The Secrets Page
Last Updated: 6-1-13


As like all of the MK Team's past games, there is sure to be TONS of hidden features in The Grid.  As of now we know of a few of the types of secrets hidden in the game. We do know there are Secret Characters, a bunch of Select Screen Codes and now we have proof of Level Secrets .  

This is just the tip of the iceberg, there are many more codes in the game that will be revealed once the game has been out for awhile and they feel everyone is ready for the shock of the new codes (they may be harmful to your health, just kidding)

TEXT VERSION OF THIS PAGE

Secret Characters 
(Note: The stories are NOT official, just my creations for fun)

To play as secret characters you first must meet the characters criteria to unlock him/her. You can tell when the character is unlocked when you see his/her head on your player profile page at the bottom under all your stats. Once they are unlocked just enter their selection code at the character select screen.

 
SUB-ZERO
Unlock Criteria:
Total of 3,000 points
(v1.0)
Total of 4,500 points (v1.2)

Select Code: SUB# (782#)

Description: After losing the last 100 Mortal Kombat tournaments, Sub-Zero enters The Grid tournament just to have a new tournament to attempt to win.  He must remain hidden, for his long time foe Scorpion is still close on his trail.  Sub-Zero will have to win this tournament under a veil of secrecy.  

Special Move: Freeze - Throws a ball of ice that freezes the victim.

Starting Weapon: Ice Ball Gun

 

SCORPION
Unlock Criteria:
Total of 1,000 points (v1.0)
Total of 2,400 points (v1.2)

Select Code: SCO# (726#)

Description: Still on the trail of his mortal enemy Sub-Zero, Scorpion follows Sub-Zero to The Grid tournament.  Having little remaining time before he has to return to the bowels of hell, Scorpion also enters The Grid tournament to hopefully end Sub-Zero's life for good. 

Special Move: Fire Ball - Throws a ball of fire that combusts the victim.

Starting Weapon: Fireball Gun

 

THE HOST, Chuck Smiley
Unlock Criteria:
Total of $200,000 (v1.0)
Total of $400,000 (v1.2)

Select Code: HOS# (467#)

Description: The announcer of the game is also controllable in The Grid.  He does this only when the show's producers think they are in need of a ratings boost.  When he does play the game is weighed in his favor, you think they'd let him die do you?

Special Move: Clone Decoy - Creates clones of himself that bounce around the arena. 

Starting Weapon: Host Wave Gun

 

CAMERAMAN
Unlock Criteria:
Total of 7500 points
(v1.0)
Total of 10,000 points (v1.2)

Select Code: CAM# (226#)

Description: You can control a very funny looking character that is seen behind the cameras in some levels.  He is not very detailed at all.

Special Move: Snapshot Teleport - He teleports players that are around him away from him.

Starting Weapon: Tri Gun

 

TROM
Unlock Criteria:
Total of $750,000
(v1.0)
Total of $1,500,000 (v1.2)

Select Code: TRO# (876#)

Description: What happens after a player is burned to a crisp by someone's flame thrower?  Do they quit the game?  Do they go on the disabled list?  NO THEY DON'T! You can play as a burn victim by meeting the unlock criteria!

Special Move: Toast - Sets EVERYONE around him on fire, killing everything instantly.  VERY POWERFUL.

Starting Weapon: Tri Gun

 

THE GRIDMAN
  Unlock Criteria:
Total of 2,000 points
(v1.0)
Total of $1,000,000 (v1.2)

Select Code: GRI# (474#)

Description: Someone got stuck in limbo in an early version of The Grid.  Rumor was it was the software's lead programmer who was testing the system and got stuck in The Grid for good.  He doesn't compete much, because he fears that if he dies in The Grid, he will REALLY die unlike the other contestants.

Special Move: Shield - Puts an energy shield up around him.

Starting Weapon: Brick Gun

 

DARLA
Unlock Criteria:
Total of $500,000
(v1.0)
Total of 3,000 points (v1.2)

Select Code: DAR# (375#)

Description: The African American cheerleader.

Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. FARTHEST

Starting Weapon: Grid Pom-Pom Gun.

 

KRISTY
Unlock Criteria:
Total of 500 points
(v1.0)
Total of 700 points (v1.2)

Select Code: KRI# (574#)

Description: The blonde cheerleader.

Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. STRONGEST

Starting Weapon: Grid Pom-Pom Gun.

 

CLEO
Unlock Criteria:
Total of $100,000
(v1.0)
Total of $250,000 (v1.2)

Select Code: CLE# (253#)

Description: Short dark haired cheerleader.

Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. AVERAGE

Starting Weapon: Grid Pom-Pom Gun.

