[ http://mk.hotweird.com/ ] The Realm of Mortal Kombat Presents... o$o$"$"$"$"$o$o M I D W A Y $o$$$o$$$$$$$$$$$$$o$$o$ E U R O C O M "$o$$$$""$oo $ "" """$$$oo" "o$$$$" ""o $oo o o ""$$$o" /\ "o$$$" oo$$$$$$$$$$o "$$$o" /\ | | "o$$$ $ o$$$$$$$$$$$$$$"$$oo "$$$" / / | | "$$$" "$$$$$$$$$$$$$$$$o$o$$$" $$$" \ \ | | "$$$ o$$$$$$$$$$$$$$$$$$$$$$$$o o o "$$" / / | | $$$" o$$$$$$$$$"$$$$$$"" "$$$$$$"$$$$$ $$$" \ \ | | "$$" o$$$$$$$$$$o""$$$""""ooo"$$$$$$$$" $$$" / / | | $$$" o$$$$$$$$$$ ""oo"$"$o"" $$$$ \ \ | | $$$ o$$$$$$$$$$ """""$ o$$$ / / | | $$$ o$$$$$$$$$$$$o "o "oo$$$ \ \ |\_|__|_/| $$$ 'oo$$$$$$$$$$$$$$$$ooooooo$$$$$oo $"$ "$$$ /\_/ /_/\ \__.__.__/ $$$" "" $$$$$$$$$$$$$$$$$$$$$$$$$$$$o " $$$$ \__. .__/ | | "$$$ "$$$$$$$$$$$$$$$$$$$$$$$$$$$o o$$$" | | (__) $$$o "$$$$$$$$$$$$$$$$$$$$$$$$$$$o $$$" |_| $$$o $$""$$$$$$$$$$$$$$$$$$$$$$$o $$$" "$$o "$"" "$""$$$$$$$$$$$$$$$$$$$oo$$$" "$$$o " $$$$$$$$$$$$$$$$$o$$" "$$$o oo$$$$$$$$$$$$$$$$$$$$" "$$$$ooooo$$$$$$$$$$$$$$$$$$$$$$" ""$$$$$$$$$$$$$$$$$$$$$$$$$" ""$$$$$$$$$$$$$$$$$"" o$o$"$"$"$"$o$o , $$ $$$ ,$ $$$ $$o $$$ __ M O R T A L ,$$' $$$ K O M B A T __ __/ /_____________________ .$$$$$$$$$" _____________________\ \__ <)__| |_____________________> $$$ <_____________________| |__(> \_\ $$$ /_/ $$$' $$' ' * Nintendo 64 * Sony PlayStation * Windows 95 PC CDROM * +++++++++++++++++++++++++++++++++++ Mortal Kombat 4: The Home Versions Complete Text FAQ Written By Frank "IceMaster" Chan Revision: 3.0 Modified 08/16/98 For Questions and Comments regarding this document, contact Frank Chan at mk4home@icemaster.org The Realm of Mortal Kombat web site is owned by Jeff Greeson, at jeff@hotweird.com This document may be redistributed in whole or part, free of charge, so long as proper credit is given to The Realm of Mortal Kombat and its author, Frank "IceMaster" Chan. Distribution of this document in printed or electronic form for any profit is strictly prohibited. **IMPORTANT** You may NOT edit a copy of this FAQ to your own liking and post it on your own web page. Doing so will cause confusion and misinformation, since some of the revisions of this FAQ make corrections to significant errors in the previous one. If you would like to post a copy of this FAQ on your page, upload it UNMODIFIED or simply link to the following URL: http://mk.hotweird.com/mk4home/mk4home.txt **DISCLAIMER** The Realm of Mortal Kombat is in no way associated with Midway Games, Midway Home Entertainment, nor any other company involved in the development, manufacturing, licensing, and/or distribution of any version of Mortal Kombat 4. Mortal Kombat 4 (C) Copyright 1997, 1998 Midway Games Inc. All rights reserved. Midway, Mortal Kombat, the Dragon Design and all character names are trademarks of Midway Games Inc. Distributed for home platforms in North America by Midway Home Entertainment Inc. Distributed for home platforms in Europe by GT Interactive Software Corp. under license from Midway Home Entertainment Inc. ---------- What's New ---------- Revision 3.0 - Added the Cheat Menu code for the PC version. -------------------- FAQ Revision History -------------------- Revision 2.6 - Added the PSX Cheat Menu code. Revision 2.5 - Added playing as Noob and Goro in Group Mode. - Added more bugs and unintended effects. Revision 2.4 - Added the Simplified Keyboard-Friendly Fatalities for the PC version to Section 7-4, thanks to Patrick McCarron. - Made some miscellaneous corrections. Revision 2.3 - Added more Bugs & Unintended Effects thanks to Brenton Simpson. - Loads of corrections, thanks to Brenton Simpson and Patrick McCarron. Revision 2.2 - There have been reports of modified copies of this FAQ being distributed elsewhere. Do NOT update this FAQ yourself, this can lead to confusion and misinformation since some of these revisions include corrections to significant errors. Link the copy on our server or just post it with no modifications. - Corrected the codes for Goro and Noob on N64 and PSX, added for Win95. - Added a Max Dmg "Kombo" for Cage, thanks to Dre Stinson. - Added more bugs and unintended effects. Revision 2.1 - Added Basic Strategies section, thanks to Andrew Baran. - Reorganized the sections a little and made some random additions and corrections, including a detailed Weapons chapter. Revision 2.0 - Removed the PSX Cheat Code (it's changed in the final release version) and added the Goro and Noob Saibot codes for PSX. Thanks to Patrick McCarron and Chris Kefallinos. - Added the No Rain Kombat Kode (#10) thanks to MAGUS7000. - Renamed the weapons based on the names given at Midway's official web site. Updated all weapons listings and made corrections to them. - Redid the Table of Contents section. - Goro CAN be Air Thrown, a mistake on our part, thanks to Ryan for pointing it out. - Corrections to Noob Saibot, thanks to Sid, and some to all others, thanks to Brad Lynch. - Tons of other random corrections and additions. Revision 1.2 - Added all the Kombat Kode text (thanks to McCarron, who used a hex editor on an MK4 N64 ROM dump to get it for me). - Even more corrections and minor additions to the codes sections and character descriptions, thanks once again to Patrick McCarron. Revision 1.1 - Three spins on Tanya's icon to get her third costume too. - Added full towers (all four sides of every Destiny Tower), and Goro's bio, thanks to Patrick McCarron. - Made tons of corrections, thanks again to Patrick McCarron. Revision 1.0 - First revision of this FAQ. Everything has been reorganized and/or corrected since the Arcade Fullscale FAQ. ----------------- Table of Contents ----------------- CHAPTER 1: Introduction Introduction to the FAQ ........................... Section 1-1 Introduction to Mortal Kombat 4 ................... Section 1-2 The Story ......................................... Section 1-3 Definition of Terms ............................... Section 1-4 Frequently Asked Questions ........................ Section 1-5 CHAPTER 2: The Basics of MK4 The Rules ......................................... Section 2-1 Move Listings Key ................................. Section 2-2 Basic Moves ....................................... Section 2-3 The Kombo System .................................. Section 2-4 Weapon Kombat ..................................... Section 2-5 Basic Strategies .................................. Section 2-6 CHAPTER 3: Game Menus Arcade Mode ....................................... Section 3-1 Team Mode ......................................... Section 3-2 Endurance Mode .................................... Section 3-3 Tournament Mode ................................... Section 3-4 Practice Mode ..................................... Section 3-5 Options ........................................... Section 3-6 Select Your Fighter ............................... Section 3-7 Choose Your Destiny ............................... Section 3-8 CHAPTER 4: The Stages Goro's Lair ....................................... Section 4-1 The Well .......................................... Section 4-2 Elder Gods ........................................ Section 4-3 The Tomb .......................................... Section 4-4 Wind World ........................................ Section 4-5 Reptile's Lair .................................... Section 4-6 Shaolin Temple .................................... Section 4-7 Living Forest ..................................... Section 4-8 The Prison ........................................ Section 4-9 Ice Pit .......................................... Section 4-10 CHAPTER 5: The Kombatants Kai ............................................... Section 5-1 Raiden ............................................ Section 5-2 Shinnok ........................................... Section 5-3 Liu Kang .......................................... Section 5-4 Reptile ........................................... Section 5-5 Scorpion .......................................... Section 5-6 Jax ............................................... Section 5-7 Reiko ............................................. Section 5-8 Johnny Cage ....................................... Section 5-9 Jarek ............................................ Section 5-10 Tanya ............................................ Section 5-11 Fujin ............................................ Section 5-12 Sub-Zero ......................................... Section 5-13 Quan Chi ......................................... Section 5-14 Sonya ............................................ Section 5-15 CHAPTER 6: The Weapons Kai's Ghurka Knife ................................ Section 6-1 Raiden's Warhammer ................................ Section 6-2 Shinnok's Battle Staff ............................ Section 6-3 Liu Kang's Dragon Sword ........................... Section 6-4 Reptile's Battle Axe .............................. Section 6-5 Scorpion's Long Sword ............................. Section 6-6 Jax's & Reiko's Spiked Club ....................... Section 6-7 Cage's Bowie Knife ................................ Section 6-8 Jarek's Black Dragon Sword ........................ Section 6-9 Tanya's Boomerang ................................ Section 6-10 Fujin's Cross Bow ................................ Section 6-11 Sub-Zero's Ice Scepter ........................... Section 6-12 Quan Chi's Mace .................................. Section 6-13 Sonya's Wind Blade ............................... Section 6-14 The Lightning Staff .............................. Section 6-15 The Pistol ....................................... Section 6-16 Noob Saibot's Scythe ............................. Section 6-17 CHAPTER 7: Kodes and Tricks Kombat Kodes ...................................... Section 7-1 Nintendo 64 Specific Cheats ....................... Section 7-2 Sony PlayStation Specific Cheats .................. Section 7-3 Windows 95 PC Specific Cheats ..................... Section 7-4 Goro .............................................. Section 7-5 Noob Saibot ....................................... Section 7-6 Meat .............................................. Section 7-7 Bugs and Unintended Effects ....................... Section 7-8 CHAPTER 8: Miscellaneous World Wide Web Sites .............................. Section 8-1 File Transfer Protocol Sites ...................... Section 8-2 USENET Newsgroups ................................. Section 8-3 System-Specific Features .......................... Section 8-4 CHAPTER 9: Conclusion Character Endings ................................. Section 9-1 Midway's Arcade MK4 Design Team ................... Section 9-2 FAQ Credits ....................................... Section 9-3 Game Over ......................................... Section 9-4 ----------------------- CHAPTER 1: Introduction ----------------------- oooooooooooooooooooooooooooooooooooo 1-1 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Introduction to the FAQ * **************************************************************************** Welcome to The Realm of Mortal Kombat's Fullscale Text FAQ for the home versions of Mortal Kombat 4. It is recommended that you view and/or print this FAQ in an ASCII Text Editor such as DOS Edit. If you are using a word processor, use 9-point Courier New with no word wrap for proper text alignment. Mortal Kombat 4 is the 4th installment to the extremely successful Mortal Kombat fighting game series, and the first one to be a 3D fighting game, adding new features such as the true Weapon Kombat system. The home versions were ported by Eurocom Developments Ltd. and feature many new additions which cannot be found in any revision of the arcade game. Nearly every known bug, along with some undiscovered ones, in the arcade Revision 3 were found and fixed for the three home versions. In a sense, the home versions of Mortal Kombat 4 are "Revision 3+", as MK co-creator and MK4 Lead Programmer, Ed Boon, once called it. Polygons were reduced from the player models and the stages were simplified, but the game's frame rate has been kept at the smooth 60 frames per second (fps). Everything else in the game has either been kept fully intact or changed for the better. Many new features have been added as well. oooooooooooooooooooooooooooooooooooo 1-2 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Introduction to Mortal Kombat 4 * **************************************************************************** Mortal Kombat was created by a team originally led by Ed Boon and John Tobias, at Midway Manufacturing Co. (now Midway Games, Inc.'s arcade division). As of April 1st 1998, Midway Games is officially no longer a subsidiary of WMS Industries. Midway is now an individual company with its main arcade division in Chicago, Illinois., referred to as "Midway Games, Inc.". Along with a home platform development house (which handles some of the arcade conversions to home platforms) in San Diego, California., referred to as "Midway Home Entertainment, Inc.", which is also the name of their home distribution and marketing division in Corsicana, Texas. Plus, Midway now owns what was formerly a combination of the software division of Atari and Time Warner Group, which was previously known as Time Warner Interactive. Now known as Atari Games Corporation, it is a wholy owned subsidiary of Midway Games, as an alternative arcade developing