MrBlackMonday
New member
The original article is here - http://www.brainfreeze.be/2013/03/1...injustice-gods-among-us-een-hands-on-preview/
I used Google Translate to translate and I'm pleased to know that all the characters will have super cute feet. :-?
Anyone who actually speaks Dutch feel free to translate properly.
Brain Freeze played Injustice: God Among Us - A Hands-On Preview
Posted 19/03/2013 by Arno PS3
Yesterday, Brain Freeze - thanks to Warner Bros., And Day One MPM - to the WB headquarters in Amsterdam Injustice: God Among Us to play the upcoming fighting game from NetherRealm Studios (Mortal Kombat) with the characters of DC Comics in the lead. In addition to a hands-on playing experience we obtained the opportunity to make a presentation of the game by NRS-producer Hector Sanchez to attend and the man some questions. Injustice: God Among Us appears to us on April 18 on Playstation 3, XBox 360 and Wii. A Brain Freeze-review and some specials are in fact, but now you are already an extensive preview.
Gameplay
Injustice-God-Among-Us-Batman Injustice: God Among Us plays more or less as you get off the released gameplay footage would expect like Capcom's Marvel vs. Capcom series a beefed - up version of Street Fighter to Marvel superheroes, plays Injustice as Mortal Kombat 2011 with DC- superheroes. However, there is a lot more Injustice than that, but if you are familiar with the combo system of the Mortal Kombat reboot, you can immediately been very useful in this new game to work.
The control is adjusted. The main difference with the MK series is that you do not block button in this game and have just Street Fighter - Tekken-wise and backward commands to repel attacks. The attack buttons are somewhat different. The three attack buttons (light, medium and hard) link your basic combos together, while a fourth dedicated button the skill or power of your character in action. These vary by character. Thus, Lex Luthor's armor temporarily more resistant against attacks, Bane a Venom - boost is Batman surrounded by bats and Aquaman wet and slippery (making it very easy combos can slide). Wonder Woman can use the special button her shield and sword, while Nightwing are two escrima sticks together into a longer rod. Another difference with the more traditional fighting games is that each character gets two life meters in a long round - similar to Killer Instinct and Darkstalkers 3. Moved here a life meter on, you just fall down and you are right back to the next start. Are both life bars exhausted, the game is over (though it is often clear that your character still indeed alive, no gruesome finishing moves in Injustice!).
All characters use personalized super cute feet, which they include enhanced versions of special moves to perform or course can save up to cinematic super move. This provides the real eye candy of Injustice and are similar to the X-ray moves from Mortal Kombat. A new addition is the Wager System, where both characters converge and you as a player a portion of your super meter - divided into four sections - can deploy. Those who bet the most, wins the clash and obtains extra life or share a huge blow to the opponent. A mix of paper-scissors-stone clash in Namco's Soul Edge and the Free-Fall Kombat from Mortal Kombat vs. DC Universe.
Obviously, the backgrounds in Injustice vital for a good fight. NRS has done everything for the backgrounds - ranging from locations in Gotham City, Metropolis, Themyscira, the Justice League Watchtower and Hall of Justice at Ferris Aircraft and Atlantis - as interactive as possible. If you come during a battle in the range of an interactive object, then an icon appears for a certain button. How do you deal with the background depends on the power and skill set of your character. Superman will lift a car and to throw his opponent, while Batman earlier this off will interrupt or thing provides a booby trap. The backgrounds consist of different levels and of course you can - if you reverse + a heavy attack on the right side of the arena press - your opponent to hit the next level. To return to the previous location is also possible.
All backgrounds are naturally filled with fun references to the DC Universe and many famous cameos. In Arkham Asylum and Joker's Asylum levels we see some Batman villains in their Batman: Arkham game versions return. Killer Croc, The Penguin, Two-Face, The Riddler, Hugo Strange and even the great nightmare version of Scarecrow, all are of the party. Other cameos are played by Mr. Justice Leaguers. Terrific, The Atom and the Martian Manhunter. Also Darkseid, Gorilla Grodd, Giganta, The Parasite, Orion, Atom Smasher and the Green Lantern Corps, we see through the different backgrounds and win poses appear. These figures are all very clear direct from their previous game versions achieved or finished with a lot less detail than the playable characters, thereby improving their chances of Injustice-playable characters drastically decreases.
Game Modes
Injustice offers besides the classic arcade and versus mode experiences, many additional single player options. In classic fight your way through any heroes, only villains or a mix of both on the way to a boss, with some final pictures as a reward. Here are some variants, such as an endurance / survival mode (with a life meter against all characters after the other), time attack and a poisoned version, where your character to life was poisoned and gradually lost during the battles. You also have the option of creating your computer-controlled opponent and his AI to choose. So if you suffer with a specific character, you can train this. All this play free thanks to the XP points you earn during the fight. Allows you to Injustice 's version of MK's Krypt The alternative modes, costumes, production sketches etc. ransom. A tag team 2 against 2 as Mortal Kombat is not present.
