white_ninja
Member
Don't get me wrong, guys, I love Mortal Kombat, I played every game. It's the best fighting game franchise ever. Eventually, because of knowing the franchise so well, there are some things which could have been better. My flaws with the MK team are these:
- Reptile's devolution into a big crocodile. I think that they should have stick to his human look with some reptilian elements. More the direction of his MKSM and MKA costume. Personally, I see Reptile covered with human skin which can be damaged (like Terminator) teasing his true race. I loved Reptile in MK2 and UMK3. His MK2 commercial appearance was great too.
- Going from palette swap ninjas to individual costumes. Don't get me wrong, I know that they had to develop the ninjas, but in MKDA, MKD and MKA they were just too different. Reptile became Killer Croc, Ermac a mummy, Smoke a cloud and Rain looked just awful. They also were too bulky for ninjas. Scorpion has bodybuilder arms in post MK4 games. The best balance between palette swaps and individuality was MK4 (counting Reptile's alternate outfit). They would look great with modern day graphics.
- Rushed MK3. MK3 was a great game with cool sounds, actors and story. But it feels like they wanted to release the game even without any iconic characters. This game lacked ninja actors (no Scorpion, Reptile and masked Sub-Zero, Noob Saibot is a black Kano) and Raiden or Johnny Cage. This is why they added the cyber ninjas Smoke, Cyrax and Sektor. Araknyd Commander said that Sheeva was supposed to be a playable Goro in MK3. This could have been awesome back then. Also the Animalities, which were not a bad idea, were made cheap. Most of them look the same, some of them ridiculous.
- Rushed UMK3 They wanted to upgrade the "beta-version MK3" by adding important characters like Scorpion, Reptile or Kitana. For me, UMK3 is the true third installment of the series and my 2D favorite (arcade version). Nevertheless I always felt like the added characters were unfinished. Their Animalities were more than lame, their Friendships too similar. Classic Sub-Zero had only his classic and censored spine rip Fatality. I still don't know why it was censored at all.
- Copycat characters. I think that MK4 has suffered the most. It could have been a very good MK game. Why did they add Jarek instead of Kano? Only because of "refreshing" the roster? Originally, Reiko should be playable Noob Saibot which has a great design in MK4. Reiko just looked for me like an unmasked Rain.
- Lack of finishing moves. I always loved the diversity in MK2 or UMK3, but in MKDA there is only one Fatality per character. More lame than this is MKA's Kreate-a-Fatality-system. Because of this amout of fighters they could not do a lot of finishers, but just one individual Fatality could have made this game much better. 1 Fatality + KAF possibility.
- Cyber Sub-Zero. Imagine how awesome it could have been if we had seen the original story with Smoke and Kuai Liang. After revenging his brother during MK2 Sub-Zero and Smoke would fight against the Lin Kuei with Smoke being captured. Sub-Zero would turn against his clan and fight unmasked. It would be great to see MK3 Sub-Zero meeting and fighting his old friend Smoke. Cyber Smoke would then help his friend to beat Cyrax and Sektor. I hate it what they have done to Sub-Zero. There was no need at all, he only had one fight with Scorpion and was turned into a refrigerator which still remembered his former self. If they kept Human Smoke alive it would make somehow sense, but he was killed directly after these events.
What do you think? Which decisions do you really hate? Do you share my opinion?
- Reptile's devolution into a big crocodile. I think that they should have stick to his human look with some reptilian elements. More the direction of his MKSM and MKA costume. Personally, I see Reptile covered with human skin which can be damaged (like Terminator) teasing his true race. I loved Reptile in MK2 and UMK3. His MK2 commercial appearance was great too.
- Going from palette swap ninjas to individual costumes. Don't get me wrong, I know that they had to develop the ninjas, but in MKDA, MKD and MKA they were just too different. Reptile became Killer Croc, Ermac a mummy, Smoke a cloud and Rain looked just awful. They also were too bulky for ninjas. Scorpion has bodybuilder arms in post MK4 games. The best balance between palette swaps and individuality was MK4 (counting Reptile's alternate outfit). They would look great with modern day graphics.
- Rushed MK3. MK3 was a great game with cool sounds, actors and story. But it feels like they wanted to release the game even without any iconic characters. This game lacked ninja actors (no Scorpion, Reptile and masked Sub-Zero, Noob Saibot is a black Kano) and Raiden or Johnny Cage. This is why they added the cyber ninjas Smoke, Cyrax and Sektor. Araknyd Commander said that Sheeva was supposed to be a playable Goro in MK3. This could have been awesome back then. Also the Animalities, which were not a bad idea, were made cheap. Most of them look the same, some of them ridiculous.
- Rushed UMK3 They wanted to upgrade the "beta-version MK3" by adding important characters like Scorpion, Reptile or Kitana. For me, UMK3 is the true third installment of the series and my 2D favorite (arcade version). Nevertheless I always felt like the added characters were unfinished. Their Animalities were more than lame, their Friendships too similar. Classic Sub-Zero had only his classic and censored spine rip Fatality. I still don't know why it was censored at all.
- Copycat characters. I think that MK4 has suffered the most. It could have been a very good MK game. Why did they add Jarek instead of Kano? Only because of "refreshing" the roster? Originally, Reiko should be playable Noob Saibot which has a great design in MK4. Reiko just looked for me like an unmasked Rain.
- Lack of finishing moves. I always loved the diversity in MK2 or UMK3, but in MKDA there is only one Fatality per character. More lame than this is MKA's Kreate-a-Fatality-system. Because of this amout of fighters they could not do a lot of finishers, but just one individual Fatality could have made this game much better. 1 Fatality + KAF possibility.
- Cyber Sub-Zero. Imagine how awesome it could have been if we had seen the original story with Smoke and Kuai Liang. After revenging his brother during MK2 Sub-Zero and Smoke would fight against the Lin Kuei with Smoke being captured. Sub-Zero would turn against his clan and fight unmasked. It would be great to see MK3 Sub-Zero meeting and fighting his old friend Smoke. Cyber Smoke would then help his friend to beat Cyrax and Sektor. I hate it what they have done to Sub-Zero. There was no need at all, he only had one fight with Scorpion and was turned into a refrigerator which still remembered his former self. If they kept Human Smoke alive it would make somehow sense, but he was killed directly after these events.
What do you think? Which decisions do you really hate? Do you share my opinion?
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