division. Mortal Kombat 4 toured the United States of America in its incomplete preliminary form back in July 1997. After many BETA test revisions in Chicago, Illinois (home of Midway's arcade division), Revision 1.0 was released across the continent of North America in September of the same year. This still-incomplete revision was soon replaced by Revision 2 later in the fall season, and finally with Revision 3 in January 1998. Although many of the originally planned features still never made it, many innovative new additions to the mechanics of Mortal Kombat did make it. Using a real Weapon Kombat system, the game allows players to draw their weapons at any time during a fight. Weapons can be dropped, and picked up by either of the match's participants, and can even be thrown or dropped at will. There are even objects laying on the floor in many stages that you can pick up and throw at your opponent as a weapon. Being the first Mortal Kombat to be in 3 dimensions of glory, it just wouldn't be complete without some use of the 3rd dimension in the gameplay. You can now side-step into the depth of the arena, or toward the direction of the camera view. This is done in a way that, unlike some of the past games with simular concepts, prevents you from using it to "cheaply" avoid attacks. It takes an almost impossible timing to actually avoid many hits using this, as it comes in handy mainly to dodge projectiles or get to where a dropped weapon or useable object is on the ground. As even the Chicago MK Design Team agreed that Mortal Kombat 3 had gone too far with humor in finishers (ie. stretching people out, inflating their heads, etc.) MK4 returns to the dark, violent, feel of the original. Despite the small bit of "humor" used in MK4's Fatalities, you can no longer find the finisher types that were created as parodies (Friendships, Babalities, and Animalities). The goal here was to create a game that is visually realistic but physically impossible, the way Mortal Kombat was, and forever should be. oooooooooooooooooooooooooooooooooooo 1-3 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Story * **************************************************************************** The Elder Gods rule all Realms of the Universe, overseeing the creation and destruction of worlds. When the new realm of Earth was created, one of those Gods decided that he would take that world for himself. Shinnok knew that if he could control Earth, he would have untold power. What Shinnok didn't count on was the presence of Raiden, the God of Thunder. The Elder Gods had already sent Raiden to Earth to act as the realm's guardian, and when Shinnok arrived, the two Gods engaged in a titanic battle. Their combat almost destroyed the entire planet, and for many centuries Earth was plunged into darkness. Raiden eventually defeated Shinnok and banished him to the Netherealm, the place where all unwanted spirits are sent. The Netherealm has existed since the beginning of time and has had many names. Whether it's known as Hell, Hades, Gehenna or Pluto, it has always had the same purpose: to act as the final home of those who have done wrong. When Shinnok awoke in the Netherealm, he found himself under attack by Lucifer, the leader of the fiery realm. Lucifer used the souls of those whom Shinnok himself had banished to the Netherealm to attack the Elder God. Shinnok was quickly beaten and found himself in the dregs of Hell. Continually tortured and tormented, Shinnok remained a prisoner of the Netherealm for thousands of years. He believed that he would never escape and had no hope until the arrival of Quan Chi, a mysterious sorcerer who had the power to travel throughout all of the planes of reality without detection from any of the Gods. Quan Chi told Shinnok that he would help him escape from his prison and defeat Lucifer. All Quan Chi wanted in exchange was power and the right to rule at Shinnok's side. Shinnok agreed, and the two waged a war in the Netherealm that lasted for centuries. They eventually beat Lucifer and took control of the Netherealm. Shinnok was now the ruler of the dead realm, but he wasn't happy with his conquest. The Netherealm is nothing more than fire and brimstone, and he only rules over the grotesque demons that inhabit the realm. Shinnok wants more, and what Shinnok wants, Quan Chi must try to arrange. To Quan Chi, the Realm of Edenia seems like a good place to start... MORTAL KOMBAT 4 Darkness is calling. "Thousands of years ago, in a battle with the fallen elder god known as Shinnok, I was responsible for the death of an entire civilization. To rid all realms of Shinnok's menace, I waged a war that plunged the earth into centuries of darkness and banished Shinnok into a place called the Netherealm." "Now, after Shao Kahn's defeat at the hands of earth's warriors, Shinnok has managed to escape his confines in the Netherealm. The war is now being faught once again... only this time, it can be won by mortals." - Raiden, God of Thunder Defender of Earth oooooooooooooooooooooooooooooooooooo 1-4 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Definition of Terms * **************************************************************************** Forward/Back (Directions) Forward refers to whichever direction is toward your opponent, while Back refers to the opposite side. They fully depend on your position in the view and is a standard way to list moves for fighting games. Block Button The Block button was introduced in the original Mortal Kombat. It is used for many special moves and finishers, but normally lets your character go into a defensive position to reduce the amount of damage you'll take from an opponent's attack. Run Button The Run button was introduced in MK3 for the purpose of speeding up the series' gameplay. Like any other button, it is also used to pull off some special moves and finishers, but holding it when pressing forward lets you run toward your opponent (until your Run Meter, under energy bar, runs out). This allows you to perform Kombos since they're done at close range. In MK4, Run is also used in combination with down to pick up a dropped weapon or an objects. Plus, pressing it twice allows you to side-step. Basic Moves Basic moves are universal and relatively easier to pull off than special moves. They are typically less damaging than special moves and usually less impressive-looking (with a few exceptions) but are also useful in Kombos during fights. Special Moves Special moves are moves that are specific to a character. They are generally harder to pull off than most basic moves, but are easy enough to perform that you can use them as part of your offensive arsenal during a fight. Usually, special moves look more impressive and do more damage than basics, and some of them can even be used in Kombos as well. Kombos A "Kombo" is a combination attack. A chained sequence of attacks, done without knocking the opponent to the ground, and giving the opponent no time in between hits to retaliate. MK3 introduced a pre-programmed Kombo System in which every "Kombo" in the game was a defined sequence like special moves are. However, MK4, although with pre-programmed (or "predefined") Kombo Starters (like HP - HP - HK - Down + HP), players are once again allowed to make up their own powerful Kombos, like the first two games. Basics and Special moves alike, can be now used in Kombos. Maximum Damage Maximum Damage is a new limit put on the amount of damage a Kombo inflicts. It causes both players to drop back when a Kombo exceeding the limit of 40% is performed (and since the last hit counts, some can actually exceed 50%). This was done for the purpose of evening up the competition a bit when a novice player is matched up against an experienced one. However, many people feel that this takes away from your ability to show your skill once you have developed it, so the home versions of MK4 provide an option for you to toggle Maximum Damage. Finishers The original Mortal Kombat introduced the concept of finishers to the whole fighting game genre. The first type of finishers were Fatalities, everyone in MK1 had one of their own. The second type was originally referred to as "Pits", but have come to be known as "Stage Fatalities", in which you make use of the current stage's resources to finish off the opponent (such as a ceiling of spikes or a large fan on the far wall). Finishers can be performed once you have won the fight, and "Finish Him!" (or Her) is announced. Fatalities Fatalities were the original type of finishers. They have changed the face of the fighting game genre forever. Originally, Fatalities were "dark, evil, and violent" ways to kill an opponent after winning the fight. MK4 returns to this style with extremely gory Fatalities like the originals. In fact, many of the original Fatals from MK1 and 2 have been redone in 3D for MK4. Stage Fatalities Stage Fatalities are a form of finishers using the resources of the stage you are fighting in to finish off the victim. They were originally known as "Pits" in the original Mortal Kombat since the first one was a bed of spikes beneath the bridge of the MK1 stage named "The Pit". However, it wasn't actually announced by the game as a "Fatality" until MKII, in which button sequences were used for it rather than just the uppercut motion. There are two Stage Fatalities in MK4, the spikes on the ceiling in Goro's Lair, and the fan on the far wall in The Prison. Every character has his/her own motion that's used to perform each of the two. Regular Characters Regular characters are the "kombatants" who can be chosen without the use of any "codes" or "cheats". They are available for you on the select screen by default. There are a total of 15 regular characters in MK4. Hidden Characters Hidden characters are "kombatants" who must be unlocked via some sort of "code", they are otherwise absent. There are three hidden characters in the home versions of MK4, one of which is Goro, who is actually a subboss who can be played as via a code. The other two, Noob Saibot and Meat, can only be seen in the game at all when they are played as via their "codes". Kombat Kodes ("KK's") Kombat Kodes, introduced in MK3, are the standard way of entering cheat codes in 2-player games. They are entered at the VS screen using a button to control each of the boxes. Each Kombat Kode consists of 6 digits. oooooooooooooooooooooooooooooooooooo 1-5 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Frequently Asked Questions * **************************************************************************** ** Story-Related Questions ** Q: Why do Scorpion and Sub-Zero suddenly hate eachother again? A: Endings have always been "What If" scenarios, and as you may recall, the endings of the past games (from MKII to Trilogy) acknowledge the character's ending from the previous game as having happened. For example, in the ending for Scorpion in MKII, he discovered that the Sub-Zero he had followed to that tournament was actually the younger brother of the one he had already killed in MK1, so he lets him live and swears to protect him for eternity to make up for the death of his older brother. Then In UMK3 and Trilogy, the ending for Scorpion acknowledges the above events as having happened, so he had to turn on Shao Kahn since he swore to protect this young Sub-Zero. However, as far as the endings in MK4 are concerned, none of these "What If" scenarios (endings) from the past games ever took place (which, in a way, is logical, since they show the events that take place "IF This Character Won This Tournament" and the character, in most cases, obviously didn't). So in summary, Scorpion never discovered the true identity of this younger Sub-Zero and still believes he's the same one who he had already killed in MK1 and has been hunting down since. Like it, love it, or hate it, this is just the way the story of MK4 works. Q: Didn't Johnny Cage die? Why is he back in MK4? A: Yes, Johnny Cage died in the course of MKII. There are really two answers to the question of why he has returned: In reality, he has been added to MK4 because he is one of the most popular, if not THE most popular, characters in the whole series. He was written out in MK3 for many reasons, but the fans demanded his return. But as far as the story goes (which is used to explain WHY), he was resurrected by Raiden to help in the battle against Shinnok and his Army of Darkness. Don't try to analyze that subplot too deeply, just accept the simple fact that one of your favorite characters has returned because of your own popular demand. ** Technical Questions ** Q: What's the size of the N64 cart? A: 128 megabits (that's 16 MegaBYTES). Q: What type of imaging techniques were used in MK4? A: The characters in MK4 were modelled on a PC using LightWave. The animations are motion-captured and their textures are digital video, grabbed in the studio and touched up by artist Dave Michicich. The stages are built by different members of the development team, using LightWave as well. Q: Why does the gameplay in the home versions seem identical to the arcade? A: This is because "code-converters" were used to port the game to the home platforms. This is the actual engine coded by Ed Boon, Todd Allen, and Ed's brother, Mike Boon, for the arcade game. Ed Boon has also