================================================= T.R.M.K. Presents: The Grid - Secrets FAQ Written By Patrick McCarron EMail: mcc@mk.hotweird.com WWW: http://mk.hotweird.com/thegrid/ Revision: 1.0 Date: 1-1-2002 ================================================= The Grid is a new futuristic 3D shooter arcade title from Midway, brought to you by the design team behind the Mortal Kombat series. As like all of the MK Team's past games, there is sure to be TONS of hidden features in The Grid. As of now we know of a few of the types of secrets hidden in the game. This guide will cover all the secrets that are known of so far. Note: There is an update to The Grid that pretty much spread everywhere in the US, so where marked v1.2 refers to that new version and some codes are only for that update. Table of Contents: - Updates to the Guide - Secret Characters Details - Select Screen Codes - Level Secrets ======================================================================== Updates To The Guide ======================================================================== Revision Date Changes Made ------------------------------------------------------------------- 1.00 1-1-2002 - It's been over a year, but all the requirements are now known, so they are put into their place. This is most likely the final version of the guide. 0.70 12-6-2000 - Updated version number is not 2.0 but rather 1.2. All fixed now. - Added a few new criteria for 1.2 0.65 11-30-2000 - Added 2 Developer Mode Codes - Readded Cheat Mode #1 Code, to Unknown Effects Area of Codes - Fixed a few errors on Secret Character codes. 0.6 11-25-2000 - Few Formatting Changes - Couple of Corrections 0.5 11-20-2000 - First Revision ======================================================================== Secret Characters ======================================================================== To play as secret characters you first must meet the characters criteria to unlock him/her. You can tell when the character is unlocked when you see his/her head on your player profile page at the bottom under all your stats. Once they are unlocked just enter their selection code at the character select screen. ********** Sub-Zero ********** Unlock Criteria: Version 1.0: Total of 3,000 points Version 1.2: Total of 4,500 points Select Code: SUB# (782#) Description: Infamous character from the Mortal Kombat series makes an appearance in The Grid. Special Move: Freeze - Throws a ball of ice that freezes the victim. Starting Weapon: Ice Ball Gun ********** Scorpion ********** Unlock Criteria: Version 1.0: Total of 1,000 points Version 1.2: Total of 2,400 points Select Code: SCO# (726#) Description: Infamous character from the Mortal Kombat series makes an appearance in The Grid. Special Move: Fire Ball - Throws a ball of fire that combusts the victim. Starting Weapon: Fireball Gun ****************************** Chuck Smiley, Game Show Host ****************************** Unlock Criteria: Version 1.0: Total of $200,000 Version 1.2: Total of $400,000 Select Code: HOS# (467#) Description: The announcer of the game is also controllable in The Grid. Special Move: Clone Decoy - Creates clones of himself that bounce around the arena. Starting Weapon: Host Wave Gun *********** Cameraman *********** Unlock Criteria: Version 1.0: Total of 7,500 points Version 1.2: Total of 10,000 points Select Code: CAM# (226#) Description: You can control a very funny looking character that is seen behind the cameras in some levels. He lacks texture detail. Special Move: Snapshot Teleport - Teleports players that are around him away from him. Starting Weapon: Tri Gun ****** Trom ****** Unlock Criteria: Version 1.0: Total of $750,000 Version 1.2: Total of $1,500,000 Select Code: TRO# (876#) Description: This character is the result of getting burned by the flame thrower. Watch his special move, it's quite deadly. Special Move: Toast - Sets EVERYONE around him on fire, killing everything instantly. VERY POWERFUL. Starting Weapon: Tri Gun ************* The Gridman ************* Unlock Criteria: Version 1.0: Total of 2,000 points Version 1.2: Total of $1,000,000 Select Code: GRI# (474#) Description: This character is a character model with just a grid pattern texture map mapped on him. Special Move: Shield - Puts an energy shield up around him. Starting Weapon: Brick Gun ******* Darla ******* Unlock Criteria: Version 1.0: Total of $500,000 Version 1.2: Total of 3,000 points Select Code: DAR# (375#) Description: The African American cheerleader. Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. Farthest of all three cheerleaders. Starting Weapon: Grid Pom-Pom Gun. ******** Kristy ******** Unlock Criteria: Version 1.0: Total of 500 points Version 1.2: Total of 700 points Select Code: KRI# (574#) Description: The blonde cheerleader. Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. Strongest of all three cheerleaders. Starting Weapon: Grid Pom-Pom Gun. ****** Cleo ****** Unlock Criteria: Version 1.0: Total of $100,000 Version 1.2: Total of $250,000 Select Code: CLE# (253#) Description: Short dark haired cheerleader. Special Move: Shockwave - Sends out a pulse wave that makes opponents fly away from her. Average of all three cheerleaders. Starting Weapon: Grid Pom-Pom Gun. ****************** Oscar the Lawyer ****************** Unlock Criteria: Version 1.0: Total of 5,000 points Version 1.2: Total of 7,500 points Select Code: LAW# (529#) Description: Old man in a green suit and a suitcase with a $ on it. He appears in game and you can kill him to get loads of free money. Special Move: Steals Money - Steals money from players around him. Starting Weapon: Grid Brick Gun ************* Noob Saibot ************* Unlock Criteria: Not Available In Version 1.0 Version 1.2: Defeat the single player game once Select Code: PNS# (767#) Description: The classic hidden character from the Mortal Kombat series is now a hidden character in The Grid. Special Move: Suction Attack - Sucks all players close to him in and kills them. Very few players can actually escape this super move if lucky. Starting Weapon: Noob Shotgun *********** Red Dog 6 *********** Unlock Criteria: Not Available In Version 1.0 Version 1.2: Defeat the single player game three times Select Code: RED# (733#) Description: He's an ex-paratrooper with the number 6 on his back. Special Move: Steam Roll - Rolls up into a ball and hurls himself at whoever may be in his way, taking them down as he goes. Starting Weapon: Red Dog Uzi ======================================================================== Select Screen Codes ======================================================================== These codes are entered on the player select screen via the keypad before you pick your player. You can enter up to 5 codes each time you change characters. You must follow all 3 digit codes with the # button, and also if you messed up the code hit the * button to clear it. If the code is entered correctly you will see a code box at the start of the round with the code name in it if entered properly. ********************* Player Effect Codes ********************* These codes change how your player looks. Code Result ------------------------------------------------------------------- RND# (763#) Random Select (Increased Money Value, non-secret characters only) BIG# (244#) Big Head (245#) Big Hands (246#) Big Feet KID# (543#) Grid Kids (Big Head, Hands, and Feet) (324#) Giant Mode (enter this after any of the BIG parts codes to get a SUPER sized body part) BNJ# (265#) Blue Karasu Code (Turns Karasu Blue) ************************* Gameplay Altering Codes ************************* These codes effect how the game works, either takes powers away from you, gives you more powers, gives more money or less money. Code Result ------------------------------------------------------------------- WEP# (937#) Start with Unique Weapon at beginning of round FAS# (327#) Fast Return to Action after elimination HH1# (441#) Handicap Mode #1 (No Golden shotgun, Money Value Increase) HH2# (442#) Handicap Mode #2 (No Golden shotgun, No Shield, High Money Value Increase) HH3# (443#) Handicap Mode #3 (No Golden shotgun, No Shield, No Basic Weapon, Higher Money Value Increase) HH4# (444#) Handicap Mode #4 (No Golden shotgun, No Shield, No Basic Weapon, No Super Move, Highest Money Value Increase) TT1# (881#) Tournament Mode #1 (No Golden Shotgun, Money Same Value.) MOR# (667#) Morphing Mode: A new character each time you respawn. (Version 1.2 only) (You must complete the single player game twice ) ************************** Single Player Tier Codes ************************** These codes place you at different levels of the game in the single player game. You can't goto a tower or level that you already haven't been to though, that is the only limitation. Code Result ------------------------------------------------------------------- 6XY# Goto Tier X, Level Y in a single player game. ****************************** Play as the Developers Codes ****************************** These codes allow you to play with an alternate head from one of the game designers in place of your player's normal head. You must enter 774# before you enter any other codes. Code Result ------------------------------------------------------------------- 774#, 851# Steve Beran Alt. Head 774#, 852# Ed Boon Alt. Head 774#, 853# Mike Boon Alt. Head 774#, 854# Nigel Casey Alt. Head 774#, 856# Eddie Ferrier Alt. Head 774#, 857# Dan Forden Alt. Head 774#, 858# Paulo Garcia Alt. Head 774#, 859# Tony Goskie Alt. Head 774#, 860# Brian LeBaron Alt. Head 774#, 861# Herman Sanchez Alt. Head 774#, 862# Taaron Silverstein Alt. Head 774#, 863# Mike Taran Alt. Head 774#, 864# Alan Villani Alt. Head 774#, 865# Mike Vinnikour Alt. Head 774#, 866# John Vogel Alt. Head ********************** All One Weapon Codes ********************** These codes will make all weapons the type of weapon you pick. All players must enter this code to make it work. Code Result ------------------------------------------------------------------- BWO# (296#) Only Basic Weapons (all players must enter this code) (Only ammo to pick up.) 220# Only Bazookas (all players must enter this code) FTH# (384#) Only Flame Throwers (all players must enter this code) SHG# (744#) Only Super Shotguns (all players must enter this code) WYG# (994#) Only W.Y.G. Guns (all players must enter this code) GRE# (473#) Only Grenade Launchers (all players must enter this code) RAI# (724#) Only Flash Cannons (Railguns) (all players must enter this code) CNN# (266#) Only Cannons (all players must enter this code) GAT# (428#) Only Gat Guns (all players must enter this code) HRN# (476#) Only Horns (all players must enter this code) *************************** Change Play Control Codes *************************** These codes effect how the game controls work. Warning these