MK: Deadly Insurrection, longest MK tribute video ever made, over 1 hour long!!

nukesgoboom

New member
Today I bring you what is yet the longest Mortal Kombat tribute video ever made. I started this project as a simple combo video, but it evolved into something much deeper and meaningful. The glittering jewel known as Mortal Kombat 5: Deadly Alliance changed my life in more ways that I could hope to imagine. I knew from the first day that I played it, I had to express my love for the game beyond just posting about how I enjoyed it and who the coolest character was. The artistic and aesthetic beauty of the model and level design, as well as the balanced, fast, and fun gameplay exposed me to a universe that I had never thought possible.

I would like to thank my partners on this project, Juggernaut, JFCalibur88, Konqrr, for contributing videos and support, and ultimately having faith in this movie. And also Sub-Zero_7th, who perhaps has a deeper knowledge about this game than any other person alive, lol.

I must thank Konqrr again, HUGE ADMIRATION for hosting this video directly on his site... TRUELY a king amongst men....

Here are the technical details and features of the movie:

-Highest yet discovered open air and wall combos for every character
-Custom music track for almost every character, over 30 music tracks are used
-mix up games/effect pokes and sweeps used in a interesting and hilarious fashion in match fights
-Intense matches featuring all characters on every arena
-PLAY AS MOLOCH VIDEOS!!! AW YEAH!!
-Easter Egg material as well as Test your sight max/Test your might diamond break
-Glitch/bug/exploit material... some of this stuff has to be seen to be believed!
-Much, much more... you will have to see it for yourself!!!

I have tested this video in the following media players and have found it to be fully functional with no problems:

Media Player Classic
VLC player
Windows Media Player

So I recommend that you use one of those media players to watch the video.

Length: 1 Hour, 4 Minutes, 46 Seconds
Size: 412 MB
Video: XVID 640x480 30 fps .avi
Audio: 128 kbps Constant Bitrate MP3

Download link:

http://konqrr.net/MKDA/
 
it was a bit bland mate. it felt like a 1 hour preview. I mean the begining was just annoying. then it was pure fighting from there. meh, nice little piece to have I spose.
 
the quan chi and nitara throws are blockable, therefore not infinites, but the maximum cpu has a problem blocking them, and since MKDA is not online, the CPU idiocy is quite noteworthy. the li mei throw, klock kick, throw, is another example, you can see the computer block the kartwheel and then try to attack, but li mei is able to throw before most strikes connect.

the sonya kiss of death is actually a time infinite i believe. konqrr says that it can only be done the amount of times that i showed in the video, but what surprised me was that he believes the kitana fan lift to be an infinite, i can only do that exactly 5 times before it doesnt work anymore... so i personally think the sonya kiss of death is the time infinite, and the kitana fan lift is the one that can only be used a limited number of times. try it out and tell me what you find!

about cyrax, the 11,b1,cs, close bomb, throw after explosion is not blockable, but it doesnt do as much damage as we though at first. the clip you see in the video was only included like that because the model screwed up so i left it in there. i actually grab scorpion before the bomb goes off.

lets have a discussion on de-interlacing. there are many methods but 2 of the most popular are interpolated and blending fields. the method i used for this video, and should not have, is the interpolated method. here, the frames are 'averaged' and the motion is sharp but you lose the smoothness of the action.

the 'blend fields together' is what i should have done, it keeps the motion smooth but it slightly blurs the video, however you can apply a sharpen filter to counter this effect. all videos i do from now on will feature blend fields de-interlacing.


the video features interpolated de-interlacing, the action is sharp but not as fluid because the frames are 'averaged'. i should have used 'blend frames together' and the action would have looked smoother.

i know it kills me inside : ( one little mistake like that.


also, i uploaded the lucia de lammemor and the diva dance song for you guys

http://www.fileupyours.com/files/48999/Fith Element - Full Opera Mix.mp3
 
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