they committed to making a "redemption arc", as many companies tend to do nowadays. But that "redemption arc" usually takes 1-2 years... that's literally an entire lifespan of NRS game. They already suck at supporting their games properly long term anyway, so there is no reason they will commit to this one, either. If they couldn't even commit to fixing the issues with MK11, which was their top selling MK game with 15 MILLION COPIES, then we can already see what they will do with MK1, that is 40% down in sales compared to MK11.
Your comment on the balance patch is inaccurate. The characters they nerfed needed to be adjusted. For example, Raiden is no longer hitting you for plus 50% damage. Now he does like 42%.

From my understanding, the community seems fine with the balancing.
 
Who's defending this? Everyone referenced in the article is pissed about this.
Really?
Way to conveniently skip over the comments section and overlook assholes like PocketLoot on there and others on IGN who are boot-licking this shit and fucking blaming people instead of pointing their comments towards WB?
That's the reason I linked this in the first place, and yeah, IGN isn't the only place where people are boot-licking this shit, either.
 
Really?
Way to conveniently skip over the comments section and overlook assholes like PocketLoot on there and others on IGN who are boot-licking this shit and fucking blaming people instead of pointing their comments towards WB?
That's the reason I linked this in the first place, and yeah, IGN isn't the only place where people are boot-licking this shit, either.
Lol, IGN's comment section is filled with nothing but basement dwellers who don't touch grass. Regardless of the topic, the comments are always negative. The whole point is to get a rise out of people. It's the same thing over on IGN's Instagram page. I wouldn't use it as a reference.

Trust me, no one is legitimately defending NRS/WB.
 
Lol, IGN's comment section is filled with nothing but basement dwellers who don't touch grass. Regardless of the topic, the comments are always negative. The whole point is to get a rise out of people. It's the same thing over on IGN's Instagram page. I wouldn't use it as a reference.

Trust me, no one is legitimately defending NRS/WB.
Ahaha. You must have missed the group called as "shills".

There is always someone defending such practices.

"Well devs have to get paid for continued support..."
"If you don't like it, just get a refund. Why do you just complain?"
"It is just cosmetics, you don't have to buy it."

You will find these shills no matter where you will go. Anyone who is mentioning this "Halloween fatality nonsense" on Twitter has to deal right now with shining defenders of NRS/WB.

And of course, then you have professional shills. You know... the ones that got insider info, got invited to the studio, got free copies, etc.

Your comment on the balance patch is inaccurate. The characters they nerfed needed to be adjusted. For example, Raiden is no longer hitting you for plus 50% damage. Now he does like 42%.

From my understanding, the community seems fine with the balancing.

NRS only does nerfs. Some people were complaining about Cyrax, so they nuked him as well. How about not nerfing, but buffing other characters to counter? How about giving more options? How about adding more depth to the game and giving more choices for the players?

Ironically it took CAPCOM quite a while to get that with SFV as well. My main character Juri, kept getting nerfed, cause "Infiltration" was using her to kick ass pretty much in every tournament. She was already hard to play and CAPCOM in their infinite wisdom, kept making it shittier. Then FINALLY, someone's brain clicked and they decided to make a mega patch and mostly buffed all of the characters AND turned some of the useless moves into actually useful stuff. Juri's High punch going from "why do you exist?" to "Try jumping in motherfucker, I dare you". Instantly became more fun to play.

Shit, that's why MK9 is remembered so fondly. It was actually FUN. Sure you have Kabal, Sonya, Kung Lao going ham there with their insane power moves, but even the so called "weakest character" like Kano, had all the tools to ruin your day. And NRS barely did any "support" for MK9. Hence the game remained fun. But now?

They will nerf everything to hell, make it boring like MK11, to make sure that they silence the cry babies and then nobody will have fun anymore. They did it before, and they will do it again, cause like I said.

NRS has no fucking clue, how to make fighting games.

MK9 was fun.
MKX was fun until Alien.
MK11 was... eeer... was it ever fun? Had people bitching about the game after the first month.
MK1 apparently is fun to play, just has no meaningful content aside fighting (for 70 bucks). Well that is until NRS "nerf team" will go through.