I used Google Translate to translate and I'm pleased to know that all the characters will have super cute feet. :-?
Anyone who actually speaks Dutch feel free to translate properly.
Brain Freeze played Injustice: God Among Us - A Hands-On Preview
Posted 19/03/2013 by Arno PS3
Yesterday, Brain Freeze - thanks to Warner Bros., And Day One MPM - to the WB headquarters in Amsterdam Injustice: God Among Us to play the upcoming fighting game from NetherRealm Studios (Mortal Kombat) with the characters of DC Comics in the lead. In addition to a hands-on playing experience we obtained the opportunity to make a presentation of the game by NRS-producer Hector Sanchez to attend and the man some questions. Injustice: God Among Us appears to us on April 18 on Playstation 3, XBox 360 and Wii. A Brain Freeze-review and some specials are in fact, but now you are already an extensive preview.
Gameplay
Injustice-God-Among-Us-Batman Injustice: God Among Us plays more or less as you get off the released gameplay footage would expect like Capcom's Marvel vs. Capcom series a beefed - up version of Street Fighter to Marvel superheroes, plays Injustice as Mortal Kombat 2011 with DC- superheroes. However, there is a lot more Injustice than that, but if you are familiar with the combo system of the Mortal Kombat reboot, you can immediately been very useful in this new game to work.
The control is adjusted. The main difference with the MK series is that you do not block button in this game and have just Street Fighter - Tekken-wise and backward commands to repel attacks. The attack buttons are somewhat different. The three attack buttons (light, medium and hard) link your basic combos together, while a fourth dedicated button the skill or power of your character in action. These vary by character. Thus, Lex Luthor's armor temporarily more resistant against attacks, Bane a Venom - boost is Batman surrounded by bats and Aquaman wet and slippery (making it very easy combos can slide). Wonder Woman can use the special button her shield and sword, while Nightwing are two escrima sticks together into a longer rod. Another difference with the more traditional fighting games is that each character gets two life meters in a long round - similar to Killer Instinct and Darkstalkers 3. Moved here a life meter on, you just fall down and you are right back to the next start. Are both life bars exhausted, the game is over (though it is often clear that your character still indeed alive, no gruesome finishing moves in Injustice!).
All characters use personalized super cute feet, which they include enhanced versions of special moves to perform or course can save up to cinematic super move. This provides the real eye candy of Injustice and are similar to the X-ray moves from Mortal Kombat. A new addition is the Wager System, where both characters converge and you as a player a portion of your super meter - divided into four sections - can deploy. Those who bet the most, wins the clash and obtains extra life or share a huge blow to the opponent. A mix of paper-scissors-stone clash in Namco's Soul Edge and the Free-Fall Kombat from Mortal Kombat vs. DC Universe.
Obviously, the backgrounds in Injustice vital for a good fight. NRS has done everything for the backgrounds - ranging from locations in Gotham City, Metropolis, Themyscira, the Justice League Watchtower and Hall of Justice at Ferris Aircraft and Atlantis - as interactive as possible. If you come during a battle in the range of an interactive object, then an icon appears for a certain button. How do you deal with the background depends on the power and skill set of your character. Superman will lift a car and to throw his opponent, while Batman earlier this off will interrupt or thing provides a booby trap. The backgrounds consist of different levels and of course you can - if you reverse + a heavy attack on the right side of the arena press - your opponent to hit the next level. To return to the previous location is also possible.
All backgrounds are naturally filled with fun references to the DC Universe and many famous cameos. In Arkham Asylum and Joker's Asylum levels we see some Batman villains in their Batman: Arkham game versions return. Killer Croc, The Penguin, Two-Face, The Riddler, Hugo Strange and even the great nightmare version of Scarecrow, all are of the party. Other cameos are played by Mr. Justice Leaguers. Terrific, The Atom and the Martian Manhunter. Also Darkseid, Gorilla Grodd, Giganta, The Parasite, Orion, Atom Smasher and the Green Lantern Corps, we see through the different backgrounds and win poses appear. These figures are all very clear direct from their previous game versions achieved or finished with a lot less detail than the playable characters, thereby improving their chances of Injustice-playable characters drastically decreases.
Game Modes
Injustice offers besides the classic arcade and versus mode experiences, many additional single player options. In classic fight your way through any heroes, only villains or a mix of both on the way to a boss, with some final pictures as a reward. Here are some variants, such as an endurance / survival mode (with a life meter against all characters after the other), time attack and a poisoned version, where your character to life was poisoned and gradually lost during the battles. You also have the option of creating your computer-controlled opponent and his AI to choose. So if you suffer with a specific character, you can train this. All this play free thanks to the XP points you earn during the fight. Allows you to Injustice 's version of MK's Krypt The alternative modes, costumes, production sketches etc. ransom. A tag team 2 against 2 as Mortal Kombat is not present.
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