BnB Video Series (Updated)

FOB

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Back with more, there's tonnes of characters on the channel so check it out, videos will updated with patch changes and such. Please subscribe.



Kombo 1: Hitconfirm 42%
BPxxBPxxForce Lift, fj.BKxxForce Port, fd, BPxxBPxxForce Push

Kombo 2: Hitconfirm 43%
B+FPxxBPxxF+FP, Force Port, fd, FPxxBPxxFPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

Kombo 3: Hitconfirm 37%
F+FPxxFPxxBKxxForce Port, fd, BPxxBPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

Kombo 4: Unblockable 33%
B+BP(charge), fd, Force Lift, fj.BKxxForce Port, fd, BPxxBPxxForce Push

Kombo 5: Anti-air 39%
fj.BKxxForce Port, fd, BP, fd, BPxxBPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

Kombo 6: Force Lift 33%
Force Lift, fj.BKxxForce Port, fd, BPxxBPxxForce Push

Kombo 7: Neutral-jump 38%
nj.BP, fd, BP, fd, BP, fd, BPxxBPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

Kombo 8: Jump-in 46%
fj.FP, B+FPxxBPxxF+FP, Force Port, fd, FPxxBPxxFPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

Kombo 9: 1 bar 48%
fj.BP, BPxxBPxxTelelift(Enhanced), fj.BKxxForce Port, fd, BPxxBPxxForce Push

Kombo 10: 2 bars 50%
fj.BP, BPxxBPxxTelelift(Enhanced), fj.BKxxForce Port, fd, BPxxBPxxTelepush(Enhanced)

Kombo 11: X-Ray 57%
fj.BP, BPxxBPxxForce Lift, fj.BKxxForce Port, fd, BPxxBPxxCannonball Slam(X-Ray)

Kombo 12: Float punish 38%
fj.BKxxForce Port, fd, BPxxBPxxForce Lift, fd, B+FPxxBPxxF+FP, fd, Force Push

For a character with such a fierce zoning game, the amount of damage Ermac can get off a simple combo is extreme. The timing of linking Force Port after a We Win Kombo Attack is pretty tight. I've had to rely on mashing it out.

With no real advantage coming from burning meter to try and enhance his keepaway abilities, it might be worth the extra 11-14% damage to burn it all for an X-Ray at the end of a combo. Of course breakers are good too.



0:00 Kombo 1: Hitconfirm 44%
FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

0:12 Kombo 2: Hitconfirm 33%
FPxxFPxxSmoke Cloud, fd, FKxxD+FPxxBP, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

0:21 Kombo 3: Overhead 34%
B+BPxxSmoke Cloud, fd, FKxxD+FPxxBP, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

0:32 Kombo 4: Anti-air 40%
fj.FKxxAir Throw, OTG Smoke Cloud, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

0:45 Kombo 5: Smoke Cloud 30%
Smoke Cloud, FKxxD+FPxxBP, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

0:56 Kombo 6: Neutral-jump 36%
nj.BP, fd, FKxxD+FPxxBP, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud, fj.FKxxAir Throw, OTG Smoke Cloud

1:08 Kombo 7: Jump-in 47%
fj.FP, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

1:20 Kombo 8: Jump-in 41%
fj.FKxxAir Throw, OTG Smoke Cloud, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

1:30 Kombo 9: 1 bar 50%
fj.FP, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Bomb(Enhanced), fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

1:42 Kombo 10: X-Ray 52%
fj.FP, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud, Burn Out(X-Ray)

1:59 Kombo 11: Float Punish 37%
FKxxBP, fj.FKxxAir Throw, OTG Smoke Cloud, fd, FKxxD+FPxxBP, fj.FKxxAir Throw, OTG Smoke Cloud

Considering that you only get 2% more damage comboing into X-Ray, I wouldn't bother unless you're looking for a flashy finish. Remember you have to delay it after the Smoke Cloud and the window to hit with it is pretty small. Don't drop it.

The timing for the OTG Smoke Cloud is incredibly tight any time you perform the fj.FKxxAir Throw on the first 4/5 of your jump arc. Remember practice practice practice or, if you've been watching my inputs, MASH IT OUT.



0:00 Kombo 1: Hitconfirm 37%
FPxxFPxxSpear, nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxTakedown

0:11 Kombo 2: Hitconfirm 38%
BPxxFPxxSpear, nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxTakedown

0:21 Kombo 3: Low 34%
F+BKxxSpear, nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxTakedown

0:33 Kombo 4: Overhead 30%
BP(whiff)xxFP+BPxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

0:45 Kombo 5: Overhead 29%
B+BP, fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

0:56 Kombo 6: Anti-air 35%
fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

1:08 Kombo 7: Spear 33%
Spear, nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxTakedown

1:19 Kombo 8: Neutral-jump 39%
nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

1:32 Kombo 9: Jump-in 41%
fj.BP, BPxxFPxxSpear, nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxTakedown

1:44 Kombo 10: 1 bar 48%*
fj.BP, BPxxFPxxSpear, nj.BP, fd, B+BP, fj.FKxxTeleport, fj.FKxxAir Throw, OTG Hell Fire(Enhanced)

1:56 Kombo 11: Corner 1 bar 54%
fj.BP(crossup), F+BPxxFPxxFlameport(Enhanced), B+BP, fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

2:16 Kombo 12: X-Ray 44%
fj.BP, BPxxFP+BPxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), F+BPxxFPxxScorpion Sting(X-Ray)

2:35 Kombo 13: X-Ray 47%
nj.BP, fd, B+BP, fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), F+BPxxFPxxScorpion Sting(X-Ray)

2:56 Kombo 14: Float punish 35%
fj.FKxxTeleport, fd, FPxxFPxxFPxxSpear, fj.BP(crossup), BPxxFPxxTakedown

*The OTG Hell Fire can be avoided by Raiden IIRC with a psychic Electric Fly but otherwise it's a free 8% damage.

So here we are with Scorpion again. Once you have meter, you can substitute a fj.FKxxAir Throw, OTG Hell Fire(Enhanced) for the FPxxFPxxTakedown after Teleport at the end of any combo. This will net you 7-8% more damage. Similarly any combo ending in fj.BP(crossup), BPxxFPxxTakedown can instead be completed with fj.FK(crossup)xxAir Throw, OTG Hell Fire(Enhanced) for about 6% more damage.

I included the X-Ray combos just to show you the best setups I could figure out, but at that point damage scaling has kicked in so hard that you would only be losing 2% damage by ending the exact same combos with an OTG Hell Fire instead.
 
Hotfixing crap made some stuff obselete so new updated bnb videos

Smoke



Kabal



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