As for the so called "Community". They have no clue what they want. NRS has grown the most bitchiest mob in fighting games. Toxicity levels in NRS "community" are so high, that the Acid bath in Deadpool stage looks like a relaxing Hot Springs destination.

In reality people wanna just have some fun. Removing options/nerfing things constantly doesn't lead to fun. It will just get people bored. You add more fun, by ADDING MORE OPTIONS.
 
but even the so called "weakest character" like Kano, had all the tools to ruin your day.
This is true, Kano fucking sucks compared to the top tiers, but against inexperienced players he can be a nightmare.

Source: I play Kano, and get to bully your average Cyrax and Kabals.
 
Ahaha. You must have missed the group called as "shills".

There is always someone defending such practices.

"Well devs have to get paid for continued support..."
"If you don't like it, just get a refund. Why do you just complain?"
"It is just cosmetics, you don't have to buy it."

You will find these shills no matter where you will go. Anyone who is mentioning this "Halloween fatality nonsense" on Twitter has to deal right now with shining defenders of NRS/WB.

And of course, then you have professional shills. You know... the ones that got insider info, got invited to the studio, got free copies, etc.
Yeah. Always some fucking group that has to defend shitty practices.
If it's not the shills it's someone else saying that those people shouldn't count.
Yeah, they sure as shit DO count because whether people like it or not IGN is also a gaming community, and A LOT of causal fans (y'know, the majority of people who buy these games) I'm sure are also on there as well.

NRS only does nerfs. Some people were complaining about Cyrax, so they nuked him as well. How about not nerfing, but buffing other characters to counter? How about giving more options? How about adding more depth to the game and giving more choices for the players?

Ironically it took CAPCOM quite a while to get that with SFV as well. My main character Juri, kept getting nerfed, cause "Infiltration" was using her to kick ass pretty much in every tournament. She was already hard to play and CAPCOM in their infinite wisdom, kept making it shittier. Then FINALLY, someone's brain clicked and they decided to make a mega patch and mostly buffed all of the characters AND turned some of the useless moves into actually useful stuff. Juri's High punch going from "why do you exist?" to "Try jumping in motherfucker, I dare you". Instantly became more fun to play.

Shit, that's why MK9 is remembered so fondly. It was actually FUN. Sure you have Kabal, Sonya, Kung Lao going ham there with their insane power moves, but even the so called "weakest character" like Kano, had all the tools to ruin your day. And NRS barely did any "support" for MK9. Hence the game remained fun. But now?

They will nerf everything to hell, make it boring like MK11, to make sure that they silence the cry babies and then nobody will have fun anymore. They did it before, and they will do it again, cause like I said.

NRS has no fucking clue, how to make fighting games.

MK9 was fun.
MKX was fun until Alien.
MK11 was... eeer... was it ever fun? Had people bitching about the game after the first month.
MK1 apparently is fun to play, just has no meaningful content aside fighting (for 70 bucks). Well that is until NRS "nerf team" will go through.

As for the so called "Community". They have no clue what they want. NRS has grown the most bitchiest mob in fighting games. Toxicity levels in NRS "community" are so high, that the Acid bath in Deadpool stage looks like a relaxing Hot Springs destination.

In reality people wanna just have some fun. Removing options/nerfing things constantly doesn't lead to fun. It will just get people bored. You add more fun, by ADDING MORE OPTIONS.
It's funny that you say this because ForeverKing was JUST mentioning recently with the last patch how he'd also prefer if NRS focused more on buffing the characters that needed buffs rather than nerfing a bunch of characters.
 
It's funny that you say this because ForeverKing was JUST mentioning recently with the last patch how he'd also prefer if NRS focused more on buffing the characters that needed buffs rather than nerfing a bunch of characters.
Cause that's simply logical.

Normally in a situation, where A character is struggling against B character, cause A doesn't have many options, while B is going ham on them, you don't punish the B, by nerfing it, but actually buff A and give them additional options. By doing that, you add MOAR content to the fighting.