written fresh new code exclusively for the home versions for use with Goro (who was made from scratch by the Chicago MK Team and then sent to Eurocom). Q: Why does Sub-Zero's red line switch sides? This is normally to be expected of a game that uses sprites, but these are 3D models! A: Well, firstly, MK4 was designed with the idea of "a 3D MK" in mind, which meant making a game that looks and feels like the classic 2D MK games, yet uses 3D technology. Take a look at two idle fighters on screen in their stances. Notice that both have their bodies facing the camera just like in the 2D MK games (as opposed to the one on the right facing away, which happens in other 3D fighting games such as Tekken and War Gods). They only appeared this way in the 2D games because sprites need to be flipped horizontally on the screen to appear facing the other way, but how can this look be recreated with 3D models? Well Ed Boon and company did this by flipping the models and animations in their x-axis whenever he/she is recognized as being on the "right side of the screen" in 2D MK terms. For example, if you are the first player, and you jump over your opponent and onto the other side of him/her, you must use Back in place of Forward and vice versa for your moves, therefore are recognized as being on the "right side of the screen". ** Other ** Q: Where can I find the latest revision of this FAQ? A: The latest revision is always uploaded to The Realm of Mortal Kombat, and can be found as "http://mk.hotweird.com/mk4home/mk4home.txt". It is also usually available at GameFAQs.com (http://www.gamefaqs.com/). Q: How can I print this out for reference?! A: You can't unless you're willing to use a LOT of paper and ink. This FAQ is intended as an "all you ever wanted to know about MK4" guide. If you would like to print out a moves and codes list, our mini FAQ can be found on The Realm of Mortal Kombat with the following URL: http://mk.hotweird.com/mk4home/mini4faqh.html The mini FAQ can be printed only a few pages, and is compiled and maintained by yours truly and TRMK owner, Jeff "Greesman" Greeson. Q: What's the origin of the name, Noob Saibot? A: Noob Saibot is Boon Tobias spelled backwards. Ed Boon and John Tobias are the co-creators of Mortal Kombat. Boon continues to lead the arcade MK development team while Tobias has moved on to doing MK story-oriented projects for home gaming platforms, since he was the one who wrote the series' story in the first place. Q: Is Raiden spelled "Rayden" in MK4 Home Versions again? A: No. For the first time, Raiden's name remains spelled with an "i" in the home versions of an MK game. The reason it was ever changed to a "y" in the past games was due to copyright problems with an Atari Jaguar game called "Raiden". These copyright conflicts have been resolved. Q: Did Acclaim make MK4 home versions? If not, who did? A: No. Acclaim is no longer associated with Midway Games Inc. in any way, shape, or form. Their license to port Midway arcade games to home platforms ended with WWF WrestleMania Arcade. Acclaim's subsidiaries and close affiliates (that includes Sculptured Software in Salt Lake City, who are now known as Iguana West, Probe in the UK, and all the other company names seen on older MK home conversions) are also no longer related to the home ports of MK games. Eurocom Developments Ltd., located in the UK, who are close affiliates of Midway, are the ones who ported MK4 to the home platforms. They are best known for the DOS port of "Super Street Fighter II Turbo" for Capcom, "Duke Nukem 64" for GT Interactive Software (who incidentally now have the license to distribute Midway's home games in Europe), the Saturn port of "Ultimate MK3" for Midway, and three ports of "War Gods" for Midway (great ports of a very limited game). They have also worked on the home ports of Cruis'n World for Nintendo of America, which is due out in North America just a few months after MK4. Q: Why doesn't MK4 have "The Pit 4"? A: The MK4 Design Team felt it was becoming too redundant to do a "The Pit 4" stage fatality in MK4. Instead, the only "pit" in the game is the one you see during the "Continue?" screen (described at the end of this FAQ). ---------------------------- CHAPTER 2: The Basics of MK4 ---------------------------- oooooooooooooooooooooooooooooooooooo 2-1 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Rules * **************************************************************************** The basic purpose in Mortal Kombat is to deminish all of your opponent's energy before he/she deminishes yours. If your energy is equal to your opponent's when/if the time runs out, a draw is ruled. Both participants lose the fight if there is no decisive winner after 5 rounds. Once a kombatant gains two victories, he may "Finish" his opponent by a Fatality or Stage Fatality. oooooooooooooooooooooooooooooooooooo 2-2 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Move Listings Key * **************************************************************************** Up The UP Direction Down The DOWN Direction on the stick Back The direction AWAY FROM your opponent Forward The direction TOWARD your opponent HP High Punch Button LP Low Punch Button HK High Kick Button LK Low Kick Button BL Block Button Run Run Button Hold Hold the following buttons or directions Release Release the following buttons or directions + Press buttons or directions together oooooooooooooooooooooooooooooooooooo 2-3 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Basic Moves * **************************************************************************** ** Travelling in 2 Dimensions ** Walk Forward: Forward Walk toward the opponent. Walk Back: Back Walk away from the opponent. Jump Forward: Up + Forward Jump toward the opponent. Jump Back: Up + Back Jump away from the opponent. Vertical Jump: Up Jump directly upward. Crouch: Down Duck down. ** Travelling in the 3rd Dimension ** Side Step Out: Run, Run (or the "Side Step Out" button) Two footsteps (in the Z plane) into the depth of the arena, away from the camera view. Note: after you have side stepped in either direction, you are not allowed to do so again for 3 seconds. This is so to prevent any "cheap" constant escape techniques. Side Step In: Down + Run, Run (or the "Side Step In" button) Two footsteps (in the Z plane) toward the direction of the camera view. Note: after you have side stepped in either direction, you are not allowed to do so again for 3 seconds. This is so to prevent any "cheap" constant escape techniques. ** Basic Attacks and Maneuvers ** High Punch: HP Punch to the opponent's face. Low Punch: LP Punch to the opponent's torso. High Kick: HK Kick to the opponent's face. Low Kick: LK Kick to the opponent's torso. Block: BL Get into a defensive position to block direct blows and projectiles (uses your weapon to do so, if you're holding one). Hold it with Back to block Throws and Bone Breakers. Run up to Your Opponent: Run + Forward Run toward your opponent for an aggressive offense. Pick Up a Weapon/Object: Down + Run (While standing over a weapon or object) Pick up a weapon on the ground to use, or an object laying around in the stage to automatically throw it at your opponent. Roundhouse Kick: Back + HK Roundhouse kick, causes the opponent to spiral to the ground. FootSweep: Back + LK Take the opponent's feet out from under him/her (also causes travel in the Z plane). ** Crouching Moves ** Uppercut: Down + HP Flips the opponent backwards, hitting the floor head-first with a crack, and leaving a small stain of blood on the ground that stays for a moment. Crouch Punch: Down + LP A simple punch to the opponent's midsection. Crouch Kick: Down + HK - For Kai, Raiden, Reptile, Cage, Sub-Zero, Quan Chi, Noob, and Goro: Vertical Side Kick (a "Jean Claude Van Damme-style" vertical side kick aimed at the opponent's jaw. It causes him/her to flip backwards and land on his/her head if it makes contact.) - For Shinnok, Liu Kang, Scorpion, Jax, Reiko, Jarek, and Tanya: Crouching Chest Kick (a high kick aimed at the opponent's chest, done in a crouching position.) - For Fujin and Sonya: Crouching Crotch Kick (a straight kick to the opponent's crotch area, done in a crouching position. Pushes him/her back a step if it hits.) Ankle Kick: Down + LK Kick targeting the opponent's ankle while you're crouching. ** Close Range Attacks ** Face Smash: HP (Close) - For Kai, Cage, Fujin, Quan Chi, and Sonya: Headbutt. - For Raiden, Shinnok, Liu Kang, Reptile, Scorpion, Jax, Reiko, Jarek, Tanya, Sub-Zero, Goro, and Noob Saibot: Forearm Smash. Throw: LP (Close) Throw or slam your opponent, the exact move used differs between the different characters. Specific Throw Descriptions can be found in each of the character's sections in this FAQ. Knee Smash: HK (Close) A quick hard knee to the opponent's stomach. Bone Breaker: LK (Close) A painful moves that ranges from a knee-snap to a neck-break. They're not necessarily realistic, since a victim of one would swing their neck back in place after getting it broken, but it creates a nice visual effect in a fight. The specific move varies depending on the character, you can find specific Bone Breaker Descriptions in each of the character's own sections in this FAQ. ** Arial Attacks ** Light Jump Punch: Jump, HP Hits the opponent using the fist farther away from the camera view (left hand when on the left side), it allows you to start Kombo's with it since it doesn't knock the opponent to the ground. Heavy Jump Punch: Jump, LP Hits the opponent hard using the fist closer to the camera view (right hand when on the left side), knocks the opponent to the ground. Vertical Hop Kick: Jump Up, HK or LK - For Kai, Raiden, Liu Kang, Jax, Reiko, Tanya, and Fujin: Spin Kick. - For Shinnok, Reptile, Scorpion, Cage, Jarek, Sub-Zero, Quan Chi, Sonya, Goro, and Noob Saibot: Front Face Upward Kick (an upward kick done with one foot while the other is back with knee bent, facing forward.) Long Jump Kick: Jump Diagonal (Forward or Back), HK - For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi, Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed just slightly diagonally. - For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style Jump Kick aimed straight forward. Short Jump Kick: Jump Diagonal (Forward or Back), LK - For Kai, Raiden, Reptile, Jax, Reiko, Cage, Fujin, Sub-Zero, Quan Chi, Sonya, Goro, and Noob Saibot: Wrestling-Style Missle Dropkick aimed at a downward 45 degree angle. - For Shinnok, Liu Kang, Scorpion, Jarek, and Tanya: Ninjitsu-Style Jump Kick aimed at a downward 45 degree angle. ** Intermediate Techniques ** Turn-around Jump Kick: Any jump kick after jumping past an opponent. Jump over your opponent, turn around in midair, and kick him/her from the other side. Turn-around Jump Punch: Any jump punch after jumping past an opponent. Jump over your opponent, turn around in midair, and punch him/her from the other side. Heavy Hit: HP when opponent jumps toward you. The heavy hit is a maneuver for more experienced players that delivers a hard blow to an opponent who is jumping near you, it inflicts more damage than a normal High Punch, but it takes accurate timing. oooooooooooooooooooooooooooooooooooo 2-4 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Kombo System * **************************************************************************** MK4 has many "Kombo" styles, most of which take some skill and timing to perform properly. They are now limited by "Maximum Damage" at 40%, but the last hit registers so it can sometimes go up to as high as 50% or above. The main Kombo Starters are 1) HP - HK, 2) HP - HP, and 3) HK - HK. For Ground Chain Kombos, simply run or walk up to close range and use a starter, or even jump in with a Light Jump Punch (jumping HP) which even adds an extra hit and more damage to your Kombo. For Air Chain Kombos, perform a starter when you're in contact with the opponent while in midair. You can also add the use of a weapon in Ground Kombos by drawing your weapon during it, which usually causes an automatic hit. Other types of Kombos found in MK4 include individual ones that are done in particular situations, such as after freezing an opponent in the air when playing as Sub-Zero. Universal Kombos 4-Hit Pop-up Kombo: HP - HP - HK - D + HP 3-Hit Pop-up Kombo: HP - HP - D + HP 3-Hit Pop-up Kombo: HK - HK - D + HK 3-Hit Pop-up Kombo: HP - HK - D + HK 3-Hit Basic Kombo: HK - B + LP - LP oooooooooooooooooooooooooooooooooooo 2-5 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Weapon Kombat * **************************************************************************** Introduction to Weapons Every character has a weapon that he/she pulls out when the Weapon Draw move is used. When a character is holding a weapon in his/her hands, it will drop to the ground if he/she takes a hit. Once a weapon is laying on the ground, either kombatant can pick it up. To throw a weapon you're holding, just do your character's Weapon Draw movement while a weapon is already in your hands. If you're already holding a weapon in your hands, you can't pick up another weapon that is laying on the ground, or pick up any other objects laying around in the stage you're fighting in. Objects in the Background You can also pick up any objects that are laying around on the floor in