 

LAWYER, Oscar
  Unlock Criteria:
Total of
5,000 points (v1.0)
Total of 7,500 points (v1.2)

Select Code: LAW# (529#)

Description: Old man in a green suit and a suitcase with a $ on it.  He appears in game and you can kill him to get loads of free money.

Special Move: Steals Money - Steals money from players around him.

Starting Weapon: Grid Brick Gun

 
Noob Saibot
Unlock Criteria:
Not Available In Version 1.0

Defeat the single player game once (v1.2)

Select Code: PNS# (767#)

Description: The classic hidden character from the Mortal Kombat series is now a hidden character in The Grid.

Special Move: Suction Attack - Sucks all players close to him in and kills them. Very few players can actually escape this special move if lucky.

Starting Weapon: Noob Shotgun

 

Red Dog 6
Unlock Criteria:
Not Available In Version 1.0
Defeat the single player game three times (v1.2)

Select Code: RED# (733#)

Description: Ex-paratrooper with the number 6 on his back.

Special Move: Steam Roll - Rolls up into a ball and hurls himself at whoever may be in his way, taking them down as he goes.

Starting Weapon: Red Dog Uzi

 

 


Select Screen Codes 
These codes are entered on the player select screen via the keypad before you pick your player.  You can enter up to 5 codes each time you change characters.
You must follow all 3 digit codes with the # button, and also if u messed up the code hit the * button to clear it.
If the code is entered correctly you will see a code box at the start of the round with the code name in it if entered properly.

 

Player Effect Codes
These codes change how your player looks.
Code Result
763#
RND#
Random Select
(Increased Money Value, non-secret characters only)
244#
BIG#
Big Head
245# Big Hands
246# Big Feet
543#
KID#
Grid Kids (Big Head, Hands, and Feet)
324# Giant Mode
(enter this after any of the BIG parts codes to get a SUPER sized body part)
265#
BNJ#
Blue Karasu Code (Turns Karasu Blue)
Gameplay Altering Codes
These codes effect how the game works, either takes powers away from you, gives you more powers, gives more money or less money.
Code Result
937#
WEP#
Start with Unique Weapon at beginning of round
327#
FAS#
Fast Return to Action after elimination
441#
HH1#
Handicap Mode #1
(No Golden shotgun, Money Value Increase)
442#
HH2#
Handicap Mode #2
(No Golden shotgun, No Shield, High Money Value Increase)
443#
HH3#
Handicap Mode #3
(No Golden shotgun, No Shield, No Basic Weapon, Higher Money Value Increase)
444#
HH4#
Handicap Mode #4
(No Golden shotgun, No Shield, No Basic Weapon, No Super Move, Highest Money Value Increase)
881#
TT1#
Tournament Mode #1
No Golden Shotgun, Money Same Value.
667#
MOR#
Morphing Mode: A new character each time u respawn.
(Version 1.2 only)
(You must complete the single player game twice )
Single Player Tier Codes
These codes place you at different levels of the game in the single player game. You can't go to a tower or level that you already haven't been to though, that is the only limitation.
Code Result
6XY# Go to Tier X, Level Y in a single player game.

Play as the Developers Codes
These codes allow you to play with an alternate head from one of the game designers in place of your player's normal head. You must enter 774# before you enter any other codes.

Code Result
774#,
851#
Steve Beran Alt. Head
774#,
852#
Ed Boon Alt. Head
774#,
853#
Mike Boon Alt. Head
774#,
854#
Nigel Casey Alt. Head
774#,
856#
Eddie Ferrier Alt. Head
774#,
857#
Dan Forden Alt. Head
774#,
858#
Paulo Garcia Alt. Head
774#,
859#
Tony Goskie Alt. Head
774#,
860#
Brian LeBaron Alt. Head
774#,
861#
Herman Sanchez Alt. Head
774#,
862#
Taaron Silverstein Alt. Head
774#,
863#
Mike Taran Alt. Head
774#,
864#
Alan Villani Alt. Head
774#,
865#
Mike Vinnikour Alt. Head
774#,
866#
John Vogel Alt. Head
All One Weapon Codes
These codes will make all weapons the type of weapon you pick.  All players must enter this code to make it work.
Code Result
BWO#
296#
Only Basic Weapons (all players must enter this code)
Only ammo to pick up.
BAZ#
220#
Only Bazookas (all players must enter this code)
FTH#
384#
Only Flame Throwers (all players must enter this code)
SHG#
744#
Only Super Shotguns (all players must enter this code)
WYG#
994#
Only W.Y.G. Guns (all players must enter this code)
GRE#
473#
Only Grenade Launchers (all players must enter this code)
RAI#
724#
Only Flash Cannons / Railguns (all players must enter this code)
CNN#
266#
Only Cannons (all players must enter this code)
GAT#
428#
Only Gat Guns (all players must enter this code)
HRN#
476#
Only Horns (all players must enter this code)
Change Play Control Codes
These codes effect how the game controls work.  Warning these codes are very impairing to your gameplay.

