Thanks, I wish it were possible, but circumstances have changed, and I have a hard time working with others, because I like to do everything my self...
I'm not working on Mugen anymore, I'm using Unreal Engine 4. I don't know C++ that well, but the blueprint system has been good enough. I have found ways to do everything I've needed so far. I'm still building a base for a fighting game though, no flashy graphics, just getting things to work right, piling on the system mechanics.
Eventually I'd like to make something like what I had going in mugen. Similar to the latest MK games, but with different characters, but I don't really know. It's too far ahead, I'm just dreaming.
Nothing in result, I don't see working project. Like always, pointless promotion of yourself..
Besides, it's MKHD topic, don't forget about that.
What did he ever do to you?Please someone ban that leon clown...
Please someone ban that leon clown...
Sharing some ideas would be fine, not the actual code. There are many ways to do the same thing with code, once you have the basics, you can model it your own way. Every so often you learn something new, and end up reworking an older system...
I just watch all the tutorials I can on Coding, usually c++, but it doesn't have to be, and read the forums. I get a general idea of how to do something, and apply it with the tools available in the program that I am using.
Hello everyone, here are some updates.
Fatality (Update).
"Fatal Cage"
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Fatality%20Cage%203_zpssan6h97i.gif.html][/URL]
"Rayden and Sub-Zero Fatal" The shape is exactly the same (body on the floor).
So I did not think necessary put them, but both are updated.
HP close (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Punch%20close%20new_zpspgral9vs.gif.html][/URL]
HP, HP (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP2%20New_zps7vivabtc.gif.html][/URL]
HP, HP, HP ........... (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP%20Hits%20new_zpst6w2xq6g.gif.html][/URL]
LP, LP (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20LP%202%20Hits%20New_zpsoehslnny.gif.html][/URL]
LP, LP, LP ............ (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20LP%20Hits%20New_zpsvum3x8im.gif.html][/URL]
Uppercut (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20Uppercut%20new3_zpsskrd5bef.gif.html][/URL]
Here another New animation.
Throwing the opponent.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Throwing%20the%20opponent%203_zps0vyxnbjk.gif.html][/URL]
Hello everyone, here are some updates.
Fatality (Update).
"Fatal Cage"
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Fatality%20Cage%203_zpssan6h97i.gif.html][/URL]
"Rayden and Sub-Zero Fatal" The shape is exactly the same (body on the floor).
So I did not think necessary put them, but both are updated.
HP close (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Punch%20close%20new_zpspgral9vs.gif.html][/URL]
HP, HP (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP2%20New_zps7vivabtc.gif.html][/URL]
HP, HP, HP ........... (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/HP%20Hits%20new_zpst6w2xq6g.gif.html][/URL]
LP, LP (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20LP%202%20Hits%20New_zpsoehslnny.gif.html][/URL]
LP, LP, LP ............ (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20LP%20Hits%20New_zpsvum3x8im.gif.html][/URL]
Uppercut (Update).
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Sonya%20Uppercut%20new3_zpsskrd5bef.gif.html][/URL]
Here another New animation.
Throwing the opponent.
[URL=http://s1290.photobucket.com/user/CrisBerserk/media/Throwing%20the%20opponent%203_zps0vyxnbjk.gif.html][/URL]
Hi, I am a new user. You are doing a very good job. There is already some downloadable version of the game you're developing?
Hi, I am a new user. You are doing a very good job. There is already some downloadable version of the game you're developing?