Goro's Lair, The Well, and The Tomb. Pick them up the same way you would pick up a dropped weapon, but you will immediately throw the object at the opponent automatically (you can't hold it). oooooooooooooooooooooooooooooooooooo 2-6 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Basic Strategies * **************************************************************************** As a beginner, you should try to master a single character first, before you start with others. One of the most important basics a beginner to Mortal Kombat 4 should learn is how to counter your opponents properly: - If your opponent jumps at you from a distance approximately two body lengths, deliver an uppercut to him/her. - If your opponent jumps at you from a distance closer than the above, throw a simple High Kick to knock him/her back. - If your opponent uses a Special Move that brings him/her close to you (such as a Slide or Torpedo Dive), block it and counter with a Kombo. Against most opponents, it's a good idea to run at your opponent after they've done a move and are unable to quickly retaliate. Basic Kombos and even rapid High Punches usually work well in this situation. Side Stepping, despite 3 second intervals between them, are both good for getting to weapons as well as getting close to your opponent offensively if you combine it with running in. You can also incorporate your weapon into Kombos, both by having it drawn before doing one, as well as drawing it during one, which actually adds an automatic hit to your Kombo. --------------------- CHAPTER 3: Game Menus --------------------- oooooooooooooooooooooooooooooooooooo 3-1 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Arcade Mode * **************************************************************************** This is basically the arcade version. When you choose this mode, you will see the arcade game's actual main menu: _______________________ | MORTAL 4 KOMBAT | | ________ ________ | | | | | | | | | 1 on 1 | | 2 on 2 | | | | KOMBAT | | KOMBAT | | | |________| |________| | |_______________________| 1 on 1 KOMBAT: The traditional Mortal Kombat you've come to expect. In 1 player, you'll choose your fighter, choose a destiny tower, and fight your way up in best-of-3 round fights until you defeat Goro and Shinnok. In 2 player (just press Start on controller 2 at the Choose Your Fighter screen), it's a single best-of-3 round fight against eachother. 2 on 2 KOMBAT: A team game played by 2 players controlling 2 characters each. Best-of-3 round fights, the first to lose both of their characters in a round loses it. New to the home versions, 2-on-2 Kombat can actually be played by a single player if no 2nd player presses Start. In 1 player, you choose a team of 2, then fight up a destiny tower of 2-on-2 matches VS the CPU. If you finish this, you will see the normal ending of whoever you used to win the last match. oooooooooooooooooooooooooooooooooooo 3-2 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Team Mode * **************************************************************************** _______________________ _______________________ | CHOOSE TEAM SIZE | | SELECT TEAMS | |[TEAM 1 SIZE Human/CPU]| |[TEAM 1 SELECT FIGHTER]| | [][][][][] | | [][][][][] | |[TEAM 2 SIZE Human/CPU]| |[TEAM 2 SELECT FIGHTER]| | [][][][][] | | [][][][][] | |[ EXIT ]| |[ BEGIN FIGHT ]| |_______________________| |_______________________| Team mode allows you to have fights between teams of up to 5 members each. When you choose it, you will be presented with a menu that allows you to choose the size of Team 1 and Team 2, and whether each is "HUMAN" or "CPU". Each participant fights in a best-of-3 round fight, when one loses, the next member of the team faces the winner of the previous fight, and so on, until all the members of a team have been eliminated. This is the screen that you will see after a Team match: GAME OVER Team 1 [Wins or Loses] [Members of Team 1] Team 2 [Wins or Loses] [Members of Team 2] oooooooooooooooooooooooooooooooooooo 3-3 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Endurance Mode * **************************************************************************** _______________________ | ENDURANCE MODE SELECT | |[ ENDURANCE ]| |[ VS ENDURANCE ]| |[ ULTIMATE ENDURANCE ]| | | |[ EXIT ]| |_______________________| Endurance mode is MK4's rendition of the classic MK1 concept, battle multiple opponents one after another. There are actually three different variations of it now: Endurance: 1 Player game in which you fight up a Destiny Tower one after another in a series of single-round fights without regaining any energy. If you beat them all, you will see your character's ending. If you lose a single round, "GAME OVER" will appear on-screen, and you will have the privilage of seeing your body explode into pieces. VS Endurance: 2 Players battle against eachother with using character after another in a series of single-round matches without regaining any energy. The first one to lose all 15 of his/her characters loses the fight. The 1st Player always wears the character's 1st outfit, and the 2nd Player always wears the character's 2nd outfit. The order is always: Scorpion, Raiden, Sonya, Liu Kang, Sub-Zero, Fujin, Shinnok, Reiko, Quan Chi, Tanya, Reptile, Kai, Jarek, Jax, and Cage. Ultimate Endurance: 1 Player takes on the CPU in an endless survival against one opponent after another in a series of one-round matches. You do not regain any energy between opponents. Every round allows you to FINISH HIM/HER, so you can perform a Fatality. The fight continues until you have been defeated by a CPU opponent, at which time you will see a screen that shows your Body Count (number of opponents you defeated), Perfect Kills (number of Flawless Victories you got), and Fatals (number of Fatalities you have performed). Underneath this stats will be your Ultimate Endurance rating (Beginner, Apprentice, Amateur, etc.) oooooooooooooooooooooooooooooooooooo 3-4 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Tournament Mode * **************************************************************************** _______________________ | TOURNAMENT SETUP | |[ NUMBER OF FIGHTERS ]| | 4 or 8 | | Players | |[ SHOW CPU BATTLES ]| |[ EXIT ]| |_______________________| Tournament mode is a standard elimination bracket. When chosen, you will be presented with a Tournament Setup menu in which you can choose between four or eight participants, and whether to show or skip CPU Battles (fights that occur between two CPU-controlled fighters during the course of the elimination tournament). Each of the four (or eight, depending on what you chose in the setup menu) can be a Human Player 1, Human Player 2, or CPU (you are also allowed to choose the difficulty level of each CPU fighter: Novice, Beginner, Warrior, Master, or Master II). The winner of the tournament will be shown celebrating with a trophy and a skinned head. [1] [?] [2] [?] [3] [?] [4] [?] [5] [?] [6] [?] [7] [?] [8] oooooooooooooooooooooooooooooooooooo 3-5 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Practice Mode * **************************************************************************** Practice mode is your MK4 training room. When chosen, you are presented with the following menu: _______________________________ | PRACTICE MODE | |[ PLAYER 1 -Name- ]| |[ PLAYER 2 -Name- ]| |[ DIFFICULTY ]| |[ OPPONENT ACTIVE/INACTIVE ]| |[ BACKGROUND ]| |[ PRACTICE INFO ON/OFF ]| |[ BEGIN PRACTICE ]| |[ EXIT ]| |_______________________________| PLAYER 1 Scroll through the 15 character names to choose a fighter for Player 1. PLAYER 2 Scroll through the 15 character names to choose a fighter for Player 2. DIFFICULTY Choose the CPU AI Level: Novice, Beginner, Warrior, Master, or Master II. OPPONENT Choose whether your practice target is ACTIVE (a moving CPU), INACTIVE (static CPU), or HUMAN (a second player). BACKGROUND Choose one of the stages to practice on. PRACTICE INFO Toggle whether to show the on-screen button history line. BEGIN PRACTICE Start the practice. EXIT Back to the main menu. When you're in Practice Mode, pause the game for the following menu: CONTINUE Unpause, back to the practice. RESTART THIS MATCH Start the practice over. SHOW MOVES LIST Show your character's full move list on screen. PRACTICE MENU Back to the Practice Menu. QUIT Back to the main menu. oooooooooooooooooooooooooooooooooooo 3-6 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Options Menu * **************************************************************************** Customize the game settings to your liking. CONFIGURE CONTROLLER 1 Customize the controller configuration for Player 1. A 3D model of your controller is shown in this sub-menu. CONFIGURE CONTROLLER 2 Customize the controller configuration for Player 2. A 3D model of your controller is shown in this sub-menu. DIFFICULTY Choose the CPU AI difficulty level: Very Easy, Easy, Medium, Hard, Very Hard, or Ultimate. ROUNDS TO WIN Choose the number of rounds necessary to win a normal match, from 2 to 9. Default is 2 (for best-of-3 fights). CONTINUES Set the number of Credits, from 0 to 9. VS SCREEN Toggle the 2-player VS screen. RUMBLE PAK Toggle the use of vibrations for your system. or DUAL SHOCK (N64 Rumble Pak / PSX Dual Shock) -- Console Versions Only. BLOOD Toggle the presence of blood. EFFECTS VOLUME Set the volume of sound effects. MUSIC VOLUME Set the volume of background music. CONTROLLER PAK Manage the save data for your system: Load, or MEMORY CARD Save, Erase. Saving includes everything in the Options, the "Best Kombatants" initials, and even the options in the Cheat Menu. oooooooooooooooooooooooooooooooooooo 3-7 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Select Your Fighter * **************************************************************************** ______________________________________________________ | | | | | | | KAI | RAIDEN | SHINNOK | LIU KANG | REPTILE | | | | | | | |----------|----------|----------|----------|----------| | | | | | | | SCORPION | JAX | REIKO | CAGE | JAREK | | | | | | | |----------|----------|----------|----------|----------| | | | | | | | TANYA | FUJIN | SUB-ZERO | QUAN CHI | SONYA | | | | | | | |__________|__________|__________|__________|__________| [ RANDOM ] [ GROUP ] [ HIDDEN ] Random Icon Choose "Random" to let the computer choose a character for you. This was done in past games by holding Up and pressing Start but you can now do it by simply choosing the "Random" icon on the select screen. Group Icon (2-Player VS Games Only) Choose "Group" to play as the first character on the select screen grid, Kai. Win the fight and choose it again to play as the second one (Raiden), and so on until you have had a chance to play as all 15 characters. You will then be able to play as a hidden character, Meat. Hidden Icon Choose "Hidden" to hide your cursor. Once your cursor is hidden, your opponent in a 2-player game wouldn't be able to see who you are choosing before he makes his/her choice. This is now also used for a certain other purpose, in the home versions (see Goro and Noob Saibot for details). Rotating The Icons If you just choose an icon with any button normally, you will play as your character in his/her Outfit 1, and with his/her Weapon 1. Rotate the icon a certain number of times before choosing the icon to get one of your character's other outfits and/or weapons. In order to rotate an icon, hold the START button and press ANY button, while you're highlighting it with your cursor. If you rotate 4 times, you will hear "Excellent" without the laugh, it's the same as not rotating at all (this is a way to reverse the effect of a previous rotation). Rotations: None One Two Three "Superb" "Outstanding" "Hahaha, Excellent" ========================================================================= Kai First Outfit, 2nd Outfit, First Outfit, 3rd Outfit, Ghurka Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2. Raiden First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Warhammer. Same Weapon. Alt Weapon 1. Alt Weapon 2. Shinnok First Outfit, 2nd Outfit, First Outfit, 2nd Outfit, Battle Staff. Same Weapon. Alt Weapon 1. Alt Weapon 2. Liu Kang First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Dragon Sword. Same Weapon. Same Weapon. Same Weapon. Reptile First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Battle Axe. Same Weapon. Alt Weapon 1. Alt Weapon 2. Scorpion First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Long Sword. Same Weapon. Alt Weapon 1. Alt Weapon 2. Jax First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2. Reiko First Outfit, 2nd Outfit, First Outfit, 2nd Outfit, Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2. Cage First Outfit, 2nd Outfit, First Outfit, 3rd Outfit, Bowie Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2. Jarek First Outfit, 2nd Outfit, First Outfit, 2nd Outfit, BD Sword. Same Weapon. Alt Weapon. Same Alt Weapon. Tanya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit, Boomerang. Same Weapon. Alt Weapon 1. Alt Weapon 2. Fujin First Outfit, 2nd Outfit, First Outfit, 2nd Outfit, Cross Bow. Same Weapon. Alt Weapon 1. Alt Weapon 2. Sub-Zero First Outfit, 2nd Outfit, 3rd Outfit, First Outfit, Ice Scepter. Same Weapon. Alt Weapon 1. Alt Weapon 2. Quan Chi First Outfit, 2nd Outfit, First Outfit, 2nd