NRS on other hand decides to do the opposite. They nerf B, so A can fight it, but in return make gameplay have less in it and that results in LESS FUN.

Nerfs should be only used for broken stuff. Like MK11 Sheeva stomp or Fujin's infinite corner kicks. Those things were busted. That's fine.

But in a case of like... MK9. Johnny Cage vs Freddy Krueger. Shitty match up for Johnny Cage, cause Freddy has both projectiles and teleport. That usually leads to Johnny having to chase Freddy all across the stage. So do you nerf Freddy's ability to move or projectiles, or give more options to Johnny so he can counter that? The right answer would be to add more for Johnny.

But the reason why NRS isn't doing it, is cause they are lazy. If you buff the character, it gets more options, but those new options can let's say mess up with other characters, so then you have to buff them as well. So instead of putting work, NRS is picking the easy tactic. "Hammer down any nail that sticks out."

If they keep nerfing the characters, then the game will lose the only redeeming quality it has and that will be it.

I think at this point it is pretty clear that NRS has no idea what they are doing. MK isn't the game they should be working on.
 
But in a case of like... MK9. Johnny Cage vs Freddy Krueger. Shitty match up for Johnny Cage, cause Freddy has both projectiles and teleport. That usually leads to Johnny having to chase Freddy all across the stage. So do you nerf Freddy's ability to move or projectiles, or give more options to Johnny so he can counter that? The right answer would be to add more for Johnny.

If we'd go by absolute balance, meaning that every character is 5:5, sure.... But, considering Johnny shits on like 95% of the cast, having a bad matchup or three isn't that big of a deal. Also it depends a lot on the stage, Rooftop Kabal vs Cage is easily Kabal favor, meanwhile The Pit is more likely Cage.

Cage simply is fucked. His only weakness are zoners like Freddy and to some extent Kabal. Sonya can also be a pain in the ass for him, considering her rushdown is also very strong, broken moves, superarmor (actual flash parry, BBBLP :ROFLMAO:) and can zone. However, once he gets on that ass... it's like superglue.

What about fighting non top tiers? Weeeell.... Reptile can zone a bit, and according to BBBLP here MK9 Reptile is "too fast therefore unfair comparison to MK1 speed".... MK9 Reptile is one of the slowest characters. Here you can see how Cage, one of the fastest characters, absolutely murders Reptile:



4-6 matchup? More like 1-9.

I've also played enough of this match to know it's 100% Cage favor. MK9 is simply so fucked, to have proper balance, they'd need to basically rebuild majority of characters or buff them to insane levels... and judging by how NRS does balance, this is impossible.
 
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If we'd go by absolute balance, meaning that every character is 5:5, sure.... But, considering Johnny shits on like 95% of the cast, having a bad matchup or three isn't that big of a deal. Also it depends a lot on the stage, Rooftop Kabal vs Cage is easily Kabal favor, meanwhile The Pit is more likely Cage.

Cage simply is fucked. His only weakness are zoners like Freddy and to some extent Kabal. Sonya can also be a pain in the ass for him, considering her rushdown is also very strong, broken moves, superarmor (actual flash parry, BBBLP :ROFLMAO:) and can zone. However, once he gets on that ass... it's like superglue.

What about fighting non top tiers? Weeeell.... Reptile can zone a bit, and according to BBBLP here MK9 Reptile is "too fast therefore unfair comparison to MK1 speed".... MK9 Reptile is one of the slowest characters. Here you can see how Cage, one of the fastest characters, absolutely murders Reptile:



4-6 matchup? More like 1-9.

I've also played enough of this match to know it's 100% Cage favor. MK9 is simply so fucked, to have proper balance, they'd need to basically rebuild majority of characters or buff them to insane levels... and judging by how NRS does balance, this is impossible.
Fair point. But I mean just generally, if character doesn't have a lot of options, you don't nerf everyone around that character. You add to the character.

Basically, buff characters that suck in the game, so people are more motivated to use them. That way you avoid people using same 3 characters constantly. While those that like the top tier characters, can also be happy. Win Win.
 
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Oh yeah, that's what should happen in normal games... but NRS games aren't normal.