WARNING: These are for Pros only. You must save settings or they will revert to DEFAULTS next round.
Code Result
FRE#
373#
Free Look On (You must aim up and down by hand, no longer automatic)
DOO#
366#

Free Look Off (DEFAULT, Doom style assisted vertical aiming)

741# Invert Aim On (Roll the ball up: the cursor moves down in Free Look Mode)
147#

Invert Aim Off (DEFAULT, Roll the ball up: the cursor moves up in Free Look Mode)

773#

Enable Save Control Settings
(follow it with code below to save control settings)

728#

Save Control Settings in your profile
(enter code above before this code to save current control settings)

Level Select Codes
When these codes are entered by all players you will be in the level all players selected.
Code Result
900# Blastoff Arena (must be entered by all players)
902# Showfloor Arena (must be entered by all players)
904# China Chamber Arena (must be entered by all players)
906# Electro Arena (must be entered by all players)
908# Mutha's Vineyard Arena (must be entered by all players)
910# Ground Zero Arena (must be entered by all players)
912# Basement Arena (must be entered by all players)
914# Toxic City Arena (must be entered by all players)
916# Gladiator Arena (must be entered by all players)
918# Pooltable Arena (must be entered by all players)
920# X-Fan Castle Arena (must be entered by all players)
922# Buzzkill Arena (must be entered by all players)
924# Track Attack Arena (must be entered by all players)
926# Trench Arena (must be entered by all players)
928# Inferno Arena (must be entered by all players)
930# The SECRET Grid World Arena! (must be entered by all players)

Developers Option Mode Codes
These codes allow you to play with the default options that different developers like to use. These are pretty pointless, some will do many secret modes like free look AND inverted aim.

Code Result
772# (S?B#) Steve Beran's Options (??)
352# (EJB#) Ed Boon's Options (FREE LOOK)
628# Mike Boon's Options (??)
784# Nigel Casey's Options (FREE LOOK)
698# Mike Taran's Options (??)
238# (A?V#) Alan Villani's Options (??)
No Effect Codes
Doesn't do anything special.
Code Result
123# Booya!
(The Host pops on screen and says Booya!)
878#
TST#
Toasty!
(The Host says Toasty! instead of character name)
274#
CRI#
Crispy!
(The Host says Crispy! instead of character name)
243#
CHE#
Cheat Mode #1
No idea what this code does, it might be 1/2 of the code for infinite super moves, or similar.
Secret Character Codes
These codes are entered at the player select screen to select a hidden character you have unlocked. Your accessible hidden characters are on your profiles page. See Above


You can also unlock any character below without having to unlock them by entering the following cheat code: 847# 392# before the character code.
Code Result
SUB#
782#
Sub-Zero
SCO#
726#
Scorpion
HOS#
467#
Host
CAM#
226#
Cameraman
TRO#
876#
Trom
GRI#
474#
Gridman
DAR#
327#
Darla (Cheerleader)
KRI#
574#
Kristy (Cheerleader)
CLE#
253#
Cleo (Cheerleader)
LAW#
529#
Lawyer
PNS#
767#
Noob Saibot (Version 1.2 Only)
RED#
733#
Red Dog 6 (Version 1.2 Only)

 

 


Level Secrets
I have been informed of a secret room in the hidden Grid World level. The following post is from karasu on our Grid Message Board. I haven't had a time to test this out myself, but it's from a good source.

First post from karasu

Check THIS out.... there are a couple secret rooms in the GRIDWORLD background. One is next to impossible to get to (if not totally impossible), but the other is just plain hard.

There are 2 vertical protrusions on one of the walls. You can jump through a fake wall to a hidden area that has a cannon and some ammo er something. As you stand there, you are hidden behind a wall that YOU see through, but OTHERS can't... like a one-way mirror.

You can just sit there and pick people off without them seeing you.

You have to use Chiller (Edit: removed Karasu) to supermove-jump from a pillar to an invisible ledge on the closest vertical protrusion. Then, just walk into the secret room and pick up the goodies.

I've done it once, but I've never gotten to the other secret room which is in the further vertical protrusion. I think you can jump from the invisible ledge of the first protrusion to the invisible ledge on the second protrusion. Or maybe supermove-jump there.

UPDATE from karasu

I tried the secret room last night and I can only get to it with Chiller's super-jump. Karasu didn't work. I haven't tried Cyrus's stomp, though. You kinda have to stand back a little from the edge of the pillar/platform to make sure his super-jump lands right in the middle of the room. It's way easy to slip through a crack in one of the side walls and effectively over-shoot the room.


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