Outfit, Mace. Same Weapon. Alt Weapon 1. Alt Weapon 2. Sonya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit, Wind Blade. Same Weapon. Alt Weapon 1. Alt Weapon 2. Goro Only Outfit, Only Outfit, Only Outfit, Only Outfit, No Weapon. No Weapon. No Weapon. No Weapon. Noob Saibot First Outfit, 2nd Outfit, First Outfit, 3rd Outfit, Scythe. Same Weapon. Same Weapon. Same Weapon. NOTE: Rotating a single icon effects the rest for each player, and all rotations stay in effect until you return to the game's main menu either by quitting or not continuing. oooooooooooooooooooooooooooooooooooo 3-8 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Choose Your Destiny * **************************************************************************** From easiest to hardest, the towers are: Novice (7 opponents), Beginner (8 opponents), Warrior (9 opponents), Master (9 opponents), Master II (9 opponents). There are four different sides to each tower, each offerring a different set of opponents, use your Start button to rotate the tower before choosing it. NOVICE Side 1 Side 2 Side 3 Side 4 ________ ________ ________ ________ |Shinnok |Shinnok |Shinnok |Shinnok | |________|________|________|________| | Goro | Goro | Goro | Goro | |________|________|________|________| | Jarek | Sonya | Cage | Cage | |________|________|________|________| | Tanya | Jarek | Kai |Reptile | |________|________|________|________| | Reiko | Tanya |Reptile | Reiko | |________|________|________|________| | Kai |Sub-Zero|Liu Kang| Sonya | |________|________|________|________| |Scorpion|Liu Kang| Sonya |Sub-Zero| |________|________|________|________| BEGINNER Side 1 Side 2 Side 3 Side 4 ________ ________ ________ ________ |Shinnok |Shinnok |Shinnok |Shinnok | |________|________|________|________| | Goro | Goro | Goro | Goro | |________|________|________|________| | Cage |Sub-Zero|Liu Kang| Sonya | |________|________|________|________| | Jax | Raiden |Scorpion| Raiden | |________|________|________|________| |Reptile |Scorpion| Sonya | Cage | |________|________|________|________| | Fujin | Jax | Jarek | Kai | |________|________|________|________| |Sub-Zero| Tanya | Cage | Reiko | |________|________|________|________| |Liu Kang|Quan Chi| Reiko | Fujin | |________|________|________|________| WARRIOR Side 1 Side 2 Side 3 Side 4 ________ ________ ________ ________ |Shinnok |Shinnok |Shinnok |Shinnok | |________|________|________|________| | Goro | Goro | Goro | Goro | |________|________|________|________| | Sonya | Fujin |Sub-Zero|Liu Kang| |________|________|________|________| | Reiko |Reptile | Tanya |Quan Chi| |________|________|________|________| | Fujin | Tanya | Cage | Reiko | |________|________|________|________| | Raiden |Sub-Zero|Liu Kang| Sonya | |________|________|________|________| | Cage | Raiden |Scorpion| Cage | |________|________|________|________| |Reptile | Jax | Jarek | Kai | |________|________|________|________| | Tanya | Jarek | Kai |Reptile | |________|________|________|________| MASTER Side 1 Side 2 Side 3 Side 4 ________ ________ ________ ________ |Shinnok |Shinnok |Shinnok |Shinnok | |________|________|________|________| | Goro | Goro | Goro | Goro | |________|________|________|________| | Reiko |Reptile | Tanya |Quan Chi| |________|________|________|________| | Kai | Cage | Jax | Jarek | |________|________|________|________| |Reptile | Jax | Jarek | Kai | |________|________|________|________| | Fujin | Tanya | Cage | Reiko | |________|________|________|________| | Sonya | Fujin |Sub-Zero|Liu Kang| |________|________|________|________| | Cage | Raiden |Scorpion| Sonya | |________|________|________|________| | Jax |Scorpion| Sonya | Cage | |________|________|________|________| MASTER II Side 1 Side 2 Side 3 Side 4 ________ ________ ________ ________ |Shinnok |Shinnok |Shinnok |Shinnok | |________|________|________|________| | Goro | Goro | Goro | Goro | |________|________|________|________| | Cage | Kai |Reptile | Tanya | |________|________|________|________| | Jarek |Liu Kang| Cage | Jax | |________|________|________|________| | Kai | Cage | Jax | Jarek | |________|________|________|________| | Reiko |Reptile | Tanya | Cage | |________|________|________|________| |Liu Kang| Reiko | Fujin |Sub-Zero| |________|________|________|________| | Sonya | Sonya | Raiden |Scorpion| |________|________|________|________| | Raiden | Raiden |Scorpion| Sonya | |________|________|________|________| --------------------- CHAPTER 4: The Stages --------------------- oooooooooooooooooooooooooooooooooooo 4-1 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Goro's Lair * **************************************************************************** Description You are fighting in a stoney hexagonal area, surrounded by large openings that reveal other simular openings in the greater distance. The corners on either side of the center opening is decorated by lit candles. Misc Info A 3D rendition of the classic Mortal Kombat stage. Objects: Rocks Location: The Earth Realm Stage Fatality The winner of the match delivers a powerful uppercut on the victim as the camera pans down to view it from a diagonal upward perspective. The powerful blow causes the victim to fly up into the bed of blood-stained metal spikes on the ceiling. Press Down at this point to cause the victim to slide off of the spikes and drop to the ground, and hear MK4 Sound Designer, Dan Forden, yell "TOASTY!". oooooooooooooooooooooooooooooooooooo 4-2 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Well * **************************************************************************** Description A dark path leads into a room lit by the fire of a large furnace. You are fighting on the dusty floor in front of it. At the center of the furnace, directly across from the entrance is a large opening that reveals its flames. On each side of this opening are two smaller circular ones. At the far left of the entrance is a path enclosed by 3 horizontal and 3 vertical metal bars. Misc Info Objects: Severed Heads oooooooooooooooooooooooooooooooooooo 4-3 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Elder Gods * **************************************************************************** Description You are fighting on a hard floor with red and white designs in the middle. There is a dragon logo, with a glowing red eye, on the center wall. To either side are short paths that lead to the bright blue faces that light the room. On the far sides are walls with blue stars. Opposite the center wall is a large dark path sloping upward, with blue faces on either side of it. oooooooooooooooooooooooooooooooooooo 4-4 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Tomb * **************************************************************************** Description You are fighting in a square stoney room. At the center of the back wall is a large window decorated by a skull design that reveals the purple sky. A dead body covered by a purple cloth lays in front of the window on the stone ledge. Two rectangular windows are located on the walls to each side of the skull window. On the far sides of the room are raised diagonal surfaces with coffins laid out across them. In each of the four corners of the room is a large torch, lighting up the area. On the wall opposite the skull window, there is a large wooden gate and two rectangular windows to either side of it as well. Misc Info Objects: Rocks for all home versions oooooooooooooooooooooooooooooooooooo 4-5 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Wind World * **************************************************************************** Description You are fighting on the surface of a raised circular platform among others in the mountains of the far east. Thunder and lightning fill the dark sky as it rains heavily on the fighting area. Faces can occasionally be seen looking down at the fight. Misc Info Also appears in "Mortal Kombat Mythologies: SUB-ZERO" Location: The Earth Realm oooooooooooooooooooooooooooooooooooo 4-6 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Reptile's Lair * **************************************************************************** Description You are fighting in a room decorated by scaly reptilian designs. On the center of the back wall is a large reptilian eye with a black vertical slit. There are spheric containers surrounded by snake-like designs at the sides. At the far corners are large stone skulls with wide-open jaws that reveal silhouettes of captive humans chained to the sides of the interiors. oooooooooooooooooooooooooooooooooooo 4-7 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Shaolin Temple * **************************************************************************** Description You are fighting in a room within the Shaolin Temples. There are lanterns under the windows in the corners of the room. On the far sides of the area are wooden doors that are decorated by large circular designs. Misc Info Also Appears in "Mortal Kombat Mythologies: SUB-ZERO" Location: The Earth Realm oooooooooooooooooooooooooooooooooooo 4-8 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Living Forest * **************************************************************************** Description You are fighting on a circular open area in the middle of a large, eerie, forest located in the realm of Edenia. Large trees and bushes surround the fighting grounds. The perimeter of the area is circled by trees with the face of Mortal Kombat co-creator, Ed Boon, roaring as they watch the fight. Misc Info A 3D Rendition of the classic Mortal Kombat II stage. Location: The Realm of Edenia (formerly Outworld) oooooooooooooooooooooooooooooooooooo 4-9 ooooooooooooooooooooooooooooooooooo **************************************************************************** * The Prison * **************************************************************************** Description You are fighting in one of the large octagonal cells in the Netherealm's Prison of Souls. At the center of the back wall is a large metal fan. The ground is made of cement with a large, square, sewer-like ventilation in the middle, surrounded by four metallic paths leading to the North, South, East, and West ends of the cell. The cell is enclosed by electronic metal doors to either side. Misc Info Also appears in "Mortal Kombat Mythologies: SUB-ZERO" Location: The Netherealm Stage Fatality The winner grabs the opponent by his/her left arm and leg, and begins spinning, holding the victim at roughly shoulder-height. The camera view switches to a perspective behind the winner, above the shoulder, looking toward the helpless victim. The camera then goes back to a normal view of the action, as the winner releases his/her of the opponent, sending him/her flying into the large fan on the center of the back wall. The opponent is then mutilated by the large blades of the fan in a shower of fresh red blood and falling body parts. The victim's now-severed head soon flies out of the fan, toward the camera, and hits the camera lens with a splat, leaving a large stain of blood on it before dropping to the floor below. ooooooooooooooooooooooooooooooooooo 4-10 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Ice Pit * **************************************************************************** Description You're fighting in a pit, surrounded by stoney surfaces covered in snow and ice. There is a large gate with closed metallic doors leading into the area, with posts decorated by dragon symbols carved into the stone, to either side. Across from the gate, there is a partial arrow-like shape carved into the stone wall. During the fight, snow falls from the blue sky above, onto the kombatants. Misc Info The all-new stage built from scratch for the home versions of the game. Note: Despite the name of this stage, there is NO Stage Fatality ("pit") that can be done here. ------------------------- CHAPTER 5: The Kombatants ------------------------- The Earth Warriors ____________________ | RAIDEN | | God of Thunder | | Protector of Earth | |____________________| _________________ | | _________________ | FUJIN | | | | SUB-ZERO | | God of Wind |---| |---| Lin Kuei | |_________________| | | |_________________| _________________ | | _________________ | LIU KANG | | | | SONYA BLADE | | Shaolin Monk |---| |---| Special Forces | |_________________| | | |_________________| ________|________ | | ________|________ | JOHNNY CAGE | | | | JAX BRIGGS | | Actor | | |---| Special Forces | |_________________| | | |_________________| ________|________ | | _________________ | KAI | | | | JAREK | | Former White |___| |___| Black Dragon | | Lotus Member | | Member | |_________________| |_________________| Shinnok's Army of Darkness ____________________ | SHINNOK | | Fallen Elder God | | Netherealm Ruler | |____________________| _________________ | | _________________ | QUAN CHI | | | | REIKO | | Arch-Sorcerer |---| |---| General | |_________________| | | |_________________| _________________ | | ________|________ | TANYA | | | | REPTILE | | Edenian Traitor |___| |---| General | |_________________| | |_________________| _________________ | _________________ | NOOB SAIBOT | | | SCORPION | | Brothers of | |___| Serving Shinnok | | Shadow Member | | Under Agreement | |_________________| |_________________| Participants of No Apparent Alliances _________________ _________________ | MEAT | | GORO | | Unknown Origins | | Former Prince | | and Intentions | | of the Shokan | |_________________| |_________________| oooooooooooooooooooooooooooooooooooo 5-1 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Kai * **************************************************************************** Profile Known Relatives: None Place of Birth: The United States of America Occupation: Former member of the White Lotus Society Description Kai wears a dark red headband, sash, belt, and shin guards. He has baggy black pants, grey wristbands, and has white tiger stripes on his body. Second outfit: same as his first, except his clothes have green in place of the red. Third outfit: He wears shades and a leather jacket. Story A former member of the White Lotus Society, Kai learned his skills from the great masters throughout Asia. He journeyed to the Far East after meeting his friend and ally, Liu Kang in America. Now, they reunite to assist Raiden in the battle with Shinnok. Default Weapons Own Weapon: Ghurka Knife Alternate Weapon 1: The Lightning Staff Alternate Weapon 2: Jax's & Reiko's Spiked Club Throw Description - Head Flip Kai jumps over the opponent while grabbing his/her head, and flips him/her overhead to the other side. Note: If the opponent is cornered, Kai will grab the opponent's torso with one arm and simply throw him/her to the other side, instead. Bone Breaker Description - Back Breaker Kai lifts the opponent overhead facing up, kneels down, and slams the opponent's back into his knee to snap it. Special Moves Weapon Draw: Down - Back - LP Falling Fireball from Above: Back - Back - HP Rising Fireball from Below: Forward - Forward - LP (Can be done in midair) Air Fist: Down - Forward - HP Super Roundhouse Kick: Back - Down - Forward + LK Hand Stand: BL + LK Follow-Ups: Hold LP to Spin on Hands BL or Jump to get back up to your feet HK to Kick Standing on Hands (Knocks down) LK Kick Standing on Hands (Doesn't knock down) Kombos 8-Hit MAX: HP - HK - D + HP - Rising Fireball from Below - HP - HP - Long Jump Kick - Air Fist 5-Hit MAX: In corner - Rising Fireball from Below - Super Roundhouse - LP - Rising Fireball from Below - Super Roundhouse Fatalities FATALITY #1 - Overhead Rip: Up - Forward - Up - Back + HK Distance: Close Note: Hold BL so tapping up won't cause you to jump. Description: Kai lifts his opponent overhead by the upper torso and lower body, and pulls on it until the body breaks apart at the middle. He continues to hold both halves up, squirting blood all over the ground, and looks at both pieces. He then drops both halves over puddles of blood on the floor. The upper half appears to make an attempt to get up before it dies. FATALITY #2 - Head Explosion : Up - Up - Up - Down + BL Distance: Outside Sweep Description: Kai hovers above ground and sends a fireball at the dazed victim's head that severs it on contact. The body drops to the ground, squirting blood from the neck. STAGE FATALITY - Prison Fan: Forward - Forward - Down + BL Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Down + HK Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-2 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Raiden * **************************************************************************** Profile Also Known As: God of Thunder Place of Birth: The Heavens Occupation: Current Protector of the Earth Realm Description Raiden wears his trademark straw hat, baggy white clothes, a blue vest with a round yellow and black symbol on the back, and metal elbow and shoulder pads. Second outfit: same as his first, except his clothes are red in place of the blue. Third outfit: he wears his old Mortal Kombat II costume. Story The God of Thunder returns to Earth after the defeat of Shao Khan - but finds a new threat when Shinnok's forces, led by Quan Chi attack the Elder Gods. With the heavens in disarray Raiden exists as one of the last Gods of Earth. He must come to the aid of his elders and put an end to the villainous reign of his ancient enemy. Default Weapons Own Weapon: Warhammer Alternate Weapon 1: Sonya's Wind Blade Alternate Weapon 2: Kai's Ghurka Knife Throw Description - Power Bomb Raiden, with the opponent bent forward, grabs him/her at the waist from behind, and slams him/her to the ground facing up. Note: If the opponent is cornered, Raiden will grab the opponent's torso with one arm and simply throw him/her to the other side, instead. Bone Breaker Description - Skull Crusher Raiden grabs the opponent's head and slams it into his knee. Special Moves Weapon Draw: Forward - Back - HP Torpedo Dive: Forward - Forward - LK (Can be done in midair) Teleport: Down - Up Lightning Bolt: Down - Back - LP Kombos 10-Hit MAX: HP - HP - HK - D + HP - Run in - HP - HP - Teleport - LP - Light Jump Punch - HK - Torpedo Dive 8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Torpedo Dive 8-Hit MAX: Light Jump Punch - HP - HP - HK - HK - Weapon Pull-Out - Light Jump Punch - Torpedo Dive 8-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out - Light Jump Punch - Torpedo Dive Fatalities FATALITY #1 - Overhead Electrocution: Forward - Back - Up - Up + HK Distance: Close Note: Hold BL so tapping up won't cause you to jump. Description: Raiden lifts his opponent overhead diagonally and electrocutes it until it explodes. The explosion is then shown from three alternate camera perspectives. In the final view of it, the explosion is seen from above, and the head is seen flying toward the camera then dropping to the ground in front of Raiden's feet. FATALITY #2 - Impalement Electrocution : Down - Up - Up - Up + HP Distance: Close Description: Raiden raises his arm high into the air and his lightning staff appears in his hand. He shoves the end of the staff through the opponent's stomach, impaling him/her. The thunder god then proceeds to electrocute the impaled victim and swings the staff down to drop the carcas to the ground facing down. STAGE FATALITY - Prison Fan: Down - Forward - Back + BL Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LP Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-3 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Shinnok * **************************************************************************** Profile Position: Final Boss Place of Birth: The Heavens Occupation: Ruler of the Netherealm Description Shinnok is pale, with a large red and black hat. He wears a red top with a large golden collar, with green sleeves and pants. He has large red shin guards with golden horns on them. Second costume: same as his first, except his clothes are black in place of reds and greens. He has no third costume. Story Banished to the Netherealm for crimes committed against his once fellow Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid of a traitor he is then able to overtake the realm of Edenia. From there he wages a war against the Elder Gods, and awaits a chance to enact revenge against the god who banished him there - Raiden. Default Weapons Own Weapon: Battle Staff Alternate Weapon 1: Scorpion's Long Sword Alternate Weapon 2: Tanya's Boomerang Throw Description - Overhead Power Slam Shinnok grabs the opponent's body by the upperbody and midsection, lifts him/her overhead, and slams the victim to the ground on the other side. Bone Breaker Description - Neck and Body Break Shinnok grabs the opponent by his/her ankles, and holds them up, causing the opponent to fall back with ankles still in Shinnok's hands. Shinnok then proceeds to smash his foot onto the opponent's neck, then let the feet fall to the ground as he jumps up and puts his full body weight onto the fallen opponent's torso. Special Moves Weapon Draw: Back - Forward - LP Character Impersonations Kai: Forward - Forward - Forward - LK Raiden: Down - Forward - Forward - HP Liu Kang: Back - Back - Forward - HK Reptile: Back - Back - Forward - BL Scorpion: Forward - Back - LP Jax: Forward - Down - Forward - HK Reiko: Back - Back - Back - BL Cage: Down - Down - HP Jarek: Back - Back - Back - LK Tanya: Back - Forward - Down - BL Fujin: Forward - Forward - Back - HK Sub-Zero: Down - Back - LP Quan Chi: Back - Forward - Back - Forward - LK Sonya: Forward - Down - Forward - HP Fatalities FATALITY #1 - Hand of Hell: Down - Back - Forward - Down + Run Distance: Close Description: Shinnok forms a ball of flames around his fist and sinks himself into the ground by punching it and engulfing himself in the flames. A large skeleton hand reaches up through a new opening, grabs the opponent, and squeezes his/her torso until the head pops off with a spray of blood from the neck before the body drops to the ground. The hand pulls the body with it as it returns underground, closing the opening. The severed head is left over a puddle of blood on the surface. Shinnok returns to the surface. FATALITY #2 - Two Hand Smash : Down - Up - Up - Down + BL Distance: Close Description: Shinnok forms a ball of flames around his fist and sinks himself into the ground by punching it and engulfing himself in the flames. Two large skeleton hands reach up through a new opening and claps together on the helpless opponent. It then returns underground with blood stained on its palms, closing the opening. Shinnok returns to the surface. STAGE FATALITY - Prison Fan: Down - Down - Forward + HK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Forward - Back + HP Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-4 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Liu Kang * **************************************************************************** Profile Known Relatives: Father - Lee Kang (Deceased), Mother - Lin Kang (Deceased), Brother - Chow Kang Place of Birth: Honan Province, China. Occupation: Former member of the White Lotus Society. Shaolin Monk. Description Liu Kang wears his traditional baggy black and red pants with a new red tank top, and a pair of metal black forearm guards. Second outfit: same as his first, except his pants have blue on the sides in place of red, and he doesn't wear his tank top. Third outfit: he wears a white headband with a black karate training outfit. Story Still the immortal champion of Mortal Kombat, Liu Kang finds himself venturing into the realm of Edenia to rescue the princess Kitana from the vile clutches of Quan Chi. Unsuccessful in his mission Liu returns to Earth and mounts an effort to bring together Earth's greatest warriors. He does it this time not only to free Kitana's home world but also to assist his mentor and Earth's protector - Raiden. Default Weapons Only Weapon: Dragon Sword Throw Description - Ankle Slam Liu Kang grabs the back of the opponent's ankles, lifts him/her overhead by them, and slams their whole body to the other side facing down. Bone Breaker Description - Back Breaker Liu Kang grabs the opponent's shoulders from behind and kicks deep into his/her lower back. Special Moves Weapon Draw: Back - Forward - LK High Fireball: Forward - Forward - HP (Can be done in midair) Low Fireball: Forward - Forward - LP Flying Kick: Forward - Forward - HK Bicycle Kick: Hold LK for 3 seconds - Release LK Kombos 10-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - LP - Long Jump Kick - High Fireball (in air) 9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - Flying Kick 7-Hit MAX: In corner - Long Jump Kick - Long Jump Kick - HP - Bicycle Kick - LP - Flying Kick - Flying Kick 6-Hit 39%: HP - HK - D + HP - Run in - HP - Bicycle Kick - Flying Kick 4-Hit 30%: HK - F + LP - HP - Flying Kick Fatalities FATALITY #1 - Dragon Swing: Forward - Forward - Forward - Down + HK + LK + BL Distance: Just Past Sweep Range Description: Liu Kang covers himself with a green mist. When it clears up, Kang is seen in the form of a large dragon. He grabs the opponent's body with his mouth and swings him/her back and forth violently, spraying blood in every direction, before slamming the victim down. FATALITY #2 - Throw and Fireball : Forward - Down - Down - Up + HP Distance: Close Description: The camera view zooms far away, Liu Kang grabs his helpless victim and throws him/her toward the camera. He then shoots a fireball at the body while it's still in midair. It hits the opponent's body and causes it to explode, blood and bodyparts hit the camera. STAGE FATALITY - Prison Fan: Forward - Forward - Back + LP Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HK Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-5 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Reptile * **************************************************************************** Profile Also Known As: (Real name unpronounceable by the human tongue) Place of Birth: The Realm of Edenia Occupation: A General in Shinnok's Army of Darkness Description Reptile's bald scaly green head is uncovered. He wears a black partial mask that covers a portion of his face, a black vest with squared designs, baggy purple pants, a pair of metal shin guards, and forearm guards with spikes on them. Second outfit: same as his first except he wears red pants instead of purple. Third outfit: he is once again disguised in a human form, wearing his old green ninja outfit from Ultimate MK3 and MK Trilogy. Story After Shao Kahn's defeat, Reptile finds himself a fugitive in the realm of Edenia. But when Shinnok takes over the realm, Reptile is quick to join