Take MK9 Jade for example. Some people with a straight face will tell you she's one of the worst characters. Playing against top Jade players, yeah, no way. Should she be buffed and all the stupid holes in her offense fixed? Absolutely. But the buffs should almost be crazy levels to hold a candle against the Broken Tiers.

Just think of it as this... MK9 Cyrax, with just 1 bar of meter, can delete 80% of your life. That's on top of having absolutely broken normals (one of his strings hit BEHIND him, making it close to impossible to cross up... while being very fast, advancing, safe and cancellable), mobility (his tele alone has invincibility, you can get PUNISHED for hitting it, can be done in air and is safe against most characters) and special moves (unblockable bomb spam, net that cannot be ducked and wins ALL trades, the best AA move, stupid safe ex ragdoll, +50 on hit command grab, ...). Oh and yeah, his hurtboxes are fucked.

That's the kind of absurdness characters would need to get buffed to, in order to have balance, without nerfing Broken Tiers. In fact, as I typed before, they'd need to rebuild a lot of characters, buffs alone won't cut it.
 
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Oh yeah, that's what should happen in normal games... but NRS games aren't normal.

Take MK9 Jade for example. Some people with a straight face will tell you she's one of the worst characters. Playing against top Jade players, yeah, no way. Should she be buffed and all the stupid holes in her offense fixed? Absolutely. But the buffs should almost be crazy levels to hold a candle against the Broken Tiers.

Just think of it as this... MK9 Cyrax, with just 1 bar of meter, can delete 80% of your life. That's on top of having absolutely broken normals (one of his strings hit BEHIND him, making it close to impossible to cross up... while being very fast, advancing, safe and cancellable), mobility (his tele alone has invincibility, you can get PUNISHED for hitting it, can be done in air and is safe against most characters) and special moves (unblockable bomb spam, net that cannot be ducked and wins ALL trades, the best AA move, stupid safe ex ragdoll, +50 on hit command grab, ...). Oh and yeah, his hurtboxes are fucked.

That's the kind of absurdness characters would need to get buffed to, in order to have balance, without nerfing Broken Tiers. In fact, as I typed before, they'd need to rebuild a lot of characters, buffs alone won't cut it.
Once again a fair point. Yeah, broken parts like unblockable bombs or specials that allow constant spamming, shouldn't be a thing. Though I am fine with the character doing 80% damage. As long as it is HIGH RISK, HIGH REWARD type of deal. Limit the options of landing the combo, so once players are aware of it, they can easily block it and even punish it. Which will force people to get creative, introduce more mind games as people will try to set up the high damage combos, rather than just abuse them and that will make things even more fun. Cause you won't know what will happen during the match, as people will only be getting more creative.

So in the end of the day, perfect balance is a character with tons of options, but also not having easy access to high damage combos.
 
Well, in that case everyone would be Kabals. Absolutely fucked character who's in his own tier, but at the same time very hard to execute his main strength (NDC).

MK9 is simply such a mishmash of different ideas... I think MK9 Reptile is a great example of a character with clearly defined strengths and weaknesses. A character that can be very powerful and weak at the same time. Free style character with lots of options, but nothing overwhelming. Easy to play on a basic level, very hard to master. Perfectly balanced. But then come in the Ed Boon characters like Cyrax, Smoke, Sonya, Freddy, ... who simply don't give a shit about being fair or balanced, consistency, taking any risks, or any rules whatsoever. You can tell Eddie felt like he was the smartest person in the room when designing the gameplay for these characters. "Y'know..... and and and.... add this and this, y'know.... oh oh and make this safe!!!!1111 Superarmor?! Yeaaaahhhh....."

That's really the reason why MK9 balance is so fucked. Some characters walk on eggshells basically, while the others just do whatever they want. It has amazing designs, where they put some effort... and Ed Boon designs.

REO said that if MK9 was released today, it wouldn't survive for long. He's 100% right. Remember the Sheeva MK11 situation? MK9 is much, much worse.

Oh and yeah, they've put out the trailer for Capeshit-Man.
 
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