codes are very impairing to your gameplay. WARNING: These are for Pros only. You must save settings or they will revert to DEFAULTS next round. Code Result ------------------------------------------------------------------- FRE# (373#) Free Look On (You must aim up and down by hand, no longer automatic) DOO# (366#) Free Look Off (DEFAULT, Doom style assisted vertical aiming) 741# Invert Aim On (Roll the ball up: the cursor moves down in Free Look Mode) 147# Invert Aim Off (DEFAULT, Roll the ball up: the cursor moves up.in Free Look Mode) 773# Enable Save Control Settings (follow it with code below to save control settings) 728#Save Control Settings in your profile (enter code above before this code to save current control settings) ******************** Level Select Codes ******************** When these codes are entered by all players you will be in the level all players selected. Code Result ------------------------------------------------------------------- 900# Blastoff Arena (must be entered by all players) 902# Showfloor Arena (must be entered by all players) 904# China Chamber Arena (must be entered by all players) 906# Electro Arena (must be entered by all players) 908# Mutha's Vineyard Arena (must be entered by all players) 910# Ground Zero Arena (must be entered by all players) 912# Basement Arena (must be entered by all players) 914# Toxic City Arena (must be entered by all players) 916# Gladiator Arena (must be entered by all players) 918# Pooltable Arena (must be entered by all players) 920# X-Fan Castle Arena (must be entered by all players) 922# Buzzkill Arena (must be entered by all players) 924# Track Attack Arena (must be entered by all players) 926# Trench Arena (must be entered by all players) 928# Inferno Arena (must be entered by all players) 930# The SECRET Grid World Arena! (must be entered by all players) ****************************** Developers Option Mode Codes ****************************** These codes allow you to play with the default options that different developers like to use. These are pretty pointless, some will do many secret modes like free look AND inverted aim. Code Result ------------------------------------------------------------------- 772# (S?B#) Steve Beran's Options (??) 352# (EJB#) Ed Boon's Options (FREE LOOK) 628# Mike Boon's Options (??) 784# Nigel Casey's Options (FREE LOOK) 698# Mike Tarans's Options (??) 238# (A?V#) Alan Villani's Options (??) ***************** No Effect Codes ***************** These codes don't do anything special. Code Result ------------------------------------------------------------------- 123# Booya! (The Host pops on screen and says Booya!) TST# (878#) Toasty! (The Host says Toasty! instead of character name) CRI# (274#) Crispy! (The Host says Crispy! instead of character name) CHE# (243#) Cheat Mode #1 No idea what this code does, it might be 1/2 of the code for infinite super moves, or similar. ************************ Secret Character Codes ************************ These codes are entered at the player select screen to select a hidden character you have unlocked. Your accessible hidden characters are on your profiles page. See Above Section for more info on hidden characters. Code Result ------------------------------------------------------------------- SUB# (782#) Sub-Zero SCO# (726#) Scorpion HOS# (467#) Host CAM# (226#) Cameraman TRO# (876#) Trom GRI# (474#) Gridman DAR# (327#) Darla KRI# (574#) Kristie CLE# (253#) Cleo LAW# (529#) Lawyer PNS# (767#) Noob Saibot (Version 1.2 Only) RED# (733#) Red Dog 6 (Version 1.2 Only) ======================================================================== Level Secrets ======================================================================== I have been informed of a secret room in the hidden Grid World level. The following post is from karasu on our Grid Message Board. I haven't had a time to test this out myself, but it's from a good source. First post from karasu Check THIS out.... there are a couple secret rooms in the GRIDWORLD background. One is next to impossible to get to (if not totally impossible), but the other is just plain hard. There are 2 vertical protrusions on one of the walls. You can jump through a fake wall to a hidden area that has a cannon and some ammo er something. As you stand there, you are hidden behind a wall that YOU see through, but OTHERS can't... like a one-way mirror. You can just sit there and pick people off without them seeing you. You have to use Chiller (Edit: removed Karasu) to supermove-jump from a pillar to an invisible ledge on the closest vertical protrusion. Then, just walk into the secret room and pick up the goodies. I've done it once, but I've never gotten to the other secret room which is in the further vertical protrusion. I think you can jump from the invisible ledge of the first protrusion to the invisible ledge on the second protrusion. Or maybe supermove-jump there. UPDATE from karasu I tried the secret room last night and I can only get to it with Chiller's super-jump. Karasu didn't work. I haven't tried Cyrus's stomp, though. You kinda have to stand back a little from the edge of the pillar/platform to make sure his super-jump lands right in the middle of the room. It's way easy to slip through a crack in one of the side walls and effectively over-shoot the room. ============================================= The Grid Secrets FAQ ©2000 Patrick McCarron. All rights reserved.