his forces. He holds allegiance to those with great power and his role as a cold-blooded killer earns him Shinnok's trust and a place in his army of darkness. Default Weapons Own Weapon: Battle Axe Alternate Weapon 1: Jarek's Black Dragon Sword Alternate Weapon 2: Jax's & Reiko's Spiked Club Throw Description - One Handed Throw Reptile grabs the opponent's torso with one arm and simply throws him/her to the other side. Bone Breaker Description - Neck Break Reptile brings the opponent to his/her knees, puts one wrist in front of the opponent's jaw, the other hand behind their head, and snaps their neck by quickly twisting it. The opponent falls forward with his/her head facing up and body facing down. Special Moves Weapon Draw: Back - Back - LK Acid Spit: Down - Forward - HP Dashing Punch: Back - Forward - LP Invisibility: BL + HK Super Krawl: Back - Forward - LK Kombos 8-Hit MAX: HP - HP - HK - D + HK - Super Krawl - LP - Dash Punch 6-Hit 39%: HP - HK - D+HP - Run in - D+HK - Super Krawl - Dash Punch Fatalities FATALITY #1 - Face Chew: Hold HP + LP + HK + LK - Up Distance: Close Description: Reptile hops up onto the opponent's body with his arms and legs wrapped around it. He starts chewing on the opponent's face, spraying blood in all directions as the camera pans around. He jumps off of the opponent and the opponent takes a few steps back, holding his/her face in pain, being shown by the camera from behind. The opponent drops to the ground, on his/her back. The camera then takes a close-up on what's left of the opponent's face -- blood and muscles hanging onto the bare skull, with eye balls fully exposed. FATALITY #2 - Acid Puke : Up - Down - Down - Down + HP Distance: Outside Sweep Description: The camera pans to a view behind the dazed opponent. Reptile floats into the air and hovers up and down a bit, he then regurgitates a load of acid onto the victim, causing his/her skin to melt off. The camera takes a top view of what's left of the opponent's carcas, a skeleton covered with blood and exposed hanging flesh. STAGE FATALITY - Prison Fan: Down - Forward - Forward + LP Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Forward + HK Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-6 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Scorpion * **************************************************************************** Profile Also Known As: Real name - Hanzo Hasashi Known Relatives: Wife and Child (Names unknown) Place of Birth: Japan in former life Occupation: A reincarnated specter serving Shinnok under agreement. Member of the Shirai Ryu ninja clan in former life. Description Scorpion has a yellow skull-shaped mask, a yellow belt with small black sections on the front and back, and a new skull belt buckle. His forearm guards wrap around his forearm completely, with yellow and black designs on the outer side, and a triangular piece that extends over the back of his hand. He wears his yellow metal shin guards with black designs. His top is black with yellow shoulder edges and rectangular seperated yellow designs on the front and back. The uncovered eye area of his face is the image of MK4 Artist, Dave Michicich. Second outfit: same as his first, but with a redish color in place of yellow (a "Pseudo-Ermac"). Third outfit: also the same as his first, except he has grey in place of all the yellow (a "Pseudo-Smoke") and his skull is uncovered. Story In hopes of gaining Scorpion as a new ally in the war with the Elder Gods, Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange for his services as a warrior against the Elders. Scorpion accepts, but hides behind ulterior motives. Default Weapons Own Weapon: Long Sword Alternate Weapon 1: Quan Chi's Mace Alternate Weapon 2: Jarek's Black Dragon Sword Throw Description - Overhead Power Slam Scorpion grabs the opponent's body by the upperbody and midsection, lifts him/her overhead, and slams the victim to the ground on the other side. Bone Breaker Description - Arm Breaker Scorpion holds the opponent's hand up and uppercuts the elbow, snapping it backwards. The opponent then swings back into place. Special Moves Weapon Draw: Forward - Forward - HK Spear: Back - Back - LP Teleport Punch: Down - Back - HP (Can be done in midair) Air Throw: BL in midair at close range Breathe Fire: Down - Forward - LP Kombos 11-Hit MAX: In midair - HP - HK - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - HP - HP - Ait Throw 11-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - D + HP - run in - HP - Light Jump Punch - HK 11-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - LP - LP - Air Throw 11-Hit MAX: HP - HK - D + HK - Spear - HP - HP - HK - D + HP - run in - HP - Light Jump Punch - HK 10-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - LP - Breathe Fire 9-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - HP - Run in - Breathe Fire 9-Hit MAX: HP - HK - D + HP - Jump Kick - Teleport Punch - Spear - HP - HK - D + HP 9-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - HK - Weapon Pull-Out 8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - HK - Weapon Pull-Out 8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - Run in - B + HK 8-Hit MAX: HK - HK - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire 8-Hit MAX: Jump Kick - Teleport Punch - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire 6-Hit MAX: HP - D + HP - Spear - HP - HK - D + HP 6-Hit MAX: Holding Weapon - in corner - Vertical Hop Kick - Vertical Hop Kick - Throw - Spear - HK - HP 6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - HK 6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - F + LP 8-Hit MAX: Heavy Hit (HP with opp. in air) - Teleport Punch - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire Fatalities FATALITY #1 - Fire Breath: Back - Forward - Forward - Back + BL Distance: Just Past Sweep Range Note: If you hold BL after doing it, you will hear MK4 Sound Designer, Dan Forden, yell "TOASTY!! 3D!" and the camera will give you a random effect (zoom in, rotate, etc.). Description: Scorpion pulls his mask off and breathes fire at the opponent's feet, lighting him/her up in flames. The opponent runs around in circles from the burning pain and eventually drops on his/her face. FATALITY #2 - The Sting : Back - Forward - Down - Up + HP Distance: Close Description: Scorpion is covered by an orange mist. As the mist clears up, he appears in the form of the arachnid from which his name was taken. He grabs the opponent's ankles with his claws, holding him/her in place. He then shoves his stinger right through the helpless victim's torso, and moves it around a bit. After a moment, he pulls, causing the victim's body to seperate; the upper half still on the tail. He keeps his tail above his body with the blood dripping on his back while his claws are still holding the ankles. STAGE FATALITY - Prison Fan: Forward - Down - Down + LK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-7 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Jax * **************************************************************************** Profile Also Known As: Real name - Maj. Jackson Briggs Place of Birth: The United States of America Occupation: A Major in the U.S. Army, member of Sonya's Special Forces Unit Description Jax has his bionic arms again. He wears black tights with red on the inner thigh area, and large black boots. Second outfit: same as his first, except his tights have purple in place of the red. Third outfit: he wears a white tank top, pants, and a black belt. Story When Sonya disappears while tracking the last living member of the Black Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's mission has led her into a battle with the forces of an evil Elder God. This is a battle they must win or their own world will crumble at the hands of Shinnok. Default Weapons Own Weapon: Spiked Club Alternate Weapon 1: Shinnok's Battle Staff Alternate Weapon 2: Kai's Ghurka Knife Throw Description - Arm Whip Jax grabs his opponent by the hand with one arm, and slams him/her to the other side. See Special Moves for the Multi-Slam which allows you to do five of these in a row for more damage. Bone Breaker Description - Knee Breaker Jax gives his opponent a side kick to the knee, snapping it inward. The opponent holds the knee in pain then snaps it back into place. Special Moves Weapon Draw: Down - Forward - HP Ground Wave: Forward - Forward - Down - LK Dash Punch: Down - Back - LP Backbreaker: BL in midair at close range Fist Fireball: Down - Forward - LP MultiSlam (5 Steps) - 1st Slam: LP (Close range) 2nd Slam: Hold Run + BL + HK 3rd Slam: Hold HP + LP + LK 4th Slam: Hold HP + BL + LK 5th Slam: Hold HP + LP + HK + LK Kombos 11-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Backbreaker - run in - MultiSlam Fatalities FATALITY #1 - Arm Rip: Hold LK for 5 seconds - Forward - Forward - Down - Forward + Release LK Distance: Close Note: Start holding LK before "Finish Him/Her". Description: Jax grabs his opponent by the wrists and puts his foot on the opponent's upper torso for leverage. He pulls on the arms for a moment and eventually manages to rip one arm out of its socket, then the other. He slams the severed arms to the ground while the opponent stays standing, squirting blood from the arm sockets, then dropping face-first onto a large puddle of blood. FATALITY #2 - Head Clap : Back - Forward - Forward - Down + BL Distance: Close Description: Jax claps his hands on the sides of the opponent's head, his strength causes the victim's head to explode into blood-soaked pieces on the ground. STAGE FATALITY - Prison Fan: Forward - Forward - Back + LK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + HP Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-8 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Reiko * **************************************************************************** Profile Place of Birth: Unknown. Occupation: A General in Shinnok's Army of Darkness. Misc Information: Find out his former identity in his new PSX/PC ending. Description Reiko wears a red vest over a black top, with the yellow Netherealm Army of Darkness symbol on his back. He wears a red belt, shin guards, spiked forearm guards, and black straps around his upper arm. He has black hair with gray on the sides, and black face paint around his eye area. Second outfit: same as his first except his clothes have purple in place of the red. He has no third outfit. Story Once a general in Shinnok's armies, Reiko lead the forces of darkness into the battle against the Elder Gods. Once thought killed during that onslaught, he resurfaces and joins the battle against Earth's forces. Default Weapons Own Weapon: Spiked Club Alternate Weapon 1: Liu Kang's Dragon Sword Alternate Weapon 2: Fujin's Cross Bow Throw Description - Power Bomb Reiko, with the opponent bent forward, grabs him/her at the waist from behind, and slams him/her to the ground facing up. Note: If the opponent is cornered, Reiko will grab the opponent's torso with one arm and simply throw him/her to the other side, instead. Bone Breaker Description - Arm Breaker Reiko grabs his opponent's wrists from behind and pushes them upward to snap his/her shoulders. Special Moves Weapon Draw: Down - Back - HP Teleport: Down - Up Follow-Ups: BL to throw once at close range Spin Around Opponent: Back - Forward - LK Flip Kick: Back - Down - Forward - HK Shurikens: Down - Forward - LP Kombos 10-Hit MAX: HP - HP - HK - D + HK - Flip Kick - run in - HP - HP - Long Jump Kick - Teleport - HP - Teleport with Throw 8-Hit MAX: HP - HK - HK - Flip Kick - run in - HP - HP - Long Jump Kick - Teleport - LK 8-Hit MAX: HP - HK - D+HP - HP - Flip Kick - HP - HP - Shurikens 8-Hit MAX (VS. CPU): Flip Kick - D+HP - Flip Kick - D+HP - Flip Kick - HP - HP - Shurikens 7-Hit MAX: Holding Weapon - Long Jump Kick - Flip Kick - Light Jump Punch - Teleport - HK - Flip Kick - Light Jump Punch - Teleport - LP 7-Hit MAX: Jump in HP - HP - HK - HK - Run in - Bone Breaker Fatalities FATALITY #1 - Torso Kick: Forward - Down - Forward + LP + BL + HK + LK Distance: Close Description: Reiko lifts his knee to his chest and kicks the opponent's torso hard enough to seperate it from the other bodyparts and send it flying behind the opponent's lower section, leaving the arms and head spinning in the air. The head and arms drop to the ground after a moment. FATALITY #2 - Shuriken : Back - Back - Down - Down + HK Distance: Outside Sweep Description: Reiko showers his opponent's body with shurikens. He then holds his last one to his eye for aim and throws it right between the victim's eyes. The victim drops to the ground. STAGE FATALITY - Prison Fan: Down - Down - Back + LP Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Down + LK Distance: Close Description: See 4-1 oooooooooooooooooooooooooooooooooooo 5-9 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Johnny Cage * **************************************************************************** Profile Also Known As: Real name - John Carlton Known Relatives: Father - Robert Carlton, Mother - Rose Carlton, Sister - Rebecca Carlton, Ex-wife - Cindy Ford (Divorced in former life) Place of Birth: Venice, California. USA Occupation: Actor Description Johnny Cage wears his shades, with blue forearm guards, shin guards, and belt. He has black tights with white horizontal stripes on the sides of his thighs, and black Adidas shoes with white stripes. Second outfit: same as his first except he has red in place of all of the blue, and his shadows are red instead of green. Third outfit: he wears a tuxedo instead. Story After Shao Kahn's defeat, Cage's soul is free to leave to a higher place. From the heavens, he observes his friends engaged in battle. With the heavens in disarray, he learns of the war waged against the Elder Gods by Shinnok. Cage seeks out Raiden to help him restore his deceased soul and join Liu Kang in his quest. Once again, Johnny Cage finds himself fighting alongside Earths greatest warriors. Default Weapons Own Weapon: Bowie Knife Alternate Weapon 1: Kai's Ghurka Knife Alternate Weapon 2: The Pistol Throw Description - Overhead Power Slam Johnny Cage grabs the opponent's body by the upperbody and midsection, lifts him/her overhead, and slams the victim to the ground on the other side. Bone Breaker Description - Missle Kick Johnny Cage grabs the opponent by his/her arms, flips backward and performs a straight missle kick on the opponent's chest, sending him/her flying back. Special Moves Weapon Draw: Forward - Down - Forward - LK Shadow Kick: Back - Forward - LK Shadow Uppercut: Back - Down - Back - HP High Fireball: Down - Forward - HP Low Fireball: Down - Back - LP Split Punch: BL + LP Kombos 9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Shadow Kick 9-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Vertical Hop Kick - Shadow Kick 6-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Split Punch 6-Hit 36%: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick Fatalities FATALITY #1 - Torso Rip: Forward - Back - Down - Down + HK Distance: Close Description: Cage grabs the opponent's waist and twists the torso 90 degrees to break the spine inside. He pulls the torso upward repeated until all the internals break and it seperates. He holds it up for a moment with blood squirting out of it and slams it to the ground, leaving it laying over a puddle of its own blood. The upper half tries to get up, before it dies. FATALITY #2 - Decapitation : Down - Down - Forward - Down + BL Distance: Close Description: Cage crouches down in front of the dazed victim and puts extra strength into his fist as he delivers a deadly uppercut to the opponent's head. The uppercut sends the head flying off of the opponent's body, leaving the headless body on the ground squirting blood from its neck while the head itself lies near a puddle of blood. STAGE FATALITY - Prison Fan: Down - Forward - Forward + HK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK Distance: Close Description: See 4-1 ooooooooooooooooooooooooooooooooooo 5-10 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Jarek * **************************************************************************** Profile Place of Birth: Unknown Occupation: Last member of the Black Dragon Organization. Description Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark green pants, black straps around his upper arms, and brown shin guards. He has short brown hair and a beard. Second outfit: same as his first except his vest is red and his pants are brown instead. He has no third outfit. Story Believed to be the last member of Kano's klan, the Black Dragon. Jarek is hunted down by Special Forces agent Sonya Blade for crimes against humanity. With the emergence of a much greater evil, Sonya focuses her strengths on the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya and Earth's warriors to help defeat the Evil Elder God, Shinnok. Default Weapons Own Weapon: Black Dragon Sword Alternate Weapon: Raiden's Warhammer Throw Description - Power Bomb Jarek, with the opponent bent forward, grabs him/her at the waist from behind, and slams him/her to the ground facing up. Note: If the opponent is cornered, Jarek will grab the opponent's torso with one arm and simply throw him/her to the other side, instead. Bone Breaker Description - Knee Breaker Jarek gives his opponent a side kick to the knee, snapping it inward. The opponent holds the knee in pain then snaps it back into place. Special Moves Weapon Draw: Forward - Forward - HP Cannonball Roll: Back - Forward - LK Ground Shaker: Back - Down - Back - HK Tri-Blade: Down - Back - LP Vertical Cannonball Roll: Forward - Down - Forward - HP Kombos 9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an Upward Cannonball - LP - Long Jump Kick - Fallback Slam 5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP - run in - LP - Fallback Slam Fatalities FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK Distance: Close Description: Jarek shoves his hand into his opponent's chest and searches around for the heart while blood squirts from the hole. He finds the heart, pulls it right out of the body, and holds it up high while its still beating, dripping blood to the ground. FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL Distance: Outside Sweep Range Description: Jarek fires powerful laser beams from his eyes toward the helpless opponent. As Jarek lowers his aim, the laser cuts the victim in half. STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP Distance: Close Description: See 4-1 ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Tanya * **************************************************************************** Profile Known Relatives: Father - Edenia's ambassador to new realms Place of Birth: Edenia Description Tanya has a tanned skin tone like Jade, and dark hair. She wears a tight yellow low-cut top with black designs, along with high yellow and black boots, gloves, a yellow and black collar around her neck, and a black belt. Second outfit: same as her first except she wears purple in place of yellow. Third outfit: she wears a gray dress with straps on her shoulders and a mini-skirt. He doesn't wear her collar. Story As the daughter of Edenia's ambassador to new realms, Tanya invites a group of refugees fleeing their own world into the safety of Edenia. But soon after Queen Sindel allows them through the portal, she learns that one of the warriors is none other than the banished Elder God, Shinnok. The opened portal leads not into another world but into the pits of the Netherealm itself. The once free realm of Edenia is now at the mercy of Shinnok. Default Weapons Own Weapon: Boomerang Alternate Weapon 1: Sub-Zero's Ice Scepter Alternate Weapon 2: Raiden's Warhammer Throw Description - Ankle Slam Tanya grabs the back of the opponent's ankles, lifts him/her overhead by them, and slams their whole body to the other side facing down. Bone Breaker Description - Neck Breaker Tanya jumps up and wraps her legs around the opponent's neck and swings herself around, snapping the opponent's head backwards to break it. The opponent then swings his/her neck back into place. Special Moves Weapon Draw: Forward - Forward - HK Fireball: Down - Forward - HP Downward Air Fireball: Down - Back - LP in midair Split Kick: Forward - Down - Back - LK Corkscrew Kick: Forward - Forward - LK Kombos 8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick - Jump Kick - Fireball 7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP - Long Jump Kick - Corkscrew Kick - LP - Split Kick 6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut 5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick Fatalities FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL Distance: Close Note: Hold BL during directions then release it and press Down + HP + BL so the up won't cause you to jump. Description: Tanya kisses the opponent on the cheek and steps away, leaving the opponent looking puzzled and embarassed. A moment later, the opponent's elbows bend backwards, followed by the knees, torso, and neck. It stays floating in the air in this position until it explodes into pieces which hit the camera and leave stains of blood. FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK Distance: Close Range Description: Tanya jumps onto the opponent's shoulders with her thighs around the victim's neck. She then spins herself in a full 360 degrees to break the victim's neck, and the camera takes two alternate views of the break. Tanya jumps back to the ground, and the body of the victim staggers around with a bit before falling to the ground. STAGE FATALITY - Prison Fan: Back - Forward - Down + HP Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward + LP Distance: Close Description: See 4-1 ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Fujin * **************************************************************************** Profile Also Known As: God of Wind Place of Birth: The Heavens Occupation: Formerly one of four guards in the temple housing the Amulet. Description Fujin has long gray hair in a pony tail, and glowing white eyes. He wears a black vest with brown designs, along with loose green pants and metal shin and forearm guards. His face is the image of "MK Mythologies: Sub-Zero" Artist, Richard Ho. Second outfit: same as his first except he wears brown pants instead. He has no third outfit. Story Better known as the God of Wind, Fujin joins Raiden as one of the last surviving Gods of Earth. Their counterparts were defeated in a war of the heavens between Shinnok's forces and the elder gods. He now prepares for the final battle between the forces of light and Shinnok's hell-spawned warriors of darkness. Default Weapons Own Weapon: Cross Bow Alternate Weapon 1: Jax's & Reiko's Spiked Club Alternate Weapon 2: Shinnok's Battle Staff Throw Description - Head Flip Fujin jumps over the opponent while grabbing his/her head, and flips him/her overhead to the other side. Note: If the opponent is cornered, Fujin will grab the opponent's torso with one arm and simply throw him/her to the other side, instead. Bone Breaker Description - Elbow Breaker Fujin grabs the opponent's arm and turns around. He breaks the opponent's elbow over his shoulder with his back facing the opponent, then gives the opponent an elbow to the stomach that sends them rolling backwards. Special Moves Weapon Draw: Back - Back - LP Whirlwind Spin Throw: Forward - Down - Hold LP Dive Kick: Down + LK in midair Tornado Lift: Forward - Down - Forward - HP Follow-Ups: Back - Forward - Down - LK to Slam Rising Knee: Down - Forward - HK Kombos 7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee 6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee 5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately Miss with it) - D+HP 5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam - Weapon Throw 4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee 3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch - Tornado Lift - Slam - Weapon Throw Fatalities FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times Distance: Just Past Sweep Range Description: Fujin lifts the opponent with a tornado. The camera takes a shot of the spinning victim and Fujin draws his crossbow. He fires the crossbow at the helpless opponent and causes him/her to explode. The explosion is then shown from three alternate perspectives. FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL Distance: Outside Sweep Description: Fujin leans forward and blows wind at the helpless victim. His wind causes the opponent's skin to rip apart and fly back in pieces. The skinned carcas of the victim then falls to the ground. STAGE FATALITY - Prison Fan: Down - Down - Down + HK Distance: Close Description: See 4-9 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP Distance: Close Description: See 4-1 ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo **************************************************************************** * Sub-Zero * **************************************************************************** Profile Also Known As: Real name - Unknown Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather, Father, Older Brother - The five previous holders of the Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown Place of Birth: The United States of America Occupation: The last remaining member of the Lin Kuei clan. Description Sub-Zero has the red line down his right eye, and wears his older brother's Lin Kuei uniform (who wore it in MKM). The mask has horizontal openings on the front and sides (like the ninja masks in MKII). His top is black with a blue vest over it, and a simple blue belt with no designs (like in MK1). He wears forearm guards that strap under the elbow and at the wrist only, with a blue piece on the outer side of it, and a squared piece that extends over the back of his hand. He has blue knee pads and shin guards with unique designs on them. His face is the image of actor, John Turk, whose past roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO". Second outfit: same as his first except he doesn't wear his mask, and has an extra blue line on the thigh of his black tights. Third outfit: same as his first except his legs and arms appear to be partially frozen. Story After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's warrior clan known as the Lin Kuei is disbanded. But with the new threat brought on by Quan Chi, the ice warrior once again dons the familiar costume once worn by his brother the original Sub-Zero. He also holds secrets passed onto him from his sibling - secrets that could ho